We have noticed that some players are enthusiastic about using cheat trainers to play the game. In order to accommodate this group of players, we have removed most of the anti-cheat restrictions, except for the prohibition on using the leaderboard.
The lifted restrictions are as follows:
Save files are now allowed to increase the difficulty level.
After triggering the anti-cheat, monsters' health will no longer be set to 1.
The "Cheater Mode" label in the top-left corner will no longer be displayed.
You can now receive attribute rewards for special challenges.
Other updates:
Modified the damage calculation formula for explosion-type weapons' damage per second display, making it closer to the damage displayed for other weapons, rather than being artificially low.
Added a prompt for the maximum limit and breadth increase of star map nodes on the difficulty unlock interface after completing a level, to help players who may have missed the prompt in the top-left corner of the star map interface understand the game better.
Holy Rotten weapons can now enter the Evolution Battle mode and will be treated as regular weapons with the same name, obtainable from the production line.
Fixed an issue where the production line would continuously refresh under special circumstances, leading to abnormal gameplay.
Optimized the hitbox of sliders in the system settings, making them easier to click.
Additionally: We have discovered that many websites are reposting pirated content, and unfortunately, we are unable to address them. Our pricing is also very affordable, and we hope that everyone can support the legitimate version to maintain a healthy single-player gaming environment in the country.
> Bug fixes: - Consumable and armor items that were spent/utilized remained on the character's equipment. - Empty tooltips used to appear on mission selection. - Fixed several typos. - Completed missions were not appearing on the bounties list. Noew they will appear with a checkmark signaling a completed mission.
> Updates: - Added a delete save file to the load screen. - Items can be swapped by dragging them on top of another, or when equipping by pressing the character's equip button.
Greetings Saviors! This is GM Triple. Here are the details for the 7.40.0 update which will proceed on July 27.
◆ Release of Bona Fide Devil and Devil Limit Break - Bona Fide Devil and Devil Limit Break of Fiend and Ice Queen will be released.
[Bona Fide Devil] - Bona Fide Devil is a Devil that can be summoned in the form of Limit Break, using the Soul Stone, Element Gem and the new ingredient, Darkness Shard. - You can acquire Darkness Shards after defeating monsters in Hard Mode or higher at the Outpost. - More Darkness Shards can be obtained in Very Hard Mode. - The new skill effect of Devil activates upon defeating the Bona Fide Devil. - ‘Coercion of the Devil’ reduces the remaining turns of the card skill effect by a certain amount, and ‘Invariable Figure’ does not change the Devil’s element. - After defeating the Bona Fide Devil, you can acquire the Limit Break Ingredients required for Devil Limit Break.
[Devil Limit Break]
- To perform the Limit Break, you will need exclusive ingredients obtained by defeating the Bona Fide Devil. - Each Devil Card has its own unique Limit Break skill. - Please note that not all existing Limit Break skills will be available for Devil cards. Be sure to check the in-game Limit Break skill list!
◆ Changes in Contents Unlocking Time - The unlocking time for each content will be adjusted as follows: 1. The Mine: Chapter 6 -> Chapter 3 2. The Arena: Chapter 8 -> Chapter 5 3. The Lab: Chapter 10 -> Chapter 9 ※ Changes in unlocked chapters in Mine, Arena, and Lab will lead to modifications in quest unveiling conditions.
◆ Changes in Outpost - The Elements of monsters within Outpost Chapter 1 to 13 will be diversified. - The number of dungeons within Outpost Chapter 1 to 15 will be partially reduced.
◆ Changes in Library Contents - The number of dungeons will be reduced to shorten playtime in the Library > Corinne stage. - The number of stages will change as follows: 1. Dungeon 1 ‘Lord's Daughter in Danger’: 3 -> 2 2. Dungeon 2 ‘Help of Scarab Knight’: 4 -> 3 3. Dungeon 3 ‘Cursed Lord's Identity’: 4 -> 3 - The initial clear reward in the Library will increase.
