Hey everyone! The Map Update is finally here, plus a little extra. Let's go into the full patch notes:
Added Credits!!! Please check out and support the other wonderful people who helped make this game real
Added the "Memento" power up, letting the player access a minimap. It can be found in the beginning of Castle Sansa, near the entrance from the Dungeon.
Added Time Trials to each major area. Each one has an outfit reward for completing the bronze time. The Professional outfit has also been retrofitted into a small time trial in the same place- if you complete the time trial in the Castle Sansa area and don't get anything, thats why
The Lock-On camera has been reworked and is much more effective at keeping enemies on screen.
The camera will try to more aggressively follow the character when Wall Riding and not controlling it. The timing is the same as the "follow activate delay" setting.
Added an option to have the lock on button recenter the camera when no valid targets are nearby.
Added Keybindings
Sybil has a new animation for bunny hopping
You can now Air Kick again after kicking the breaker
The game should be a bit more performant now, as some internal settings that didnt have an effect on visuals were still affecting performance have been reduced/disabled. Should also increase battery life on Steamdeck and similar devices.
The song for Castle Sansa has been extended
There is now a sound when parrying projectiles
The dungeon has an added switch gate near the exit to ensure players find the path forward more easily.
A guidestone has been placed near the main dungeon exit that states the text that used to only be outside the Tower.
Strong Eyes will now briefly stagger to signify the second half of his health.
The Princess's Big Dark Orb Bomb Thing will properly explode
Modified and moved the entrance to the Underbelly key slightly to be more visible
Modified geometry on the broken pillar in front of the tower
Skid jumps now have a lower cap when you don't have Solar Wind, indicated by the blue after image and alternative sound effect.
Fixed bug where Sybil could not move in all angles when camera was point down
Sybil no longer gets displaced when climbing tall poles
Probably some other small fixes I forgot to write down sorry
And that's just about it! You may also notice the shiny new cover/key art i made! It doesn't make me made when I see it and actually matches her post-jam design, woo!
Thank you so much to everyone, especially those who may have been waiting so patiently for the map specifically. I'm sorry there's not more major content, though I've already started production on my next game so it's been hard to find the time/energy to work on Pseudo in such a capacity, but even if it took a little long I did wanna get this update out. As well, you never know what might change, but for the time being this will be the only major update Pseudo will be getting.
I do still have a few more QoL or other minor tweaks i might polish off over the next week or two, though. And while I don't think there should be any major ones, feel free to report any bugs found on here, the steam forums, the support email, or on the discord and i'll try to fix them up ASAP.
Localization into other languages may happen down the line as well.
Before I end this, a couple points!
The OST is now on sale on steam! You've been able to buy it on bandcamp for a while now, but if you'd like to grab it on steam that is an option too now.
If you liked Pseudoregalia, then Matt, our texture artist and other major level designer, has been brought on board a little game some of you might know called The Big Catch! He does great work and I'm super excited to see him on a project with a little more breathing room. Be sure to keep an eye on that game!
As well, you should all check out his previous game, Vernal Edge! It too is a lovely metroidvania with a unique take on the genre, and a big character action type combat focus- great if you thought Pseudo's was lacking!
And finally....I just wanted to say, thank you all, so, so much for playing. The game, as of last month, broke 100k sales, and that's something I'm honestly still having trouble processing. I really didn't imagine our dinky little jam game would connect with so many people and I'm SO happy that I can now work on games full time because of it. The feedback, the streams, the fanart, it's all just been crazyl!! That said, I almost certainly won't be making Pseudoregalia 2, as there's many other games in different tones and genre's I'd like to get to, but I will at least make a spiritual successor to this game at some point, don't you worry about that!
And for Sybil...I think you'll meet her again, one day.
First of all, i need to answer some questions some of you might have. Why did it take so much time to release this update ?
We got extremly unlucky. Right after the halloween update, i fell extremely sick twice in a row, causing us to be unable to release the rest of the Tricks & Trick update. To compensate, our coders worked hard on a christmas update that..... couldn't come out.... as we run into an unfixable bug with our Unity version. That meant we had to completly upgrade from our 2017 version to 2022, wich is a HUGE GAP. And needless to say, a lot of stuff broke, so we had to fix up the game, it took us months, but here we are, finally ! On a new, clean and modern version of the engine, wich opens the door to a lot of things !
We had to change how the saves are handled due to the engine update
////////////////////////////////////////////////////////////////////////// THE GAME WILL TRY TO CONVERT YOUR OLD SAVES, WINDOWS MIGHT ASK YOU IF YOU WANT TO RUN UpdateSaves.exe, SAY YES IF YOU WANT TO CONVERT YOUR OLD SAVES //////////////////////////////////////////////////////////////////////////
So here is the update, we had a lot of names for it... Onirism Forever, Onirism prime 4 etc...
the Playground update !
We bring you a COMPLETE OVERHAUL of the VERSUS mode, wich is now called PLAYGROUND
It is no longer a Multiplayer only gamemode, as we bring forth BOT SUPPORT ! Add up to 15 Carol bots for complete Chaos !
Playground come with 10 different gamemodes !
Napmatch: Classic arena mode, get the most eliminations to win !
Team Napmatch: Bring your team to victory by getting the most eliminations !
Queen of the playground: Zones will appear on the map, Stay in it to score points !
Team Playground: Control the zones with your team !
Hug the Bunbun: Grab bunbun and cuddle it for the longest to win ! Steal it from other Carols if needed
Capture the Bunbun: Capture the enemy team Bunbun and bring it back to your base !
Bully: One Carol will become the bully, and another will become the target, as a bully, eliminate the target to score, as other players, put the bully to sleep to become the bully.
