Sins of a Solar Empire II - wasabi_md
Elemental: Reforged - wasabi_md
Hell Let Loose - itsmeBenB_T17
Server and Stability Update - Thurs 23rd October

Update on our investigations into the server and stability issues since Update 18.

Thank you to everyone who has continued to support us and share crash reports over the past few days. Your feedback and detailed reports have played a huge role in helping us make real progress.

Today, we’re pleased to share that we’ve taken a major step forward in our investigation. The team has been able to consistently reproduce the crash, which brings us much closer to identifying the exact cause. We know how important stability is to your experience, and we remain fully committed to resolving this issue as quickly as possible.

TLDR Summary
  • The team has made a major breakthrough in the investigation.

  • We have now found a consistent way to reproduce the crash, allowing us to focus on a much narrower area of the game’s systems.

  • This issue has been extremely difficult to track down, as reproducing it in a QA or development environment was nearly impossible until now.

  • With this progress, the team is closing in on the root cause and continuing to work around the clock toward a fix.

  • We will share more information before the weekend so stay tuned.

Status of the Investigation

Latest Update

Today marks a significant step forward in resolving the current crashing issues.

As of this afternoon, the team has discovered a consistent way to trigger a crash. This breakthrough allows us to focus on a much smaller area of the game’s systems to pinpoint the exact cause.

This particular issue has been a needle in a haystack to uncover. The conditions required to reproduce it are so specific that encountering it within a QA or development environment is almost impossible. Finding a reliable way to make it happen marks a major turning point in our investigation.

The team continues to work around the clock to determine the root issue, and have been focused on getting this resolved as soon as possible.

We will be sharing another update tomorrow and hope to have more information available before the weekend.

From the Dev Team: Understanding the Issue

As part of our update yesterday, we shared more behind-the-scenes details about the process of tracking down the cause of the recent crashes. The response from the community has been incredibly supportive, and it’s been great to see players taking such an interest in how we’re approaching our investigation. With that in mind, we wanted to expand a little further on how we got here and what we’ve been doing to resolve the issue.

Here is an explanation from Kieran, Studio Technical Director at Expression Games:

“The release build for Update 18 was starting to be finalised from 10 September, over a month ago. This means the underlying issue responsible for the current crashes has likely existed since that point, and possibly even earlier within our development environment.

Prior to yesterday afternoon (22 October), we had only observed a handful of unrelated crashes internally, and none provided indicators of the issue that has since appeared in the live environment.

The challenge we face is that this specific crash occurs when something has already gone wrong before the actual crash point. As a result, the crash dumps we collect, both from our internal testing and from the community, show where the crash happens within PhysX but provide little insight into how the physics engine reached that unstable state.

Our next step is to fully understand what conditions lead to the crash so we can reliably reproduce it. Once we can reproduce it consistently, we can verify a fix and roll it out confidently to everyone.

The good news is that on Wednesday 22 October, we successfully triggered the crash on a live server outside of the development environment for the first time. This discovery allowed us to focus our search on what causes the crash. By attaching development tools to clients playing on live servers, we were then able to collect detailed debugging information whenever a crash occurs, helping us better understand its cause.

Using this approach, as of this afternoon we have now been able to reproduce the crash within the development environment. This marks a major step forward, and we are closing in on the root cause.

We would like to thank everyone who has been submitting crash logs and reports during this process. Your contributions have been an invaluable resource in our investigation. We’re confident that once we’ve confirmed the exact issue, we’ll be able to prepare and deliver a fix as soon as possible. Your support means a great deal to me and to the wider development team.”

RPG Maker MZ - NP_KOMODO
Give your elemental monuments a makeover with the KR Elemental Statues pack!

https://store.steampowered.com/app/4085330/RPG_Maker_MZ__KR_Elemental_Statues/

Kokoro Reflections is here with a collection of MV/MZ-sized tiles with one specific idea in mind: making every elemental statue look amazing! With 12 elements and male and female statues to choose from, you can quickly fill your game with incredible statues for your heroes to visit. Locate the Fire God’s statue deep in a volcano to ask her to stop the flowing lava, visit the nature statue deep in the forest to level up your farming skills, rewind part of the game by visiting the Time Goddess’ statue, and more with this pack!

