Dec 16, 2022
Iragon: Prologue 18+ - Lamorak
New Build!

Click here to see our new update video.

New Cutscene
Welcome back to another Iragon changelog. We have a new camp cutscene for you guys. While Lexi's reading her journal Darick decides to try and bond with her. They have an intimate moment together and share their deep thoughts and feelings. Lexi’s face animations are still work in progress in the scene. You can see this in the Experimental Hall in both TP and VR in the Lexi End of New Solis portal.

Dark Elf Reaction
Another thing we finished are the Dark Elf girl reactions in the Monster Girl Gallery. If you go and touch the girl on the head she reacts. This is testable in the Monster Girl Gallery after defeating one dark elf girl in the game.

Spell Visual Changes
Lastly, we’ve made a number of visual improvements to all of the projectile spells and the Ice AOE spell. You can see them by going through the New Spell System portal in the Experimental Hall.


How was your year?

This year was a wild ride for us, with lots of ups and downs. How was your year? Play any good games? Go on any wild adventures?


Vernal Edge - frmc694.steam.q678wp
In this post we're going to talk a bit about style meters, why Vernal Edge opts to not include them, and how we go about trying to more naturally encourage you to play stylishly on your own.

To start, a style meter is usually a letter grade you can see while in combat that helps you evaluate how "stylish" your combat performance is. What exactly constitutes stylish gameplay varies from game to game, but most games look for two things. That you don't use the same moves repeatedly, and that you don't get hit.



As for ourselves, we prefer to keep your decisions in combat practical (extrinsic motivation for you designers). Being efficient in character action games can sometimes result in gameplay that is far removed from the style the game sets out to achieve. Repeating single actions, using items that lower your style score, etc. We take steps to combat this and make players close to the skill floor of the game still feel like they can fight stylishly.

If you want to get all the updates about Vernal Edge, follow and wishlist the game!

https://store.steampowered.com/app/1546710/Vernal_Edge/
Chronicon - Squarebit
Hey everyone!

There was an issue in the previous update which made it so the game sometimes wouldn't launch - this issue should now be fixed. Please let us know if you're still seeing this problem!

We also fixed a few other things while we were at it.

Thanks!

1.50.1
  • Added more shorthands for really large numbers.
  • Items no longer roll enchants/stats that are exclusive to a class that isn't being played, ie no longer getting random Shadow Damage when not playing a Warlock or Ammo enchants when not playing Mechanist.
  • Fixed some missing text in localizations.
  • Fix for game not starting properly on Steam sometimes.
Strange Horticulture - JDBV
Our Hellebore plush campaign is fully funded! Thank you to everyone who has supported us and made this happen. We are delighted to announce that campaign has been extended one more week!

It means there is still time for you to take home one of our limited edition cosy black cat plushies – but this is your last chance - so no dallying. A loyal cuddly companion for rainy days and cold nights who will look after you and your plants in return for pets and scritches behind the ears. That’s an offer you can’t refuse.

Take one home today (well… when they are shipped… but today you can make the commitment - to a life long friendship): https://shop.makeship.com/3TFRLrP



Remember, we will donate all our profits from sales to a local animal shelter (www.bluecross.org.uk) so a portion of every purchase goes toward helping find homes for cats and other animals that need them. Additionally all backers will get 4 bonus digital wallpapers.

Thanks,

Bad Viking
Iceberg Interactive

Gungrave G.O.R.E - mbxrs_plaion


Gunslingers,

Here's the Patch Notes 1.01, bringing new content and minor bug fixes along with a free "Cel-Shaded Mode"!

