Jul 31, 2023
DriveCrazy - TubezGames
Note: Graphics settings are reset
Note: The game may crash in the middle of loading a stage

New feature
  • New stage: Noon festival
  • New stage: port town
  • New stage: Station area
  • New stage: Boss
  • New movie: turning around
  • Brake twice to go backward
  • Boat crossing
  • Enemies clinging to you
  • Enemies that keep beaming to the right or left
  • The feature where the ground collapses and sinks into the sea
  • Ceiling collapsing and falling down process
  • Steam cloud save support
    • Graphics settings changed so that they are not saved to the cloud
  • Large supermarket
  • Stairs leading to subway platforms
  • Underground and above ground entrances and exits
  • Station name signs
  • Station interior
    • Walls
    • Floors
    • Stairs
    • Stores closed by shutters
    • Advertising posters
    • Restrooms
    • Stationmaster’s office
    • Signage columns
    • Hanging information signs
    • Ticket booths
    • Ticket checker
  • Lines and tunnels
  • Subway tracks
  • Station platforms
  • Seashores
  • Fishing boats
  • Harbor fringe blocks
  • Harbor cages
  • Circular tunnels
  • Shinto shrines
  • Festival towers
  • Parks
  • Festival stalls
  • Weather: rain
  • Feature to pause when the controller is unplugged
  • Railroad track fence
Changes
  • City: Wall Run tutorial display changed to left side
  • Dam lake adjustment
  • Title background music adjustment
  • Improved button icons
  • Changed title video to one of the new stages
  • Added data page to options (since delete saved data is on gameplay page and may be pressed by mistake)
  • Adjusted Vulcan cannon enemies
  • improved BGM of UFO crash
  • changed application icon
  • Disabled EULA display in the application for the Steam version (since you can see it from the store page)
  • Changed the transition method of BGM for boss battles (changed from transition by strength to transition by checkpoint)
  • Changed the sound of damage to enemies to match the tempo of the BGM
  • Improved the judging of strong landings (changed so that the landing becomes stronger the longer the time in air)
  • Changed to spin with Y button.
  • Changed hedges to blow off objects.
  • changed the fence of a private house to a blow-off object
  • changed the default brightness to 6 (it was sometimes too dark on some displays)
  • Changed so that wall runs are not canceled even if you run through an area with no walls for a little while.
  • Changed so that if there are multiple enemies fighting, the camera action only plays when the last enemy is defeated.
  • Improved the timing of some damage warnings to be easier to understand
  • Story screen: changed to allow selection of episodes
Fixes
  • UFO crash BGM plays a little after the end for some reason
  • Brown bears: running in reverse allows you to move the brown bear to the same spot again.
  • Brown bears: If you knock them down during a heat ray attack, they become smaller with heat rays and do not roll over.
  • No collision on iron tower
  • Light rally: there is a hole in the ground
  • Dealing with slipping through walls
  • Sometimes the leaderboard is slow to update.
  • Dirty driveway lines in some places.
  • Changing the language on the home screen does not switch the stage name in stage select.
  • Bounding box of kei truck is too small.
  • When the kei truck is destroyed in a boss battle, the boss’s health indicator is not visible.
  • Vulcan cannon bullets do not hit the target.

American Truck Simulator - London
We are delighted to invite you on Tuesday, the 1st of August, to celebrate the release of our new Oklahoma DLC, by taking part in our latest World of Trucks event - Cruising Oklahoma! From mountain ranges and forests, over prairies and savannas to creeks and rivers, you'll explore the diverse landscape and economy of this incredible state.



We are asking our #BestCommunityEver to achieve the community goal of driving 111,000,000 miles (178,637,184km) while delivering cargoes to or from any city in Oklahoma.
While #CruisingOklahoma and enjoying the beautiful landscape it is also worth knowing that it is home to a wide variety of animals and insects, like the common honey bee and Black Swallowtail butterfly, two national state symbols that are important for Oklahoma's biodiversity. The state holds populations of bear and fox in the mountains, as well as the prairie dog and the iconic American bison in the prairie regions.

Oklahoma is also known as the "Sooner State", symbolizing the energetic, progressive can-do spirit. Truckers can look forward to exploring many new industries, like delivering iconic, yellow School Bus parts to the bus factory, Big Tires for machinery from the tire factories in Ardmore and Lawton, or Yard Trucks that are needed at Tulsa Airport.

