During Klei Fest, we’ll have a big burst of content, items, events, sales and interesting stuff happening for all things Klei! And this year’s fest is bigger than ever.
Our focus for the past few months has been on improving performance for both the base game and Spaced Out! DLC. We’ve been tweaking, fixing and changing lots of things: not all individually noticeable, but they add up to a faster, smoother gameplay experience. You’ll also be seeing some new faces at the watercooler.
Highlights include:
Ranching gameplay improvements, including gaining Husbandry experience during Critter grooming
Fixed many Critter bugs
Improvements to UI and Critter performance
Significant memory savings on both new and late-game saves
Added four new Duplicants
Added four new Critter morphs
Added new Overjoyed trait: Yodeler
Added new Stressed trait: Banshee
Added new Clothing Refashionator building that upgrades Snazzy Suits into one of 12 extra-Decor-boosting Primo Garb outfits
Steam Deck compatibility verified
Speeding Things Up
We’ve made a significant reduction to the amount of memory that ONI takes up on your system. Plus, frame times have been reduced—great news for very large bases—and the New Game and Load Game screens now open faster.
Basically, computers that have less memory available to run the game will now spend less time stuttering, leaving you free to focus on mopping up Duplicants’ little “accidents.” Win-win.
Smoothing Things Out
We’ve optimized the background behavior of several UI screens, which helps the game run more smoothly even when the UI isn’t open. (This is one of those things you’ll feel rather than see.) Sneezes and snores also perform better!
There’ve been a number of significant improvements to critter performance, too—most notably in the way they find food.
Bug Fixes
Many bugs were squashed in the making of this update. We now have more reliable Critter sensors! Pacus don’t get stuck in mixed-liquid tanks! Flying critters no longer get stuck in liquid! Duplicants won't get trapped in certain spaces anymore: they’re now able to climb down one tile and jump across a gap to escape. …and lots more!
New Content
Joining base game and Spaced Out! colonies today are four new Duplicants—the first newcomers since the base game launch. They come with one fun new Overjoyed behavior, and one uh, slightly shrieky Stressed behavior.
You’ll also find four new Critter morphs, like a Cuddle Pip whose affectionate hugs boost egg incubation rates and soothe stressed-out Duplicants.
The new Clothing Refashionator building upgrades Snazzy Suits into flashy new Primo Garb outfits—including the pink unitard of Ellie’s dreams.
Summary
A ton of behind-the-scenes improvements mean faster, smoother gaming for everyone. Plus, a new building, new Duplicants, new Critter morphs, snazzier suits and of course, countless bug fixes, tuning, polishing and more!
Huge thanks to everyone who helped us fine-tune things during the testing period. You can post feedback here, or report bugs and other suspiciously strange happenings here.
If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch.
We hope you have as much fun with this update as we did!
Hot Lava: Say hello to two new characters:
T. Rex and Venomess - two rocking reptilian members of Mutant Mayhem! A brand new Klei Created map, Rocco’s Arcade is a hotbed of hopping set in a retro-arcade pizza place. Of course with a new map and characters we have two new courses, and plenty of new collectables and accessories!
We have teamed up will a couple of great game studios to publish two new games coming in 2023!
Check them out and don't forget to wishlist them on Steam and show them some love!
Lab Rat
Chump Squad, the developer of Kine brings us Lab Rat. In this satirical adventure a metrics-obsessed AI will monitor, profile, and entertain you as you progress through over a hundred genre-bending puzzles..
Lab Rat even has a demo available now! More details on this game will come in future announcements.
Our friends at Sparkypants bring us Mind Over Magic. Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.
More details on this game will come in future announcements.
Are you ready for a sizzling summer experience? Then grab your sunscreen because you're going to Kawaii Island where the weather's hot and the girls are even hotter!
Flirt with fishes, lay with lifeguards, and get tickled by tentacles as you date your way through a beach full of babes. With quick reflexes, puzzle-solving, and maybe a little mermaid magic, you are GUARANTEED to get laid. Summer lovin's never been so hot! ⛱️
Girls Overboard is a match-3 style puzzle game, but what makes its gameplay different is that you can influence the color gems that appear. With strategic planning, timing, and item boosters, you can increase your relationships faster. There are over 140+ different outfits to unlock and that doesn't even include secret outfits like this!
We hope you enjoy your time in Kawaii Island and look forward to future updates and expansion of the datable roster! 💦
One of the major themes of FOREWARNED has been the concept of risk vs. reward. Players can venture as deep (or as little) into the ruins as they'd like, with their earned rewards reflecting the risk taken while surviving the dangers of the tomb. This update adds content to further epitomize this theme and empower players to decide whether to depart with the treasure they have, or venture deeper than ever before and risk it all for greater rewards! We've also implemented changes designed to promote a smoother starting experience for newer players, while still providing players who seek extra challenges with the options to experience them as well with increased rewards.
