Ecosystem - DanPos
Just a very small post to let you know that the games demo now supports our newly added Japanese language following it's addition when we took the game to Tokyo Game Show.

The new update for the demo should be ready to download now :)
20 Minutes Till Dawn - flanne
The publisher of 20 Minutes Till Dawn, Erabit, has teamed up with a new game - Methods: The Canada Files! In this game, you play as a team of detectives, participating in a mysterious crime-solving competition. Each of your detectives possess a unique crime-solving method, ranging from the ability to analyze poisons by eating them, to the ability to hack into any computer.

If you already own 20 Minutes Till Dawn, you can get Methods: The Canada Files with 10% off in the bundle below:

https://store.steampowered.com/bundle/35397/Erabit_Bundle/
Earthless - sheldon_team17
Get the first glimpse of the new science fiction adventure from the developer of Hardspace: Shipbreaker and Homeworld 3, and go hands-on soon during Steam Next Fest.

Blackbird Interactive and Team17 Digital have today revealed the first look at gameplay for the upcoming, strategic sci-fi adventure , coming to Steam Early Access in early 2024. The new video explores the game’s core systems and dives into Earthless’ unique blend of grid-based exploration and tactical combat, intricate crew management and impactful trade-off choices, and expansive storytelling inspired by classic science fiction novels.

Check out the first look at Earthless in action in the brand-new gameplay reveal trailer:



Players looking to get hands-on with Earthless before its early access launch early next year can climb aboard the captain’s chair and try out a demo during the upcoming Steam Next Fest, from 9-16th October.

Key Features

  • Captain on Deck: Captain a starship in daring roguelike voyages through webs of treacherous and ever-changing star systems to lead the survival of the species. Engage with enemies in tactical grid-based combat and make difficult decisions that could directly impact the well-being of your crew.
  • Play the Hand You’re Dealt: Collect over 75 cards (with more to come in future updates), each with unique abilities and tactical combinations. Build the perfect hand to boost your capabilities and steel your ship against mysterious, interstellar threats.
  • Win Their Hearts: With each new voyage comes a brand-new crew! Win their allegiance to unlock powerful bonuses, or disregard their needs at your peril.
  • Bring A Friend: At early access launch, play with a friend in two-player co-op mode. Work together to discover unique cards and forge humanity’s new frontier together.

Wishlist Earthless now on Steam, follow Earthless on X, like the game on Facebook, and join the Discord Community!

https://store.steampowered.com/app/2058960/Earthless/
Oct 2, 2023
King 'n Knight - Jérémy
  • Fixed a major memory leak in netcode
  • Fixed gold amount when loading a 3-4 player online game
  • Video settings now saved
  • Fixed some minor memory leaks
  • Engine and Steamworks update
Creature Lab - marek.grzywacz
Hi, tireless fringe experimentators!

The long-awaited big update for Creature Lab is in! And it will allow you to tinker with nearly every aspect of your playthrough with the Sandbox Mode. You can make it easier, you can make it harder, and you can do a bit of cheating to have fun with the game your way!

Some of you had the chance to test the main attraction - Sandbox Mode - during playtests and we're grateful for your feedback. Now the full mode is available for your pleasure. We hope you will enjoy it tremendously. We also added a large variety of fixes. You can check in the patch notes at the end of this post.

For the most stable experience with new features, we advise creating new save files. The new features will work with other saves, but a new save guarantees the best performance.

But this is not all we have in store for you today! We even have an adult-only surprise courtesy of Madmind Studio. Thanks to this cooperation, the main character of their acclaimed title Succubus is available to you in a free 18+ DLC as an exclusive creature!

https://store.steampowered.com/app/985830/SUCCUBUS/

A new Sanbox Mode + a free 18+ DLC for Creature Lab available now!

Please enjoy a snippet of our new features with this teaser trailer:



So what exactly will you get today for your enjoyment? Let's sum it up!

