Let It Boom - kkruglov
We've been thinking for a while about what other destructive weapons should we offer the player besides the bomb? The main motto of the game is "let's destroy everything around", so appropriate handtools would be the baseball bat, hammer or chop hammer, anything that has the ability to destroy the environment.

Well, the hammer was in Teardown and Red Faction, and we didn't want to copy that one to one..



Bat is already very popular, so we decided to skip it as well.



Obviously we all have warm feelings for the crowbar from Half Life.



We've tested a number of ideas, including a metal pipe, three types of bats - ordinary, with nails and a cricket one, a tomahawk and even a compact scythe!



In the end, we settled on a combination of an axe and an alpenstock. We think it's not overused in other games, it fits the theme of the game, it looks unique enough, and being a mixture of two tools gives us room for a variety of uses for it.

For example, it can be two-sided, one used for wall-climbing and the other for destroying things. And, of course, you would want to be able to throw the axe like a tomahawk, and you would want it to be able to stick into solid surfaces like wood.

The process of developing something as simple as an axe was, on the contrary, not an easy one. We went through a lot of difficulties because the new tool felt more like a whole new mechanic added to the game, bringing more and more use cases that we now had to consider. The axe stuck flat into surfaces, disappeared when it hit metal objects, became flat when the object it was thrown at was previously scaled, some objects started to rotate when the axe hit them, and many more.







Some bugs were so hilarious that we thought we could keep them as a feature for the release.

That's all for now, stay tuned for more posts!

World of Warships - Lisa 莉莎 WOWS


If you like reading our news on Steam, there’s a good chance you’ve already subscribed. But if you haven’t yet—we’ve got a sweet new reason to do so!

You'll get a FREE Steam container every month! We’re sending one out today (for those already subscribed) and another one at the end of the month (for new subscribers).

To subscribe, click the "Follow" button either on the store page



or the community hub.



Each Steam container drops 10x signal flags and one of four random items: 250 Doubloons; or 5x Steam camouflages; or 10,000 Free XP; or 1 day of Warships Premium Account.
Romp of Dump - ザクロスケ
【New "Photo Mode" pre-experience patch available now!】

As an limited content, an advance trial patch of the "Photo Mode" animated in Live2D is also available now!
You can experience this new feature, which will be implemented as a penalty game in the full version, one step ahead.

You are also welcome to share the snapshots you take on SNS. Let's take a photo with the scum prisoners!
For more information, please see this blog.
https://zakurosuke.fanbox.cc/posts/5454156


【Update Details】
  • When you touch a CPU in the mini-game "Blackjack", it will now tell you if the other CPU is "advantaged or disadvantaged" or "lying" up to once per turn.
     I've added a total of over 100 new lines of dialogue for characters!
  • Added a new conversation pattern when touching As in the "Blackjack" mini-game.
  • Added new facial expressions and motions for the Live2D standing picture.
  • Adjusted some CPU lying patterns in the "Black Jack" mini-game.
  • In the "Black Jack" mini-game, the incidence of dialogue patterns unrelated to the strategy when touching the CPU has been reduced.
  • In the "Blackjack" mini-game, a bug has been corrected in the conditions for the occurrence of stance-related dialogue when touching the CPU.
  • When you touch the CPU in the mini-game "Blackjack," you can now say "You're lying, right?" the probability that the CPU will not answer has been reduced.
  • The probability of activating the item effect when drawing a hand while using the cheating item "Lucky Charm" has been revised upward.
  • A banner has been added to the mini-game selection screen.
  • A screenshot save notification is now displayed in the mini-game results.
  • Thumbnail images are now displayed for some tips.
  • Character profiles are now displayed when "View Prisoner Profile" is selected for some items in the "SHOP.
  • A "TICKET" tab has been added to the item list. Ticket-based items will be implemented in the product version.
  • Sound files have been reduced in size.
  • Other minor bugs and typos have been fixed.
Mar 10, 2023
Yavi - E.144


All bugs exterminated!


I'm happy to announce that all of the discovered bugs have been fixed.

As for now - Yavi is on a straight way to mobile phones.
Stay tuned!

District Steel - AJ_
Yesterday we've released patch v0.1.2 onto the main branch, making the upgrade to Unreal 4.27 official. It's very nice for me to know that we're (hopefully) finished with the big technical updates, so now we can fully focus on the fun part; developing new weapons, enemies and levels. Alongside this upgrade I've added a lot of bugfixes and some quality of life features, many of which were suggested by the community. Many thanks for this continuous feedback, keep all those ideas coming, they are much appreciated!

We've also started working on the continuation of the campaign, thinking about what the next area is going to be like. The idea of the "story" of the game is to infiltrate much deeper into the enemy base, deep into the SenTRI nerve centre. One of the new locations we are working on is the Caverns, which will present an interesting combination of natural rock formations together with the artificial sci-fi bunker elements of District Steel. This opens up new possibilities for level design, with interesting combat encounters and ways to put rocket jumping and slowmotion to use. Check the screenshot below for a little teaser of what this is going to be like, but keep in mind that the level is still very early in development!

Have a nice weekend all!

- AJ

Teaser:



《蜀山:初章》网络版 - Inmotiongame
各位道友晚上好:
《蜀山:初章》网络版的更新维护已完成,大家现在可以上号愉快游戏了。

【更新内容】
1.修复错误的宗族商店,现在的宗族商店仅会出现在宗族位面或散修联盟中。

【维护福利】
今日20:15第一次临时维护补偿:
(绑定的)铜币*10000

今日22:15第二次临时维护补偿:
(绑定的)铜币*3W
(非绑定)铜币*1000

《蜀山:初章》重楼工作室
2023年3月10日
Cosmic Ball Tournament - robotlegsgames
Hello contestants, just a quick but important bug fix.

