Orthodox 2D Side Scrolling Action Game “Steel Sword Story” has got a brand new Hard mode. Choose the “Gamer” mode from the title screen and prepare yourself for a brutal challenge.
Gamer mode adjustments:
Main character Azul’s HP and MP have been lowered.
Enemy actions and movements have been updated.
Enemies move faster, hit harder and have more moves, making combat challenging but fair.
This mode won’t make it easy for you at all. Can you manage a no death run?
Also the new version has been optimized so frame rate and other performance issues have been smoothed out for an all round better gaming experience.
Take up the challenge! Steel Sword Story Gamer Mode is waiting for you!
Dear Users, Get all your favourite PLAYISM titles with up to 80% off in our weekly Steam sale starting today! Below are a list of our top picks. With the weather heating up why don’t you let some of our brilliant horror games send a cold chill down your spine?
https://store.steampowered.com/app/835430/LaMulana_2/ Currently there is a VSEC gameplay streaming challenge with a variety of nice prizes up for grabs! Get it on sale and take the challenge for those juicy prizes!
The early access version of Gensokyo Night Festival, a spin off of Touhou Project, will be released Summer 2019! Set during the Hakurei Shrine Festival, Suika Ibuki is going to kick up a storm across Gensokyo!
Touhou Project characters and Chibi characters aplenty!
Can be enjoyed by Touhou Project fans and newcomers alike!
Don’t forget to add it to your wishlists and please look forward to the release!
Touhou Luna Nights, which saw its final update roll out on June 15th, has officially topped 100,000 downloads!
It’s thanks to the invaluable support and reviews of players like you that we were able to pass this significant milestone less than four months after the Ver. 1.0 release on February 26th. Thank you all so much!
Below we’ve got a comment received from the developers at Team Ladybug!
To be honest, we are truly surprised by all the support we’ve received from so many players out there. We are extremely happy to see how much players like the graphics and game systems we’ve worked so hard to create. From here on out, we will continue to strive to create games enjoyable by both children and adults alike, and we greatly appreciate your invaluable and ongoing support. -Team Ladybug
Also, we’ve implemented fixes for the “Dash” feature that everyone requested.
1) Dash now ends when the lever is in neutral 2) Dash now ends and the character dodges backward when attacking and pushing the lever left or right during Dash
Finally, we’ve also implemented the German language support we promised earlier.
There’s a brand new mode available after clearing Boss Rush, so keep playing Touhou Luna Nights and see if you can make it all the way through!
This is a general notice to all Playism titles. From June 14th onwards, I (Cheru) will no longer be Playism's community manager. After over 4 years of working passionately in Playism, I have decided to leave and change direction. I am sad that I won't be working and playing with you all as a member of Playism anymore, however, I will still be around on Steam.
Thank you everyone for the amazing communities you have built around Playism games and I hope that you will all continue to enjoy their games for years to come.
We hope you are doing great and enjoying all the Playism games!
As Playism is based in Japan, we wanted to notify you all that due to the extended Japanese holidays this year for Golden Week at the start of May, we will be closing our offices and operations from April 27th to May 6th.
We apologize for any inconvenience this may cause, however, we will be back on May 7th, and shall handle all issues from then onwards.
For Japan, the console release date has been set and preorders for the package version have begun, but we're still in talks regarding what to do for regions outside of Japan.
This is due to the fact that this physical version release is a really huge thing for us, and we've decided that it would be nigh impossible for us to handle both Japan and non-Japan versions simultaneously on our own.
There are no Japanese indie publishers with their very own distribution line, and our domestic Japanese distributor, KONAMI (yeah, that KONAMI. That's right - La-Mulana is getting released by KONAMI.) is technically a separate company from KONAMI overseas.
So while I can't promise anything, if and when we do go for an overseas release, we hope to do something kinda special to commemorate it.
Anyways. The porting work that we ended up being fully involved in is almost totally finished.
Now, I'm going to start working on the production of rewards.
On a related note, today I'd like to ask for everyone's opinion on the t-shirts.
The staff t-shirts we wore when showing off the finished title at the 2018 Tokyo Game Show have undergone a renewal.
However, I don't think there will be any more opportunities for us to show off the game at events here in Japan. Therefore, we've only made several of these t-shirts.
This is the design we've been using ever since we started up the Kickstarter campaign.
There are several of these out in the wild here in Japan, mainly in the hands of super passionate fans and people who've helped us out a lot. I think we may have even given a couple to some indie devs from overseas as well.
I feel like this design - with Lumisa looking all bad-ass - is the way to go for the reward t-shirts. I dig this design. But I can't make up my mind on which design to go with.
Personally, I feel like the second one - the older design - is more symbolic of Kickstarter, but what do you think?
I guess the colors would be the same, but it also depends on the colors available at the t-shirt printing company we use.
As for text, should we stick "Kickstarter" or "LA-MULANA Project" or something like that on it, or something like "I'm a Backer!" in big, in-your-face text?
We are excited to announce that we have a whole range of Playism titles on sale this week with up to 80% off! Check out the full list on our Publisher Page.