A Night On The Farm - frozenflameinteractive
Hey again!

I wanted to let everyone know that another performance patch for "A Night On The Farm" is in the works! This patch (Version 1.4) will greatly improve the game's frame rate and overall CPU performance.

Bug Report:

While building and testing 1.4, I discovered a bug that only affects the Steam Deck (or possibly any mobile PC device) version of the game.

If you're playing the game on PC and toggle off the "Full Screen" Option, when starting the game on Steam Deck after syncing to the cloud, the Steam Deck's screen will be black when you reach the Main Menu. (You'll hear music, but won't see visuals.) To fix this, you have to go back to your PC version, toggle Full Screen "On", and then resume playing on Steam Deck after a cloud sync.

Sorry for the inconvenience! This bug will of course be fixed in 1.4.

As always, thank you for the continued support!


Happy Farming!

-- Matt
Tales of Fablecraft - JoeyRiftweaver
We have big news to share today, Mages! 🧙

The Tales of Fablecraft demo will launch on Steam tomorrow, May 15th, 2024.

Today, we’ll discuss the demo’s features, share our plans for its future (yep, we’re updating it), reveal the goodies you can unlock by completing specific segments, and detail when we plan to take it down.

So, let’s dive in!



Tutorials, Adventures, Battles…oh my!

The Fablecraft demo will receive updates! What launches tomorrow will feature a brief tutorial to show new and old Mages the ropes. That means choices, dice rolls, and a brief combat session.

Gather your parties! You’ll also be able to take your new-found skills on the trail with friends and experience the first three sessions of The Road to the Starfall Festival adventure.



One of you will need to be the Game Master, of course, but you’ll have access to our GM Guide to make it happen. This tool truly makes running a session a breeze for seasoned and newbie GMs alike.

Oh! A note to our Closed Beta players… we’ve updated The Road to the Starfall Festival adventure quite a bit since you played it, so get ready for a fresh take on these opening sessions.

Future demo updates inbound

Over the coming weeks, we'll update the demo with tons of content for future Mages to sink their teeth into.

First, we'll add new battle tutorials for the Elementalist, Gravimancer, and Radiant combat styles. We'll also add a tutorial specifically for Game Masters.



If you’re looking for a tight, addictive loop of top-down tactical combat, we're adding a brand new arena-style battle mode! Here, you’ll battle computer-controlled combatants as you work through a gauntlet of fights and rack up damage worth sharing.

Alright, fellow dice gremlins, there’s cake on the line

Want to earn something special for clearing segments of the demo? We’ve got you covered.



In a future update to the demo, we’ll have two unlockables available for free, and they’re both on the sweet side. Completing the arena-style combat mode will get you the Rainbow Cake Battle Token, and completing all the Combat Style tutorials will get you the Rainbow Cake Dice Skin.

Delicious.

When’s the demo leaving Steam?

The Fablecraft demo will be with us for a little over a month before we take it down. The current plan (and plans can change) is to remove the demo on June 18th, 2024.

Of course, you won’t be without Fablecraft for long, as the Early Access launch is still slated for this summer. We’ll share when we’re set to launch as soon as we can.

https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/

Until then, be sure to Wishlist Fablecraft on Steam to be notified of our release. See you soon!
Swirl W@tch - sleeper_games

The second major content update for Swirl Watch is live, just in time for the endless replayability sale. 1.2 Precision Gear adds a much requested loadout system, allowing you to more easily manage your ship equipment. And you can fill those loadout slots with new 9 new items too, including many fresh gadgets that allow for new tactics, interactions and synergies. Teleport yourself or other objects across the map with the displacer pad, open new paths by consuming structures with the recycler torpedo or use some of the titular precision gear to take out CorPo ships with a single hit.

The new sync-shot gadget drone always aims true and copies your own attack, enabling simultaneous takedowns of multiple guards if you are using high powered weapons. The bridge bore heavy weapon even homes in on enemy bridge section for big critical damage. And on top of that, the Rhizome Blue ship got new mods and base stats that benefit long-range precision builds. Other existing gear like recyclers and copy-goo got major reworks as well and a bunch of items got some new mods to give them new functionalities.

Also newly added: A wildlife capture system that gives you access to certain unlocks, as well as new bestiary entries for Cloud 2’s distracting critters. But in order to go on animal rescue runs you will need to unlock the net launcher first. This new gadget can be used to capture ships too, at range and even when they haven’t been incapacitated.