- Fixed an issue where the game would freeze if failing a course with a Time Up.

Thank you for playing and reporting any fixes!
Andy,
Robot Legs
Mar 10, 2023
Smells Like Burnt Rubber - Der_Knob
New visuals!
I finally found the time to update the screenshots on the steam page :-)



What's next?
Currently, we are doing a lot of beta testing, then fixing bugs, implementing improvements and new features and then starting again...

Depending on how it goes, we will sooner or later find a release date to share with you all.

Some more Screenshots
...and more can be found on the steam page.





Mar 10, 2023
Trepang2 - Greg_Team17
FPS fans, how’s it going?

Trepang2 is progressing well! We’re currently looking at Key Art ideas and sketches – and producing some fancy trailers to prepare ourselves for the release date announcement!

Thank you for sticking with us and continuing to share your diabolical scenes from your demo play-throughs.

We released a fun community made trailer this week, focusing on decimation at the hands of grenade launcher popping chaos! The Spas12 has a nice little spotlight, too. Remember, chaps: when in doubt, pull out the Spas12.



A shootout, right, is a shootout!https://twitter.com/TrepangStudios/status/1633890586569654286?s=20

Spring is fast approaching, and so is that sweet, sweet Treapang2 news. Not long now.

Subject 106 is ready to unleash the madness.

- Trepang Studios

Twitter: https://twitter.com/TrepangStudios
Discord: https://trepang2.com/discord
Mar 10, 2023
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
We started our next mini-series with the profile of General Kozlov. It was just a warm-up. Today we are serving you material of a much larger caliber. We will tell the story of the woman who started it all.

Tatyana Amalieva, 30, born in Murmansk. The fiancée of Igor Chymynuk, who worked with her at the Chernobyl power plant. She disappears on April 26, 1986, the day of the catastrophe, and after almost 30 years appears in Igor's dreams. Why? Has Igor gone mad and experience hallucinations, and Tatyana is one of them? Or is Tatyana alive and sending him a message from another world? Whatever it is, it is very effective - she lures Igor to Pripyat so that he can find answers to all of his questions. The inspiration of Silent Hill 2 is clearly visible here.



Tatyana is anything but a typical damsel in distress. Igor doesn’t try to rescue her from the master villain's hands, only to find out at the end that the princess is in another castle. Tatyana is a fully independent character who haunts Igor in his dreams. And she does it in two guises: one is ephemeral, caring and loving, and it bases her monologue on sentimental memories. The other is the anguished voice of terror coming from the real Tatyana, trapped somewhere between our world and… well, what?

It's hard to tell Tatyana's story without spoilers. Because, unlike Kozlov, this is not a small piece of history, but a powerful and very important plot element of the entire game. That's why we decided to approach her from a completely different angle. We will tell you how Tatyana was "created".




The role of Tatyana was played by our friend Joanna, a model and 2D artist. If you go to the board in Igor's room and look at scraps of newspapers, documents and photos - it's her work. The few who read the end credits know this. The vast majority, in turn, know her as a mysterious woman in a characteristic red dress who loves to play the violin. Although it wasn't obvious at first that it would look like this.

Traveling to Chernobyl was an opportunity for us not only to collect materials for the game, but also to look for inspiration. Being there, equipped with cameras and huge trunks full of clothes, we were looking for identities for key characters in the game. Thanks to this, you can find a lot of photos on our social media, e.g. Black Stalker wandering around Pripyat in full gear. And if you think that dressing a large man in a stalker outfit is a challenge, how about a walk in a dress in the open field at sub-zero temperatures?



Joanna remembers her trips to Chernobyl well, although working there was not easy. All photos had to be taken early in the morning when there is adequate light. It was necessary to get up early, put on a proper dress, put on make-up and with full equipment in the form of cameras and lamps go to the designated place. It is also worth mentioning that at this time of year (we went there between late autumn and early winter) temperatures rarely exceeded zero degrees Celsius. Joanna took off several layers of jackets for the photo session, and after that she quickly put them back on. It was so cold.



She talks more about her experience on site in the video below.



Before Tatyana appeared in the game in a distinctive red dress, the concepts for this character changed like a kaleidoscope. Each subsequent fitting of clothes and new make-ups are further attempts to find an answer to the question of who Tatyana is, or rather who she is supposed to be. You can see the effects of our experiments on the numerous photos and materials we took in Chernobyl. Tatyana in a wedding dress, Tatyana in a ballerina costume, Tatyana in a coat, Tatyana... as Alma from F.E.A.R.



Especially the last image of Tatyana impressed the tourists visiting the Zone. Not necessarily ina a positive way, because we scared them a bit too much and got yelled at by them. But hey, in the end it's all about the good effect.



The photos and videos we took were finally used in the game, as exemplified by the videos displayed on the projector or the photos scattered around the Zone. However, it was the red dress that turned out to be a real game changer. In this outfit, Tatyana is standing among the ruins of the former Chernobyl and playing a wistful melody on her beloved violin. This is exactly the picture we wanted: beautiful, even touching, but on the other hand filled with sadness after the loss. But after losing what? You'll have to find out for yourself.



That's it for today!
Take care, Stalkers!

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