You don’t just have access to several types of woods but also a variety of minerals.
The most common resource you will find is stone. You can collect stones basically everywhere and you need them for many things, however it isn't as important as wood.
Another resource is clay, it can be found near flowing water and muddy places. Clay is crucial in steel and charcoal production, the backbones of smithing.
Because deposits you may encounter vary in size the basic requirement to mine them also varies. Better tools are imperative to gain materials from larger deposits. Here’s where iron, the precious metal ore, comes in. You will need iron in ample amounts to produce better quality tools and weapons. You can improve your iron production by building a structure to process mined ore. Only then your villagers will happily take the burden off you.
You may also collect a mysterious resource (one that everyone loves) and store it. Guess what it will be?
To celebrate the start of the Yu-Gi-Oh! World Championship 2023 Finals, you can receive a UR Dream Ticket, a Character Unlock Ticket, and more! Witness what it means to be a true Duelist!
Campaigns Underway! ・Bonus Stamps To celebrate the start of the WCS 2023 Finals, you can receive a UR Dream Ticket, a Character Unlock Ticket, a Skill Ticket, and a total of 500 Gems, plus even more!
・Countdown Bonus WCS Finals Countdown! Get Gems every day!
・Champion Prediction Campaign Guess who will take the championship and receive special gifts! Support the Duelists, and you can receive Packs and Gems just by voting!
Check out the in-game notification for more details! [url]Launch The Game Now[/url]
Let's celebrate the Steam Weeklong Deal with this amazing JRPG! Save up to 60% on Edge of Eternity and 25% off on the Artbook, Goodies Pack, OST and the War Nekaroo Skin!
The offer ends on the 7th of August at 19:00 CEST.
Embark on an epic journey that will change the fate of Heyron forever!
A while ago we revealed that one of the big visual differences between Brigador Killers and the previous game is the increased output resolution of sprites. This increase in fidelity means you the player will get a closer look at exported models in-game. If you'd like a longer read on the topic of how these models become sprites then consider reading this other article from Brigador's news hub.
Getting a closer look means we get to focus on the infantry scale of things. In that spirit, we're going to run you through how an all-new spacer suit for Brigador Killers goes from concept to final sprite render.
The first step is what's called the mood board. This is the conceptual framework where the artist references the mood, texture and detailing that we want to evoke with the spacer power suit.
Step two is the adapt or "kitbash" stage. Seeing as we've already developed a powersuit for Clade Vocc (not pictured), in 3DSMax, we extrapolate a suit design to help suggest how mainline spacers are still related, though considerably drifted away from in both culture and military doctrine.
The third step is the paintover in photoshop. With a basic suit layout in hand, we think about how we are going to change and treat the design. Returning briefly to the mood board's astronaut references, we decide on a cloth-covered suit. At this stage the helmet is unsatisfactory, but that will get revised later.
Once we have arrived at a satisfactory model of the suit, the finished design is then broken down into components for baking down and then texturing in Substance Painter. The final sprite render shown in the bottom right corner of the above image is done in Blender. Here is the finished suit as a render (click here to open a full size version in your browser).
As a bonus, a scene was composed using the model of this new spacer powersuit, which was used as the header image for this article. You can get a wallpaper sized version by clicking here, with deference to American digital painter Craig Mullins for this piece.
Get ready for a whole new game adventure, new tools, new mechanics - stethoscope, Ultrasound scan, X-ray, microscope, and sample analyzer, perform a variety of treatments for various diseases - and much more! 😍
But but... 👀
This is not all we have prepared for you on August 13... With the upcoming Vet Clinic DLC, we decided to release free additional content! You can expect:
Changes in the behavior of kittens and dogs (e.g. to sleep more - like real counterparts)
More communication and message variations
Walking in the park affects the well-being of animals
Increases the fun stat of the horse while riding, but it gets hungry faster
Check out which furniture can be placed where
Add hangers for the saddle and bridle
News of what's going on with the shelter, that we're not at while we're away
Counter of animals/adopters on the way
Cleaning: employees can do it + information about what the employee did
Determining what virtual workers can do
Existing furniture and decorations can be placed in more places
The ability to move our pet everywhere behind us and feeding outside the kennel
Horse selection button (to start the game "as a horse" from the main menu)
Improvements to build mode
Showing all animals on the computer
New poses for the horse when taking pictures
Decorations for a horse for a photo wall
and more minor and major fixes
We hope you will be with us on August 13 and together we will be able to be at the launch of the latest DLC. 😊
We are glad to be here once again giving you a monthly update and we are thrilled to say that Nobody's Left development is proceeding forward greater than ever without any interruptions.