Most of the new gear becomes available in the mid and late game. Loadout slots also require wins on various difficulties. So if you are already progressed well into the high level missions you will have many new options available immediately, otherwise the game will ease you into these new systems, as it does with the original content. Some of the new items got their own training sims and some more demanding simulations scenarios have also been added, allowing you to stress test your builds in more complex and dangerous scenarios.

And of course the update also includes a bunch of small changes and fixes (full changlog here). As with all my updates, 1.2 is now part of the game for free. I hope you get something out of it.

Up next I'll be focusing on finishing the next entry of the Hyperspace Anthology: Hyperspace Deck Command. It has a demo available if you want to check it out. There are still some minor additions to Swirl Watch I want to implement, but that will probably only happen after HDC is out.
Until then, a thousand limbs uplift you!

Stefan – Sleeper Games
Swirl W@tch - sleeper_games
New Stuff
-Added loadout slot system that allows to save and re-equip custom loadouts.
-9 new items added.
-New mods added to some existing items.
-Reworked Rhizome Blue to allow turning it into a long range focused attack ship.
-Added wildlife capture system with new bestiary entries and some wildlife related unlock conditions.
-Rearranged title area so that simulations are easier to access after loadout changes.

Changes/Balancing
-When launched for the first time, this update needs to reset your loadout and mod selection.
-Some items now require wildlife capture. If you already spent PS to unlock the item it will still be unlocked once you capture the required creature.
-Ammo crates found in vaults now only contain a single random pickup (ammo, supf or capture balloons).
-Shot cursor homing now only takes affect for as long as you are aiming.
-AoE damage now factors less into how weapon max ammo is calculated.
-Player shutdown time from EMP explosions is now based on EMP damage taken (capped at 4s, previously fixed 2s).
-Cursor homing and fragmentation shots now only apply to weapons that fire physical projectiles.
-Weapon mods that increase damage are now generally cheaper, due to how they also affect max ammo.
-Recycling now takes time, makes noise and can be applied to living ships through certain means (acting as an armor strip DoT).
-TAG TOR is now more focused on being an AoE tag tool, with a new gadget filling the role of continuous AoE detection.
-WIRE TOR is now undetectable to CorPo APS and can not be intercepted.
-NANO WIRE upgrade no longer has any damage falloff, but also deals reduced damage (20-->10).
-UNIVERSAL COPY GOO has been converted into a gadget that can be used on a single unequipped upgrade.
-PRINTER now drops printed upgrades instead of auto-equipping.
-Several other items rebalanced.

Fixes
-Fixed a problem with capture witnessed comms.
-Fixed Cargo Friend bestiary entry never unlocking.
-Fixed cascade weapon mods not applying their effect.
-Fixed a problem with one mod for a late game weapon.
-Fixed some SLDG PMP mods having their effects mixed up.
-Fixed WRNCH ARM not being able to sabotage industrial accelerators.
-Fixed player being able to jumpstart disabled and dying ships into a weird temporary zombi state.
-Fixed a problem with CHARGE SPUR emp damage calculations.
-Fixed a potential situation that would enable ship capture without having vac balloon ammo available.
-Fixed a problem preventing individual laser fence posts from being EMPed multiple times in a row.
-Fixed wreckage being spottable if they spawned after alert wears off but their source died during combat.
-Fixed opening gear menus requiring too much time during reflex mode.
-Fixed bridge lock indicator remaining displayed if switching target to an non-critable object while aiming.

Swirl Watch Version 1.201 (Precision Gear)
-Fixed NET LNCHR not deploying balloons correctly.
-Fixed TRACKER cone limit not taking effect.
-Fixed a problem with ADV-NAILR supf mod.
-Fixed RECYC TORP tutorial simulation range exit check triggering even when near structures.
-Fixed problems caused by simulation O3 erroneously having two unlocks tied to it.
-Fixed a problem where lasing a LoS blocking object as it is removed would also remove player lidar beam and ability to detect.
-Fixed some problems arising from loadout saves initiating at incorrect circumstances.
-Fixed a very cool bug causing loadout slots to apply all their passive preview items to the player whenever they update their preview items.