Lightning, fire, earth, water, wind, dark, ice, light, stars, metal, nature, and time all get their own unique stone statues, with a fitting colorful orb worked into the design. Each statue comes in two sizes, so you can have small dark statues with their skulls and devil-winged gods decorate the hallways to the dungeon’s main room, where a large 4-tile tall statue sits waiting for your heroes to touch it. Or use the smaller statues as switches to unlock doors by switching between a statue with a plain orb and one with a glowing orb.

Each statue also comes in a textured version so that you can be sure it fits your game. Use the textured stone to better match the surrounding tiles, or give your heroes the option to restore an ancient textured statue to its gleaming clean glory and receive a bonus buff for their troubles! This pack also includes a B sheet filled with just the orb images to give you even more freedom. Have your heroes collect a number of small orbs to unlock the related statue’s true power, and create intriguing puzzles where your heroes need to cycle through the different orbs to activate special buffs or paths. If you’ve been wanting to add some more detailed statues to your game, then pick up the KR Elemental Statues pack!
Hirogami - pastelbears
Hello, everyone! 🌸 Hirogami’s major content update is officially out today, and with it comes one special bonus to celebrate:

✨ Hirogami is 35% off on Steam! Grab it for $19.49 now until November 6th! ✨

(PlayStation 5 will also receive this update and discount at a slightly later time due to certification timelines and platform-specific processes. We will share a date for PS5 players as soon as we know more. Thank you for your patience!)

On behalf of the entire team, thank you so much for giving Hirogami your time and support. None of this would have been possible without you, and we hope these brand new updates reflect how important Hirogami and its community are to us. ❤️

We’re also pleased to announce that the PS5 Japanese physical release is out today! You can find it on the Kakehashi Games website with global shipping options available.

Thank you again, and let the (new-and-improved!) adventures unfold!

All our love,
The Hirogami Team

Major Update Inclusions:
  • Adjusted fixed camera angles in various chapters.

  • Lowered crane requirements for unlocking late-game levels.

  • Reduced overall enemy HP for all chapters.

  • Rebalanced combat and reduced enemy count for all chapters.

  • Adjusted “No Damage” mission objectives to be easier in various chapters.

  • Made checkpoints more frequent in various chapters.

  • Shortened charge time for all fold form upgraded abilities.

  • Increased the hitbox size for Hiro’s tornado wind attack.

  • Added accessibility option to turn chromatic aberration on or off.

  • Added accessibility option to reduce brightness of certain in-game transformations, such as building bridges or other structures.

  • Patched collision bugs that cause Hiro to get stuck in environmental geometry.

  • Increased text size for Steam Deck gameplay.

EZ2ON REBOOT : R - SQUARE PIXELS

Hello, This is the EZ2ON Team.

Emergency maintenance is being conducted to stabilize the server.

During the maintenance period, the game will be unavailable for use.

We ask for your understanding.

  • \[KST/JST] Oct. 24, 04:30 - Oct. 24, 05:30 (Korea / Japan Standard Time)

  • \[CST/SGT] Oct. 24, 03:30 - Oct. 24, 04:30 (China / Singapore Standard Time)

  • \[UTC] Oct. 23, 19:30 - Oct. 23, 20:30

  • \[PT] Oct. 23, 12:30 - Oct. 23, 13:30 (Pacific Time)

*The schedule may be subject to change.

Oct 23
Holder of Place - Zitta

Just a little update...

  • Added settings to speed up transitions and invert left/right clicks

  • Holding left click can now also be used to move followers

  • Added a confirmation when trying to retry and exit runs

  • Cleric, Hollow Serf, Hollow Thinker, Hollow Attendant, Hollow Rampart, Hollow Bruiser, Hollow Caller all gets slightly more stats

  • Hunter will now deal 4 random damage (used to be 3)

  • Turret will now deal 5 random damage (used to be 3)

  • Fervent Aspect will now cost 14 faith (used to be 15)

  • Cord Segment will now cost 6 faith (used to be 10)

  • Hollow Serf will now give other hollows +2/+2 (used to be +1/+1)

  • Hollow Caller will now give other hollows +1/+2 (used to be +1/+1)

  • Hollow Scattered will now proliferate to 3 hollows (used to be 2), but its base stats is now to 1/1

  • Chance for crossroads event to replace hunts is increased

  • Fisher something something hunts something

  • Fixed a lot of bugs

Dead Cells - Night
Hey Everyone!


