Carnal Instinct - Team Carnal Instinct
v0.3.14 Major Steam Content Update, Halloween Bonus Items, and Bug Fixes

Hey Everyone!

We're here at last with a Major Content Update for Steam ahead of the Christmas Update which will mark the last major update on Steam for 2021 (we have a tonne of content planned for 2022). Those of you that follow our Discord news will already be aware that one of our team was injured in a violent attack that put us behind for a month or so, they've now recovered and the spade with which they were attacked has been immortalised in-game.



The bulk of this update is fleshing out the art, world, and systems to enable the next phase of the main story. This does mean that there isn't any new major quest content in this update, though some such as Milk & Honey have a few alternative options along the way.


Halloween Content

  • Accursed Tales
    Sit beside the campfire to discover a further secret of the kingdom's past. Use your newfound knowledge to search for the other Halloween content or perhaps avoid the dangers altogether...

  • New 'Cursed Felian' Playable Race
    Stride across the sands of Sabu in a body that has almost totally succumbed to the Curse of Kethra.

  • Member of Pure Essence
    Equip yourself with a manhood forged from the souls of those poor unfortunates that fell to the God Queen's Curse.




Character Customisation

We have undertaken a visual overhaul of our player models, with both Felians and Draconids sporting all-new models. Our beautiful cat-girls now look far less like teddybears than they previously did.



You can now pick your starting sex and ethnicity from the very start of the game, with new forms, skins, and details unlocking as you discover them in the world. You can shape your body, from breast size to bodyfat and other options besides. This does mean that unfortunately most clothing is not compatible with the new system and will not be usable yet in-game, this will be updated and the clothing will added back with a BONUS update to Steam, in addition to the usual release schedule.



The available species are currently limited to Humans (Male, Female, Futa), Draconids (Female, Futa), Felians (Female, Futa), and Cursed Felians (Female, Futa). Due to incompatibility with the new customisation system the Demi-Humans (human/anthro hybrids) have been temporarily removed but will be added back in a subsequent patch.

The next major update at Christmas will bring Canines to the world of Carnal Instinct, with Jackals making their first appearance (without a mask at least).


[Work in Progress - Female Jackal Sculpt]


Combat Upgrades

You can now face your foes with daggers, longswords, spears, and a spade. Combat has receieved countless upgrades including soft-lock, assassinations and much much more. Be warned, a bug with enemy awareness has been fixed so they can now attack you from behind!




More Goo-d Stuff

Carnal Instinct isn't just about the gameplay, you also need to be able to unwind. To this end there's a new scene that seems particularly appropriate to the Halloween timing of the update; the Primal Goo Girl encounter. If you've previously discovered the goo tentacles but not found a use for them (other than the obvious) then you're now in luck. By taking the captured goo to a particularly disreputable slave trader you're able to have it combine with her... before "combining" with you.




Camp & Crafting System


The Player Camp has finally arrived, enabling you to now begin customising your new home. For now this is limited to a small range of building and decorative options but the available upgrades will expand over time.



The Camp also opens up the possibilites of crafting, both weapons and consumables. Many ingredients can now be discovered in the world, either from merchants or the bodies of fallen foes. These items combine at the Weaponsmith and Alchemist to enable the creation of very valuable items including powerful weapons.






Prison Break

You arrive at your camp, animal skulls and metal ingots in hand, but where is the Weaponsmith to craft your mighty spear? Well he's locked up in a cage somewhere. One of the new features we've added is Caged Prisoner Encounters. For now these are just used to recruit the two tradespeople for the camp, but as we move forward they'll play into quests both big and small.




Enriched & Expanded World

A large amount of our world was essentially placeholder - we're a 5-person team and there's just too much for us to handle in one go. That said we've radically overhauled and improved the map, both in terms of visual quality and also believability. There's now a better flow to many areas of the map, as well as additional places to find loot and encounter enemies.





