May 7, 2024
Thyria: Step Into Dreams - lautwokats
Salutations all,

the prologue is currently several major versions behind the current game and the Demo.
For the sake of consistency, we're going to decommission this game version soon, and keep only one instance.

Thanks for having tried our prologue, and I hope to see you on the Demo our the Full game :)

Cheers.

https://store.steampowered.com/app/1608590/Thyria/

May 7, 2024
Tactical Nexus - [遊べた時間4時間]ゴールデンウィーク返して
★The problem that items that can only be purchased once can be purchased again after staying at a hotel.
★Added Glory Block to Room where the wind blows and Closed room.
★Changed the recovery limit of Ende's Potion to 5M.
★Fixed a bug that caused two Legacies to be dropped when defeating a Celebrant.
★Fixed a bug that some Legacies could be acquired when the HP was negative.
 (Probably, but I haven't been able to verify it properly)

Postscript: Clear tile was removed from Violet clown.
INDIKA - tommy
Hello everyone,

We are truly overwhelmed by the incredible support from our community following the release of INDIKA. Your enthusiasm and encouragement truly mean the world to us. Thank you for making this journey (to hell and back) with us.

The first hotfix for INDIKA is out now, improving the game's overall performance:
  • Shader Pre-Compilation has been implemented to enhance performance and improve overall stability
  • Improved performance on Steam Deck
  • DLSS fixed on the Monastery level
  • Minor fixes and improvements
Stay tuned as more great updates are coming soon!

For a limited time you can grab INDIKA with a 10% launch discount:
https://store.steampowered.com/app/1373960/INDIKA/

Take care,
Odd Meter and 11 bit studios
Kakuriyo Village ~Moratorium of Adolescence~ - フレイ
【FIX】
  • Corrected errors in the text.
Star Trek Timelines - NancySTT


Greetings, Captains,

Broken Triangle is the theme of our next campaign, ¨Broken Triangle¨.

It will feature: Ariana (new) 5*, Wyatt Miller (existing) 5*, and Bridge Officer Troi (existing) 4*

The last reward of the Ultimate track will be Broken Triangle Avatar.



This campaign will start on Tuesday, [05/14] at 12am ET (17:00 UTC), and end on Monday,, [06/10] at 11:59pm ET (Tuesday, [06/11] at 04:59 UTC).

You have one week left to complete the ¨Can I teach you a Lesson?¨. campaign!

Lastly, we hope you’ll enjoy this week’s event.

Thank you for playing,
The STAR TREK TIMELINES Team
Valheim - IronMontilyet
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings, and thank you all for your continued testing!

We've got a really chunky patch of fixes for you today. It contains everything from tweaks to build pieces and food recipes, to enemy spawning and how dangerous the boiling water is. Without further ado, here are the patch notes:

Detailed Patch Notes:
Building:
* Drakkar now only needs 50 Finewood instead of 60
* Updated destruction effects for Drakkar
* Straw floor now visible from underneath
* Grausten arched roof no longer has a gap beneath it when snapped above other build pieces
* Material variation tweaks to Grausten build pieces to decrease repetitiveness
* Grausten pillars can now be build to a correct intended maximum height
* Flametal beam and pillar updated model and texture
* Added rain damage for some Ashwood pieces
* Ashwood door can now be walked through properly without getting stuck
* Following Ashwood build pieces no longer flicker: 26 degree walls, 45 degree walls, 26 degree beams, 45 degree beams, big arch
* The preview no longer shakes when placing stacks of wood, core wood and bones
* Build menu border now matches width of menu window
* Tweaks to Ashwood build pieces to decrease shininess
* Lava lantern no longer floats mid air when support is removed
* Lots of minor tweaks to build pieces

