Souldiers - Skyyrie
You're not dreaming. IRL events are back!



WASD is a video games event featuring SOULDIERS and taking place at the Tobacco Dock in London!

Who's going to be there? ✋

🗓️ 7-9 April

🎮 This is a place to meet content creators, chat with developers and play games in pre-release before anyone else!

🎫 Buy tickets at http://wasdlive.com
Apr 7, 2022
Citywars Tower Defense - Linkupdated
Hello guys :D

With the last update we introduced a little client crash. During the match if it happened that you collected an itemstack that was not finished to be merged with the new itemstack merge system it had a risk it could freeze your game due to an error.

Once the error happened, You would still be able to walk but not able to interact and the enemy would freeze due to the error.

Due to this emergency fix you might also see some of the content we were planning for friday. Like the new colored text that is easier to read. More on that later :P

Sorry for the issue guys we fixed it as soon as it was reported to us.
Apr 7, 2022
Desolation Tycoon - Iron Boar Labs
Fixed a problem with fonts on smaller resolutions.
Best Forklift Operator - ⚡️Gamedust_Red⚡
Best Forklift Operator is now available in Early Access

Today, thanks to the combined forces of Setapp and Gamedust, we start our adventure with simulation games. In Best Forklift Operator, you will all be able to see what the work of a forklift operator looks like and experience unforgettable moments in yards and warehouses. We give you the game in a relatively early stage of development and we understand what is missing in it. The current game contains two forklifts and two warehouses with basic ideas for the mission's goals.

Until the full version is released, we'll be adding a third warehouse, leaderboards, and a new Arcade mode that offer a completely different dimension to the gameplay. We hope that what is at the heart of the game - the atmosphere and the way of controlling the forklift - will be satisfactory for you, and you will look forward to the next content updates with us.

We also remind you that a huge part of the fun of the game is the ability to run it entirely in Virtual Reality and this is also the way we recommend playing to fully appreciate its value and the challenge it offers.

The demo that we released during NextFest was very well received and gave us a lot of information, but wanting to ensure that all the elements were properly made - the work was extended.

So, going to the summary, what's included in the current version of Early Access are:
☑️ Realistic forklift driving model;
☑️ Play the whole game however you want - in VR or on the flat screen;
☑️ Two warehouse areas;
☑️ Two models of the forklift;
☑️ Five missions for each warehouse, with a basic structure + two missions in which experience is based on randomly generated cargo;
☑️ Basic economy;
☑️ Possibility to change the color of the forklift.

What will come with the next game updates:
💪 The third, new, largest warehouse space - connected to the loading yard;
💪 New and varied mission modes;
💪 Third (largest) forklift;
💪 Arcade mode;
💪 Leaderboards;
💪 Steam Achievements;

We have other ideas for the game, but we would also like to build the game with you - our community - as well. As always, we are waiting for your opinions and comments.

Join us and help us build the best forklift simulator on the market!
https://store.steampowered.com/app/1684670

Heads Will Roll: Reforged - Jesse Kellor
Hello.

As was promised, today I'm bringing you another blogpost with more information about new features that will be introduced in Reforged and Downfall.
This time we will discuss armor.

First of all, let's talk numbers. The overall amount of available armor items has been increased dramatically. At this point the work-in-progress build of the game has 21 body armors, 21 helmets, 20 gorgets\bracers\greaves and several helmet attachments. This is a considerable improvement over the original game and this number is very likely to increase even more as the work is not yet done. Having this many types of defensive equipment will allow the player to deeply customize his character's loadout in order to suit the chosen playstyle or address any particular issue.

New slots
This is also helped by the fact that there will be 3 new equipment slots for gorgets (neck armor), bracers and greaves (limbs armor). Thus, even at the earlier stages of the game, the player can obtain a very respectable level of protection. But most of the armor, obviously, comes with various debuffs so it will always be a trade-off between better protection or better combat stats.

