Elfin Around - blumpey
We have updated our interaction toolkit, generating the following effects:

- Hand mesh remains visible while holding objects.
- Hand mesh properly adapts to held object.
- Hand poses as it approaches buttons.
- Updated toy attachment points.
- Adjusted toy and toy pieces colliders.

These updates are meant to improve the experience within the first level. An upcoming update will include a new thematic level, as well as take care of further adjustments to the game content, and its interactivity.

MindFly Studio.
Chivalry 2 - Ari

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

General
  • Fixed an issue where hitching would occur during extensive play sessions
  • Fixed a small amount of unbuilt environmental lighting on Aberfell
  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
  • Fixed an issue where thrown weapons or objects would sometimes not deal damage
  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
  • Several crash fixes
Crossparties Beta
  • [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
  • [EGS] Fixed an issue where the party leader could not kick party members
  •  Improved reliability of friend online status
The Reclamation of Montcrux
Stage 1
  • Removed instances of invisible collisions in front of the castle
  • Improved rock collision and navigation
  • Fixed an issue where player navigation would become untethered on certain walkable objects
Stage 2
  • Fixed an instance of no collision present for the central tower wall
  • Addressed an exploit where players could get on top of the towers
Stage 3
  • Increased portcullis opening time from 20 seconds to 30 seconds
  • Increased portcullis closing time from 10 seconds to 15 seconds
  • Increased Attackers respawn time from 2 seconds to 4 seconds
  • Fixed an issue where the portcullis would appear rising from the ground when standing above it
Stage 4
  • Increased attack respawn time to 5
  • Decreased defense respawn time to 7
Mortal Kombat 1 - mylivemtl
General Fixes & Adjustments

  • Fixed a desync that occurs during Kombat League sets.
  • Adjusted the timing of the match found audio cue.
Jan 16, 2024
Chickenauts - Martynas
We are adding another companion chicken to the game!

With initial chicken abilities we're also adding some new chicken upgrades.

Furthermore, we mostly worked on some balancing and bugfixing for the game. Would love to hear your feedback on how we did!
Progeria: Vae Victis - Sanliya
  • Lera's cake no longer duplicates in inventory
  • On spending time with Igor, the "Express agreement/disagreement" choice is no longer inverted
  • Fixed a typo in the tutorial for Georgy's mission
  • You can no longer invite Lera to the rally if you asked her to settle down, regardless of relationship level (she declined anyway)
  • Georgy has stopped being generous and takes back his owed 1,000 rubles if you invite him to any fight
  • You can no longer ask Galina on a date if you have no time left that day
  • No more bets are placed on the fight with Yekaterina Trubetskaya
  • You can no longer get info on an already researched opponent after deceiving Milana
  • If you scold Galina while she takes your measurements, she will no longer agree to make armor for you
  • Completing the plasteel armor now correctly grants the "Walking Tank" achievement
  • The third fight in the dueling club properly grants a new circuit
  • No longer receive double XP for fights in the dueling club
  • Added an extra autosave after the first tournament win
  • When Galina asks about your girlfriend and you choose to evade the question, you no longer tell her about your dream girl
  • In one chat with Galina, choosing "reply" no longer just makes her repeat the question
  • Galina no longer text to discuss armor edits after you've fully completed the armor
  • Boris's knuckleduster can now be equipped in the second weapon slot too
  • Reading descriptions before Yevgeny gets to Galina no longer breaks descriptions
  • You can no longer go to sleep while an item description is on screen and vice versa
Jan 16, 2024
Slayin DX - PixelLicker
- (Bug) Enemy spawning above level 80 was not properly setting spawn timers. This resulted in a lag between enemies waves every time the player levelled up.
CLeM: The First Attribute - Aeman
Hi Everyone!

CLeM: The First Attribute is now available for free!

In this prologue, you’ll get to enjoy the first loop within the world of CLeM! It’ll also come in 11 languages, including English, French, German, Spanish, Catalan, Dutch, Korean, Japanese, Portuguese, Russian, and Simplified Chinese.

We’d love to hear what you think of the first loop of CLeM! So feel free to either leave a Steam review on the prologue’s Steam page, or in our Discord channel.

For those who have played the demo in the past, the Prologue will be very similar when it comes to content and length.

The full game releases on the 6th February, so it won’t be long until you can play the full game, so be sure to wishlist the full game below!
https://store.steampowered.com/app/1861440/CLeM/
CLeM - Aeman
Hi Everyone!

CLeM: The First Attribute is now available for free!

https://store.steampowered.com/app/2722310/CLeM_The_First_Attribute/

In this prologue, you’ll get to enjoy the first loop within the world of CLeM! It’ll also come in 11 languages, including English, French, German, Spanish, Catalan, Dutch, Korean, Japanese, Portuguese, Russian, and Simplified Chinese.