Equipment & Crafting:
* Feather Cape & Asksvin Cape are now frost resistant
* Balance tweaks to enemy spawn rates in Ashlands
* Ask armour set now gives a set bonus
* Ashlands mage armour now has a slightly increased Eitr regeneration rate
* Dundr reload animation should now match with actual reloading with low elemental magic skill
* Changed backstab bonus multiplier on Dundr staff from 3 to 1
* Trollstav and Dundr are no longer oriented backwards on item stands
* Staff of the Wild now makes slightly more damage with spawned thorns
* Spawned roots from Staff of the Wild now has a low chance to root enemies on hit
* Upgrading Dundr staff now increases its lightning damage instead of piercing damage
* Reduced how fast Elemental Magic skill gets raised when using the Staff of Fracturing
* Fixed Flametal Helmet and Berserkir Axes not being automatically picked up
* Minor Dyrnwyn sword recipe tweak
* Eldner mace now provides more blunt damage instead of pierce damage when upgraded
* Summoned trolls will now attack all creatures
* Berzerkir axes and Eldner mace stamina cost increased to 16 from 14 per hit
* Recipes for Fiery Svinstew, Sizzling Berry Broth and Spice Induced Marmalade are now available earlier as they only require a Cauldron of level 5 instead of level 6
* Piquant pie stamina increased to 35 from 24
* Reduced the weight of Ceramic Plate from 4 to 2
* Fixed Catapulted items losing level, durability, etc
* Basalt platforms will no longer spawn duplicates close to zone edges
* Fixed an issue which caused Basalt platforms to not always spawn on Xbox
* Fixed an issue where non-cinder fire damage caused items to convert to coal

Creatures:
* Enemies will no longer spawn close to the Ashlands dvergr ruins
* Charred Melee and Archers can now spawn in biomes with lower level than Ashlands after defeating Fader
* Seekers can now spawn in biomes with lower level than Mistlands after defeating Seeker Queen
* Summoned skeletons and other creatures can now walk closer to the lava before catching fire
* Asksvin no longer sound like wolves when petted
* Changed Lord Reto's name to appear orange
* Starred Ashlands creatures now drops fewer trophies
* Decreased drop chance of Asksvin trophies
* Skugg turret now drops Charred Cogwheel again
* Geirrhafa no longer immune to lava damage

World:
* Location tweaks
* Ruins in Ashlands should no longer catch on fire
* Fixed some locations that spawned a disconnected spiked piece
* Fixed an issue where portals were not connecting when rebuilt
* Tweaks to Flametal spires for easier Flametal mining
* Sinking Flametal spires no longer respawn if unloading the area
* Flametal spires are now immune to lightning damage
* Players no longer take lava damage while riding Asksvin
* Correct icon is now shown when riding Asksvin
* Carrions now has a lower chance of dropping Asksvin skeleton
* Fixed a crash that could cause killed enemies to spawn lots of resources and prevent reloading of that world
* Ashvines require a bit more space to grow and will no longer attach to a wall already occupied by another Ashvine
* It is no longer too hot for Ashvines to grow in Ashlands
* Ashvines are now able to grow on grausten walls
* Fir saplings can now survive in the Mountains again
* Fader Boss Stone emission now lines up with stone carvings
* Fixed storm lightning not being affected by flashing lights setting
* Fixed weird ridge outside world edge
* Changed spawn of vegvisir_placeofmystery so that the next place of mystery is found from the previous one
* Damage from water on beaches in Ashlands is no longer as intense

Misc:
* UI of the rudder of Drakkar is now placed above the rudder
* Tooltips showing total currently equipped special stats now include those from status effects
* Restored standardised and missing strings
* Localization updated
* Fixed status effects being too large on players
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command 'findtp' to go to nearest found item
* Added console command 'setfuel' to fill all nearby lights to specified fuel
沉沦遗迹 Playtest - Ssaturday
BugFix
May 7, 2024
Backwoods Town - Pro4ndrew
-Added camera sensitivity slider.
-Added Repair kit crafting recipe.
-Added FPS limit option.
-Added mouse icons to control bindings.
-Added smoke to charcoal pile while working.
-Added pause to menu.
-Added Wooden Bench.
-Added community Portuguese(Brasil) localization.

