We have updated our interaction toolkit, generating the following effects:
- Hand mesh remains visible while holding objects. - Hand mesh properly adapts to held object. - Hand poses as it approaches buttons. - Updated toy attachment points. - Adjusted toy and toy pieces colliders.
These updates are meant to improve the experience within the first level. An upcoming update will include a new thematic level, as well as take care of further adjustments to the game content, and its interactivity.
Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
General
Fixed an issue where hitching would occur during extensive play sessions
Fixed a small amount of unbuilt environmental lighting on Aberfell
Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
Fixed an issue where thrown weapons or objects would sometimes not deal damage
Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
Several crash fixes
Crossparties Beta
[Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
[EGS] Fixed an issue where the party leader could not kick party members
Improved reliability of friend online status
The Reclamation of Montcrux
Stage 1
Removed instances of invisible collisions in front of the castle
Improved rock collision and navigation
Fixed an issue where player navigation would become untethered on certain walkable objects
Stage 2
Fixed an instance of no collision present for the central tower wall
Addressed an exploit where players could get on top of the towers
Stage 3
Increased portcullis opening time from 20 seconds to 30 seconds
Increased portcullis closing time from 10 seconds to 15 seconds
Increased Attackers respawn time from 2 seconds to 4 seconds
Fixed an issue where the portcullis would appear rising from the ground when standing above it
- (Bug) Enemy spawning above level 80 was not properly setting spawn timers. This resulted in a lag between enemies waves every time the player levelled up.
CLeM: The First Attribute is now available for free!
In this prologue, you’ll get to enjoy the first loop within the world of CLeM! It’ll also come in 11 languages, including English, French, German, Spanish, Catalan, Dutch, Korean, Japanese, Portuguese, Russian, and Simplified Chinese.
We’d love to hear what you think of the first loop of CLeM! So feel free to either leave a Steam review on the prologue’s Steam page, or in our Discord channel.
For those who have played the demo in the past, the Prologue will be very similar when it comes to content and length.
In this prologue, you’ll get to enjoy the first loop within the world of CLeM! It’ll also come in 11 languages, including English, French, German, Spanish, Catalan, Dutch, Korean, Japanese, Portuguese, Russian, and Simplified Chinese.
We’d love to hear what you think of the first loop of CLeM! So feel free to either leave a Steam review on the prologue’s Steam page, or in our Discord channel.
For those who have played the demo in the past, the Prologue will be very similar when it comes to content and length.
1. Three maps have been remade. 2. Optimizing UI language selection issues. 3. Remade the battle logic. 4. Comprehensively modified and improved the skills of all characters.
The Nuclear Update v0.152.7 went live on nuclear_update_preview branch!
This is for all of those who couldn't wait anymore - switch to the beta branch on Steam and have fun. But first, let's have a little sneak-peek 👀of what's waiting for you and watch the brand-new trailer 🎬 below:
❕❕ The new update is now available on both nuclear_update_preview and public_testing branches on Steam. ❕❕
We have decided to release it on the beta branches first because we want to gather your feedback 💬 regarding any bugs, and most importantly, the necessary balance and economic changes following the introduction of new mechanics.
Although we've been testing it for some time, this version may contain bugs 🐛 so, just in case, please first backup your save files located in:
And finally, let's take a look at a full list of bugfixes and implemented features! To summarize the most important ones, we have prepared a graphic 📷, bringing them all together:
Changelog v0.142.8 -> v0.152.7 Major Update
Features - what we have added:
pump extension
uranium centrifuges
automated miners
kilopower reactor
random events: supply drops, meteorite fall, probes and special sandstorms - check your tablet notifications for more info!