Improved Animation

We're now making use of Performance Capture in our sex scenes and other content, with numerous examples already implemented in this build of the game we're using this technology to greatly increase the fidelity we're able to achieve in cutscenes.




Game Difficulty & Content Preferences

You can now select your preferred game difficulty and sex content preferences in the menu. Thi allows you to disable Male/Male, Female/Female, or any other content combination (the NPCs will still be in the world but you won't be able to engage with them sexually).

Using a Controller to Play Carnal Instinct

We don't yet support controllers (support for this is in development) however if you are going to use a controller we highly recommend using a steam input profile to do so. You can access this setting here:




Plans & Future Development

Our previous roadmap has now been revised based upon several votes put to the community. The updated roadmap is available here. Please be aware that the months represent when said content will go to playtest, not be condition that is ready to ship. As usual major updates will drop at least once every three months, with regular additional bugfix updates and other content drops throughout the year.


Thank You

From all of us at Team Carnal Instinct, thank you for your support, there's more to come.

Team Carnal Instinct

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Full Changelog

Full v0.3.14 Changelog

ADDED
  • Added Customisation System & UI (Chest Size, Bodyfat, Ethnicity, Bodyshape, & others).
  • Added Draconid Skins "Primeval Scales", "Ocean Scales", "Misty Mountain Scales", "Salamander Scales"
  • Added Draconid Horn Variants "Infernal Horns", "Dunewalker Horns", "Hilldrake Horns"
  • Added Human Hair Variants (numerous)
  • Added Sex Scene - "Stocks Male"
  • Added Sex Scene - "Stocks Female"
  • Added Sex Scene - "Primal Tentacles"
  • Added Various Crafting Items
  • Added Camp System
  • Added Camp Item - "Sturdy Shelter"
  • Added Camp Item - "Escaped Slave's Shelter"
  • Added Camp Item - "Nomad's Pavillion"
  • Added Camp Item - "Desperate Followers"
  • Added Camp Item - "Nomadic Followers"
  • Added Camp Item - "White Marble Obelisk"
  • Added Camp Item - "Dark Sandstone Obelisk"
  • Added Camp Item - "Red Marble Obelisk"
  • Added Camp Item - "Pale Sandstone Obelisk"
  • Added Camp Item - "Sleeping Roll"
  • Added Camp Item - "Simple Mattress"
  • Added "Empty" player camp blockout
  • Added Camp System - "Player Stash"
  • Added Camp System - "Player Bed"
  • Added Camp System - "Weaponsmith"
  • Added Camp System - "Alchemist"
  • Added Crafting System for Weapons & Potions
  • Added Total 30 new Weapons
  • Added Item - "Bronze Longsword"
  • Added Item - "Bronze Daggers"
  • Added Item - "Spade of Deicide"
  • Added Item - "Member of Pure Essence"
  • Added Item - "Cursed Felian Form"
  • Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword"
  • Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword"
  • Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword"
  • Added Items - "Damascus Ingot", "Damascus Fragments"
  • Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
  • Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
  • Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
  • Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
  • Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
  • Added Items - "Refined Bronze Spear", "Ornate Bronze Spear"
  • Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
  • Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
  • Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
  • Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
  • Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
  • Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
  • Added New Exotic NPC (Primal Goo Girl)
  • Added Enemy - "Anubite Jailer"
  • Added Enemy - "Bloodseeker Jailer"
  • Added Enemy - Hippopotamus
  • Added New Enemy - Hidden Curse One
  • Added New Enemy - Tomb Robber
  • Added New Enemy - "Desert Cat"
  • Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals
  • Added Enemy Levels - Color coded based on your level
  • Added new player capture to the Inventory Screen
  • Added Human Male Locomotion Animations
  • Added Human Male SFX
  • Added various objects to the map including new water materials
  • Added new foot IK for enemies
  • Added new SFX for new weapons
  • Added VO for NPC - "Tuvan"
  • Added VO for NPC - "Esi"
  • Added VO for NPC - "Anubite Guard" (Hscene)
  • Added improvements to the save game system
  • Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel)
  • Added new cloth materials
  • Added various drops to NPCs
  • Added the ability to set your camp as your home so you will respawn there after death
  • Added new respawn cinematics for upcoming systems
  • Added Alchemist voice acting
  • Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future
  • Added mouse sensitivity option and invert Y Axis
  • Added visuals when obtaining items
  • Added combat softlock for players who prefer not to hard target
  • Added combat hard lock (Default: 'Tab' to lock a target)
  • Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
  • Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
  • Added Person(s) In Distress location - "Weaponsmith"
  • Added Person(s) In Distress location - "Alchemist"
  • Added Ahmes into the Player Camp - Ready for future content, replay scenes available
  • Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
  • Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
  • Added post-defeat option for Inquisitor of Bast [Primal Kill]
  • Added post-defeat option for Inquisitor of Bast [Kill]
  • Added post-defeat option for Inquisitor of Bast [Enslave]
  • Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
  • Added new quiver visuals
  • Added sound dampening to the player when crouched
  • Added new sound perception to enemies - you can now sneak up on them from behind
  • Added death animations to the player, you no longer ragdoll
  • Added low health warning - visuals and SFX
  • Added a tiny health regen for players when out of combat for a decent chunk of time
  • Added new ambient music tracks
  • Added new overhauled Felian body with works with the new Character Customization system
  • Added new Cursed One SFX
  • Added new foliage
  • Added new areas to the map
  • Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat
  • Added new voice acting for the Weaponsmith and the weaponsmith is now male
  • Added multiple new areas to the map