Thank you for your continued support! We'd love to hear your feedback in our official Discord.
While players can still choose to take the relic back to the jeep and escape, you now have the option to descend further into the ruins to perform a banishment ritual on the Mejai, offering an alternative method of completing the expedition for significantly increased rewards and challenges.
The means to perform the ritual can be found during your explorations as well as within transcribed lore pages, therefore, we encourage players to experience these new changes first-hand. However, for those interested in reading about the changes ahead of time: • All ruins now possess a lower level. Activating the blue escape lever will also unlock entry into the lower level where the ritual chamber can be found. • Starting the ritual requires several items to be placed on the altar in the ritual chamber. This includes the relic, canopic jars (found throughout the ruins), and the ushabti. • The ushabti is obtained by completing a unique, randomly-generated puzzle room found in the tomb's lower level. Each of these puzzles possesses a solution that is dynamically generated at runtime.
A new outdoor environment, Sobek Oasis, has been added. This map has both nighttime and daytime versions, with a brand new procedurally generated map style within the ruins.
25 new rooms, including 5 new dangerous trap rooms
New tomb door style and lighting within the ruins
New ambience and sound effects
New enemy type lurking throughout
New objectives unique to the ruins
After much debate, Osiris has convinced Anubis to grant fallen archaeologists the opportunity to return to life and redeem themselves, thereby introducing the Blessing of Osiris mechanic to the game. Specifically, when players die, this mechanic will allow the option to pass through Osiris' gate and return to life as a human player instead of an undead mummy. Note that this path can only be taken once per round - dying a second time will place your fate in Anubis' hands once again.
The Blessing of Osiris mechanic can be toggled on or off as a room option. Successfully completing a round with this option disabled will grant additional gold and experience, scaled per difficulty level. Easy: +5% bonus gold and experience Normal: +10% bonus gold and experience Hard: +15% bonus gold and experience Brutal: +20% bonus gold and experience
Developer Note:Similar to the timer rework in our last major update, the idea behind this change is to give more control to players in regards to their experience with the game's overall difficulty and mitigate frustrations for newer players attempting to progress and familiarize themselves with the gameplay. Those seeking the classic challenge of FOREWARNED can continue to play with this option disabled, now with increased rewards.
Divining Rod
The long-awaited divining rod is now in stock in the shop! When activated, this powerful tool will serve as your guide while traversing the ruins, briefly rotating towards the nearest collectible treasure such as gold, lore pages, and rare artifacts. Be warned - using this tool will anger the Mejai, so use it sparingly... Upgrades can be purchased to decrease the cooldown time and enhance the tool in other ways.
Medkit
A new default item, the medkit, can be used once per round to restore health. The kit can be used either on oneself or on a teammate in close proximity. It can be upgraded up to level V to restore higher amounts of health per level.
Medkits can be toggled on or off as a room option. Successfully completing a round with medkits disabled will grant additional gold and experience, scaled per difficulty level. Easy: +3% bonus gold and experience Normal: +6% bonus gold and experience Hard: +9% bonus gold and experience Brutal: +12% bonus gold and experience
Developer Note:This introduces another way for players to control their experience with the game's difficulty. Players who appreciate a health restoration mechanic now have it, while those seeking the extra challenge of playing without medkits can disable them for increased rewards.
As an added motivation for players to retrieve the Mejai's relic, upon successfully completing an expedition with the relic, a bonus gold multiplier will now apply to your total gold collected during the round, with higher difficulties applying greater rewards. Easy: +25% bonus gold Normal: +50% bonus gold Hard: +75% bonus gold Brutal: +100% bonus gold
Successfully completing the banishment ritual will result in an even greater gold multiplier bonus: Easy: +125% bonus gold Normal: +150% bonus gold Hard: +175% bonus gold Brutal: +200% bonus gold
Each time players successfully complete the banishment ritual, a new collectible type will be earned – an ushabti. In Ancient Egypt, these small figurines were often buried within tombs for the purpose of performing service on the deceased’s behalf in the land of the dead. There are 50 unique ushabti to collect, all of which will appear in your archaeological study with the rest of your collections as you progress. Note that ushabti are retained even if you prestige.
The jeep now has room for players to place recovered documents and ancient treasure found during expeditions. Just like the relic, these items must be placed in the back of your jeep. Successfully doing so will grant a large portion of XP and gold when completing the round, with increased amounts rewarded per map size and quantity gathered.
