Sep 22, 2023
Mist Slayer - Moju_King

Greetings Mist Walkers!
Through ongoing adjustments and bug fixes, we have improved the game's performance in the current version.
Please try it out and let us know if any issues remain.
Here are today's update notes:

Version 1.0.9

Adjustments & Optimizations
  • Reduced CPU usage and improved the performance
  • Improved the jumping animation when sprinting
  • Added effect notifications for life altar
  • Curse inscription pickup now shows specific rune
  • No more enemy spawns after clearing 100% mist

Bug Fixes
  • Fixed the issue that some visual effects lingering after removing powers
  • Fixed the issue that time limited tasks don't disappear after time's up
  • Fixed the issue that some tasks don't disappear after entering the next level
  • Fixed the issue that weapon seals display twice when clicking the accept button during seal crafting

Please keep providing feedback and suggestions!
Thank you!
LuckLand - AaronIV
#### New Talent
+ Fateful Coin : Permanently increases the chance of winning Fateful Coin by 10%
+ Autonomy Genre : Activate the self selected genre feature

#### Game Optimization
+ Optimization : Holding down the energy ball during combat will display the total energy obtained in the previous round.
+ Optimization : Poisoned BUFF in the game can be clicked to receive relevant prompts.
+ Optimization : The 10 order achievements are broken down into three achievements: 5, 8, and 10.
+ Optimization : The handbook is no longer blocking the display of talents.
+ Optimization : The handbook will display the effects and sources of unlocked talents.
+ Optimization : Challenge Glove - Treasure Steps. When disabling treasure selection, a floating character will pop up in the middle of the screen, indicating that the player's treasure selection has been disabled.

#### Universal Balance
+ Sliced Bread : All pieces of the first Triple get extra 240 Energy. (Originally 120 energy)
+ Potion Booster : All potions will be triggered twice. (Changed from 4 stars to 2 stars, removing the pickup effect)
+ Balance : Reduce the value of 2 stars to 3 stars by 4000
+ Balance : Reduce the value of 3 stars to 4 stars by 16000
+ Optimization : Remove the description of "Initial gain +N output" from all pieces to avoid ambiguity.
+ Optimization: Change the description of all 'initial pieces' to' basic pieces'.
+ Blocks : Increase the final output of Basic Pieces to 200%. (Originally 175%)
+ Giant : Increase the final output of Nearby Giants and Basic Pieces to 150%. (Originally No Skills)

#### Treasure Bay Strengthening
+ Sextant : When located in a corner get 480 extra Energy. (Originally 360)
+ Golden Cup : Get 360 Energy when nearby to Golden Products. (Originally 270)
+ Grape Wine : Get +5 Output for every round. When nearby to Golden Cup get extra 360 energy. (Originally+10 output per round)
+ Yellowed Treasure Map : Get 2 Iron Chests and eliminate itself after 2 rounds. (Originally 3 rounds)
+ Bloody Treasure Map : Get 2 random chests and eliminate itself after 2 rounds. (Originally 3 rounds)
+ Pirate Code : If there is no Treasure Map in the backpack, get 1 Yellowed Treasure Map. (Originally a random treasure map)
+ Pirate Crew : Increase the final output of Golden Products on the board to 200% and eliminate itself. (Redesign)
+ Gold Chest : Eliminated: Get 2 Iron Chests. Golden Products on the board get +60 Output. (Redesign)
+ Pirate Gold : When Treasure Maps and Chests on the board are eliminated, get +10 output. (Redesign)
+ Gold Ore : Will be regarded as Golden Product.

#### Bug Fix
+ Bug Fix : The player's decision to lose is caused by floating point numbers when the monster is killed.
+ Bug Fix : Same Chess Pieces problem caused by lucky potion, add de duplication judgment.
Sep 22, 2023
7 Sins : Lost in Labyrinth - ALittleBB
Updated:
- Adjust Jump Scare Chance for all stage
诡雅异俗 - 随风而去
1.优化道具栏排列方式
2.修复在道具中使用道具节点后,节点节点位置回退异常的问题
3.优化"判断节点及状态"行为, 在判断节点类型下增加判断条件:等于、不等于
4.优化“切换状态”行为,增加操作对象:自己、节点(因为编辑器状态无法拾取目标,所以无法添加目标对象,父节点同样)
5.优化"密码框"行为,支持不提供密码位存在独自的密码库
6.修复"密码框"行为,密码匹配失效的问题
7.优化"检测子节点列表"行为,增加"连接类型"参数,仅对指定类型进行子节点列表检测
8.修复 "重新"开始游戏功能,线索框与道具框未清除的问题
9.修复"重新"开始游戏,道具框中的数据丢失的问题
Sep 22, 2023
Ship Graveyard Simulator 2 - Games Incubator_Team
🛠 We have prepared more changes to our game and fixed the bugs you reported! 🛠

