Among other things, this update pretty significantly reworks how player attributes / effects scale stuff like armor / block / hit, removing a lot of instances where flat bonuses were being multiplied, and is going to significantly change the game feel for certain builds (namely, the ones I like to play a lot, such as a Reaver of Eris, high armor fighters, etc)
In exchange, there have been some changes to how the higher cycles work - enemy HIT scaling is much reduced at values greater than 1000, while applied effects are randomly increased based on the cycle #. This should make armor and block much more effective in these escalated climes (against being one-shot at least)
This was all tangential to reworking the sacrifice mechanic, which now will scale off the item being sacrificed, allowing you to "transfer" some of the power of an early-upgraded item to a new item
At the same time, summons and familiars were also given a large boost, and some other stuff...but will do it in bullet points
FINAL WORD - if a build seems suddenly weaker with NO salvation, I'm always glad to find out - the ultimate goal is to create as many roads to power as possible. Even if the game isn't there yet, that's where it wants to go (Eris followers with base hit in the millions is no longer something that happens...or is it...?)
General
All attributes once again visible in the Glory-up screen
Hit / Acc / Block etc had their scaling reworked and made consistent with how damage scales, it goes like this: ((base value determined from attributes / items)) * (scaling effects applied, such as Eris) + (flat bonuses applied, such as Poise / Heavyweight) ---> (total divided by major penalties such as Inflexibility, Beast Visage etc)
The amount of flat Armor / Block granted by Dexterity increased, as was the % scaling granted by Strength --> Strength is effective if your equipped items give high armor / block already, whereas DEX is a LOT better if you're naked / items have low attributes
Sacrifice now improves any corresponding item with 25% of the attributes of the sacrificed item, and always adds +Life (no longer need to take stuff off to get the +Life)
Summons now gain Hit and Life scaling from your current Glory (the scaling familiars had)
Familiars now ALSO gain Acc / Dodge / Block / Armor / Speed scaling from your Willpower
The game now "skips" the turns of units that wouldn't have been able to take an action anyway (this is relevant in situations where the room is filled with summons, and should increase resolution speed)
Abbreviated the ally order button, now hotkey [4] and shows familiars too, mousing over gives more detailed information
Swap weapon hands now hotkey [5] (it tells you this if you mouse over the inventory button)
More detail when mousing over the current floor in the Path of Dust
Path of Dust now only grants glory if you get to floor 6, and the Glory received is reduced
Added a search field for the combat log
Effects
Rewrote effects to make the distinct clauses more visible (especially significant with Berserk)
Poise now only loses 25% stacks on step
Bleed and Entangle are no removed upon clearing a level
New effect, Agony, raises all received damage to 2% of max life
Pilgrim, Powers, Prestige etc
Added Torturer, prestige class, requires 20 points in "harmful Master" powers (such as Master Bleed); apply Agony to self on stand still; when you apply a harmful effect to yourself, apply it to a random enemy = current stacks on self
Paragon reworked, now requires 25 points in ANY power, instead applies the positive effect to a single random ally, with applied stacks = current stacks on self
Champion no longer loses Poise on step if attack range =1
Added a 3rd variation for each Culture sprite, now cycles through whenever you click
Tugar base armor and Life raised
Added Fire Familiar, summons a Red Dragon familiar, all allies gain +Hit and the Red Dragon is healed whenever you apply Scorch or Inflame; Red Dragon Life / Hit multiplied by skill level
Ice Familiar, Grika Life / Hit multiplied by skill level
Plaguedrinking now also heals off doom (SOME DAY there will be more plague-themed death/poison stuff)
Set a maximum for effect stacks added by Priest
Eris attribute bonus raised to 100%
Fire Necklace now targets 2 enemies
Mirage Shield now also summons a Psychomorph on stand still
Rat Banner now instead summons a Rat-man Flourisher on entrance OR game turn; when a Rat-man Flourisher dies, you summon a Rat-Man peltast at a random tile
Enemies
Cycle-enhanced enemies now receive a random bonus to their applied effect stacks
Enemy Hit-scaling in higher cycles is massively reduced if it would be over +1000
"Amplification" trait added to high-cycle enemies that can be viewed to show which of their stats might be getting scaled
Thank you to everyone who participated in the fest. Please join us in the discord community server for news, beta access, and special announcements: https://discord.gg/Uy83FuCGFa
Hidey ho! The Houdini 19.5 Production Build has been updated to 19.5.773. This will be the last Houdini 19.5 Production Build. (After this, it'll just be Houdini 20 production builds)
We have an exciting new patch update to help further update some quality-of-life improvements that have been suggested by YOU, the community! Keep the suggestions coming and we’ll continue to make Relic Hunters Legend the BEST game in all the galaxy!
