Feb 10, 2023
Longvinter - Sven
Greetings! The team has been working hard to bring you the next big update for Longvinter. I am thrilled to share all the exciting new content and improvements with you. But before we dive into the details, let's take a moment to address some concerns and questions that have been raised by some of our players about our company and the game. Stay tuned for an update that promises to bring even more fun and adventure to Longvinter!

Uuvana and other projects

We understand that some of our players may have come across information about an additional project we have been working on in addition to Longvinter. While we are proud of the progress we have made on Longvinter, we recognize that we are a growing company and our capabilities extend beyond just one game.

That being said, our focus remains on addressing the lag and saving issues in Longvinter, and we will not even think about moving away from Longvinter until these problems have been resolved. We are grateful for the community's support and understanding, and we appreciate all the feedback and suggestions we have received thus far.

Going forward, we will continue delivering new content and updates to Longvinter, and we are always open to considering ideas and suggestions from our players. Thank you for your support, and we look forward to bringing you more updates in the future.

Modding support delayed

Unfortunately, we have to delay the modding support until the 1.10b update. This is due to the increasing issue of hacking in our servers, and we need to implement changes to the base code to prevent this. These changes would result in all mods becoming incompatible and needing to be updated. We apologize for the inconvenience, but this is a necessary step to ensure a secure and stable gaming experience for everyone. After we release the 1.10 update, we will focus on improving performance and fixing bugs in the 1.10b build, which will finally include the modding support.

1.10 update

The next update, including the highly anticipated controller support, will be available for testing on our experimental branch tomorrow. While the UI is still a work in progress, we are eager to hear your feedback and incorporate it into the final version. The update also features 20 new items, ranging from placeables to weapons. To keep the discussion organized, we encourage players to share their thoughts and report any bugs they encounter on our discord channel "🧪-experimental-longvinter". By doing so, we can ensure that issues with the experimental build are properly addressed and separated from the stable version. We will also inform you about the new updates in this channel

See the image below on how to switch to the experimental version!

Confabulation - Authogin
New
Game Mode: Endless
  • Survive as long as you can by fixing altered objects.
  • Objects will alter at an increasing rate until you succumb.
  • All doors are unlocks and you do not need to solve puzzles.
  • If there are 6 altered objects up at any time, you will succumb.
  • New achievements to be earned!
Game Mode: Endless (Helpless)
  • The same as Endless, except with no helpful features!
  • Pills do not work, objects do not shake or blink and there are no hints as to where the altered object is.
  • This is designed for those who master Endless, it is extremely difficult!
Changes
  • Difficulties will now have descriptions on the main title screen.
  • Completion and Succumb screens will now display the difficulty.
  • Attic candle visuals adjusted to be easier to tell the differences between them.
  • (Hard) Attic candle timers adjusted.
Bug Fixes
  • Timer on the completion and succumb screen should now properly display the time without overflow text.
  • Fixed completion timer from adding 2 additional seconds to the title screen stats.
  • Fixed rusty key being obtained before the box is opened.
  • Game room alphabet sheet can now be viewed from any angle.
  • Camera and lighter can no longer be seen or used during the end cutscene.
  • Highlighted menu buttons will no longer retain their highlighted color when selecting them.
封神纪传奇 - Demon fantasy
封神纪OL - 9.0.3更新记录
1.恢复天道一击特性.
2.修复套装未鉴定前的单件鉴定双倍属性描述(实际早已取消该设定)
3.修复神圣石洗次要属性时概率洗到元素属性并覆盖装备原有主要属性.
4.降低延寿、长寿丹的掉落,两类丹药加入服用上限.(共100次)
5.修复祝福石洗主属性会导致主属性伤害过低的问题,加成效果未计算在内,包括刀类加成算法.
6.修复特效装备:【通神护腕】佩戴后生命值以及个人数值异常错误的问题.
7.修复客户端部分装备图标显示移位的问题(如果还有显示错误的记得群里@群主)
8.沧州神捕增加任务取消功能,如果不想完成该任务可以花费一些金币来取消当前任务.
9.修复目前元婴出体的存在的一些问题.
10.元婴系统加入全新功能,元婴状态下可以施展瞬移之术,元婴状态下可以打开地图随意
传送.
11.兽狰幼子恢复荆棘之体状态,但技能调整为弱荆棘,只会反弹30%伤害.
12.灵缈园增加全新草药,修复部分已经不存在的草药.
13.优化混世魔主掉落.
14.优化万蛰山睚眦刷新问题.
15.新增NPC:涂通,从他那可以获取全新丹药:道还丹丹方,玩家可以通过材料获取
来进行炼制全新丹药:道还丹,用于洗炼前期筑基资质问题。
16:九曲炼神草(通过灵缈园【高几率】、混世魔主获取)、道还果(通过灵缈园、赤裘获取)