The Girl with the Shiny gun: Grab the shiny gun, as it is the only weapon that can score points !
Domination: Turn the nightlamps to your team color to score points !
Virus Tag: After a bit, one Carol will become infected, don't let her infect you ! As an infected, use your special abilities to catch up to survivors !
All the old versus maps have been removed, as we crafted a whole new batch of them !
14 NEW PLAYGROUND MAPS
BALLPIT
SKYRAIL
SPACEPORT
FAIRY WOODS
ATLANTIS
SCHOOL
TOMB
HYPERSPACE
CATHEDRAL
MINES
DOCKS
NIGHTCLUB
ROOFTOPS
FACE TO FACE
Playground is of course playable in split screen as well, and come with extra settings like picking abilities or Weapon sets !
This was supposed to be the Christmas update, but the engine change took a few months to complete
WEAPON CHANGES:
Sparkle Mortar rework: Now fire bouncing sparkles in a shotgun pattern, Charged shots fire a explosive balloon
Oscillator rework: Fire a burst of energy projectile, Holding the fire button activate a energy beam
New Weapons !
Raygun Carbine
ASMD rifle (Absolutly Shocking My Dear)
Instanap Rifle
Strikers pistols
Tickler Chaingun
Super Dragon
Krab smg
New models:
Enforcer
Pressure Pistol 7
Huricane-90
MISC Changes:
- Carol can now walljump while aiming - Added settings for French or English Carol voice - Added Real time reflections Setting - Added Global illumination settings - Fixed a ton of stuff (sorry for not keeping track) - Fixed some game breaking issues in the Chroma falls temple
That's it for now folks, i probably forgot a TON of things, but those last month been a wild ride, Sorry again for the delay, but everything is back on track now !
Golden Rabbit Token - 2.5% Golden Mayor Token - 2.5% Golden Wizard Token - 2.5% Golden Merchant Token - 2.5%
Tokens are collectibles, and I plan to add a lot more of them in the future!
(Also I have an idea that maybe you could craft with them other items, lets say for example you could create golden statue if you were to use every single golden token)
If there will be any problems with Game or Steam Drop Trigger, Please let me know!!! Have a good day everyone!
Ali Jones from GamesRadar+ already admitted that Bulwark: Falconeer Chronicles is his most-anticipated city-builder in 2024. He played the demo and fell "in love with its chunky, almost LEGO-style systems". Yet the best impression was still ahead. Ali, looking at the enormous and impressive creation made by Discord user 'Crushius', constructed with over 20,000 buildings in-game, was, least to say, shocked.
"Almost every surface seems covered, buildings hanging limpet-like wherever they could lay their foundations." Ali Jones, GamesRadar+
We have noticed that many players are unable to play the game properly because the save files are damaged due to not using the system's built-in exit function to close the game. Please use the exit button in the system settings to exit the game when quitting.
If you are already experiencing issues with playing the game normally, please follow these steps:
We apologize for the inconvenience! It seems to be an issue caused by damaged save files. Please start by closing Steam Cloud. Navigate to the directory C:\Users\Administrator\AppData\LocalLow\DigitalDream\DesktopGirlfriendNeo and delete the .es3 file. Then, launch the game again. When exiting Desktop Girlfriend NEO, please use the exit button in the settings. Once you save again, you can re-enable Steam Cloud and overwrite the cloud save with the local save.
Hello everyone! This is the Sea Fantasy development team.
We want everyone to be able to play Sea Fantasy as soon as possible, so we will be releasing a demo version of the game at the Steam Next Fes in June!
We are not sure how much you will be able to play, but we are working on a demo version that will allow you to experience the entire world and game system!
We will also announce more details on our community hub and Discord and X(Twitter) once we have an exact release date and the content of the demo version!
New patch is major is actually being pushed right now on PC.
In fact, it corrects the saves problems as well as the various specific problems that prevented players from completing certain missions.
Code
• Fixed GOG builds not registering some achievements properly • Fixed a rare occurence in which a scout team could not be awarded resources a quest promised them • Fixed a save made when an operation emergency is waiting for player's reaction potentially breaking after load when continuously doing the save-load loop in the same gameplay session • Fixed a crash that could occur if a player loaded a game in which a truck comes back with resources from some location • Fixed a number of errors that could cause a savestate to be loaded improperly and show the loading screen overlaying the gameplay • Fixed a rare instance of workers potentially stuck on custom missions once they are complete • Fixed a small number of niche old issues that could linker in some savestates
Design
• East Asian fonts made approx. 25% bigger in most places to improve readability • Fixed UI toggle shortcuts being available when in decision views (like Operation Emergency) which could lead to decisions being made accidentally by the player • Fixed UI toggle shortcuts being available when inside CCS, Rehabilitation Tent or Scout Tent (it caused unintended behaviour) • Fixed doctor's rest marker resetting on its own if the doctor was not tired at all when the marker was being set • Fixed VIP medic brothers potentially breaking ordering of new medics from HQ after a save/load loop • "Not enough medicine" info no longer overrides info on how long a doctor will be resting, when set to rest • Fix for wrong option description appearing in Worries About the Daughter Scout Quest in chatper 2 • Fixed a potential bugged Worker Level Up option that could be available if the worker was part of a special event - like a nurse being mentored by Head Nurse Janet • Combat power of a wounded patient is now visible in their card checked during operation event • Patient's face is now shown correctly in the operation event patient card • Slight improvements to workers' names' readability in the assignment UI • Fixed inspection of the Patients in the CCS showing erroneous info before entering Rehabilitation Tent • Fixed the Enter Scout Tent button for Mouse controls in the top left corner not showing properly at the very start of Chapters 2 and 3
Art
• Fixed humans' animations sometimes not changing to correct ones when they were out of the screen for some time