Jet Boots no longer required to be unequipped and equipped again in order to work
Ultimate Skills being interrupted will no longer result in players being unable to move
Nanocloak is no longer blocking players from using Skills
When players start casting a Skill they will no longer get stuck if they are being pushed at the same time
Players joining after the mission has started are no longer being spawned at the Dropship
Salty Galaxy Shake blasts no longer causes Silence. This prevents players from experiencing chain reactions which could cause the game to crash
K.R.O.N.K will now drop items when defeated in the Broken Era
When completing the Old Town Mission on the Broken Era players will receive loot
During our testing, we found that the previous change to Raff (update 0.8.6) was no longer applying as intended. We've since re-applied the change to make sure she was at a comparable level to the other Hunters.
--
Thanks again to our fantastic community members, all of whom have helped to make Relic Hunters Legend what it is today! We will continue to take player feedback and provide regular updates to help improve the player experience.
If you are having any issues with Relic Hunters Legend please reach out to our support team here: {LINK REMOVED}http://bit.ly/RHLOpenTicket
Known Issues Update
Hey there, Hunters! We appreciate your continued support and enthusiasm for our game. As you know, we're constantly working to improve your gaming experience. Here's an update on some of the known issues we're actively addressing:
1. Backend issues
We are aware that some players are facing issues with the game's backend, and we are already working to fix them. If you encounter any backend error messages, we ask that you continue to report them using our in-game Bug Report Tool (pressing F3). If you cannot use the in-game tool, please get in touch with our Customer Support team. (http://bit.ly/RHLOpenTicket)
2. Localization issues
Shift Overlay may display incorrect language in 'Rewards History' section.
Abapotim daily quest "Defeat Fluffy Junior" displays debug texts in the title and description.
Typo in the word "you".
Buffs and Debuffs are not appearing in Chinese, Korean and Japanese
Some translations are wrong in Russian
There are a few lines in some Story Missions that are in English even if you are playing in other languages
Certain Item Affixes only have their texts written in English.
3. General issues
Help Others Positive Reviews can be incorrectly reset if cap is reached.
Kami slides and stays outside the cage in the Story mission.
Raff's and Pinkyy's Ultimates sometimes crashes the game.
Player's skill trees sometimes break and all trees are displayed as The Iron.
Players can only see their own custom cosmetics setup on Scoreboard screen.
Sometimes enemies are not interrupted when defeated or when crowd-controlled.
By skipping the dialogue with the Bartender at the Secret Market, the player may suffer a Soft Lock
Using a melee attack on enemies as Seven has a small chance of rendering guns non functional.
Collecting a Legendary Weapon doesn't complete its respective Rebel Feat until game is restarted.
Pinkyy's Short Fuse skill does not work.
Path to Breaking the Silence is not accessible in a specific condition after reaching Rebel Rank 1.
When player uses Keytar Blast skill during Raffs's ult, she will swap the Keytar for the previously equipped weapon.
Wrong announcements are being played during Rift and Distraction missions.
No error message is displayed to users when sending a whisper to a player that does not exist.
Players can get stuck in a falling state due to appearing blocks in the End of Time
Players from China are having connection issues
Gamepad requires the deactivation of Steam Input instead of working plug & play
After changing screen resolution, the revert button doesn't reset it back.
Completing chapter/ranking up with Rebel Rank takes longer to register.
Players can get stuck on a white screen when skipping the cutscene of "Home Is Where The Heart Is" relic hunt mission.
Players with their OS set to Turkish can't authenticate in the game.
Pinkyy Skill Node Knuckle Lady is not affecting Duck Puncher.
Enemies at Old Town may spawn out of bounds and prevent progress of the match.
"Jack of Spades" quest is not marked on the map and cannot be completed.
Other players’ auras and trading icon are still visible in the Shooting Stand during “Fight Like a Rebel" missions.
Enhanced items, which should not be traded, are being tradeable.
Mission objectives cannot be completed after the Party Leader leaves.
Game Mode Announcements are sometimes reset when the game is paused during a match.
World Map paths sometimes do not represent the actual map node connection state properly.
Sometimes certain Faction Quests mark all MapNodes as relevant to the completion of those Quests.
Players may get soft-locked when playing Fight Like a Rebel's first Quest, due to their weapons not working properly during this mission. Leaving the Secret Market and reentering fixes this issue.
Asteroid Dungeon Nemesis Greater Timeline map nodes have their graphics misaligned.
Thank you for your patience and understanding as we work to address these issues. Your feedback is invaluable to us, so please continue to report any problems you encounter through our official channels.
We're committed to providing the best gaming experience possible, and your support is what keeps us going! Stay tuned for upcoming patches and improvements.
Happy gaming, and we'll see you in Relic Hunters Legend universe!
My new game is now out from Early Access! While it is a different type of game from Lakeview Valley, it still continues the story from Valley and evolves on its characters. This time without a single written word...
The codes for the pre-sale items purchased in the Warpforge webshop have made their way to your inboxes! Check your inbox and claim your rewards in-game by clicking the 'Redeem code' button inside the game's Settings menu.
If you haven't received your code yet or run into any issues while claiming the code please contact us at support@everguild.com.