封神纪OL - 9.1更新记录


1.铜皮铁骨每级50护甲值降低至30.
2.修复部分传奇BOSS掉落异常问题.
3.-------------------------------------------
4.开放一键完成宗门任务(需扣除少量元宝执行全部10个任务.)
5.修复神捕任务接取后部分任务无法看到的问题
6.修改至尊法典技能的被动负面描述,规则修改为属性界面的魔法值和生命值.
7.修正部分主线任务检测异常问题,主线任务邪恶之所时将增加秘境之钥作为奖励,方便玩家进入炼魂秘境完成任务需求.
8.修正部分装备图标位置异常问题.
9.新增异状抗性属性.属性栏中可查看最后的一条新增.该属性可抵抗和减少毒素、灼烧等持续伤害.
10.新增2个随机装备的词缀【异抗、消解】均为异状抗性属性,两种随机值影响数值强度上限.该属性可以通过使用装备洗炼
随机洗出.
11.修复部分装备护甲穿透洗炼时无法被洗掉可以重复洗炼的问题.
12.修复丹药炼制数量异常问题·
13.炼丹炉增加炼丹术和草药的意义说明.
14.统筹护腕特效修改.提高异状抗性200-500点
15.草药年份将开始影响丹药质量,具体玩家可在炼丹炉处查看详细说明.
16.修复炼制的额外丹药没有炼制者以及药性的问题.
17.灵缈园所有灵药默认将拥有0-100年的年份效果.
18.新增特殊灵药,外观名称、年份和实际采摘获得的灵药一致.该类灵药较少.会随机出现在天南大陆.
19.拥有御龙时陨落恢复生命时将不会再扣除寿命,只有真正倒地时才会计算陨落扣除寿命.
20.灵缈园将限制炼气或筑基修士进入,就算强制进入也会被空间之力挤压致死.
21.角色陨落骨龄将不再增加而是骨龄上限会进行减少.
22.玄御宗宗主处新增首领探测功能,可查看绝大部分传奇首领位置(少部分为极小空间,无需探测),可获得传奇首领准确坐标.
23.灵兽NPC新增灵果化核功能,可将所有品阶灵果化成果核,果核可重新炼化回果实,但炼化成的果实最终只能是一品.
24.所有草药加入全新的外观。
25.修复使用并未习得幻影剑法但装备附带幻影剑法技能也可以获得幻影剑法加成
26.修复幻影剑豪召唤的分身没有伤害的问题.
27.修复祖玛秘宝掉落无属性的问题
28.【常规】修复部分装备图标移位问题.
29.修复查看装备时会记录对方本命相关法宝刷新问题.
30.恢复生命恢复和魔法恢复属性,角色每经过几秒会恢复一定的魔法值和生命值.受装备影响.
31.角色达到筑基期后每几秒会自动恢复10点护体灵光【该恢复不限制是否在安全区域,且无需打坐.】
32.修复结丹期提升修为时的经验检测异常问题.
33.贪狼刀特效允许进行转移.
34.灵植园内NPC可购买灵种自行种植.具体灵种将随机化.【通过天南灵石购买】
35.新增贡献物品,天南大陆的怪物死亡一定几率掉落特殊物品,这些物品宗门会进行回收,相应的会给予玩家宗门贡献.
36.修复不少远程法术触发无效的问题.【修复后检测问题待定.】
37.天南管事允许取消当前师门任务,但会记录本次次数
38.修复天南部分区域怪物无爆率的问题
39.潘夜怪物数量翻倍.
40.天南怪物增加全新掉落物: 玄御宗历史残页,获得后可在宗门聚宝楼回收获得宗门贡献.
41.幻影剑豪的分身、女神、暗夜蜥蜴妖召唤时位置将会随机化,不在会出现角色身边.
42.精血的整体掉率降低.
43.修复真灵火凤、督军毒蝎王由于释放火海、毒雾导致掉落物品数量不对的问题.
44.宗门NPC【悟法阁】开放主修功法的学习,玩家可以通过消耗宗门声望习得主修功法.
Feb 10, 2023
Heart Of Muriet - Joe Cool
Hey,

after getting the version as stable as possible with several hotfixes (Trello hasn't shown any crashes for ten days), I have shifted my focus to gameplay and graphics fixes and improvements

Wizards will be a lot more powerful with this update, probably a little too powerful, but that is ok for now. Let me know what you think.


Slowmo of the reworked push back effect:



Let's get into the nitty-gritty details:

Balancing:
  • All projectile spells do more damage but have slightly increased cooldowns.
  • Adjusted architect build slot in terms of construction space, resource cost and duration.