We are happy to announce that for the first time in the past 4 years, we have formed a team working on the game and this is so exciting for us! We are currently busy designing some of our amazing environments and to do so we keep our standards as high as we can!
please take a moment to leave a comment and let us know what is the most amazing environment you've been to in a video game?
also please take a moment to show your support by wishlisting Nobody's Left! trust me, this goes a long way!
We are thrilled to share with you the moment we've all been eagerly waiting for – the unveiling of the 2.0 "Amendment" update for Suzerain! This update marks a true rebirth for our beloved Suzerain, taking it to a new level. Experience fresh dialogues, impactful choices, and tangible consequences that shape your nation's destiny. Enhanced visuals, an interactive world map, and an immersive narrative await you.
We've made the game more accessible and enjoyable for everyone, whether you're a seasoned player or new to political games. This comprehensive overhaul refines the game narrative, improves quality, and elevates the audiovisual experience, making every moment in Suzerain even more memorable.
"We are thrilled to announce the Suzerain 2.0 "Amendment" update release," says Ata Sergey Nowak. "It is a major overhaul that improves every game aspect with new features, content, and audiovisual enhancements. The update also includes many bug fixes, further balancing, writing improvements, and more."
The Suzerain 2.0 "Amendment" update is the culmination of a year-long endeavor by the Torpor Games team to refine and expand upon the original game and is the first release in a long-term plan for expanding and supporting the game, including more free updates and a series of premium DLC campaigns, the first of which - Suzerain: Kingdom of Rizia - will launch in Q4 this year.
Indeed, refining and expanding upon the original game is important for us, driven by our passion to create unique gaming experiences that deeply resonate with all of you, our amazing community.
The update also marks the start of a new arrangement with our dear publisher, Fellow Traveller, with us, taking up co-publishing duties, expanding our experience, and growing our skills and capabilities.
The update will debut with a limited-time discount of 70 percent off the game's current price of $14.99, which will run until the 13th of August. On the 14th of August, the game's price will increase to $19.99 to reflect the added value and enhancements in this update and support the continued development of further free updates.
Last but not least, we want to introduce our latest special addition: the exclusive "Vulpitzer Award" item, now available for purchase!
It's important to note that this item is entirely optional and purely aesthetic. With the acquisition of the "Vulpitzer Award," you not only improve the decor of your president’s desk but also extend your invaluable support to Torpor Games in their endeavor to deliver more updates like this.
You can also discover our latest offering - the Supporter’s Edition, the Supporter’s Edition includes the game Suzerain and its Original Soundtrack, as well as the Vulpitzer Award cosmetic DLC. By choosing the Supporter's Edition, you'll enjoy a 15% bundle discount, making it an irresistible deal.
Moreover, the Supporter's Edition is designed as a "complete the set" bundle. This means that if you happen to already own any of the items included, you can still take advantage of the bundle discount by purchasing just the remaining items you need.
If you haven't tried Suzerain yet, it will be the best moment to get it!
[[i]Please note that this latest update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 1.9 for those who wish to access it for nostalgic purposes.
Follow these simple steps to access Suzerain's legacy build:
Open your Steam library.
Right-click on Suzerain and select "Properties."
Go to the "Betas" tab.
Enter the code: "hsuarchive1954."
Choose the "legacy1.9" branch.
Download and play.
It's important to mention that the old version will not receive any further support or updates. We've introduced the 1.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.
You can access the Legacy Suzerain 1.9 until the end of the year after which it will no longer be available.[/i]]
The full changelog of additions in the 2.0 "Amendment" update is below:
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 2.0.0
(31/07/2023)
This update only applies to new games and is deployed to the default branch.