-Now it can't rain for 2 days in a row.
-Now character can sit on chairs and restore stamina.
-Decreased character friction, will no more stuck at corners.
-Now chests will drop all containing items after destroying.
-Now items dropped from inventory will not pick up automatically.
-Now you can walk over simple sleeping place.
-Now crafting arrows on workbench will create 5 wooden arrows and 3 bone and stone at a time.

-Fixed bug when can build while rotate building.
-Fixed enemies animation states.
-Fixed problem when can't collect honey if near bee hive are unwatered beds.
-Fixed bug when fps limit does not apply from start only after slider moving.
-Fixed bug when cooked bream does not save in inventory after game reload.
-Fixed some translation issues and missing hieroglyphs in Chinese language.
Spiritfall - Connor | Gentle Giant
Hi folks!

Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community.



Today we're delighted to announce that the Spiritfall Soundtrack is now available if you would like to continue to support our small team. with the OST you can feel empowered while exercising, relax with the peaceful ambiance of the Sanctum, and even wall-splat your enemies friends at parties. We hope you enjoy it!

You can view the tracklist and get the Soundtrack here.

A new update also just dropped, focused on performance improvements (long start time when booting up the game especially). There are also some QOL changes, balance changes, and bug fixes. Here's the full list of changes:

Version 1.1.14
Performance Improvements
  • We have overhauled how the game works behind the scenes to improve asset and memory management. This should resolve the slow startup time many are experiencing when running the game, as well as allow lower-end PCs to run the game with reduced memory requirements.
  • We have also focused on making the file size smaller, by making our assets packing more efficient and removing some clutter. These changes significantly reduce the install size of the game.
QOL Improvements
  • Blessings that contribute to a Synergy will display a symbol on them when offered (unless you have never picked this blessing before), allowing you to view any potential synergies that can be unlocked if this blessing is picked. You can also view this information on while in each pirit’s Blessing List in the Codex by selecting a specific blessing.
  • Added a “Clear Selected Binding” option to the control rebinding menu.
  • Blessings you currently have will be marked in the main Blessing List (press interact when a spirit is selected in the Codex). Previously, blessings were only marked in the requirements panel of this sub-menu.
  • Added an additional backup save feature that can restore save data when it gets corrupted due to a power-outage or other similar issues.
  • Removed the low health screen-tint effect when browsing certain menus.
Gameplay / Balance Changes

Assists requirement removed.
Assists will no longer require at least one blessing from their respective spirit before showing up as an option. They now have no requirement, similar to the other core blessings (Attack, Launcher, Bolt, Dash).

