Beta Update Summary: This Update adds some more robust features to the OSC chatbox, as well as backend improvements to how OSC settings are saved and handled.
OSC Settings: *The save location for OSC settings has been moved to "<user>/Documents/My Games/Virtual Handheld/OSC/OscSettings.ouo", which is not to be confused with the "osc_config.txt" in the same folder that is meant to be edited manually but the user.
OSC General: *The "Enabled" status has been renamed "Active" as OSC can be enabled while not being active (i.e. if there is an error)
OSC Chatbox: *You must now click the "Apply" button for OSC chatbox settings to be applied *Message Templates have changed: instead of having a separate template for every window title source, there is now a stepper for choosing where to get the window title from +You can now choose when the chatbox message gets updated: "Manually Applied" requires the user to press the "Apply" button to update the message. "Chatbox Shown" updates the message when the chatbox is shown (i.e. when the messages start getting sent out). "Loop Time" updates the message every time the chatbox is refreshed, according to the "loopTime" set in the "osc_config.txt" file. *Preview Chatbox has been split into two separate preview chatboxes: "Current Message" shows the message currently displayed by the chatbox if it's enabled (will be greyed out if it's disabled) and "New Message" shows what will be displayed after the "Apply" button is pressed. +Added notice text letting you know if there are unapplied changes +Added support for UTF8 in chatbox messages, meaning emojis and other Unicode in window titles should work now +Added a gamepad emoji to the start of chatbox messages. This may get replaced later on according to the type(s) of input simulation being used.
Known Issues: +A random "OSC" folder may appear in your VH install directory. Don't worry, it won't hurt you (probably). Just know that the proper location for OSC config/settings data is "<user>/Documents/My Games/Virtual Handheld/OSC/".
Galactic Getaway: Build a Home for Pets - squishguin
We're excited to announce that after 3 years in development, Galactic Getaway is going to be available in Early Access!
We decided to take this jump because we truly believe the game is at point where it can benefit from growing along with the community. GG has incredibly flexible features and systems we can quickly build upon to incorporate player feedback. Here are some of the things you'll already be able to do in game:
Receive your own planet with a native fruit and unique color
Decorate your home and planet with tons of unique furniture.
Customize your character with different eyes, hair, and clothes.
Befriend 30 different pets in various colors by farming and decorating to discover what they like
Craft different power ups for your creatures to help you work on your planet
Meet with up to 60 people at once online in GG Headquarters to chat or play minigames
Unlock achievements and daily Planeteer tasks to help you shape your planet
Complete the storyline and have NPCs move into your planet for unique shops and abilities
The features of the game; pets, farming, decorating, clothing, and minigames are all set up for full multiplayer. Which means they can be infinitely expanded on!
If you'd like to discuss with other people excited about the game please join our Discord: https://discord.gg/kTy7jyKdqG
Thank you so much for all of your support. We hope Galactic Getaway can be a game everyone and anyone can enjoy!
After more than two years of development, Kitchen Sync: Aloha! is launching on April 7th and we've got a brand new launch trailer to celebrate! Thank you to playtesters and demo players for your support so far; I'm excited to get the full game into your hands!
If you haven't already, wishlist us to get stay on top of launch news, sales, and game updates!
There haven't been any updates for some time, due to unexpected life events happening simultaneously. But life is getting back on track, and I'm expecting to work on this game again with a definite aim to completion.
Next steps are to improve and polish the gameplay first, before returning to completing and polishing the levels and other optimisations. Stand by for details.
Echoes of Mystralia: Embark on a Journey with the Developers!
The time has come for us to cast our most badass spells and answer your burning questions! 🔥 We are so grateful that you have joined our playtest, and we want to hear all your thoughts, feedback, and curiosities!
For that, we invite you to an 'Ask Me Anything' session with the developers on Steam next Tuesday.
📅 Join Us for a Live Q&A!
We will be live on Steam this Tuesday, February 25th, at 12:00 PM (EST), ready to answer your questions about Echoes of Mystralia.
💬 How to Participate:
This thread is your portal to ask anything you have been wondering about. You can send over your questions here on this Steam threads or you can join us on Discord to share your experience! We know that some of you are not on the platform Discord, so please feel free to ask your questions on this threads and we will answer them during the live!
Set a reminder, gather your your questions and join us for a big chat session with the devs!