Features:
  • Added static buff aura behaviour that applies a configurable buff to squads in a radius.
  • Guard towers: received a static buff area with a 15% physical resistance spell to all guarding units in the influence radius.
  • Guard towers: permanent guard spots removed, as it does not fit anymore due to the architect feature.
  • Guard towers: renews the buff every 30 seconds, as this is the time the duration of the buff runs out. Newly added units will receive the buff when the guard tower renews it.
  • Guard towers: added buff effect to the affected area.
  • Guard towers: physical resistance buff stacks with the stone skin spell.
  • Spells: added a Stoneskin spell (I/II 15%/30% physical resistance) for the Nature Magic School, including fx and sound.
  • Added critical attack feature for melee weapons and projectiles. It will push back the enemy depending on the weapon quality and increase the hit damage by 50%.

Improvements:
  • Improved the look of the spell-casting pentagram (colours now depend on the spell school, added a particle effect)
  • The Jivalon Incident got the Architect Building unlocked.
  • Added critical attack info to the tooltips.


Bugfixes:
  • Fixed: Architect only builds guard slots.
  • Fixed: The placing of constructed slots was not working correctly.
  • Fixed workers would get stuck when repairing armour for buildings or units, and no repairing would happen.
  • Fixed: a worker could get stuck sometimes when repairing a siege weapon.
  • Fixed: repaired siege units would not get their health and armour updated correctly in some UIs.
  • Fixed: some dot effects didn't work correctly as the modifier was sometimes multiplied by 0.
  • Fixed: spells do bonus damage when the base has a defence bonus.
  • Fixed: some projectile spells, when cast from a base with a tower or incarnated node, wouldn't do any damage.
  • Fixed: some spell impact decals did not fade their HDR colour correctly.
  • Fixed: researching Fire Magic School after researching Water was not allowed.
  • Fixed several naming issues with spells
  • Fixed emission fade colour for arcane impact decal.
  • Fixed: pushback is finally using the correct point to identify in which direction the unit is supposed to get moved.
  • Fixed: hit animation is finally playing with the corresponding sound effect.
  • Fixed: a long-standing issue with dead animation, where it got triggered with a delay which always looked odd.
  • Fixed: several issues with guarding UI when the player selected specific units for guarding.
  • Fixed: guarding units, when pushed back by an ice sphere and then unfreeze, would not regroup to their guard position.
  • Fixed map editor: whenever a modal dialogue opened, a NavigationMesh baking got triggered and would lead to unnecessary slowdowns.
  • Fixed: base indicators wouldn't get into the navigation bake process that led units walking through instead of on top of it.

Thanks for your feedback and patience!




https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Feb 10, 2023
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
As promised, in this week’s report we will cover the process of scanning individual objects. If you look at the characters in the game, you'll notice that most of them have fairly standard stalker attire: clothes covering the body (well, except Sashko) and a mask. That second element really stands out. The masks are most distinctive and most associated with post-apo climates. No wonder. Everyone knows that a stalker without a mask is like Chernobylite without multiplayer 🙂 (I expect standing ovation for this joke).

Finding a gas mask, scanning it, and dropping it into the game may seem like a simple task, and to some extent, that is what has occurred. However, for some of the more important masks, adjustments had to be made. You have no idea how much time and work went into creating the Black Stalker mask. A hint: it was a based on a field hockey mask.



We will show you what we are talking about using Tarakan as an example. His mask does not resemble anything you would find in a survivalist store. It's quirky, slightly elongated and features horns. That's exactly how we wanted it to be. The mask was supposed to capture the complex personality of Tarakan; a man who’s been through a lot and has seen a lot in his life. There was one problem however: the mask was supposed to be based on a World War I era specimen and we simply couldn’t order it anywhere. Luckily, we were able to recreate its distinct look, thanks to the concepts found on the Internet (photos and drawings).

The mask was sewn from pieces of non-organic leather and a gas mask.






The next step was creating the horns. These were made from a plastic mass. As you can see in the photo, we had the right reference materials for this ;)



The horns were then painted, first with colors and then with old nail gel. Finally, the whole thing was fixed with UV light.

All in all, the whole operation - creating the mask, the horns, as well as sewing the hood and adding the distinctive white hair to the costume - took about a month. When the mask was complete we scanned it into the game. If you are curious to see what the whole process looked like in motion, feel free to watch this video :)

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



Follow our official channels to stay up to date:
Like us on Facebook
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https://store.steampowered.com/app/1016800/Chernobylite/
Feb 10, 2023
Otome Legends - Super Rizu
Image After School does not show up bug is fixed.
Feb 10, 2023
Heavy Metal Babes - NtkuLover


Reporting in, Commander!

Azalea is here to share her love with everyone!
She's aiming at you! You won't be able to resist her charm!

https://store.steampowered.com/app/1386950/Heavy_Metal_Babes/
Halls of Torment Playtest - aayph
Hello Champions!