Sanbox Mode
allows you to set a large number of parameters to your liking. You can start a new game in Sanbox Mode or move your existing playtrough to Sanbox Mode. Among many things, you can:
  • set the investigation multiplier and panic multiplier,
  • set the investigation and panic to the selected value during gameplay,
  • set the total population on the map and its weekly increase,
  • opt for instant limb creation,
  • opt for universal mutant DNA,
  • get unlimited Dark Web tokens,
  • spawn random element, elixir, mutagen, or body.
Using Sandbox Mode parameter settings, you can tailor your game to anything you want and have unlimited fun in whatever way you like.

Please be mindful that choosing the Sanbox Mode turns off the Story Mode. You also cannot get achievements when playing in Sandbox Mode.
New visual effects on creatures
You may notice that your creatures got... more colorful. Or that they have horns or strange growths on their bodies. Or maybe became slightly electric, or are oozing pretty visible clouds of stank. Yes, your creatures just got much more mutated. Now they acquire new visual effects based on their composition. In addition to existing possibilities with limb swaps, you can create some truly bizarre monsters. Because even mad scientists need diverse looks for their favorite creations!

Free 18+ Succubus DLC
Want to spice up your gameplay? Thanks to our collaboration with Madmind Studio, you can add a true queen of Hell to your creature roster! She can spawn in the body chamber in place of the mutant you were making, so be on watch for this hellish beauty. The more mutants you make, the higher the chance for her to appear. The Succubus is as imposing as it is alluring. She will surely stand out from your collection of more corpse-like creatures. Of course, she also works as any other creature, which means you can upgrade her with different limbs as well! That also means you can grow her limbs in the incubator as well.

The Succubus DLC can be downloaded separately here:

https://store.steampowered.com/app/2447620/Creature_Lab__Succubus_Monster_Pack/


Patch notes for the update:
  • Added Sandbox Mode
  • Added new visual effects for creatures based on mutagen used
  • Fixed map freeze during sending mutants/scientists on a mission
  • Fixed population not refreshing after skipping a day
  • Adjusted wrong reading of difficulty level after loading a save, which caused issues with mutant logic
  • Added the possibility of sending out mutants to missions on Hard and Insane even if they don't have the required efficiency
  • Adjusted the game not passing the mission to achieve 85 Panic if the player achieved exactly 85 Panic
  • Adjusted the level of Investigation viewed on the mission screen is not the same as the Investigation level viewed directly from the lab
  • Fixed missing bodies when loading the game
  • Removed the prompt for opening/closing the doors appearing on the loading screen
  • Fixed mutant health extending beyond the mutant's health bar
  • Fixed the game showing different names for the same type of limb
  • Removed the block of progress if the action was performed just before the prompt with the tutorial message
  • Fixed the mission summary window remaining on-screen after closing the secret computer
  • Fixed the frozen Mixturopedia/Creaturopedia window instances
  • Removed the possibility of picking back the body when it is eaten by the worm
  • Fixed the incorrect wall collider in cave areas
  • Fixed the automated alembic filling the bottle that's already filled instead of an empty one
  • Fixed the text in the frame of mission selection extending beyond the frame in the Polish version of the game
  • Removed the local instances of z-fighting
  • Removed the wrongly-attached name Tutorial from the story-related prompts
  • Adjusted the floating effect on the mug if placed next to the alembic instead of an empty bottle
  • Fixed the possibility of failure of creating the Ultimate Mutagen if the mixer was filled with a mixture before the story prompt
  • Adjusted the collision with the wall poster not stopping the sprint
  • Removed the possibility of starting a "Fight the army" type of mission in a district with zero military presence
  • Added the missing M letter to the Military FAQ entry
  • Adjusted the font being too small on in-game buttons in widescreen resolutions
  • Fixed the issue with the player camera moving right while using the operation table
  • Fixed the Army Munitions Sabotage token having no effect
  • Fixed the camera clipping in the bathroom due to incorrect collider position
  • Removed a code fragment visible when browsing FAQ
  • Fixed incorrect ladder collisions
  • Fixed the infinite mutagen glitch of the incubator - after using a mutagen to make a limb and loading a save, the game fills the incubator again with the same mutagen
  • Fixed an instance when after loading the right limb we were growing in the incubator we turned to a left limb
  • Adjusted the hospital not appearing on the map after skipping a day and showing only after zooming back and forth or skipping another day
  • Fixed the issue with the equipment icon not showing on the map if you didn't interact with the map beforehand

We hope that you will enjoy all the new content and this new face of Creature Lab! Now go experiment with all the parameters and make weird mutants with new visuals!