We’d love to hear what you think of the first loop of CLeM! So feel free to either leave a Steam review on the prologue’s Steam page, or in our Discord channel.

For those who have played the demo in the past, the Prologue will be very similar when it comes to content and length.

The full game releases on the 6th February, so it won’t be long until you can play the full game, so be sure to wishlist the full game below!
https://store.steampowered.com/app/1861440/CLeM/
少女与机甲/Girls And Robots - tonylyang
1. Three maps have been remade.
2. Optimizing UI language selection issues.
3. Remade the battle logic.
4. Comprehensively modified and improved the skills of all characters.
Occupy Mars: The Game - adrianna_PyramidGames
Greetings Martians! 🚀

The Nuclear Update v0.152.7 went live on nuclear_update_preview branch!

This is for all of those who couldn't wait anymore - switch to the beta branch on Steam and have fun. But first, let's have a little sneak-peek 👀of what's waiting for you and watch the brand-new trailer 🎬 below:


❕❕ The new update is now available on both nuclear_update_preview and public_testing branches on Steam. ❕❕

We have decided to release it on the beta branches first because we want to gather your feedback 💬 regarding any bugs, and most importantly, the necessary balance and economic changes following the introduction of new mechanics.

Although we've been testing it for some time, this version may contain bugs 🐛 so, just in case, please first backup your save files located in:

C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars\SaveData
How to switch the branch:



And finally, let's take a look at a full list of bugfixes and implemented features! To summarize the most important ones, we have prepared a graphic 📷, bringing them all together:



Changelog v0.142.8 -> v0.152.7 Major Update

Features - what we have added:
  • pump extension
  • uranium centrifuges
  • automated miners
  • kilopower reactor
  • random events: supply drops, meteorite fall, probes and special sandstorms - check your tablet notifications for more info!
  • pendrives adding a boost of experience points
  • upgraded circuit board boxes to store also pendrives
  • pump station extension technology
  • visual upgrade of building coloring
  • experience points when arriving at a landmark
  • landmarks mechanics - when discovering a new historical place, the player can find a pendrive
  • new languages - Dutch, Ukrainian and Romanian
  • the coloring system of ready to load rocks
  • rearrangement of tablet buttons
  • water spot on Corolev Crater
  • new technologies in the tech tree
  • historical place containing Mars 3 Lander
  • historical place containing Mariner 4 Probe
  • model of Opportunity rover
  • description of game modes in the Main Menu
  • new locations to the Historical Places achievement
  • notifications in the messages tab
  • vehicle localization tab in the tablet