During your journey through Oklahoma, you can look forward to many beautiful views and highlights such as:

  • Gloss Mountain State Park, unique natural landmark with mesas in north western Oklahoma
  • Tulsa, metropolis center for energy, aerospace, and technology
  • McAlester, picturesque historical city in East Oklahoma
  • Beavers Bend State Park, beautiful park in the mountainous region of south east Oklahoma
  • Hugo Lake Spillway, dam on the Kiamichi River in south east Oklahoma
  • As with past cruising events, you can use your own trailer and experience all these in the external market!
Oklahoma DLC is offering 10 fantastic new cities to explore, and we have a special reward for completing your personal goal, which will require you to deliver a job to or from all 10 cities of Oklahoma. All jobs for the event need to be 100 miles each (161 km) or more.

Join our journey with the newest DLC of American Truck Simulator and set out on a trip over high plains, prairies and low wetlands, while discovering the unique factories and industries of Oklahoma! Get ready for a terrific ride through the Sooner State!



Rules

Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 111,000,000 miles (178,637,184 km) while delivering cargoes to or from any city in Oklahoma.

When a player completes a delivery to or from 10 different Oklahoma cities, they will achieve their personal goal.

All jobs for the event need to be at least 100 miles each (161 km), or more.

You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

Rewards

Personal: Players that deliver cargo to or from 10 Oklahoma cities will gain a personal World of Trucks Achievement and a beautiful Wild Stampede themed truck paint job Steam inventory item.



Community: When the community goal of driving 111,000,000 miles (178,637,184km) during deliveries to or from any city in Oklahoma is met, and if the player has also achieved their personal goal, then they will receive a hanging Black Swallowtail ornament Steam inventory item.



The event will be concluded on Sunday the 1st of October at 23:59 UTC.

We wait with bated breath to hear back from you about your new adventure, with so many new places to explore and discover. We think you will love cruising the Sooner State, from its ancient mountain ranges and forests in the high plains region, through central prairies, savannas and mesas, to the low wetlands revealing creeks and rivers, and we look forward to seeing all your photos! So, please share your screenshots and videos with us using the hashtag #CruisingOklahoma on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favorite ones (we may even feature some of them in a future blog post!).

https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/
Fabledom - Terry_Dear Villagers (Com Dev)


We know, you’re busy catching the flying pigs that are all over the world (the piggy plushie is still available on Makeship) 🐷

👉 https://www.makeship.com/products/fabledoms-flying-pig-plush


But here's the good news!

If you haven’t created your kingdom yet, now is the time because Fabledom is 20% off until August 7th on Steam!

https://store.steampowered.com/app/1651560/Fabledom/
Sengoku Dynasty - SwordsOfTheSouth


You don’t just have access to several types of woods but also a variety of minerals.

The most common resource you will find is stone. You can collect stones basically everywhere and you need them for many things, however it isn't as important as wood.

Another resource is clay, it can be found near flowing water and muddy places. Clay is crucial in steel and charcoal production, the backbones of smithing.

Because deposits you may encounter vary in size the basic requirement to mine them also varies. Better tools are imperative to gain materials from larger deposits. Here’s where iron, the precious metal ore, comes in. You will need iron in ample amounts to produce better quality tools and weapons. You can improve your iron production by building a structure to process mined ore. Only then your villagers will happily take the burden off you.



You may also collect a mysterious resource (one that everyone loves) and store it. Guess what it will be?
ScourgeBringer - Terry_Dear Villagers (Com Dev)


Hello players,

Let's celebrate the Steam Weeklong Deal together and save up to 65% on ScourgeBringer.

Don't forget to complete your purchase before the 7th of August at 19:00 CEST.

Dive into this fast-paced free-moving roguelite platformer and help Kyhra to explore the unknown and slash her way through ancient machines!

https://store.steampowered.com/app/1037020/ScourgeBringer/

https://store.steampowered.com/app/1408640/ScourgeBringer__Soundtrack/

https://store.steampowered.com/app/1408650/ScourgeBringer_Supporter_Pack/
Yu-Gi-Oh! Duel Links - DUEL_LINKS_KDE
To celebrate the start of the Yu-Gi-Oh! World Championship 2023 Finals, you can receive a UR Dream Ticket, a Character Unlock Ticket, and more! Witness what it means to be a true Duelist!

Campaigns Underway!
・Bonus Stamps
To celebrate the start of the WCS 2023 Finals, you can receive a UR Dream Ticket, a Character Unlock Ticket, a Skill Ticket, and a total of 500 Gems, plus even more!

・Countdown Bonus
WCS Finals Countdown! Get Gems every day!

・Champion Prediction Campaign
Guess who will take the championship and receive special gifts! Support the Duelists, and you can receive Packs and Gems just by voting!

Check out the in-game notification for more details!
[url]Launch The Game Now[/url]
Edge Of Eternity - Terry_Dear Villagers (Com Dev)


Hello players,

Let's celebrate the Steam Weeklong Deal with this amazing JRPG! Save up to 60% on Edge of Eternity and 25% off on the Artbook, Goodies Pack, OST and the War Nekaroo Skin!