FIXED
  • Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory
  • Fixed various problems with roaming NPC's which caused them to occasionally spike
  • Fixed a problem with consumable jars not disappearing
  • Fixed collision issues throughout the world
  • Fixed multiple game thread problems improving performance
  • Fixed a bug with cock tints
  • Fixed underwater foliage not spawning
  • Fixed a bug allowing players to sell items intended to be un-sellable
  • Fixed multiple spelling errors within the game
  • Fixed issue with the world map flickering popups occasionally
  • Fixed a bug where rolling into water could cause you to not register as swimming
  • Fixed a bug where the Void Spirit's hscene would appear before she has been spawned
  • Fixed an issue with swapping to human male form
  • Fixed issue with the vendor allowing the player to run around during conversation
  • Fixed "With Bells On" choice being available from Nepthys without finishing the quest
  • Fixed an issue with various materials
  • Fixed a bug where the Tomb of Q'Tesh was flooded
  • Fixed an issue where you could just have balls with no cock
  • Fixed an issue with destroyed interactables not being handled properly on save/load
  • Fixed Cosmetic Duplicated Issue
  • Fixed issue with Missionary Scene dialog that explains cock requirements
  • Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games
  • Fixed interactables and saves that could affect some users
  • Fixed isues with the bed which caused it to be non-interactable
  • Fixed a bug with Archers accelerating too quickly
  • Fixed issue with the feline NPC's not walking correctly
  • Fixed a bug with the Deset Cat AI from fleeing too much
  • Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
  • Fixed a bug with female unarmed combat using incorrect SFX
  • Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended
  • Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother
  • Fixed a collision issue with certain tree's
  • Fixed a collision issue with cages
  • Fixed issue with the inventory character not having physics
  • Fixed a bug with softlock triggering when not in combat
  • Fixed an issue causing the combat music to persist after leaving combat
  • Fixed enemy sight radius to be slightly larger, but on a lower peripheral
  • Fixed a bug where you could backstab Anubite Guards
  • Fixed a bug where the credits wouldn't scroll after a certain amount of time
  • Fixed a bug where enemies wern't always updating their maximum speed after leaving combat
  • Fixed hitbox issues with certain attacks from Cursed Ones
  • Fixed a bug where the void spirit wouldn't spawn due to the new map changes
  • Fixed a bug causing Damascus Ingots to have no value
  • Fixed multiple collision issues with rocks and cliffs
  • Fixed a mjaor issue with combat which prevented movement in some circumstances
  • Fixed a major issue with the save/loading of the new Customization system
  • Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time
  • Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down
  • Fixed issues with the Customization system related to cocks
  • Fixed issues with the new Customization vessels not working in the map
  • Fixed a bug where you could sell quest items to vendors by dragging the items
  • Fixed Sabuthi Male in the Character Customization system so it had the correct icon
  • Fixed a bug with enemies respawning too quickly, they should now be dead much longer
  • Fixed an issue where cursed ones what hid underground respawned above ground
  • Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances
  • Fixed an issue where the WIP bestary menu can be opened on the controller
  • Fixed an issue where some outfits could be found but not equipped to prevent issues
  • Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load
  • Fixed multiple sound files not being included in volume sliders
  • Fixed multiple issues with the game world