Five new achievements have been added to the game related to the banishment ritual.
Gold has been reworked in a few ways to help address community feedback on the existing mechanics.
The gold collection objective is no longer pile-based. Instead, players will now be tasked with collecting a certain number of pieces throughout the ruins. The minimum amount required to collect will scale with difficulty.
The previous concept of “objective” gold piles vs. “non-objective” gold piles is no longer applicable as all gold found within the ruins will count towards the objective.
With the above point in place, the Team Split loot sharing mode will act as intended and split all gold collected by the team evenly. The Finder’s Keepers mode will continue to behave as designed.
The more gold you and your team collect, the greater XP bonus you’ll earn. Collecting 100% of the tomb’s gold during an expedition will grant an even larger XP bonus.
Players can now access all of their settings at any time while on an expedition using a newly designed settings menu found within the PDA. Mummy players now also have the ability to adjust their settings.
Further sound control has been added in the game, allowing the volume of ambience, sound effects, and music to be adjusted at any time.
Implemented a new interaction framework for generic items, in which PC players can pick up certain objects in their off-hand while continuing to hold and use a tool in their primary hand. VR players can continue to pick up such items in either hand.
The archaeological study lobby has received several renovations, including a new room to house all relics and new ushabti collectibles. Many items throughout can also now be picked up.
Given its importance to puzzles and counteracting certain Mejai, the Tablet is now a default tool.
To signify the physical manifestation of the Mejai, prior to spawning, a visual effect will now occur for a few moments in the spot where the Mejai will appear
Slightly increased the spawn-in time for Mejai after entering the inner tomb on Hard and Brutal difficulties
Added additional variety to Ouphris' inventory when roaming in physical form
The tutorial has been modified for clarity and additional information useful to new players
Lore pages #88 and #100 have been modified to reflect the banishment ritual
Interactive treasure chests have been added throughout all ruin variations
Introduced 30+ new sound effects that the Mejai’s spirit can make for greater variety. Additionally, optimized the audio clips themselves.
Applied visual effect improvements to fire stands, wall torches, and the handheld torch
Interaction prompt tooltips will no longer show on levers that have already been activated.
Performed thorough network optimizations to reduce latency and mitigate disconnections
Improved volumetric lighting for the rare artifact display cases in the archaeological study
Added a new means to cross an area previously impassable. When there’s a will, there’s a way.
Added color variety to the objective monitor text to help visually distinguish / split up tasks
A notification has been added upon falling below a certain health threshold for checking your smart watch, which displays the player's current health status
Improved the menu UI of the lobby menu display for non-English languages
Improved the material on the inner tomb's red button
Improved the mouse sensitivity slider in the Controls menu for greater flexibility
Minimized the verbiage of some hover tooltips to keep the language concise and the UI minimal
Applied a new skybox to the Crypt of the Great Pyramid map
Fixed an issue in which gold would not drop if a player disconnected from the game during an expedition
Fixed an issue that allowed sarcophagi to be toggled while in a moving state
Fixed issues that could cause certain objects to desync between players
Fixed an issue with Necreph and Talgor’s pathing in tomb variation #3
Fixed an issue that allowed ambient sound effects to play back-to-back
Fixed an issue where phenomena would not get invoked after inner tomb entry
Fixed an issue that would cause level I flashlights and headlamps to produce less light and range than intended
Fixed an issue in which fire stands were not expiring after a certain amount of time
Fixed an issue where players would not be shown a disconnect message on the lobby menu when disconnecting during an expedition
Fixed an issue where XP would display inconsistently on the results screen due to certain tasks completion status not resetting between rounds
Fixed an issue where Mejai could potentially spawn too close to players
Fixed an issue where the Radar Sensor tool would not visually reflect its current upgrade level
Fixed an issue with the inner tomb past-excavation note not appearing in tomb variation #3
Fixed an issue related to capturing evidence of past explorations and the Mejai's spiritual rage value
Fixed an issue with lighting the torch while swapping inventory items
Improved certain font assets for crisper appearances
Fixed an issue that caused inconsistent reflections off of certain materials
Fixed an issue related to shadows cast by certain items like tools and relics
Fixed an issue where players who launch the game in offline mode receive overlaid menu screens
Fixed an issue with the expedition Timer that could result in several bugs with the objective system
The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the game an even stronger enemy appears, and you must team up with your friends to defeat the new foe. What I wanted to do was simple—I wanted to create the supreme ruler of DEADCRAFT’s post-apocalyptic zombie wasteland.