The offer ends on the 7th of August at 19:00 CEST.

Embark on an epic journey that will change the fate of Heyron forever!

https://store.steampowered.com/app/269190/Edge_Of_Eternity/

https://store.steampowered.com/app/1654381/Edge_Of_Eternity__Artbook/

https://store.steampowered.com/app/1000400/Edge_Of_Eternity__War_Nekaroo_Skin/

https://store.steampowered.com/app/1654380/Edge_Of_Eternity__Goodies_Pack/






Brigador Killers - dudeglove
A while ago we revealed that one of the big visual differences between Brigador Killers and the previous game is the increased output resolution of sprites. This increase in fidelity means you the player will get a closer look at exported models in-game. If you'd like a longer read on the topic of how these models become sprites then consider reading this other article from Brigador's news hub.

Getting a closer look means we get to focus on the infantry scale of things. In that spirit, we're going to run you through how an all-new spacer suit for Brigador Killers goes from concept to final sprite render.



The first step is what's called the mood board. This is the conceptual framework where the artist references the mood, texture and detailing that we want to evoke with the spacer power suit.



Step two is the adapt or "kitbash" stage. Seeing as we've already developed a powersuit for Clade Vocc (not pictured), in 3DSMax, we extrapolate a suit design to help suggest how mainline spacers are still related, though considerably drifted away from in both culture and military doctrine.



The third step is the paintover in photoshop. With a basic suit layout in hand, we think about how we are going to change and treat the design. Returning briefly to the mood board's astronaut references, we decide on a cloth-covered suit. At this stage the helmet is unsatisfactory, but that will get revised later.



Once we have arrived at a satisfactory model of the suit, the finished design is then broken down into components for baking down and then texturing in Substance Painter. The final sprite render shown in the bottom right corner of the above image is done in Blender. Here is the finished suit as a render (click here to open a full size version in your browser).



As a bonus, a scene was composed using the model of this new spacer powersuit, which was used as the header image for this article. You can get a wallpaper sized version by clicking here, with deference to American digital painter Craig Mullins for this piece.



This post was based on one of our monthly newsletters that was sent out back in March 2022. Click here if you’d like to check out our newsletter archive.
Animal Shelter - Games Incubator_Team
Hello Players! 👋

Just a few days ago we announced the new upcoming DLC - Vet Clinic, and today we are very pleased to announce that we have a release date! 🥳
https://store.steampowered.com/app/2517260/Animal_Shelter__Vet_Clinic_DLC/



Get ready for a whole new game adventure, new tools, new mechanics - stethoscope, Ultrasound scan, X-ray, microscope, and sample analyzer, perform a variety of treatments for various diseases - and much more! 😍

But but... 👀
This is not all we have prepared for you on August 13... With the upcoming Vet Clinic DLC, we decided to release free additional content! You can expect:
  • Changes in the behavior of kittens and dogs (e.g. to sleep more - like real counterparts)
  • More communication and message variations
  • Walking in the park affects the well-being of animals
  • Increases the fun stat of the horse while riding, but it gets hungry faster
  • Check out which furniture can be placed where
  • Add hangers for the saddle and bridle
  • News of what's going on with the shelter, that we're not at while we're away
  • Counter of animals/adopters on the way
  • Cleaning: employees can do it + information about what the employee did
  • Determining what virtual workers can do
  • Existing furniture and decorations can be placed in more places
  • The ability to move our pet everywhere behind us and feeding outside the kennel
  • Horse selection button (to start the game "as a horse" from the main menu)
  • Improvements to build mode
  • Showing all animals on the computer
  • New poses for the horse when taking pictures
  • Decorations for a horse for a photo wall
  • and more minor and major fixes
We hope you will be with us on August 13 and together we will be able to be at the launch of the latest DLC. 😊



See You Soon,
Animal Shelter Team
Nobody's Left - Ario
Hi everyone,

We are glad to be here once again giving you a monthly update and we are thrilled to say that Nobody's Left development is proceeding forward greater than ever without any interruptions.

We are happy to announce that for the first time in the past 4 years, we have formed a team working on the game and this is so exciting for us! We are currently busy designing some of our amazing environments and to do so we keep our standards as high as we can!

please take a moment to leave a comment and let us know what is the most amazing environment you've been to in a video game?


also please take a moment to show your support by wishlisting Nobody's Left! trust me, this goes a long way!

WISHLIST



I'll be back with more news on our next devlog!

all the best,
Ario Asgarian
Project manager and Head of business development.
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