CHANGED
  • Changed the Merchant UI
  • Changed textures on multiple objects for better performance
  • Changed underwater post-processing
  • Changed enviromental visuals including changes to our SSGI and new foliage
  • Changed the combat movement speed
  • Changed item stats to include stamina cost per attack
  • Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
  • Changed saving system to prevent auto-save from saving during Dialog
  • Changed Crafting list recipes for Bronze Khopesh
  • Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system
  • Changed Crafting lst Recipes for Iron Longsword
  • Changed damage calculations to prevent you from being healed by blocking attacks in some situations
  • Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push
  • Optimization pass of Map assets to increase performance
  • Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
  • Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
  • Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
  • Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
  • Changed the Enemy Crocodile name to "Beast of Sobek"
  • Changed the cinematics during "Milk & Honey"
  • Changed the locomotion animations for spears
  • Changed the attack animations for swords
  • Changed default player camera zoom level
  • Changed the lighting levels inside dungeons to be slightly brighter
  • Changed the invisible walls to include a red warning zone
  • Changed the items stocked by Kali
  • Changed the SFX levels of the Skeleton Enemies
  • Changed the player's default walk speed slightly
  • Changed the player's camera position when crouched
  • Changed all footstep SFX
  • Changed all archery SFX
  • Changed multiple SFX for foley sounds around the world
  • Changed SFX for NPC actions
  • Changed Anubite Guards to watch the player when close by
  • Changed Shield Enemies to have more armor
  • Changed SFX for UI including dialogue
  • Changed SFX levels across the board for better balancing
  • Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor
  • Changed the name of the Equine cock in the new customization menu to horse cock
  • Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling
  • Changed the desert cat SFX reducing the volume
  • Changed new game to include the character customization screen
  • Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them
  • Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey
  • Updated the roadmap & news post on the main menu
Death's Gambit: Afterlife - therabbitholerunsdeep
Patch Notes (Afterlife 1.1.4)
Highlights:
After defeating 5 heroic bosses, WILL no longer increases from dying. It can still be increased from other sources.
Blades of the Phoenix motes are no longer consumed after blocking.

Crash fixes:
Improved memory usage in the Caer Siorai ceiling on PC, some computers should no longer crash here.
Improved memory usage in the ??? room with the rain, it should help some computers not crash here.

Balance:
Bysurge Heroic now drops capes instead of boots.
Spells/Bullets created by the giant drone and ash (during heroic thalamus) deal damage sooner if you blocked an attack recently.
Serpent Barrage and Spear Rush now correctly scale with STR if using the spear adjustment talent.
Halberd Lunge and Cyclone correctly scale with FIN if using the halberd adjustment talent.
Owlking journals correctly increase damage dealt to Owlking boss.