Synergy Blessings Changes
  • Lunar Tide: Now also has the additional effect of making enemies that spawn-in Wounded and Drenched for 8 sec.
  • Stellar Link: No longer requires Analysis Paralysis, added all 5 core blessings from Navolik as potential requirements.
  • Solar Eclipse: No longer requires any additional blessings from Kelumin (only Howling Bolt is required from Kelumin).
  • Skyborne Stability: Equilibrium and Treefall now contribute as a requirement.
  • Shatter: Impervious Bolt now contributes as a requirement.
  • Lightning Rod: Secondary Cell and Accelerated Force now contribute as requirements.
  • High Conductivity: Lightning Strike and Bubble Shield now contribute as requirements.
  • Frictional Heating: Now only requires 4 stacks of Electrified to trigger instead of 5.
  • Extinguishment: Flaming Leap and Bubble Shield now contribute as requirements.
  • Enfeeble: Entropic Attunement now contributes as a requirement.
  • Biotic Stress: Value per Luminous Gem increased from 6% to 10%.
Blessings changes:
  • Camping: Damage increased from 20/25/30% to 20/30/40%. Value per Luminous Gem increased from 5% to 10%.
  • Equilibrium: Damage increased from 10/14/18% to 10/15/20%.
  • Leaf Bracer: Damage reduction per Luminous Gem increased from 5% to 10%.
  • Natural Selection: Damage increased from 15/20/25% to 20/25/30%.
  • Ravaging Growth: Value per Luminous Gem increased from 2% to 4%.
  • Resolute Stance: Value per Luminous Gem increased from 0.25 sec. to 0.5 sec.
  • Treefall: Value per Luminous Gem increased from 6% to 10%.
  • Unearthed Verve: Now also grants +10 Max Health per Relic in addition to healing when opening Relic Chests.
  • Winds of Change: Damage increased from 30/40/50 to 40/50/60. Value per Luminous Gem increased from 12 to 15.
  • Snow Surge: damage increased from 30/45/60 to 40/55/70. Damage per gem increased to 15.
  • Long Winter: Damage bonus increased from 80/100/120% to 100/15/200%. Damage bonus per Luminous Gem increased from 30% to 50%.
  • Frostbite: Damage increased from 30/40/50 to 40/60/80.
  • Edgeguard: Damage and Knockback changed from 14/22/30 to 15/25/30. Luminous Gem bonuses set to 6% across all 3 upgrades.
  • Cold Presence: Damage increased from 4/5/6% to 5/6/7%
  • Breaking the Ice: Damage increased from 40/60/80% to 100/125/150%. Damage per Luminous Gem increased from 10% to 20%.
  • Flare-Up: Chance increased from 12/18/24% to 15/20/25%
  • Incandescence: Damage increased from 10/14/18 to 10/15/20. Damage per Luminous Gem increased from 4 to 5.
  • Tabula Rasa: Damage increased from 45/55/65% to 60/70/80%. Damage per Luminous Gem increased from 5% to 10%.
  • Spread Fire: Damage increased from 10/14/18 to 20/30/40. Damage per Luminous Gem increased from 5 to 10.
  • Solargenesis: duration increased from 5 to 7 sec.
  • Smelting Strength: damage per status effect increased from 6/8/10% to 8/10/12%. Damage per Luminous Gem set to 4% across all 3 upgrades.
  • Meteor Smash: damage increased from 20/25/30% to 25/30/35%.
  • Ethereal Bounty: Dust gain increased from 15/20/25% to 20/25/30%.
  • Deep Rend: Health lost increased from 10/14/18% to 10/15/20%. Value per Luminous Gem increased from 4% to 5%.
  • Moon Song: Critical Damage increased from 15/20/25% to 20/25/30%.
  • Nova Strike: Duration reduced from 1.5 sec. to 1 sec.
  • Occultation: Damage increased from 20/25/30% to 20/30/40%.
  • Woof Punish: Damage increased from 15/20/25% to 25/30/35%.
  • Accelerated Force: Damage per stack increased from 2/3/4% to 3/4/5%.
  • Adrenaline Rush: Damage and movement speed increased from 5/10/15% to 10/15/20%. Value per Luminous Gem set to 5% across all 3 upgrades.
  • Magnetize: Bolt Damage increased from 20/30/40% to 30/40/50%.
  • Secondary Cell: No longer requires any blessings to appear. Damage increased from 8/10/12% to 10/14/18%. Value per Luminous Gem set to 4% across all 3 upgrades.
  • Shock Absorber: Cooldowns advanced increased from 20/25/30% to 25/30/35%.
  • Static Electricity: Chance increased from 40/60/80% to 50/65/80%.
  • Voltaic-Blink Dash: Slightly increased knockback scaling.
  • Aspect of Thorns: Duration increased from 5 sec. to 7 sec.
  • Backstab: Chance increased from 10/15/20% to 20/30/40%.
  • Calculated: Damage per consecutive Attack increased from 2% to 4%. Max Damage Bonus increased from 20/30/40% to 20/32/44%.