La Motion Week, our yearly event, is back! This time we’ve packed it (ribbon not included) with new merch, a fun collaboration, and a big anniversary

CHECK IT OUT

NEW DEAD CELLS PLUSHIES 🔥

That’s right, we’ve teamed up with the legendary YouToozhttps://youtooz.com/?srsltid=AfmBOorZRgaqYd-wNilyOb5-IRznXlO-DU0xZGk77qhRhuN-0HjEQXNmto bring their love/hate relationship into the real world!



The Beheaded (ft. Serenade)

He’s back and better than ever! The Beheaded returns as a plushie, but this time he’s not alone. He comes armed with his beloved (and clingy) companion sword, Serenade!

The Queen

(First-Ever Merch!)
At long last, Her Majesty is here! For the first time ever, you can get a Queen plushie to rule over your other plushies. We’re so excited to finally give her the royal treatment she deserves. And of course, true to form, both of these incredible plushies glow in the dark, ready for a night-time ambush of your senses.


Grab The Queen and the new Beheaded plushies NOW!


Voxel Collab: The Characters You Love, Without the Dying

Okay, this one is a lot of fun!

Dying again and again… Sound familiar? If you’re ready for a break, what about a little chilling?
The awesome folks at Color-A-Cube are bringing three of our characters to their world in a new FREE update!




The team there are basically wizards; they’ve managed to perfectly translate the very soul of the 2D pixel art into charming 3D voxel models that you can paint yourself.

You’ll get to enjoy coloring… or daubing:

  • The Beheaded (naturally)

  • The Merchant (still keep an eye on your wallet)

  • Conjunctivius (wink wink)

A super zen experience available on Steam and in VR.


Grab the FREE Dead Cells character pack here!



Windblown Anniversary Update

It’s hard to believe it’s been a full year since Windblown launched into Early Access! To everyone who has taken the leap into the Vortex with us, we’re incredibly grateful.

To celebrate this milestone, we’re pushing out our 6th major content update, Lost & Altered. This huge update introduces a dangerous, brand-new biome to explore, along with a host of other tweaks and improvements.

As part of the anniversary celebration, we’ve also deepened the discount on the Dead Cells + Windblown bundle. It’s got that fast-paced, ‘just one more run’ energy you'll love, but this time you can bring friends. You know, so you can all die together.

You can check out the bundle right here 👇

https://store.steampowered.com/bundle/46406/Windblown__Dead_Cells/
Phew, it feels so great to finally share these surprises with you all!

It’s a privilege to work on games and projects we love, but the real joy comes from sharing them with an incredible community like all of you.

Whether you’re a long-time headless, a new prison enjoyer, or a fearless Leaper in the Vortex, thank you. Seriously. You make all of this possible.

Cheers,
-MT

Legend Bowl - King Javo

🏈 Steam is running an exclusive DAILY DEAL on the best football game out... yea that's Legend Bowl baby! The best part is it's on sale this week for only $9.99! That's 60% off from its normal retail price of $24.99.

If you love football and you're sick and tired of the same old buggy football games loaded with endless micro transactions and roster updates every year, then give Legend Bowl a try during this great sales event! ❤️

Pick up the game or get it for a friend or family member or all of them!👏

https://store.steampowered.com/app/1106340/Legend_Bowl/

We hope to see you on the field! Let's go!

Empyrion - Galactic Survival - Pantera

Hey Galactic Survivalists!

While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14. 

We have also further refined some of the newer features, such as more dynamic respawn for players.  Furthermore, all factions now call for reinforcements when you attack their space stations.

We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact https://mission@empyriongame.com directly (preferably with your savegame attached or linked as a download). 

Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!

We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.