Thank you for being with us

List of changes :

  • Added option to disable night in settings
  • Added option to hide HUD in settings
  • Added option to change metric system to imperial system
  • Added option to skip intro
  • Visually changed connector health bars
  • Visually changed destroyed yellow connectors
  • Visually changed destroyed blue connectors
  • Added marking in computer on ships with completed contracts
  • After completing all contracts on ship, contract window is shrinking
  • Improved visibility of explosives on ships before detonating them
  • Fixes and improvements for tools
  • Fixes for texts and localization
  • Fixed some issues on ships
  • Changed collision on some assets
  • Fix throwing box on truck
  • Adjusted autosnap while throwing box
  • Attempts to fix crashes
  • Fixed and changed asset of crate level 4
  • Added missing UI sounds in shiptube
  • Added physical surface to many assets in game
  • Fixed some assets in game
  • Fixed the possibility of removing the valve handle
  • Fixed remaining explosives on walls after scraping the ships
  • Fixed the issue that after loading game crate in hands wasn't visible
  • Fixed issue with cables connectors
  • Fixed issue that some boxes wouldnt land in truck when they should


Remember that you can be a part of the upcoming CO-OP Playtest, registration is now open! 👇





Thank you once again,
SGS2 Team
LIZARDS MUST DIE - Chappa
Another batch of scientific documents came into our hands, which our team, of course, carefully examined and is now ready to present this scientific documents about our ancient history and the RUS' war with the LIZARDS.

"The leader of the lizards, Tsuk, having found out about the defeat of his troops, was furious, the foam of Baikal water appeared on the mouth of the bourgeois. He thought about the defeat, despite the fact that the Russ defeated only the vanguard, the lizards missed the opportunity to suddenly defeat the Russ. Zuk ordered to gather all his snake army, poison the blades with poison, and advance to Russia."

An excerpt from the chronicle of the history of the Ancient Rus. The year 1590 BC.

In the framework of countering the hordes of Herodian lizards, the leaders of the Rus resorted, among other things, to fine art. Propaganda posters and small caricatures, sketches were produced in order to kindle righteous anger towards the lizard tribe in the souls of ordinary Russians, or simply to inspire or cheer up the Heroes.

Unfortunately, these images have not reached our times, or have not been preserved, or the so-called official historiography has tried to hide it, so we asked our professional illustrator to study the documents we have collected bit by bit and restore the appearance of these images, which were so popular in Russia before our era.

The most frequently mentioned fragment in the sources is informing the RUS tribe about the lizard threat. Below you can see one of them, aimed primarily at identifying spies.


"YOU smell like a lizard"
Rus looks at you as if you are a Lizard after all

There were also works aimed at promoting the culture of the ancient Slavs and promoting a healthy lifestyle.


"Stay hidrated with Baikalsk water"
There is nothing tastier than Water from the Great Baikal

And there were also images and frescoes that seemed to say to the Lizard invaders - "Get out of our land, Foreign Herods, for GOOD." After all, nothing good was waiting for the tailed foreigners on the earth of the children of PERUN.


"Time to strangle the snake"
And he strangled it!

"Use your head If you decide to attack Baikalsk"
He didn't think…

And, of course, the creations of ancient Slavic artists who raised the morale of the ancient Slavs, the children of SVAROG.


"Choose your weapon"
Any means are good to beat the lizards!!!

We would like to express our great gratitude to Alex ART for the talented reproduction of these ancient works!

Follow the link below and order works for your games or just enjoy the content.

https://www.artstation.com/alexeuses
https://vk.com/aleks_art_one

And follow the link in the description in order to add the KIZARDS MUST DIE game to the wishlist. We will use the posters above as cards for Steam.

https://store.steampowered.com/app/2532550/_/
Lords and Villeins - FQ_Dom
Greetings Lords and Ladies,

We'll keep it short this time, we just wanted to inform you that the 1.3.27 hotfix has just been uploaded to the main build. Check out the Change Log below to see what exactly has been fixed.

Are there any more bugs that we missed and that need to be fixed? Report them here on Steam or join our Discord server!


Change Log:
  • Fixed possible error with campaign mission not getting marked as completed if a user completed the second-to-last task ahead of time
  • Fixed missing demand for paper from the clergy
  • Fixed a game breaking bug when a family requests to split while some of its original members are in clergy or serving as servants
  • Updated the in-game changelog
ProtoCorgi - Kemono Games

Hello Everyone,

Mission Control here!
We are pleased to announce that ProtoCorgi version 1.1 is out!. This patch is composed of new features and improvements to the common issues we spotted in the game. Thanks to all of you for your feedback!. This patch has over a hundred fixes!. Here are the highlighted changes:

New Content:

Change gameplay rules with Mutators!
Do you want to play against the time for score, a pacifist mode with his own rules, shoot only bark instead of using a turbo control, disable or revert features from the patch 1.1?, Mutators does that.