NEW ADDED SYSTEM:
  • Cel-Shaded Mode added
  • Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
  • Invincible while using demolition shot

BUG FIXES:
  • Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
  • Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
  • Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
  • Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
  • Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
  • Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
  • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
  • Fixed issue of Ganpo's attack not giving any damage to Grave when standing on certain area
  • Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
  • Experimental Cave level's changed jump platform level design is not implemented on map select image
  • Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
  • Fixed issue of thrown enemies moving while using Demolition Shots
  • Grave teleporting to somewhere when getting out of Ganpo Superior's Grab attack
  • Polished animation of Ganpo Superior
  • Fixed an issue where the death sentence looked like it is dragged out

CHANGED SYSTEM:
  • Grave's melee attack will not cancel it's own animaiton anymore
  • Improved Demolition Shot's damage
  • Demolition gauge gains more per shot
  • Improved Graved Yard
  • Demolition Shots' production added – Doom’s Rain, Death Drive, and Executioner’s Blood
  • Improved hit detection of Funeral Strke
  • Improved Parring detection so it is easier to parry those projectiles
  • Adjusted balance of the game
  • Changed HP and damage of enemies in Easy and Normal difficulty
  • Attack motion changed for Ligabu
  • Fixed animation of Bhrbau
  • Who-Knows-Who's floor explotingm attack will be smaller
  • Ganpo Standard’s attacking range has been polished
  • When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
  • Blending has been done for Ganpo Superior’s animation
  • For Quartz, her demolition point increased by 1
  • When you restart or continue at the map you previously played, the earned demolition points stay still
  • Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
  • Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
  • Crosshair now appears when hell hound or hell fire is being used
  • Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit

OTHER CHANGES:
  • Polishing Autofire HUD UI
  • Added Autofire UI save system(Maintaining last selected option)
  • Polished Demolition Shot video in Lab
  • Jump Storm Barrage can break shields now
  • Death Tornado’s tutorial explanation has been added
  • Added effect for Ligabu's Leaping attack

You can also find us on Twitter and check our website!
Dec 16, 2022
Dance Assembly - SirShelfu
Hey everyone!

A lot has been done in the past week! The main thing is transparency! You can now easily change an object's visibility to make things like windows or glasses!



Full changelog:

Features

- Added transparency
- Added the ability the rebind the default movement keys
- Removed reset button and a bunch of anxiety that people would save an almost empty scene thinking it's a new one, while it's actually the original scene they reset
- Starting or restarting the tutorial will no reset the camera's position
- Build music, as well as dance is now randomized every time you switch between build mode and dance mode. I know, those 2 songs got annoying.
- Added reset buttons for position, rotation, and scale
- The game now saves/loads the last selected dance animation between savefiles and sessions


Fixes:

- You can no longer use delete key 1 while dancing
- You can no longer parent an object while dancing
- You can no longer spawn in an object at the exact same time as pressing space to dance
- Parenting from the hierarchy is no completely possible and no longer hides objects
- You can no longer save, load, or start a new character while following the tutorial
- You can no longer move, rotate, or scale objects while dancing by holding the left mouse button and pressing spacebar
- Fixed rotation bugs caused by tiny numbers in the inputfields
Euro Truck Simulator 2 - Dareus
Christmas gifts are part of the holiday tradition and since you, our #BestCommunityEver, have been extremely good and supportive this year, we’d like to show you our gratitude in the form of a small early present. The Christmas Paint Jobs Pack DLCs for both American Truck Simulator and Euro Truck Simulator 2 have received some new additions!




Last year during our annual Christmas World of Trucks event we introduced a number of uniquely painted trailers that contained gifts for transportation. After your excitement and many requests, we have decided to add these awesome-looking styles to the existing DLCs dedicated to this special holiday. That means with the start of the #ChristmasReflections event yesterday, both packs (ETS2 and ATS) received three new paint jobs for your trailers!










We can’t wait for you to combine the matching paint jobs on your trucks, but feel free to experiment and mix it up a bit as well. Make sure to tag us on social media (Twitter, Instagram, Facebook, TikTok) and show us what you will come up with. We truly hope this update to the packs will cheer you up and fully evoke the holiday spirit within you!

https://store.steampowered.com/app/318520/Euro_Truck_Simulator_2__Christmas_Paint_Jobs_Pack/
American Truck Simulator - Dareus
Christmas gifts are part of the holiday tradition and since you, our #BestCommunityEver, have been extremely good and supportive this year, we’d like to show you our gratitude in the form of a small early present. The Christmas Paint Jobs Pack DLCs for both American Truck Simulator and Euro Truck Simulator 2 have received some new additions!