Features
New interface and user experience
Gamepad support with full verification for Steam Deck
Story selection screen and campaign system
Torpor mode (Ironman), can be disabled after the first completed playthrough
Manual save/load system
World map integration
Additional interactable objects on the desk
15 new collectible story items, one supporting the dev's item
Story, country, and leader information panels
Projected economic growth graph
Dynamic event tokens, including operations on the map
Status effects for cities and countries
New sound effects for key story moments
New ambient room sounds and map music
UI scaling bar and new font options, including OpenDyslexic
Text animations for key moments and typewriter animation toggle
Reminder panel for constitutional changes
New notification system
New construction bar for infrastructure projects and progress updates
Analytics added for improving balancing and game design outcomes
Complete technical infrastructure overhaul allowing for faster and easier content development
Improved look-at mode
11 new game achievements
Added news feature to the main menu
Content
12 new scenes
9 new decisions
6 new bills
New prologue lore content and choice
Modifications and additions to over 20 existing scenes
40 new faction reports
30 new country reports
Over 300 new news articles and city reports
Bludish amendment storyline, Bergia special zone storyline, Gasom, and Energy Protection Act storyline
Character content expansions: Ewald Alphonso, Tarquin Soll, Fetih Ejall, Gus Manger, Lucian Galade, Remus Holstron, and many more
Crisis events to highlight big issues that players missed when not reading narrative support like news, reports, situations
New additions to Monica Rayne-related content
New VAT presidential decree option
Revamped and expanded many news articles
Added reports about some successful synergies
Added unfriendly and hostile country relations
Added progressing status effects for trade and the border fortification
20+ new codex entries and edits to dozens more
First-pass implementation of status effects feature content
Detailed demographics content for all cities and player countries with graphs
New Suzerain Universe lore outside of Sordland
Updates and corrections to existing Suzerain Universe lore
New historical lore about the 30s and 40s of Sordland from The Conformist
New Holsord-related lore from The Conformist
Added new autocrat path content with Young Sords involvement
Added USP obstruction path that causes late-game bills to be blocked or forced
Art
New table decorations
New country tokens
New city tokens
New event tokens
16 new 3D collectibles
New world map
Two new character portraits
Epilogue silhouette images for all endings
Map overlays for visual changes
Interactable objects on the table open UI elements
Updated portrait holders for characters
Updated Sordland map with new sections
Higher quality codex art
Audio
Map music addition and neutral, tense variations
20+ new sound effects for key moments
New main menu music
Ambient room audio
Sordish National Anthem verse sound added to a special moment
New Torpor sound logo
Added audio ducking
Design & Balancing
Government budget system overhaul with high (3), medium (2), and low (1) spending values
Changed starting government budget to 7
Economy system revamp with recovery options from crises and increased synergies
Re-balanced triggers of impeachment trial, war, and coup endings
The projected economic growth graph shows trends, not economic state
Updated certain ending flows about war, exile, and a few others to improve the narrative design
New tourism policy and situations
New energy policy and situations
New BFF policy and situations
New Bergia and Article 6&7 policy and situations
Changed Lucian's enemy condition
Slightly updated family relation balance
Updated regional economy balancing and changes
Increased threshold of late-game crisis disabling early, mid-game returns
Lowered trade war and market crash damages
New economy gain and loss changes, more early game opportunities to gain and lose
Improved crisis variable stats and allowed more gains if only a few late-game crises occurred
Increased difficulty of ATO and CSP factions join offer
Removed impeachment of President by Assembly due to lack of proper content
New election balancing and calculation additions based on new content
New ideological leaning balancing and improvements
USP obstruction path leads to disabling or enabling certain late-game bills
Added a few inter-regional economic synergy opportunities
The added impact of energy prices on some regional economies
New assembly and court vote calculation for new amendment content
Bug Fixes and Polish
Over 300 typos and grammatical errors fixed
More than 200 bugs fixed
Optimization pass for lower-end devices
Improved several game flow errors that impacted balancing negatively
Improved situations and policies text descriptions
Extended and improved dozens of short and low-quality news articles and reports
More feedback about certain parts of the story with little feedback
And before we sign off, remember that Kingdom Of Rizia, our much-anticipated first premium DLC, will be making its grand debut in Q4 this year! Don't forget to wishlist. Prepare for a thrilling adventure filled with new challenges and captivating stories.