Both DLC scenarios were assigned to a different writer than the main story. I thought it would have been difficult for our staff to be working on DLC while also developing the main story.
The main setting in “It Came From the Junkyard” is the eponymous Junkyard, a barren land inhabited solely by zombies. Although this area appears in the main story, it may be difficult for players to fully explore it because of the sheer number of powerful zombies that roam the area. In the DLC, Reid and his friends will take on the Junkyard together, and I hope you reach the very end of it.
I don’t want to spoil any more details, but if you enjoyed the main game, I think you will enjoy the DLC as well!
Hisashi Fujii DEADCRAFT Producer
*Screenshots captured from a game still in development.
It's sale time, so the game got it's well-deserved 50% discount. If you're bored and craving for some brain training, the perfect moment to get Tails and have a nice sexy training session!
All of the publisher's games are currently on sale, too, so go check them out. Lots of sexy and fun stories with boys and girls of all kinds, colorful animations and endless love!
Happy Pride Month, let this summer be hot and romantic to all of you! Now, it's time to treat yourself and buy the game with a good old 30% discount. Have fun reading stories and watching wonderful animations!
Furry Shades Of Gay has got its own 50% discount, too, so it's just the perfect time to read some new stories there and load up your library.
All of our games are currently on sale, expand your haul and explore the world of our games as much as you want to.
Now, for the news: our girls got the summer update, go check it out, give them all the love they deserve. Our boys are getting the summer update in a few weeks as well, so get ready. The boys will squeeze the sweetest moments from being on vacation!
For now, stay tuned and don't forget to visit our Discord and Twitter every now and then, we spoil stuff there a lot.
We invite you to familiarize yourself with the latest addition to the game Succubus, which was developed in cooperation with one of the most popular Polish cosplayers: Issabel Cosplay.
The DLC allows you to play the role of Issabel - whose 3d model, along with cosplay, will replace the default Succubus model. For the purposes of the add-on, Issabel lent not only her image but also made a full voiceover and designed new outfits and animations.
With the premiere of the DLC, Succubus also received a free Shibari Update with numerous fixes. Here are the patch notes:
Global:
Added some missing lines to Agretha's VO option.
Agretha's VO is not a default in-game anymore.
Bat Succubus material is not T H A T stretchy anymore.
MainHub:
Pesky martyrs do not wander alone in Looped Dreams anymore.
Latex of Love localization string fix.
Agretha can now handle all kinds of sausages better.
Added localization for Whip.
Restored missing teeth during selfie poses.
Bat Succubus now should display the logo in gold instead of black.
Fixed whips charged attack range.
Kethar's Workshop:
Vydija now laughs in joy even with Agretha's voice.
Nimrod's Palace:
Normalized most sounds volume.
As a general notice, we've updated Unreal Engine 4 to the newest possible version, and also experimented with some new systems and methods (a whole new DLC is based on them).
The SRG Reserve of CARD SHARK for Nintendo Switch features:
SWITCH CARTRIDGE Includes critical updates, patches, and DLC at time of manufacture SEQUENTIALLY NUMBERED GAME PACKAGING REVERSIBLE JACKET ARTWORK SHIPS IN A SPECIAL RESERVE BOX Makes a great shelf display and protects your game DECK OF MARKED CARDS Designed by Dalibass Marking system by Nicolai Troshinsky Marks can be read from a distance, without memorization Features characters from the game INSTRUCTION BOOKLET Inside the shrink-wrapped game packaging
ONLY 1,000 RESERVES AVAILABLE.
Additionally, a SWITCH BUNDLE and SWITCH SINGLE are available.
The SWITCH BUNDLE includes the cartridge, sequentially numbered packaging, reversible jacket artwork, instruction booklet and deck of marked cards. ONLY 2,000 SWITCH BUNDLES AVAILABLE.
The SWITCH SINGLE includes the cartridge, reversible jacket artwork, and instruction booklet.
Happy Pride Month, let this summer be hot and romantic to all of you! Now, it's time to treat yourself and buy the game with a good old 50% discount. Have fun reading stories and watching wonderful animations!
Furry Shades Of Gay 2 has got its own 30% discount, too, so it's just the perfect time to read some new stories there and load up your library.
All of our games are currently on sale, expand your haul and explore the world of our games as much as you want to.
Now, for the news: our girls got the summer update, go check it out, give them all the love they deserve. Our boys are getting the summer update in a few weeks as well, so get ready. The boys will squeeze the sweetest moments from being on vacation!
For now, stay tuned and don't forget to visit our Discord and Twitter every now and then, we spoil stuff there a lot.
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 100,000+ free Workshop items shared by talented community content creators.