And remember that you can ask us directly about anything via Discord:



https://store.steampowered.com/app/1309990/Creature_Lab/
Drug Dealer Simulator 2 - מרים
Been waiting? Good. So here is Q&A part 2.

Q: Will you be able to switch between single player and multiplayer? If you start a multiplayer game, but then that person can’t play a session, can you play solo, and then switch back to multi when they are available?
A: Yes, you can freely migrate your progress between coop and single player sessions with various players. If the player who resigns is the host, he can share with you his save files for use solo or host the game for new players. We put a lot of effort into making it as flexible as possible.

Q: Will the Steam Deck Controller be supported in the game?
A: There are no plans for this for now. We might consider it after the full game is released.

Q: Do you plan to expand the RPG aspect (character development, decisions that affect the game world)?
A: Yes it is expanded from the original game, but I wouldn’t compare it to a regular RPG.

Q: How much bigger is it going to be from DDS1?
A: A LOT! There are multiple times larger play areas including villages, towns, and wildlands as well as water paths for boats (rivers, ocean)

Q: Will it be server-based multiplayer or locally hosted?
A: We plan on doing both, but we are still planning on how to handle dedicated server support.

Q: Will it be possible to play the game on a Mac?
A: No, unfortunately, Windows PC only.



Q: In co-op, can you and your "partner" focus on different drugs?
A: Yes, you can divide the tasks between players in various ways. Production, distribution, expansion, business, questing. You make your strategy.

Q: Will we be able to focus on making just one drug to base our market on for roleplaying purposes, or will we need to diversify to be sustainable?
A: Diversifying will give you much more clients and more sales, but you can scale your operation to any extent you feel comfortable. You can go through the entire game only focusing on one product if you like.

Q: Do you have people mixing for you, or do you have to do it all yourself like in DDS1?
A: NPC’s help in production and you have more options for big batch production (larger scale equipment)

Q: The game will be co-op, but will we be able to be rival drug lords or will we have to team up?
A: The gameplay is a cooperative PvE. All players play in one team.

Q: I dream of seeing the work of a cook in this game, like in the movie "Breaking Bad", will there be such a system in this game? If so, I'll cry with happiness.
A: Yes, but someone has to deal with distribution. If you want to 100% focus on lab work, you’ll probably need friends or at least do the initial leg work to set up your distribution with NPC’s

Q: Will there be a system to build your own house (with a lab, multiple floors)?
A: There is no building system, but there are a variety of apartments available from flats to warehouses as well as villas and houses with yards.

Q: Will there be drug use animations (smoking a blunt, snorting coke, or popping an oxy)? Will I be able to take drugs like in DDS1 (with additional animations)?
A: There will be some, yes.

Q: Will there be a realistic chemistry system (ability to synthesize drugs from precursors)?
A: The production system is based on deep chemical research we did, so it is somewhat “realistic” but simplified to the game's needs so it’s not too complicated and enjoyable.

Q: Will the weed plantations be realistic?
A: As mentioned above, yes but to an extent. It is simplified.

Q: Will there be side hustles/businesses?
A: Yes, there are side quests, break-ins and other activities.



Q: How are you guys at the office handling all of our love, support, and impatience?
A: We are big boys and girls, we’re handling it <3

Q: Could we have influential people in the game to deliver drugs to? For example, having the composer of LeLeLe 2.0 represented in the game as a client and increasing our rep with him can give us access to progression events or give us additional perks?
A: There will be some, but we don’t want to spoil them.