Swirl Watch Version 1.202 (Precision Gear)
-When launched for the first time, this update needs to reset your loadouts and mod selection.
-Boss sonar cooldowns reduced.
-Sonar capable boss ships no longer emit sonar idle sounds.
-Boss ships with APS longer show idle flash.
-Added several safeguards to prevent undetermined situations in which player lidar detection would get removed until returning to title.
-Fixed simulations being unable to spawn reinforcement docks.
-Fixed a rare situation in which simulations would replace a patrolling ship with a longcaster (?)
-Fixed net launcher shots remaining APS interceptable if stealth tape is equipped.
-Fixed some issues with title area.
May 14, 2024
Ball Blitz! - leofcandrade
- Global leaderboard added as well as friends leaderboard (updated visuals to come this week).

- New Physics update that makes combos easier!

- Small adjustment to the sizes of the balls for game balance.
May 14, 2024
Doors & Loot - Scalions Studios
  • Fixed a bug that prevented the correct execution of Critical Hits with Spells (having his talent) if the shot was fired with the main weapon.
Zeepkist - Fiets38
- Awarded Event Cosmetics
- Added a small half-second delay to downloading workshop levels in online, to test if this prevents a small issue that sometimes pops up
ROBOBEAT - Maddie @ Kwalee
In preparation for our big launch today, we’ve injected ROBOBEAT with a little new blood…



We’re thrilled to announce that we’ve partnered with New Blood Interactive to bring you two extra in-game tracks and the epic BEATSLAYER Bundle!

We’ve added two more super secret rooms to ROBOBEAT, one themed after ULTRAKILL and one themed after DUSK. In each room, you’ll find a cassette containing one iconic track from each game.

Which tracks will they be?

You’ll just have to discover the secret rooms and find out for yourself.

We’re warning you though, these rooms are extremely difficult to find, so keep your eyes peeled for any high platforms, subtle clues, or sneaky holes in the wall!

Alongside the secret rooms and cassettes, we’ve also prepared the ultimate bundle for FPS players who love smooth movement, wonderfully weird weapons, and the undeniable thrill of dying repeatedly.

https://store.steampowered.com/bundle/41242/THE_BEATSLAYER_BUNDLE/

The BEATSLAYER Bundle will include:

ROBOBEAT, a roguelite rhythm shooter where you take on the role of robo-gunslinger Ace as he hunts down the chaotic showman Frazzer. Wall run, slide, and bunny hop your way through Frazzer’s ever-shifting lair, and shoot in sync to the music to maximize your damage. Uncover new cassettes to use as you play, or march to the beat of your own drum by uploading your tracks using the custom music feature and playing with the songs you love!


https://store.steampowered.com/app/1456760/ROBOBEAT/


ULTRAKILL, a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.


https://store.steampowered.com/app/1229490/ULTRAKILL/


DUSK, a retro FPS where you’ll have to battle through an onslaught of mystical backwater cultists, possessed militants, and even darker forces as you attempt to discover just what lurks beneath the Earth.


https://store.steampowered.com/app/519860/DUSK/


If you already own ULTRAKILL, DUSK, and/or ROBOBEAT, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% bundle discount on the other games, which will stack with any other discounts that are available on the games at the time!

Grab the BEATSLAYER Bundle now and get lost in a ballad of bloodshed.

We're also running an exclusive giveaway where we'll be giving away a free copy of the BEATSLAYER bundle to 3 lucky winners! To find out more, check out our giveaway announcement here.

Don’t forget to join our Discord and follow us on social media at @robobeatgame for even more updates!

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ROBOBEAT - Maddie @ Kwalee
We’ve got a bloody great gift just for you…

To celebrate our epic collaboration with New Blood Interactive, we’re going to be giving away 3 free copies of our BEATSLAYER bundle.



The 3 lucky winners will each receive a free copy of ROBOBEAT, ULTRAKILL, and DUSK. That’s three iconic games all wrapped into one blood-soaked package!

To enter, all you need to do is follow the link to our GLEAM giveaway here and complete one or more entry methods*. The more entries you have, the higher your chances are of winning! The giveaway will run from today until Friday May 31st.

*Terms and Conditions Apply. This giveaway is open worldwide.

https://store.steampowered.com/bundle/41242/THE_BEATSLAYER_BUNDLE/

Want to know more about this incredible collab?

Then follow the link here to read our official announcement.

Don’t forget to join our Discord and follow us on social media at @robobeatgame for even more updates!

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Destiny of the World - fiddlyware
New Functionality:
  • Added fuel consumption chart to manual

Bug Fixes:
  • Fixed bug for assigning new ship names. When producing a ship, the game should assign an unused historical name. It was only doing this for the first ship produced for a country. Each new ship should now receive a name as intended.
  • Fixed fuel consumption bug for convoys. Was using incorrect miles per ton

...