Misc:
You can now correctly place markers on the edges of the map.
After defeating Aberrant AI and getting the cutscene with Death, the markers on the map will now persist after the cutscene.
Fixed a weird issue in which getting stomped by forgotten gaian would cause Sorun to play a weird knocked down animation.
Amulvaro double sword attack no longer hits the player from behind even if the player has the turtle shield.
Amulvaro's heavy sword attack now has a more forgiving parry window, it was a bit buggy.
If Amulvaro dashes from a portal above the player he will now have his sprite correctly facing down.
Infinity Slicer uses correct sprite when player is has weapon charged and they move forward and back.
Charge sound effect now correctly plays when charging Infinity Slicer.
Soul Gambit now correctly increases spell blade shadow clone damage.
Spell Blade shadow clone now correctly deals damage when using a spellblade air attack.
Flying rabbits no longer deal damage while player is in a cutscene in the Rabbit Burrow.
Buying multiple weapons or armor from a merchant now correctly gives you all the weapons and armor you bought.
Endless no longer lowers WILL every time she is defeated in heroic.
Dying to spikes after defeating Cusith no longer bring you to the boss death results screen.
Going to NG+ and talking to Alistair (without resetting the game) no longer shows recipes obtained before NG+.
Assault Drone now teleports to Sorun instantly if the drone is too far away.
Skeleton Key is now purchasable from the Acolyte Lizard Merchant.
A few other misc fixes.

Patch Notes (Afterlife 1.1.5)
Forgotten Gaian kicks no longer deal damage while under the effects of improved fortitude.
Amulvaro miniboss debuff no longer deals damage if under the effects of improved fortitude.
Can now correctly buy abilities from ione in darkness falls while in keyboard only mode without closing the ability purchase ui.
Should no longer lose soul trigger ability when respeccing.
Fixed an issue which cause the hammer amarog enemy to fall down a platform in the central sanctuary ice cave.
Fixed a bug that caused the main menu to get stuck in its original version.
Added a missing save point icon to the map in Journey's End, if in NG+ and the acolyte class.
Darkeater greatsword dash now correctly scales with int when wearing theurgist aura.
Soul boost ability no longer reduces cooldown of ability in slot 1.
Player can no longer use a crow plume to teleport out of the first few rooms of Collapsing Nightmare.
Heroic Forgotten Gaian is a bit easier now.
Some enemies will no longer say they dropped items that are over +12 upgrade level, even if they actually didn't. Would happen in high NG+.
Rain now correctly falls during the Bulwark boss fight again.
Standing over broken save points as an acolyte class now correctly show a prompt that indicate you should press the interact button.
Immortalite blade no longer gives damage bonus even if not attacking with Immortalite Blade.
Can no longer trigger a grey wanderer cutscene in labyrinth if she has been attacked enough.
Skytomb purple orbs no longer deal damage when half visible.
Projectiles from Inquisitor halberd now get their damage correctly adjusted.
Valkyrie spears that fall have their damage correctly adjusted.
Perfect blocking with perfect block haste no longer reduces the cooldown of ability in slot 4.
Dark sigils no longer apply a new buff tooltip instead of refreshing the old one.
Fixed a crash with heroic Eldritch Council related to defeating her before any of her other eldritch casters.
Enemy projectiles now correctly despawn after defeating heroic Forgotten Gaian.
Blind bomb and blind traps now only gain charges if you have the correct trap mastery talent.
Dive kick now correctly affects Wraith King Sirad.
Skybreaker explosion now correctly scales with finesse if longsword adjustment is unlocked.
Soul trigger should no longer duplicate.
Added a failsafe that makes the fortitude spellbook appear again if you lost the ability via a bug.
Valkyrie plume healing amount is now correctly affected by vitality stat.
Pyroclasm talent now also makes tome fire 2 explosion create many bouncing fireballs that hit enemies around you.
Explosion from cosmic bow now correctly benefits from marksman aura.
Parrying a sorun doppleganger that is using the tome dark 1 dash attack no longer causes him to repeat his animation. Now correctly parries him.
Can no longer take damage from chamber floating mines while in a cutscene.
Exiting to the left inside the afterlife room with the valkarie miniboss no longer teleports the player to a weird spot in the next room
A few other misc fixes.
Endless World Idle RPG - Acidash
The server will be down for maintenance on Oct. 28th around 1 am PDT (8 am GMT and 11 am MSK). We will send you 30 coupons as the compensation afterwards.