◆ Skin & Card Back Available for Purchase - Previewing and purchasing Skins and Card Backs will become available. Additionally, with the introduction of this feature, the summer skin 'A Small Swimming Pool' will be available for sale. ▶ Product ‘A Small Swimming Pool’ Skin ▶ Sales period 7.40.0 Update ~ September 1 00:00 (UTC+0)
※ Notes - If the Skin and Card back are a set, you can purchase them at a discounted price by clicking the purchase button. - You can find information on how to obtain items that are currently unavailable for purchase among the unowned items. - If the price is not indicated, the product is not available for sale.
◆ Other changes - The summoning cutscene of Legend Cards will enhance. - The cutscene when a Mythic Card appears from God’s Seat or its skill activates from a deck preview will no longer overlap. - The bug causing the Incomplete Time Travel skill to activate 1 time less will be fixed. - The applicable range of Costumes will expand to include the Arena and the Unknown Portal. - The issue where the cards remain in a disordered state when killed by the attacks of Nine-Tailed Fox, Karni Mata, and Alec while being revived with recovery will be fixed. - The issue where Cards remain dead when revived using Continue and returned to Incomplete Time Travel will be fixed. - The issue where Mirror monsters appearing in the Ancient Portal and Tower of Trial cannot remove the copied Cards generated 1 turn ago will be fixed. ※ Some modifications have already been made in the 7.38.0 version. If you need some help due to problems that occur after an update, please contact us in the game via Setting > 1:1 Inquiry with details of the problem and we will try to help you at our best. Thank you.
✅ Pre-registration Period - Jul. 27 (Thu) 2023 - Aug. 30 (Wed) 23:59 (UTC+9)
✅ Pre-registration Details - You can pre-register for Season 2 Act 13 Hira during the period outlined above. - Rewards will be given after the Season 2 update.
✅ Rewards Schedule - Log in after the Aug. 31 (Thu) maintenance - until before Sep. 6 (Wed) 23:59 (UTC+9), and we will send the rewards to your in-game mailbox once. ※ Please claim your rewards from the reward mail before its expiration date (3 days).
✅ Things to Note for Pre-registration - You must be at least 18 years of age to participate in pre-registration. - For accounts created in Korea, users will only be able to pre-register once per phone number, regardless of OS. - For accounts created outside of Korea, users will only be able to pre-register once per email address. - Additional information on pre-registration will be sent via text or email after the Season 2 update. Please note that if you do not receive a text/email due to spam settings, changes in phone number, incorrect email addresses etc., we will not be able to resend the text/email to you. - We will not be able to provide any assistance, such as restoration, for any disadvantages you may experience if you enter your personal information incorrectly. - Any users who pre-register with personal information stolen from another person may be subject to penalties, such as the withdrawal of any received pre-registration rewards. - You will not be able to participate in the event or receive rewards if you do not agree to our Collection and Use of Personal Information policy. - Pre-registration rewards can only be received once per account, and will be sent to your in-game mailbox.
We hope you are looking forward to Season 2 and Act 13 Hira!
Update #322 continues the push to fill out the high level Talents for crew combatants, bringing 2 new Talents to Swordsman and adjusting the AI talent selections based on all the new adds, fixing Bodyguard selections and making xeno even more dangerous in their Talent picks. We've also added a bit more balance to the latest Soldier Talent additional, Still Standing, and fixed issues with the AI ship builder that could result in enemy ships have the wrong Hyperwarp Drive occasionally.
A huge thanks to everyone posting feedback, sharing the game and leaving a review!
Stealth Fest Demo!
Calling all ninjas, shadows, and ghosts in the machine -- Cyber Knights: Flashpoint is waiting to see just how stealthy you can be in our freshly-updated free demo for Steam Stealth Fest this week. The first rule should probably be, "Don't talk about Stealth Fest", so just roll up your Vanguard, lock-and-load your shock mines and power up your Chameleon suit - it's time to kill quietly, move as a shadow, become one with the patrol routes. Blades and silent pistols are your weapons, speed and silence your friends.
We're excited to share this demo that takes you to the very start of your Cyber Knight's career: the night of your cyber surgery. In the underworld of New Boston, nothing goes down easy and everyone has an agenda. Can you keep your head up in these dangerous waters? https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Swordsman Coming Around!
Each major crew combat class with missing rank 15 Talents is getting its day - and now it's time for Swordsman to get the treatment. With Update #322, the Swordsman has gained a new rank 11 and new rank 15 Talent to complement their already powerful set.