Q: Can we choose more specific amounts for the packaging instead of 1/3/5/10/etc.?
A: Yes! The packaging system is improved and more flexible.

Q: Can we accidentally (or purposely) give more drugs to our clients that make them happier with us or something like that?
A: Yes.

Q: Can we bribe authorities to get out of sticky situations?
A: Yes, in some cases you can.

Q: Will there be achievements?
A: Steam achievements? Yes, definitely.

Q: Can you have a crew of dealers?
A: Yep! You’ll unlock this option as you progress through the game.

Q: Will we have the opportunity to grow our business with a really big order like 200 kg of weed?
A: The amounts you sell and distribute highly increase while you progress.

Q: Sex update when?
A: Got the wrong game here, pal, Lust from Beyond is this way 👉 https://store.steampowered.com/app/1035120/Lust_from_Beyond/

Part 3 coming soon!
NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - [BNE]plt
With the ninja world thrown into chaos, friendships are put to the test, and nothing will ever be the same!


On November 17th, the action begins! Here's a sneak peek of NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS Special Story Mode featuring a new, never-before-told tale.

Pre-order now!

https://store.steampowered.com/app/1020790/NARUTO_X_BORUTO_Ultimate_Ninja_STORM_CONNECTIONS/
Forgive Me Father 2 - FQ_Dom
Greetings, Cultists!

We’ve received many questions on Forgive Me Father’s Discord, Steam and social media platforms about the art direction of the sequel, and we’re here to shed some light on that matter. So, let's talk about major changes to the art style coming in the sequel and Forgive Me Father 2’s graphic design in general, shall we?

Forgive Me Father 2 will launch into Early Access on October 19th

What? They’re rotating!

As some of you had an opportunity to notice, the Forgive Me Father 2 teaser showed some of the enemies from multiple angles, some of you have already experienced it on your own in the demo, and that’s definitely one of the most significant modifications in the game's visual aspect. So, why the changes? At the beginning of the first installment's development, we had limited resources, and going with 2D sprites in a 3D environment felt like the best choice for us but also an interesting way to create a unique, cartoony experience that we always had in mind when we thought about Forgive Me Father.

The final effect and the reception of the game’s art surpassed our expectations. That said, we wanted to keep that distinctive comic-like feeling well-known from the first installment, but also add something fresh and innovative to the sequel. We decided to give our sprites additional depth, making them even more alive than before. Unlike the first game, sprites now change depending on the angle the player is facing with 8 possible directions. This means the player gets more information regarding where the enemy is heading, which can be extremely useful, especially if an opponent likes to hide around or flank. Another thing is that extra dimensions equal extra possibilities. Now we can show more complex and detailed animations, which makes fighting enemies more fun than ever!

Here’s a quick 360° peek at Liquidator enemy which pictures the new sprite system.



And here's a comparison of different angles of Liquidator enemy from the first installment and the sequel. Forgive Me Father (top side) vs. Forgive Me Father 2 (bottom side).



Another thing worth mentioning is that the visual assets in Forgive Me Father are hand-drawn to maintain a coherent, comic-like style. And here we’re talking not only about enemies and weapons but also textures, level art, you name it.

We set the bar high when it comes to creating a visual experience in Forgive Me Father. That's why we pay great attention to the details of each level with unique resources, which will make them stay in your head for a long, long time. While working on the sequel, we took it a step further not only in terms of the detail of said assets but also their quantity, so you can expect a feast for the eyes!



That’s all for now! Thank you for reading and make sure to wishlist Forgive Me Father 2 if you haven't done it already and try the DEMO that's available on Forgive Me Father 2's Store Page. Don’t forget to drop by our Discord to chat with us and other players as well!

Until next time,
Byte Barrel team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/
Hairdresser Simulator - Marketing FrozenWay
Hello, Stylists!

We've been away for a little while, so without further ado, let's dive right into some big news we’ve prepared for you!