What’s New:

1. New Content

- Tower Stage released to Stage 928
(New Stages are extremely difficult, you might wanna expect our next new system to pass them)

2.Function Optimization

- Change rewards for Adventure Credential:
Replace Light & Dark Skillbooks with Random & Specify Skillbooks to stop players from receiving useless resources.

3.Bug Fix

- Fix the issue that the Achievement Showoff cannot display the Christmas Tree Badge
- Fix the issue that map tiles will disappear if clicking them during teleporting or scene switching
- Fix the issue that some new players cannot claim free dragonscales at Day 7 in “More Warriors”

If you have any thought or question about the game, please join us on discord to let us know.
https://discord.gg/yqnWAgm

Don't forget to follow us on steam so that you will get the most updated news.
https://store.steampowered.com/app/840260/Endless_World_Idle_RPG
Oct 27, 2021
FATAL FRAME / PROJECT ZERO: Maiden of Black Water - KOEI TECMO GAMES
Thank you for purchasing "PROJECT ZERO / FATAL FRAME: Maiden of Black Water".

We would like to inform you that the following problem is currently occurring.
We apologize for any inconvenience this may cause, and ask you to please wait as we work on resolving the problem.
We will notify you of the update schedule as soon as it is finalized.


1: The game may be out of sync when using a high-spec monitor.

When playing on a 144Hz monitor, it has been confirmed that the game speeds up the video, audio, and subtitles during events become out of sync.

If you are experiencing this issue, as a temporary solution, please try to limit the FPS to 60 using the software function of your graphics board, or change the "Refresh Rate" in the "Advanced Display Settings" of your PC.

Thank you for your continuous support.

11/02: This issue has been addressed in the Ver. 1.0.01 update.
鬼谷八荒 Tale of Immortal - 石不转
[0.8.4013 Version update] Updated at 1:00(CST) on 28 October 2021

1. Fixed the problem of shortcut keys not working in some interfaces.

2. Fixed the problem of incorrect attribute growth of Heaven Chosen NPCs.

3. Fixed the problem that the number of Heaven Chosen NPCs would get larger and larger.

4. Fixed the problem that in some cases the stability degree was always 0 and could not be raised even when doing sect missions.

5. Optimized the function of automatically assigning disciples in the sect’s mission hall.

6. Fixed the problem that when buying manuals in the Manual Library of the sect's branch, the Spirit Stones were actually consumed.

7. Fixed the problem that the Sect War attack airship flying to the enemy encounter area may cause the game to get stuck.

8. Optimized the display performance of the sect's branch in the Sect Territory interface.

9. Fixed the problem that the selection of disciple left behind after Sect War did not take effect.

10. Fixed the problem that the movement speed will become slower and slower after multiple deaths in the sect war.

11. Optimized the background performance of the highlight battlefield in the sect war.

12. Fixed the problem that some of the Mind Skilsl would become invalid after death in the Resource Raid and sect wars.

13. Fixed the problem that under certain special circumstances, players would talk to themselves in the Resource Raid.

14. Fixed the problem that some of the summons have low HP in Rewrite Destiny.

15. Fixed the problem of incorrect descriptions of Rewrite Destiny.

16. Optimized the text prompt for occupying unowned resource points.

17. Fixed the problem of incorrect display of disciple deployment interface.

18. Optimized the function of viewing the opponent's attributes when selecting the opponent in the sect promotion.

19. Fixed the problem that the purity of the Qi materials appeared in Treasure Pavilion was different every time.

20. Fixed the problem of the incorrect number of NPC's troubles.

21. Fixed the problem that the sect background music would be played repeatedly.

22. Fixed the problem that the background music of the big map was incorrect after playing realm.

23. Fixed the problem that using Ghost Grass Serum in some cases will cause the game to get stuck.

24. Fixed the problem that the leader of Sect Tournament ranking was displayed incorrectly.

25. Optimized the reward description for winning Sect Tournament ranking.

26. Fixed the problem that in some cases, the Get on the stage button will block other buttons in the Open Challenge Match.