The first week of the playtest has passed and we have the first updates for you. We are still looking for more testers and you can register here to get a key sent within the coming days and weeks.
We’ll send out more keys later today.

We want to thank you for your feedback so far. Besides the usual progress we do, we also added and improved on points you told us should get some love!


___________________


Change Log 2023-02-10

CONTENT
  • Adding a new ability: Arcane Splinters (Name TBD)
    Attacks automatically vertically in short range spreading splinters that stick to the ground and deal damage to any enemy running over them. Damage decreases over time.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.

  • Adding a new ability: Ringblades (Name TBD)
    Attacks automatically horizontally alternating between both sides. The blades will accelerate backwards and come back to the throwing location and then travel outwards the screen mowing down all enemies in the path.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.

FEATURES
  • Adding a function to refund all blessings
  • Improving gamepad support enabling character selection in the start menu and using certain UIs with the game. Gamepad support is not yet complete and more updates to come.

BALANCING
  • Player damage and monster health have been increased by a factor of 5 for more fine tuned balancing changes
  • Changing an upgrade for the archer from piercing to an additional arrow
  • Increasing the starting range of the Swordsman

POLISH & QOL
  • Increases the sound of collected XP
  • Added that the pitch of XP collection increases the closer you are to the next level up
  • Improving the mouse visibility
  • Updating the slime death animation
  • Adding a small fade when unpausing the game

BUG FIXES
  • The final boss should now always appear when the time hits 0
  • Characters that appear in the overworld should not run in circles anymore
  • Kills and damage from Phantom Needles, Transfixion and Breath of Fire arenot accounted for.

___________________


What's Next?

We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes.

We also found some hiccups in the performance, especially if one hits large crowds of enemies.
Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us!


Farewell and until next week!
~ Mara
Halls of Torment - aayph
Hello Champions!

The first week of the playtest has passed and we have the first updates for you. We are still looking for more testers and you can register here to get a key sent within the coming days and weeks.
We’ll send out more keys later today.

We want to thank you for your feedback so far. Besides the usual progress we do, we also added and improved on points you told us should get some love!


___________________


Change Log 2023-02-10

CONTENT
  • Adding a new ability: Arcane Splinters (Name TBD)
    Attacks automatically vertically in short range spreading splinters that stick to the ground and deal damage to any enemy running over them. Damage decreases over time.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.

  • Adding a new ability: Ringblades (Name TBD)
    Attacks automatically horizontally alternating between both sides. The blades will accelerate backwards and come back to the throwing location and then travel outwards the screen mowing down all enemies in the path.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.

FEATURES
  • Adding a function to refund all blessings
  • Improving gamepad support enabling character selection in the start menu and using certain UIs with the game. Gamepad support is not yet complete and more updates to come.

BALANCING
  • Player damage and monster health have been increased by a factor of 5 for more fine tuned balancing changes
  • Changing an upgrade for the archer from piercing to an additional arrow
  • Increasing the starting range of the Swordsman

POLISH & QOL
  • Increases the sound of collected XP
  • Added that the pitch of XP collection increases the closer you are to the next level up
  • Improving the mouse visibility
  • Updating the slime death animation
  • Adding a small fade when unpausing the game

BUG FIXES
  • The final boss should now always appear when the time hits 0
  • Characters that appear in the overworld should not run in circles anymore
  • Kills and damage from Phantom Needles, Transfixion and Breath of Fire arenot accounted for.

___________________


What's Next?

We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes.

We also found some hiccups in the performance, especially if one hits large crowds of enemies.
Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us!


Farewell and until next week!
~ Mara
Grey Eminence - The Nestinars
Hello, everyone!

One year has passed since we announced Grey Eminence to the world! The past 365 days have truly been a rollercoaster of ups and downs, but the one constant has been your unwavering support and faith in our vision for the historical grand strategy genre.

The year was certainly not without challenges – and we had to make many difficult choices along the way. But we remain resolute in the face of adversity and have embraced this challenge wholeheartedly. Over the past two months we have made tremendous progress on the development side and it is therefore with great pleasure that I would like to announce Grey Eminence’s upcoming Closed Alpha!

Watch a preview of the alpha and its gameplay here:


Access to the alpha is the first of the unannounced rewards for members of our Patreon! Specifically, to gain access you must have maintained your subscription long enough to obtain a copy of the game at release and you must have an active subscription (at any tier). To set some clear expectations: the alpha is at least a couple of months away, depending on what resources we have to work with. However, we’re optimistic about the current state of affairs – and, crucially, we still aren’t ruling out a 2023 release date for the game.

Thank you for staying with us throughout this challenging year! We’re looking forward to getting Grey Eminence in your hands – and until then, we hope you’ll be able to tide yourselves over with our monthly dev diaries, whose release will resume March 4.
...