Here's how you can participate:

1. Open STEAM

2. Right-click on your game

3. Select Properties and open the ‘Betas’ tab.

4. Select ‘Experimental’ from the dropdown menu in the top right corner

5. Let the game update

IMPORTANT:  Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase! 

Where to report bugs?

  • Problems with POI's and missions email here: https://mission@empyriongame.comhttp://mailto:mission@empyriongame.com[/url][/p][/*][*][p]Bug reporting:  [url="https://empyriononline.com/forums/bugs.34/"]https://empyriononline.com/forums/bugs.34/[/url]  [/p][/*][*][p]Anything related to gameplay feedback and ideas: [url="https://empyriononline.com/forums/experimental-features-discussion.35/"]https://empyriononline.com/forums/experimental-features-discussion.35/[/url][/p][p][/p][/*][/list][p]We look forward to your feedback! [/p][h2][b]Changelog: v1.14 B4896 2025-10-23 [/b][/h2][h3] [/h3][h2][b]Changes:[/b][/h2][p][b]Passenger Seat Persistence Improvement[/b][/p][p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p][b] How to "Reserve" Your Passenger Seat[/b][/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p][olist][*][p]Aim at your passenger seat & press P to open the Control Panel.[/p][/*][*][p]Navigate to the Devices tab & select the Lock Code option.[/p][/*][*][p]Enter a code. [b]Be sure to save this code elsewhere![/b][/p][/*][*][p]Check the Private box to hide the code from other players in the GUI.[/p][/*][/olist][p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p][b]Important Advice for Passengers[/b][/p][list][*][p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p][/*][*][p][b]Coordinate with the Pilot:[/b] Upon logging back in, [b]do not exit your seat immediately.[/b] Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.[/p][/*][/list][h2][b]Gameplay:[/b][/h2][p]- Added Space Base Defense units and basic scenario to all space faring factions[/p][p]- Added Base Attack for Zirax Houses  [/p][h2][b]Mission & POIs related:[/b][/h2][p]- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.[/p][p]- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress[/p][p]- Tales of Tash: changed info given when picking up 1st log[/p][p]- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility[/p][p]- NewTerra: Added more attack drones to Listening Outpost playfield[/p][p]- To Good Business: changed aux drone spawn when attacking command center[/p][p]- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)[/p][p]- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious[/p][p]- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)[/p][p]- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.[/p][h3] [b]Loot:[/b][/h3][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld [/p][h2][b]Fixes:[/b][/h2][p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: [url="https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784"]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/url][/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p

  • Bug reporting: 
    https://empyriononline.com/forums/bugs.34/ 

  • Anything related to gameplay feedback and ideas:
    https://empyriononline.com/forums/experimental-features-discussion.35/

We look forward to your feedback! 

Changelog: v1.14 B4896 2025-10-23 
Changes:

Passenger Seat Persistence Improvement

Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.

To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.


How to "Reserve" Your Passenger Seat

Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.

  1. Aim at your passenger seat & press P to open the Control Panel.

  2. Navigate to the Devices tab & select the Lock Code option.

  3. Enter a code. Be sure to save this code elsewhere!

  4. Check the Private box to hide the code from other players in the GUI.

To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.

Important Advice for Passengers

  • If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.

  • Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.

Gameplay:

- Added Space Base Defense units and basic scenario to all space faring factions

- Added Base Attack for Zirax Houses 

Mission & POIs related:

- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.

- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress

- Tales of Tash: changed info given when picking up 1st log

- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility

- NewTerra: Added more attack drones to Listening Outpost playfield

- To Good Business: changed aux drone spawn when attacking command center

- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)

- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious

- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)

- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.

Loot:

- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World

- Added Arkenian ground drones to Arkenian Homeworld

Fixes:

- Turrets switching to next target with delay if a device is a target 

- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons

- Fixed playfield temperature on UCH Listening Outpost playfield
- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784

- Fixed some OPV Prefabs (turrets)

- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)

- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- 

- Terminal Nexus II: Resume mission was not available

- Dialogue: Mandor/Perez not shown as name in Dialogue Headline

- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)

- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory 

- OPP L&F: Secret Prison: fixed issue with main gate 

...