Prestige
New equipment slots and new armor pieces are also going to have more significance due to the introduction of the Prestige mechanic. The better equipment you've got on - the higher is your Prestige. This, in turn, means better chance to impress people and command their respect. So, if you find yourself doing some diplomatic mission or seeking to make an impression on a noble lady — it may be wise to put aside your trusty but worn chainmail and suit up with something fancier (even if you're not intending to use it on a battlefield).

Combat mechanics
When it comes to combat mechanics there's news too. Limbs armor is now a fully separate value; all armor items can now receive separate damage to diffetent armor zones (so, for example, a body armor with limbs protection after absorbing blows to the limbs can lose several points of 'limbs armor' value while 'torso armor' value will remain as it was). The same applies to allies and enemies whose equipment too can take damage to a particular zone.

Manual armor repair
During repair the item can lose some stats as well. For example, armor, cover and prestige values will lower when the player attempts to manually repair the item while not being that skilled at craftsmanship. Obviously, the more you level the skill - the fewer stat losses your items will take. Same thing will happen if the player does cheap partial repair through blacksmith. Full repair, on the other hand, might cost a lot higher — but will return your item back with pristine stats.

Armor crafting
And now for the most interesting part — armor crafting and custom armor. Yes, both Downfall and Reforged will have armor crafting: player will be able to combine different armor items in order to get an item with higher stats. Unlike consumable crafting system, armor crafting WILL NOT be giving you a predetermined item with a prethough list of parameters but rather will produce you a completely new item with dynamic stats. This means that combining two damaged or two pristine items will not give you the same result. The outcome will also be influenced by your craftsmanship skill. The higher it is — the more bonuses the item will receive (i.e. more armor, more cover, higher sell price, more prestige, fewer debuffs etc.).



Same goes for the head armor items. Some of helmets too will be able to be combined with each other (bascinet + mail coif, for example) or will take on attachments, like visor or face protection chops.



The player won't, of course, be able to combine ANY items — heavy armor (plate mails, full helmets etc.) is not going to be usable in crafting. The crafting system will remain more reasonable and revolve around combining things like a padded jacket and a chainmail or a chainmail and a cuirass or a demi-cuirass and a plackart etc.

So these are the main points when it comes to the new armor system. It took a lot of work to implement and I really hope that it will be a lot of fun for you to use.
In the next blogposts I'm going to do similar overviews for weapons, trinkets, ally-related mechanics and other stuff — so stay tuned for more news.

Cheers,
1917 Studios

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/
Thymesia - Greg_Team17
Hi all, hope you're all doing well!

Following our feature on Dodging in Thymesia, it's time to look at the Deflecting mechanic. Deflecting can be unforgiving, leaving Corvus vulnerable if you don't execute your move correctly and accurately.

Check out our recent video that explains all:


As always, here's the full video script if you'd prefer to read instead:

Deflecting in Thymesia is important when duelling your enemies; it provides Corvus an opportunity to thwart incoming attacks – which can become overbearing when you’re on the receiving end of a flurry of strikes.

Press your left bumper [LB/L1] just before the enemy’s attack hits Corvus to Deflect it. Deflecting an enemy attack negates any damage to Corvus and deals damage back.

It sounds great, but you must time it perfectly – you have milliseconds to get it right. Time it poorly, and you’ll incur the damage. You won’t have ample opportunities because Thymesia can be … unforgiving.

The Talent Tree gives you some flexibility in your approach to Deflecting.

You can increase the time you have to deflect, but this reduces the amount of damage Corvus inflicts when successfully deflecting. Conversely, you can opt to reduce deflect time – which increases the damage Corvus deals when deflecting. Most risk for the best reward in this case.**

If you wish, you can opt for a defensive stance and omit Corvus’ ability to deflect altogether – ~~where Corvus hold’s his stance and parry’s incoming attacks~~. This is more of a damage control method for when timing accurately isn't your strong suit; your foes will still inflict damage as Corvus parries. Less risk for less reward.