pendrives adding a boost of experience points
upgraded circuit board boxes to store also pendrives
pump station extension technology
visual upgrade of building coloring
experience points when arriving at a landmark
landmarks mechanics - when discovering a new historical place, the player can find a pendrive
new languages - Dutch, Ukrainian and Romanian
the coloring system of ready to load rocks
rearrangement of tablet buttons
water spot on Corolev Crater
new technologies in the tech tree
historical place containing Mars 3 Lander
historical place containing Mariner 4 Probe
model of Opportunity rover
description of game modes in the Main Menu
new locations to the Historical Places achievement
notifications in the messages tab
vehicle localization tab in the tablet
Bugfixes - what has been fixed:
fixed invisible collider preventing driving a rover in tutorial 3
fixed possibility of upgrading tools on the already occupied workbench
fixed disappearing cable from tutorial 4
fixed rover spawning in mid-animation in tutorial 5 making it not interactable
fixed unmovable trailer after restarting tutorial 5 while changing the tipper
fixed looping sleep animation
fixed stuck inside of the workbench after assembling the missiles
fixed mouse controls not working after loading the save
fixed disappearing items from the inventory box after loading the save
fixed player blocked on the battery UI
one of the cases with game freezing on the saving screen
blocked tablet after starting the game
another edge case with a blocked tablet
flying rover after resetting it when an ore got stuck to it
disconnection of a cable from ITS which was causing other bugs
scrapped outposts displaying gray on the map
loot spawning in strange places making it unpickable
possibility of upgrading a broken tool
visible refrigerator screen on the tablet's background
inability to repair the board taken directly from the hotbar
lack of oxygen in the rover not causing death
additional seed magazine spawning in the starting capsule after loading the save
duplicating resources when an item is recycled
inability to build buildings despite being on flat terrain
passage remaining closed when building a dome and then the connector
tutorial graphical issue
blocked crane grabber
rocks optimization
controls not working in random moments of the gameplay
blocking tablet when picking up an inventory box with a full inventory
loot spawning issues
[ESP] custom controls not saving
cabbage jumping from 50% grown to fully grown
container de-spawning
inability to attach tipper
disconnecting vehicle when being charged in the garage
game not loading in the place where it was saved
game crashing while accelerating on a quad
inability to pick up a blueprint when the inventory is full
taking the depleted battery from the battery rack after a while makes it 100% charged
canteen lights causing performance issues
invisible wall and objects appearing after grinding an outpost
backup data folder including old BackupData
incorrect blueprints randomization
rocks sticking to player
time not stopping while being in tablet's menu, causing death
instant tool repair/upgrade
difficulty with picking up small stones
battery ghost turning into a scrap after being hit by the meteorite
inability to take tools from the hotbar after clicking for a long time
settings being saved without confirmation
smoke coming out of the hatch
not used animations has been disabled to ameliorate performance
size of the wind turbines icons
fixed motocross sound
sound of the airlock in abandoned bases
tesselation for normal and low graphics preset
bugged jetpack on Arsia Mons
jumping rover on an invisible collider
electricity customization being unlockable only on the workbench
wrong oxygen bottle icon in the tech tree
FSR causing blurring the night sky in the main menu
workbench's ghost color causing visibility issues
plants returning to the inventory after being planted in hydroponics
printer not returning all resources when canceling printing
NPC's conversation heard from the ESC menu
water/gas wires spawning in the amount of x999
duplicating cables in the rover inventory after resetting the tutorial
broken animation after restarting tutorial 4
big crusher's fuses restoring after loading the game
too small tool collider on the workbench
floating cave
sandstorm looking weak
the appearance of the list of upgrade requirements to be more visible
pinned blueprint not showing available resources
disappearing pinned blueprint list of requirements
boulders spawning position
white stains on the terrain
indestructible inventory box if something's inside and if player has full inventory
getting stuck under the building on the motocross
issue with building the tipping trailer using the big crusher
seed machine looking bad on fantastic preset
flickering ITS' power socket
light source positioning on the motocross
[DE] translations
taking the helmet off not switching off the flashlight
collecting huge amounts of cables/pipes
O2 socket light appearing through the cap of the power socket
too high contrast and saturation at small crusher UI
wrong description after unlocking detector level 2
destroyed base music
disappearing well shadow
incorrect display of subquests in tablet
missing translation on spectral detector UI
[DE] improved naming consistency
[PT] minor localization issues
removed the dot on the tutorial's exit panel
[DE] FAQ loading screen displaying in English
[PL] a part of printer's UI displaying in English
[ESP] too big text volume
fixed fusebox outlines
indestructible rock in the cave
missing instructions in tutorial 4
small hole in landing capsule's door
hanging holes after grinding the pumpstation
[TU] minor localization issues
visible water/oxygen bottle object name in inventory
no space between end of the sentence and % when charging suit
stretched circuit board model in one of the outposts
opened seedtool holder in the starting capsule
not aligned hotbar and inventory slots
[DE] missing FAQ on the loading screen and other minor issues
circuirs' instead 'circuits' in the tech name
and more...
What's next?
Of course, we will concentrate on implementing hotfixes based on your feedback about the Nuclear Update. Additionally, we are planning to adjust the balance 🛠️ of some features to make the progress more enjoyable.
Following this, our attention will shift to the next most requested change - enhancing game animations and overall responsiveness. 🎮
We also have numerous content updates in the pipeline, some of which are hinted at in the graphic below * approximate roadmap of updates, subject to change
We're also happy to announce that the Daily Deal is just around the corner and you will be able to grab Occupy Mars with -25% discount 💰, so if you don't have it in your Steam library yet, don't hesitate! The Daily Deal only lasts for a week, up to January 23. 📅
That's all for the Nuclear Update, but not the end of this devlog! We'd like to dedicate some of it to our friends, DRAGO Entertainment and Game Island as they asked us to share exciting news with you! 🎉
They are both releasing demo versions of their survival games very soon:
Winter Survival is the ultimate, frosty survival experience. Massive forests, frozen lakes and snowy mountains look innocent, but don't be fooled - wild nature keeps an eye on you, so watch out! ❄️
Serum from Game Island is a thrilling survival adventure in which you explore the mysterious world, solve puzzles and discover new technologies - all of it to find the precious 💉 Serum, which will keep you alive.