Bugfixes - what has been fixed:
  • fixed invisible collider preventing driving a rover in tutorial 3
  • fixed possibility of upgrading tools on the already occupied workbench
  • fixed disappearing cable from tutorial 4
  • fixed rover spawning in mid-animation in tutorial 5 making it not interactable
  • fixed unmovable trailer after restarting tutorial 5 while changing the tipper
  • fixed looping sleep animation
  • fixed stuck inside of the workbench after assembling the missiles
  • fixed mouse controls not working after loading the save
  • fixed disappearing items from the inventory box after loading the save
  • fixed player blocked on the battery UI
  • one of the cases with game freezing on the saving screen
  • blocked tablet after starting the game
  • another edge case with a blocked tablet
  • flying rover after resetting it when an ore got stuck to it
  • disconnection of a cable from ITS which was causing other bugs
  • scrapped outposts displaying gray on the map
  • loot spawning in strange places making it unpickable
  • possibility of upgrading a broken tool
  • visible refrigerator screen on the tablet's background
  • inability to repair the board taken directly from the hotbar
  • lack of oxygen in the rover not causing death
  • additional seed magazine spawning in the starting capsule after loading the save
  • duplicating resources when an item is recycled
  • inability to build buildings despite being on flat terrain
  • passage remaining closed when building a dome and then the connector
  • tutorial graphical issue
  • blocked crane grabber
  • rocks optimization
  • controls not working in random moments of the gameplay
  • blocking tablet when picking up an inventory box with a full inventory
  • loot spawning issues
  • [ESP] custom controls not saving
  • cabbage jumping from 50% grown to fully grown
  • container de-spawning
  • inability to attach tipper
  • disconnecting vehicle when being charged in the garage
  • game not loading in the place where it was saved
  • game crashing while accelerating on a quad
  • inability to pick up a blueprint when the inventory is full
  • taking the depleted battery from the battery rack after a while makes it 100% charged
  • canteen lights causing performance issues
  • invisible wall and objects appearing after grinding an outpost
  • backup data folder including old BackupData
  • incorrect blueprints randomization
  • rocks sticking to player
  • time not stopping while being in tablet's menu, causing death
  • instant tool repair/upgrade
  • difficulty with picking up small stones
  • battery ghost turning into a scrap after being hit by the meteorite
  • inability to take tools from the hotbar after clicking for a long time
  • settings being saved without confirmation
  • smoke coming out of the hatch
  • not used animations has been disabled to ameliorate performance
  • size of the wind turbines icons
  • fixed motocross sound
  • sound of the airlock in abandoned bases
  • tesselation for normal and low graphics preset
  • bugged jetpack on Arsia Mons
  • jumping rover on an invisible collider
  • electricity customization being unlockable only on the workbench
  • wrong oxygen bottle icon in the tech tree
  • FSR causing blurring the night sky in the main menu
  • workbench's ghost color causing visibility issues
  • plants returning to the inventory after being planted in hydroponics
  • printer not returning all resources when canceling printing
  • NPC's conversation heard from the ESC menu
  • water/gas wires spawning in the amount of x999
  • duplicating cables in the rover inventory after resetting the tutorial
  • broken animation after restarting tutorial 4
  • big crusher's fuses restoring after loading the game
  • too small tool collider on the workbench
  • floating cave
  • sandstorm looking weak
  • the appearance of the list of upgrade requirements to be more visible
  • pinned blueprint not showing available resources
  • disappearing pinned blueprint list of requirements
  • boulders spawning position
  • white stains on the terrain
  • indestructible inventory box if something's inside and if player has full inventory
  • getting stuck under the building on the motocross
  • issue with building the tipping trailer using the big crusher
  • seed machine looking bad on fantastic preset
  • flickering ITS' power socket
  • light source positioning on the motocross
  • [DE] translations
  • taking the helmet off not switching off the flashlight
  • collecting huge amounts of cables/pipes
  • O2 socket light appearing through the cap of the power socket
  • too high contrast and saturation at small crusher UI
  • wrong description after unlocking detector level 2
  • destroyed base music
  • disappearing well shadow
  • incorrect display of subquests in tablet
  • missing translation on spectral detector UI
  • [DE] improved naming consistency
  • [PT] minor localization issues
  • removed the dot on the tutorial's exit panel
  • [DE] FAQ loading screen displaying in English
  • [PL] a part of printer's UI displaying in English
  • [ESP] too big text volume
  • fixed fusebox outlines
  • indestructible rock in the cave
  • missing instructions in tutorial 4
  • small hole in landing capsule's door
  • hanging holes after grinding the pumpstation
  • [TU] minor localization issues
  • visible water/oxygen bottle object name in inventory
  • no space between end of the sentence and % when charging suit
  • stretched circuit board model in one of the outposts
  • opened seedtool holder in the starting capsule
  • not aligned hotbar and inventory slots
  • [DE] missing FAQ on the loading screen and other minor issues
  • circuirs' instead 'circuits' in the tech name
  • and more...
What's next?
Of course, we will concentrate on implementing hotfixes based on your feedback about the Nuclear Update. Additionally, we are planning to adjust the balance 🛠️ of some features to make the progress more enjoyable.

Following this, our attention will shift to the next most requested change - enhancing game animations and overall responsiveness. 🎮

We also have numerous content updates in the pipeline, some of which are hinted at in the graphic below
* approximate roadmap of updates, subject to change

We're also happy to announce that the Daily Deal is just around the corner and you will be able to grab Occupy Mars with -25% discount 💰, so if you don't have it in your Steam library yet, don't hesitate! The Daily Deal only lasts for a week, up to January 23. 📅

https://store.steampowered.com/app/758690/Occupy_Mars_The_Game/

---

That's all for the Nuclear Update, but not the end of this devlog! We'd like to dedicate some of it to our friends, DRAGO Entertainment and Game Island as they asked us to share exciting news with you! 🎉

They are both releasing demo versions of their survival games very soon:

Winter Survival is the ultimate, frosty survival experience. Massive forests, frozen lakes and snowy mountains look innocent, but don't be fooled - wild nature keeps an eye on you, so watch out! ❄️

https://store.steampowered.com/app/1394960/Winter_Survival/

Serum from Game Island is a thrilling survival adventure in which you explore the mysterious world, solve puzzles and discover new technologies - all of it to find the precious 💉 Serum, which will keep you alive.

https://store.steampowered.com/app/1610520/Serum/

And that's it for today's devlog! We hope you will enjoy the new update, have fun on the 🔴 Red Planet!

Yours,
Occupy Mars team





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