When an enemy has a green indicator over their head, they’re about to charge in with a critical attack – these cannot be deflected. You’ll need to get the hell out of there or interrupt them somehow, as we explain in our upcoming video.

Thymesia releases this year on PC.

Thank you for taking an interest, we'll have a release date to share with you all soon!
Apr 7, 2022
JANITOR BLEEDS - ThogeTG
In this update we increased the game size to decrease the size of future patches.

- bug with the entity fixed
Tinkertown - Headup Games


Dear beloved Tinkerers and Tinkerers-to-be,

We would like to welcome you all to the resurgent world of physical events! Tinkertown is going on a small tour this month, stopping in the UK and at the end of April in the USA.

First up is WASD in London, which opened its doors today! There, from April 7-9, you can try out a freshly tinkered version of Tinkertown and test-dive into the world of our snadbox multiplayer game. So, if you don't have anything better to do come and join us at the Thunderful Publishing booth!

There you can also take a look at four other games that can also be played: LEGO Bricktales, Cursed to Golf, Swordship and Hell Pie!

See you all the the WASD in London!
Your Tinkertown Team


https://store.steampowered.com/app/1276660/Tinkertown/
XEL - Assemble_Xer0
Some has passed, but in this time, XEL-developer Tiny Roar Games was not only busy developing XEL, but also creating some awesome small devlog videos, to take you with them on their development journey, showcasing never before seen in-development gameplay, giving you insights in the function or some of Reid's amazing Gadget arsenal, as well as telling you, where some of their inspirations come from.
Without further ado, grab a cool bottle of coke, or your preferred cup of hot tea, or coffee, lean back and enjoy the developer's journey in this big (video-) devlog of XEL:

Let's first have a look into the Gadgets Reid can use and also help you, the player, to overcome obstacles and even solve puzzles:

Let's start with the 'Snare Trap':


Let's continue with the 'Zap Trap':


Followed by the 'Web Shooter':



Talking about concepts and evolution - check out this video about the different (enemy) types of the 'Ding Bot' and learn about how to deal with them, when fighting them off with our main protagonist Reid:


Jonas from Tiny Roar explains and shows the inspirations behind XEL's fast travel portals.
Enjoy:



You want more?
Hit the subscribe- and bell-button on Tiny Roar Games' official YouTube channel, to get notified about the latest video uploads for XEL:
https://www.youtube.com/channel/UCcHigwsBDjNhEcv_eusOTXQ

https://store.steampowered.com/app/1674640/XEL/
HellFull - The Last Hope - ASKARI
General Update
- Navigation system optimized
- Mini-Map added in all map levels
- Player UI updated

Mother's Arc
- Auto Level loading bug fixed and optimized
- Performance optimized
- Shadow quality optimized on dynamic foliage shadows and actor's shadows
- All lightmap resolutions optimized for performance
- Sniper weapon and NPC moved
- Ammo and Health kit Mini-Map icons added
- NPC Mini-Map icons added
- Balcony collisions fixed
- Blocking volumes moved and rescaled
- Map entrances rebuilt
- Lighting fully rebuilt
- Navigation rebuilt

Industrial Area
- Lighting fully rebuilt
- Navigation rebuilt
- Ammo and Health kit icons added
- Dynamic shadows fixed
- Map "Maze" route changed and updated
- Standing lights fixed and lighting rebuilt
- Added blocking volumes
- Optimized level loading times

Zombie Trainyard
- Sky light and directional lights increased intensity
- Lighting fully rebuilt
- Navigation fully rebuilt
- Mini-Map added
- NPC icons added
- Ammo and Health kit icons added

The City
- Red Truck moved
- Red Truck interaction key changed from "TAB" to "V"
- Red Truck light intensity decreased
- Red Truck sound cues updated
- Red Truck collision updated
- All NPC and Ammo icons added
- Mini-Map added
- Navigation fully rebuilt
- Lighting fully rebuilt
- NPC interactions updated
...