Caravan Mode Mutator:

Bullet has a timebomb that will explode!. Adds time limit to the game. When active, add the timer to Campaign stage, Training Stages and ProtoCorgi Maker stages. This combined with the Training power up selection and abilities mutators, creates interesting short score runs. Default value is OFF.

Unstoppable Caravan Mutator:
If activated, stop time doesn’t stop the caravan timer. Default value is OFF.

Pacifist Mutator:

Disables damaging abilities from the player. Default value is OFF.
Overhaul of the pacifist mode, now it's a real gamemode. Changes the following rules:
  • Absorbed bullets give 10000 points.
  • Absorbed bullets reduce the boss timer by 1 second for each one.
  • Increased enemy bullets speed.
  • Changes bosses patterns.
  • Forces the game to one continue.
If the game is completed in this mode, the pacifist achievement is always awarded.
As a recommendation, unlock all abilities before trying this mode, use absorb to reveal hidden chests and don't be ashamed to lower the difficulty.

Bark Only Mutator:

Players can only bark and use animal spirit/absorb/stop time/bombs. Default value is OFF.
Changes the following rules:
  • Hold shot replaced by a turbo bark.
  • Forces the game to one continue.
This mutator is aimed to help users to unlock the Bark only achievement and collet 500 fruits achievement.

Hyper Bark Mutator:

When the BARK bullet hits a chest or a fruit, the BARK powers up, increasing its damage and size. This can be chained. Default value is ON.

Auto Bomb Mutator:
If the player has a bomb without use, that bomb is automatically used on death with a bit of invulnerability time instead of dying. Basically bombs are an extra life. Default value is ON.

Score Extra Lives Mutator:
Get extra lives from the score!. Extra lives at 500000, 2000000, 5000000, 10000000, 25000000, 50000000, 75000000, 100000000 points and then for every 100000000 points. Default value is ON.

Fruit Extra Lives Mutator:
Get extra lives for every 100 fruits!. Default value is ON.

Here is a video showcasing Auto Bomb, Score Extra lives, Fruit Extra lives and the new game over screen:


Animal Spirit Mutator:
Enable or disable the animal spirit without resetting the game. Default value is Enabled.

Absorb and Stop Time Mutator:
Enable Stop Time and absorb/Enable absorb/Disable. Changes the absorb/stop time state without resetting the game. Default value is Enable Stop Time and absorb.

New Features!
Sound Test Mode:
Bullet is hosting an intergalactic Party and you are invited!
At this party you can relax listening to the ProtoCorgi’s music and sounds!


Improved Game Soundtrack:
Inspired by the warm reception, Francisco Cerda has achieved the seemingly impossible by enhancing ProtoCorgi’s soundtrack!. To hear a preview of the improvement, check out this video showcasing a comparison between the old and new version of the High Scores song:


Power Up training selection:

Select the starting power ups before a training stage!

Improved accesibility:
Revamped Pause menu! We know that some people have been confused by the original ProtoCorgi pause screen. To remedy that we decided to made a new redesigned pause menu. We changed the color of the message tooltip to brown and the possibility of modifying some options without the need to leave a session.

One of those new options is brightness support. This change aims to make the game more accessible, as we heard some players had trouble distinguishing enemies, bullets and the background. We hope this can fix some visual problems on ProtoCorgi.
The new options are:
Hitbox minimum opacity = how visible is the player hitbox when it is far from danger.
Background brightness = self explained
Effects brightness = brightness on explosions, particles, full screen explosions, etc
Snack brightness = brightness of the snacks that orbit around Bullet’s combo
Ally bullet brightness = brightness of player shots
Score brightness = brightness of the score texts that come out when you get points

Code for State and Options of the game:
The game offers a code visible all the time that represents the state and options of the game, this was implemented for debugging purposes, but we exposed it for streamers and score runs.