The new rank 11 Talent, Secrets of Steel is a companion to the venerable Strength of Steel and not related to our other games at all. Secrets of Steel can help a Swordsman who has been knocked back - or retreated of their own will - rapidly recover and get back into the fight and offers some powerful synergy for blade wielders who are willing to exercise additional mobility or fight with an offhand pistol.
Nine Blade Cut is a powerful stunning attack targeted at the front row which can be especially useful if any ranged weapon fighters are brought into the front, as it will further dent their accuracy. Combining Stun with an immediate Initiative penalty, Nine Blade Cut is a great way to slow down and trip enemy combatants and may be - for some strategies - especially useful against xeno.
High-Level Talent Rebalance
As we add a number of new high level crew combat Talents to the game, rebalances are sure to be required. With this update, we've reduced the duration of the Soldier's Still Standing Talent by 1 Turn.
AI Talent Selection
With this update, we've completed another review of the AI Talent selection logic across different enemy types and jobs. We found some issues where enemy Bodyguards would incorrectly purchase Talents from any other job, often beyond the rules of multi-jobbing.
Second, we've updated the logic for how enemy xeno pick their Talents to make them more synergistic as a group. We're sorry in advance. Be sure to buff your armor, sharpen your blades and prepare for the worst if you're high level and tangling with Terrox or Jyeeta.
Underwhelming HW Drives
We fixed an issue for some AI ships which were built with incorrectly sized Hyperwarp drives. Unable to actually send the mass of the ship through a Hyperwarp gate, these could become quite the burden to a captain who captured them with Prize Ship and require a significant retrofit before they could really become useful.
v3.3.51 - 7/26/2023
- New Rank 11 Swordsman Talent: Secrets of Steel - New Rank 15 Swordsman Talent: Nine Bladed Cut - Reduced 'Still Standing' Duration by 1 turn - Fixed issue with AI Bodyguards buying Talents from all Jobs - Improved Xeno Talent selection logic (sorry!) - Fixed issue that could cause seized AI ships to have undersized HW drives
Vault Breakers, welcome to the Ancient Vault Investigation Lab (ANVIL).
Suit up, and download ANVIL on the store page today! [CELEBRATE LAUNCH WITH 25% off through Aug 3!] To further celebrate the release we're giving out 5000 Crons! To redeem, just head to "Coupon Code" in the menu, and enter "ANVILWORLD"!
A huge thanks to all of you who have supported us through Early Access and helped make this launch possible!
Some of the new features in Version 1.0 include:
Take on other breakers in PVP mode.
An Artificial Intelligence companion “I.O,” English voice by Erin Yvette* (Oxenfree, Genshin Impact, The Walking Dead), Japanese voice by Saki Fujita (Attack on Titan, Kantai Collection, YuruYuri)
A new Breaker, Valkyrie, a supporter who can summon a Titan that can flip the odds in your teams’ favor.
A new weapon crafting system
New Toy Workers
New Relics
Balance adjustments
Also in 1.0, a number of bug have been addressed, including: Fixed an issue where you could not leave the party after forming one for multiplayer. Fixed an issue where, if the enemy attacked when they were too far away to see, you wouldn't see the attack but still receive damage. Fixed an issue where objects would penetrate through some maps. Fixed an object that made the player invisible without a see-through effect. Fixed an issue where the breaker may float in the air when moving. Other issues have been fixed. Please note that Steam achievements will be reset with this update
*English voice only available in English version of the game
Meet I.O.! Find co-op groups and join the discussion on our Discord. Stay up to date on the latest news by following our Twitter.
ANVIL is a top-down sci-fi roguelike action shooter in which you control the Vault Breakers, an elite team of planetary explorers tasked with seeking out Vaults containing priceless ancient relics throughout the galaxy.
Whether you like to shoot from a distance, or get up and personal, each Breaker features unique combat abilities, allowing for a wide variety of play styles. More than 100 randomly generated artifacts and dozens of weapons make every run different from the last.
The Titan-summoning Valkyrie
Take on challenging enemies in solo or co-op across a vast galaxy. We’re counting on you, Breaker.