STEAM NEXT FEST

Okay, listen up. The next edition of Steam Next Fest is kicking off on the 9th of October and we wanted to announce that all of you are invited.
Whether you're an aspiring hairstylist, a seasoned pro, or just someone who loves a good makeover, this event is for you. The demo will be available from 9th of October for seven days until the 16th of October. Don't miss this opportunity and give Hairdresser Simulator a try!



We hope you enjoyed our little teaser, you can let us know in the comments. Meanwhile let’s proceed to the devlog.

CHARACTER CREATOR

Okay, as the first cuts are behind us, let’s create your very first character.

It’s not the first time you see it, but it will be the most detailed showcase yet. We're excited to pull back the curtain a bit further and reveal the true extent of possibilities our character creator holds.
Imagine crafting your own reflection or an image of the person you would like to cut. With this tool you can adjust the body and face parameters to match your preferences. You can try big, expressive eyes, or vibrant makeup that comes to life with just a few clicks.
You can experiment with extreme makeovers or minute changes to pre-made characters as you desire.

Enjoy the possibilities of the creator, but remember that there's another layer to explore – hair options that let you freely change their appearance. Whether it's cascading locks, a chic bob, playful curls, or sleek straightness, the choice is yours to make.



MAKE-UP

Even though our game mostly focuses on hair styling, there's another option that can delight your friends. Elevate your recently designed character by experimenting with some unconventional make-up ideas. Stage makeup? Absolutely! Soft eyeshadows and a subtle eyeliner? No problem. Mix up different colors, go wild with those eyeshadows, pick out your lipstick and have fun.


NEW HAIR MECHANICS

Hairstyling isn’t just about the scissors. With the extraordinary tools we offer, you can craft intriguing hairstyles or recreate classic looks. Experiment with the modeling tool and select the variant that resonates with you; that's when you'll truly appreciate the control you have over the quality of the haircut your customer walks out with.


NEW SALONS

Did that local library catch your eye? Or perhaps you're thinking about revamping the run-down local pub? And if these suggestions don't sound appealing, you can always convert the abandoned pizzeria into a hair salon. In the full game, there will be plenty of options, but which one will be your choice? Let us know in the comments.


STAFF MANAGEMENT

If you aim for the top, you've got to make sure you have the right team in place. Good employees equal happy customers, and happy customers mean more buzz for your hairdressing empire. As the boss, you've got to be able to figure out who's the right fit for your team and who's not. It's not a walk in the park, though - you won’t be responsible just for the hiring, you’ll also need to know when to let somebody go.


NPC’s

As we're slowly heading towards the end, we wanted to introduce you to a few customers you'll encounter on your journey to the pinnacle of the hairstyling world. These include Harry, Kate, Kimaya, and Dave. Each of them will have their own demands and preferences. If you meet their expectations, they’ll surely pass on a good word about your salon to others!



KEEP UP TO DATE

That's a wrap, Stylists! Thank you for sticking with us until the end, and we hope you enjoyed our little show. Just a reminder, from October 9th to October 16th, 2023, you'll have the chance to participate in Steam Next Fest and play our Demo.

As always, we encourage you to follow our social media channels to stay updated with the latest news and consider following and wishlisting our game on Steam.

https://store.steampowered.com/app/1330560/Hairdresser_Simulator/

Wishing you a Hairtastic day ahead!

Petard Games and Frozen Way teams~
Tinkerlands - vulfey_and_his_owl
Hello there!

My name is Manu and I'm overjoyed to share the exciting news about my game with you!

In my new game, Shipwrecked, you'll embark on an island adventure, crafting, scavenging, and building a cozy town for fellow survivors while navigating the mysteries and challenges of this vibrant world.

Watch the announcement trailer on YouTube:

https://youtu.be/hmvqFmXpruY

Wishlist & Follow Shipwrecked on Steam:

https://store.steampowered.com/app/2617700/Shipwrecked/

But that's not all! I'm thrilled to announce that I'll be partnering with HypeTrain Digital. These folks will be assisting me with marketing and localization, allowing me to fully concentrate on crafting the best possible gaming experience.

Stay Tuned!

Twitter

Thank you for your attention!
See you in future updates :)
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