Last year during our annual Christmas World of Trucks event we introduced a number of uniquely painted trailers that contained gifts for transportation. After your excitement and many requests, we have decided to add these awesome-looking styles to the existing DLCs dedicated to this special holiday. That means with the start of the #ChristmasReflections event yesterday, both packs (ETS2 and ATS) received three new paint jobs for your trailers!










We can’t wait for you to combine the matching paint jobs on your trucks, but feel free to experiment and mix it up a bit as well. Make sure to tag us on social media (Twitter, Instagram, Facebook, TikTok) and show us what you will come up with. We truly hope this update to the packs will cheer you up and fully evoke the holiday spirit within you!

https://store.steampowered.com/app/566890/American_Truck_Simulator__Christmas_Paint_Jobs_Pack/?l=czech
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator - James Clements


Hello all,

We are excited to launch a major update for Flashing Lights today, which introduces official modding support! For a long time mods have been a key part of the community, so we're excited to now make browsing and installing mods much more accessible. For now, supported mods are textures and sounds only, but we are looking into expanding the types of mods supported in the future.



We have over 150 community-created mods already up and running available to browse and install right now in-game, including custom uniforms, vehicle skins and sirens, so take a look once you've updated! (And if you're interested in creating and uploading mods yourself please visit our https://mod.io/g/flashing-lights/r!) Take a look at https://mod.io/g/flashing-lights to see the full selection of mods so far!



To install mods, simply hit the 'Mods' button in the main menu, click 'open mod.io browser', browse available mods, click 'subscribe' on the desired mods in order to download them, and then (back in the mods section of the main menu) click on the 'assign mods' button.

https://store.steampowered.com/app/605740

The update also includes a world update, with the City Marina and City East areas updated, a refreshed diner, and a number of new interiors all added throughout the open world. We've also done some additional background work to optimise loading for this update. As previously announced, we did a lot of optimisation work earlier in the year, and we will also continue working on optimisation next year.

We want to give a big shout out to the existing Flashing Lights modding community who have been making and sharing mods long before today's update, especially our modding support team on the Discord, the team behind FLMods.com and everyone who has created mods over the years.



Please note: Unfortunately, we have run into issues regarding modding support on Mac OS. We are doing our best to get these addressed as soon as possible. However, this may take some time and we hope to have further updates on this soon. You can still open the modding area and browse the mods, but these will fail to install.

Full Patch Notes

New
- Modding support through Mod.io in-game browser. Currently supports all emergency player vehicles and character textures and siren sound effects
- Browse mods via the web page or ingame browser (Main Menu > Mods), click 'subscribe' on the mods you wish to install and they will be downloaded, then use Assign Mods Menu to enable mods for in-game use
- World update (City Marina updated; refreshed Diner returns to the city; more buildings optimized and updated with interiors; City East area updated)



Fixes
- First time map loading improvement after role and character selections
- Invisible buildings fixed near city police station
- Various decal fixes on roads

Happy Holidays!
- Added optional Christmas hat for players
- Christmas tree added at City Central Park
- Introduced a chance of dropping a present when placing cones or road flares
- You can now toggle on/off a snow camera effect with the chat command /snow

What's Next?


We hope you'll join us as we move into an exciting 2023 for Flashing Lights! Take a look at the roadmap above for an idea of where we're heading, including v1.0 launch and beyond.

A big happy holidays to everyone who celebrates, and a happy new year!

Thanks,
The Flashing Lights Team

Gravity Circuit - frmc694.steam.q678wp


Take a break in your mission on the 22nd of December because the next PID Games Conference will take place at 20.00 CET the same day. If you want to get some news about Gravity Circuit, you definitely should come to see us on our Twitch channel!

https://www.twitch.tv/pidgameslive

Want to be sure you don’t miss it? Start to follow us today on Twitch! And, of course, don’t forget to wishlist the game to get the latest news!

https://store.steampowered.com/app/858710/Gravity_Circuit/
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