With the rebirth and re-early-access of Time Walker: Dark World, the Dark Lord has been working day and night, bringing rich content to the Dark World: a new talent surface, advanced classes, EX skills, talent skills and etc.
Of course, according to the Dark World Transformation Plan, there will be more exciting content and updates to come!
The past year's experience has taught the Dark Lord the value and significance of player feedback! Without you, there would be no Dark World! It is your support and encouragement that have encouraged the Dark Lord to bring Dark World back into everyone's sight, providing important reference for the game's content updates. Therefore, when creating content, the Dark Lord will pay more attention to the players' experience!
Now, as Dark World gradually improves, the game's price will increase from the current 2.99$ to 4.99$ after the Steam Strategy Festival on September 5th. Don’t miss the final cheap tickets into the Dark World!
Questionnaire lottery! Hey, adventurers, what do you think of my new design on Dark World? I can’t wait to hear from you! Damn. I’m a good listener!
I hope you all had a great couple of weeks and enjoyed the gamescom live or on twitch. As I have mentioned before this weeks update will not bring any new features to the game but it will fix some bugs and prepare the game for what is coming. I have been working on a couple of issues the last week and I have managed to fix almost all of them. I have been working on the performance of the game as there have been some issues since the last update. Furthermore this update will bring small visual improvements regarding the effects and the combat in the game. I have tried to make combat more fun by implementing some new effects and improving some that were already there. Besides that I have started to change some parts of the UI but it is not quite done yet which will lead to the information that I am going to share right now. Making a game is difficult and especially when you are working on it alone. I have not always achieved the best results in terms of usabilty in my game and so I have learned more about that topic and the game will have a complete overhaul in terms of usabilty. In the next weeks I will focus on changing the UI and the players interaction with it, especially with the gamepad. This will hopefully lead to a much better experience when playing the game and it will also improve the look and feel of it as well. So after the next Update the game might look a but different. Check the list below for a more detailed information about this weeks update!
I hope you like the changes I made and I wish you all a great weekend! Orange Sloth Games
Fixes and Changes Update 0.7.8.2
Fixes:
Brobot: - fixed the issue that brobot is not dissapearing after its duration
Tractor: - fixed the issue that players were still able to shoot when sitting in the tractor - fixed the issue that the tractor is not being hit by enemy bullets
Enemies: - fixed an issue with one of the enemy spawners that was not dissapearing even after the enemy has been spawned - fixed a soundbug with the shockwave on the ground
Events: - fixed an issue with the meteor explosions not being shown properly
Turret: - fixed an issue with the light of the bullet not being behind the bullet
UI: - fixed an issue with the event button in the map selection
Veggies: - fixed an issue where it was not possible to harvest veggies after growing them
Changes:
Combat: - all enemy bodies nopw fly around after death - changed the graphics for blood - changed all bullet graphics - changed all effects (explosions, hits, special abilities, etc)
Enemies: - Alpha Predator now has the ability to run faster for a short time
UI: - prepared the game for the next update - already changed some graphics for buttons, panel, sliders and so on - buttons now have an animation
Performance: - changed the compression format of images so that it will take less ram and gpu - changed the way the game starts and loads
Work in Progress:
Gamemode3: - still working on it but I have set other priorities
Usability: - UI will be changed and Input with the gamepad will be changed as well
Gamefeel - Graphics will be changed
Performance: - still looking for more ways to increase Performance
BUG Fix: Refreshing the map at F5 at the beginning may cause the deer to disappear. BUG FIX: Copying farmland, wells and beehives together, causing the wells and beehives to appear blocked. Optimization: After collecting a giant hive once, its appearance will become damaged. Archive compatibility: Automatically delete the old 3*3 city wall in the archive to ensure that subsequent 3*4 city walls can be used normally. BUG FIX: When moving facilities, job positions were incorrectly calculated Optimization: Improve residents’ priority for medical treatment when infectious diseases occur
Welcome to a SPECIAL thirty-forth DevLog for Alaska Gold Fever!
Hello travelers!
In this devlog, we will focus on the recent changes made to the game's logos and header images!
These changes are intended to enhance the overall visual appeal and improve the game's branding.
Logo changes:
We have updated the game's logo to better represent the theme and atmosphere of Alaska Gold Fever. The new logo features elements that symbolize the Alaskan wilderness, gold mining, and adventure (golden font!!! Ou yeah!!).
Main images updates:
To further enhance the visual experience, we have revamped the main images of the game.
The new header image gives players a glimpse of the picturesque landscapes found in the Alaskan wilderness. It showcases the majestic mountains, clean sky, and a bit of lush forests, immersing players in the game's setting. And don't forget a classical map! We used it for a better framing :D I love how it interconnects with a landscape :D
New main hero - or is it just you?!
We already had a setted character on our covers but we decided to replace him with a new one - this is "Cover Cowboy Chap" ( a "CCC" in shortened form)! He is carefully drawn from scratch and he got a DOG COMPANION!
Feedback much appreciated :D
These changes not only add visual appeal but also help in creating an immersive atmosphere for players to enjoy while exploring the world of gold mining in Alaska. Feel free to tel lus what you think about those changes ;)
Thank you for your support, and stay tuned for more exciting updates as we continue to develop Alaska Gold Fever!
----- Making a game is such a journey and you can be a part of it! Join our playtests on Steam Store Page! You can also use our Discord server to send some feedback!
Green Hell Original Soundtrack is coming to Steam! Now you can take the jungle with you wherever you go. Give your everyday life a touch of Amazonian uncertainty! Better yet bundle it with Green Hell for you or a friend.
Green Hell OST was composed by Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki and it consists of 39 tracks with a total duration of 78 minutes.
WARNING: Side effects of listening to Green Hell OST my include the following:
trying to light a campfire at home,
building a hut in the office,
cravings for urban fauna and flora,
attempts to befriend rodents that might not be interested in being befriended,
attempting to coerce strangers for joint adventuring.