The code visible in the picture (C221000HASFAS-LP-) means a setting or achievement state for each letter.
Here is the list of possible values:
Letter 1: is Tutorial (L),is Training (T), is Training section (S), is Campaign (C), is a ProtoCorgi Maker Level (E)
Letter 2: Difficulty level, a number from 1 to 9, where 1 is easiest mode and 9 is the hardest.
Letter 3: Starting lives, a number from 1 to 9.
Letter 4: Starting continues, a number from 1 to 9.
Letter 5: Unstoppable caravan mutator enabled (U), Disabled (0)
Letter 6: Pacifist mutator enabled (P), Disabled (0)
Letter 7: Bark Only mutator enabled (B), Disabled (0)
Letter 8: Hyper Bark mutator enabled (H), Disabled (0)
Letter 9: Auto Bomb mutator enabled (A), Disabled (0)
Letter 10: Score Extends mutator enabled (S), Disabled (0)
Letter 11: Fruit Extends mutator enabled (F), Disabled (0)
Letter 12: Animal Spirit mutator enabled (A), Disabled (0)
Letter 13: Stop Time and Absorb mutator enabled (S), Absorb only mutator enabled (A), Disabled (0)
Letter 14: Bark achievement state: (-) waiting for bark, the user should bark at least one time to unlock the bark achievement. (B) Bark achievement active. Red cross over the letter means the achievements have been lost.
Letter 15: One Life achievement state: (L) achievement active. Red cross over the letter means the achievements have been lost.
Letter 16: Pacifist achievement state: (P) achievement active. Red cross over the letter means the achievements have been lost.
Letter 17: Finish the game in a specific difficulty achievement state: (-) difficulty too low for the achievement. (H) corgiest difficulty achievement active. (I) ultra nightmare difficulty achievement active. Red cross over the letter means the achievements have been lost.

Fixes and Balance:
  • Change side is unlocked from the start and it's faster.
  • Increased the invulnerability time and improved the visual effect. Shows a shield animation when the player has respawned or an auto bomb has been triggered.
  • Improved the power up attraction algorithm
  • Improved power ups clarity, icons better represents each power up type, the player has visually different satellites for each power up and spawn an informative text with which power up has been picked up.
  • Added input buffering for the Bark bullet, this fixes the feeling of "losing input" when mashing the Bark.
  • Absorb can reveal hidden chests, this creates a way to get chest fruits in pacifist mode.
  • Absorbed bullets award 100 points. It's more a tool for showing how many bullets are absorbed than a score feature. In pacifist mode this score is 10000 and is one of the ways to get extra lives.
  • Game uploads the high score and fruit score from the best continue instead of the last one, and the pause menu shows the current best continue score.
  • Bark customization is available from the start.
  • Increased the power of the Player missiles, options and bombs. This fixes the feeling of being weak with certain power ups combinations.
  • Bosses have a timer per phase and score per phase instead per battle. This makes pacifist runs more fun to watch and open more scoring options.
  • Bosses and big enemies have overall less health, but they are more aggressive, and some boss patterns have been changed.
  • Stage 1 Section 2, Stage 2 Section 4a and Stage 2 Section 2 reworked because of the power increment of the player.
  • Fixed repeated highscores in the leaderboards.
  • Added support for the visible inputs for the smaller hud.
There are hundreds of fixes and changes, if you want to read all of them, they are available here:
ProtoCorgi 1.1 Full Patch Notes

This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebookːsteamthumbsupːDiscord

*Mission Control, signing off. Over*
Sep 22, 2023
Global City - Manager5056
Take part in the new seasonal event – Modern Canada! During the event Alberni, World of Science and Jameson House will be available for you. Constructed buildings will increase the population in the city and diversify its territory!





Thank you for your attention!
World of Tanks - The Dot


Commanders, welcome two new members of our big tanker team!

Sparks and Ricky will appear in our articles here on Steam Community Hub from time to time, sharing some tips, jokes, thoughts on ongoing events, and more. These two are quite a pair...Sparks asked us not to go into too much detail, though, as she would like to introduce herself on her own.

So, we’re just going to give you two quick pieces of advice before you meet them: don’t call Sparks a newbie, and don’t show Ricky any cookies if you have them. Just for your own safety.

Heyo, Commanders!

So... I’m Sonia, but friends usually call me Sparks. I like to think that it’s all because of the charming sparkle in my eyes… but I’m afraid it’s my, ehm, not-so-calm temper that is the actual reason. In any case, I like it, so Sparks it is.

To be honest, I’m not a fan of long intros and boring character-building childhood stories. Well, I could go on a 15-minute rant about how I got my first Ace Tanker badge and how it changed my life forever… but come on, with time you’ll get to know me, and I’ll get to know you, so let’s just skip that part for now, alrighty?

This armoured devil here on my shoulder is my buddy Richochet, or just Ricky for short. Don’t even ask me how I got hold of an armadillo... though, I think, you will hear that story at some point. And don’t get fooled by his cute look - this little beasty is tougher than a Maus.
Hey, Ricky, could you at least pretend to be polite and wave your tail or something, while I’m introducing you?

We’re going to hang around here from now on, looking after you (kind of). I have some tips to share and some jokes to tell... and Ricky just wants some cookies. He loves cookies.

I guess that’s about it, really. Well then, congrats to us on joining your Community!
Sparks and Ricky will see you again soon, Commanders!
...