  • Giant Spiral Bolt: Damage increased from 30/50/70% to 40/60/80%.
  • Inner Focus: Damage increased from 25/35/45% to 30/40/50%.
  • Terrifying End: Chance increased from 40/50/60% to 50/60/70%.
  • Weak Points: Duration required reduced from 7/8/9 sec. to 6/7/8 sec.
  • Ebb and Flow: Damage increased from 15/30/45 to 25/35/45%.
  • Tides of Conflict: Damage increased from 8/12/16% to 10/14/18%. Value per Luminous Gem increased from 5% to 6%.
  • Energy Siphon: Chance increased from 15/20/25% to 20/25/30%.
  • Fool’s Reward: Damage increased from 3/4/5% to 4/5/6%.
  • Fulfillment: Values increased from 10/13/16% to 10/14/18%.
  • Matchup Knowledge: Damage increased from 15/20/25% to 30/40/50%.
  • Oathbreaker: Damage increased from 150/200/250% to 200/250/300%.
  • Terminus: Enemy health threshold required increased from 20% to 25%. Damage increased from 20/30/40% to 30/40/50%.
  • Zero to Death: Duration increased from 2/3/4 sec. to 3/4/5 sec.
Enemy changes:
  • Boombug: Explosion damage reduced from 30 to 25, Elite Boombugs still deal 30 damage when they explode. Shield Damage to enemies hit by Boombug Explosions increased.
  • Hitting the blast zone in the Brink during the final boss fight now deals 50 damage (similar to standard brink combat rooms).
Herbalist Item changes:
  • Brinkberry Juice (Attack): Cost reduced from 90 to 80. Attack damage (fresh) increased from 50% to 60%.
  • Brinkberry Juice (Launcher): Cost reduced from 90 to 80. Launcher damage (fresh) increased from 65% to 75%.
  • Brinkberry Juice (Bolt): Cost reduced from 90 to 80. Bolt damage increased from 60% to 75% (fresh 85% to 100%).
  • Brinkberry Juice (Dash): Cost reduced from 90 to 80. Dash damage increased from 70% to 100% (fresh 100% to 150%)
  • Chloranthy Powder: Cost reduced from 60 to 50.
  • Crimson Toadstool: Cost reduced from 50 to 40.
  • Granite Seed: Shield damage (fresh) increased from 100% to 125%.
  • Liminal Orchid Petals: Cost reduced from 50 to 45.
  • Scarlet Thistle: Elite damage (fresh) increased from 70% to 75%. Cost reduced from 70 to 55.
  • Starpowder: Cost reduced from 110 to 100.
  • Viridian Herbs: Cost reduced from 100 to 90.
  • Viridian Root: Cost reduced from 110 to 100. Health restoration increaed from 45% to 50% (fresh 55% to 70%).
  • Voltaic Sap: Cost reduced from 60 to 50.
Other changes:
  • Relic Tinkerer: Base price for new Relics reduced from 50/100/150/200/ 250 to 50/75/100/125/150 (not including price increases per modifier).
  • You can now dash during the active frames of Link Blades (Alternate) Up-Air.
  • You can now dash during the active frames of Battle Hammer-Axe Neutral-Air.
  • Bug Fixes
  • Fixed a bug that caused Crystal Rock Walkers’ laser attack to present inaccurate visuals and hitboxes. This also fixes a similar bug with the Crystal Colossus mini-boss.
  • Fixed a bug that presented the Use Stray Souls text even when a tribute altar is already lit.
  • Fixed a bug that prevented the sound effect from certain dashes from playing (would play default dash sound instead).
  • Fixed an audio bug that prevented the charge sound to play when using the Neutral Charge enchantment.
  • Various minor bug fixes and visual tweaks.
Mutants: Genesis - julie.valladon
Patch Notes - V 0.6.16

⌛TIME RIFTS

  • Rewards obtained by completing Time Rifts are once again retrievable. We apologize for this untimely inconvenience!
  • The text below the Upper Rift has been corrected: you must of course complete the Upper Rift to obtain the rewards corresponding to it.

📖 CAMPAIGN

  • Situations where characters were not displayed correctly in the campaign have been corrected. Further fixes will follow to address cases where certain dialogues and cinematics do not launch automatically.
  • Subtitles were not correctly positioned in some resolutions.

🏗️ DECKBUILDING

  • Making a new card in an incomplete imported deck will no longer cause infinite loading.

🎮 USER EXPERIENCE

  • New improvements have been made to handle disconnections more effectively. The game will better handle the case of reconnection after leaving the application (mobile).
  • Orbital Strike visual effect corrected.
  • Added a visual effect to the Soul Pit activation.
  • Improved visual effects for the discard and card search screens.
___

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