27. Fixed the problem that the Sect Tournament opening preparation screen may get stuck.

28. Optimized the performance of the Open Challenge Match, when a disciple is defeated and heavily wounded.

29. Fixed the problem of misplaced text in the Sect Tournament's branch.

30. Optimized the special effects of the Occult Eye in the Resource Raid.
Oct 27, 2021
Geometric Sniper - Blood in Paris - YAW Studios
- Game Optimization

Thank you so much for playing our game!
Combat Arms: Reloaded - errgvsm

Attention Rangers!

The Monthly Bingo System has been released! Please take note of the following, to enjoy its rewards!

- Completing a vertical, horizontal, or diagonal line will give you rewards.
- Completing the whole bingo slots will give you the completion reward.
- Activate a slot by acquiring the item shown in each bingo slot.
- Any item that you already have in your inventory is activated
- Clicking a bingo slot will show you ways to activate/acquire the item requirement
- A slot that is showing a lock button means that you just need to unseal that item in your inventory.
- A dark shaded bingo slot means that you don't have that item yet in your inventory
- A light shaded bingo slot means that the slot is already activated

Additional information:
Please note that the following items will be released next month in Combat Season.

1. Devil Soul P90 Green Inferno
2. F2000 Green Inferno
3. M249 Para Green Inferno
4. Green Inferno Mask
5. Green Inferno Vest

Thank you for reading, enjoy playing Combat Arms!
Angels Cove - CG Cowboy
Fixes
  • Ghost poop achievement fix :)

There was a problem when leaving the game and coming back to complete the pickup of the different color collectibles. If you left the game then came back and completed picking up all remaining color collectibles, you would not get the achievement for picking up all of them.

With this fix, if you have picked up all items and have not received the achievement, simply starting to the main menu will recognize you have collected all items and provide the appropriate achievement.
Pamali: Indonesian Folklore Horror - nmdmira
Happy Halloween! 🎃

Celebrating Halloween Sale, starting from 28 October to 1 November 2021 10:00 AM PDT, we are having a sale!

Get your discounted items right now!

35% off item:
The Tied Corpse
The Little Devil
The Hungry Witch

55% off item:
The White Lady


Celebrate the spookiness of Halloween with Pamali: Indonesian Folklore Horror! Enjoy the dynamic horror where you will always get different experiences in each and every gameplay. Play them by yourself or with friends and family, the experience is all yours to have!


With love,
StoryTale Studios

Contact us at:
Twitter: @storytaledev
IG: @storytalestudios
FB: fb.me/storytalestudios
Discord: {LINK REMOVED}
Mictlan: An Ancient Mythical Tale - Anna_Somniar
Yesterday we presented our Mayan warriors. According to some members of our family/community, the warriors were lacking prominent indigenous features.

We listened to your feedback and decided to make modifications and show them to you. We've always stressed the importance of receiving comments, opinions and support from our community and you never fail us!









Nevertheless, It is important to understand that the concept art we upload is a collection of references designed for our 3D team. In many cases, we use generic models to show the textures and materials to the modeling team.

We take the liberty to upload the progress of our development process, something that most studios do not do, since Mictlan is a Kickstarter project and we want to maintain a transparent and honest relationship with you all.

It is also important to note that everything we upload to our social media is a WIP. The final product, when Mictlan will be published in 2025, will be possible totally different.

Finally, we can't stress enough how important is your support along the way. Everything we make and will make, is possible also because of you!

Keep following up, keep supporting Mictlan!

✨How can you help us?✨

1) Register to our Kickstarter campaign (We need 20K people in order to launch our official campaign!)

2) Buy cool merchandise in our online store!

3) Follow us on our other social media channels and share our content!


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