We got a lot to cover: the release date, preview branch, how the workshop works, and more!
So first things first, the Workshop Update drops...
October 18, 2021
That's less than a week from today!! Phew, we got some work to do.
Live on Preview Branch
That being said the update is now available for testing on the Preview Branch. So if you feel like checking the mods RIGHT NOW, you can! Just see the "How to play with mods" section below.
We created a Workshop forum and a bunch of modding channels in our Discord so feel free to discuss everything workshop related there.
All patch notes will be posted in the Preview Branch forum and our Discord leading up to the official release next Monday.
Lastly, keep in mind that some stuff is not final yet and will be fixed before the update releases.
Some of the mods we've been preparing
Giant Drillhead
To keep up with the Spooktober spirit we added a Giant COG with a drill for its head. Used the Pyramid Head from Silent Hill as a reference. Mod link
Lava Factories
New type of building that will can be found around lava pools. Mod link
Skins
A variety of new skins will be available. Mod link
Submarine Driving
Take the submarine for a drive. But don't scratch it! or the Captain will kill you. Mod link
It's really simple. Just follow this guide once and I bet you will remember the steps from then on.
1. First, you need to be on the Preview Branch, the screenshot below shows how to switch branches.
2. Start Volcanoids and click on the "Mods" button in main menu and then the "Open Workshop" button.
3. Steam overlay will open on the workshop page. Here you can browse all the available mods. Easy way to check if the mod is "official", meaning it's made by the dev team, is to see the author. If the author is the Captain, then it's from us and the mod should 100% work (don't quote me on that tho haha).
4. Once you find the mod you want to try, just click on the green "subscribe" button.
5. Then use the SHIFT + TAB combination to hide the Steam overlay and the mod will appear in the mod table. Now you just click the checkbox and click the "Apply Configuration" button.
6. The game will restart and you're good to go. To double check if the mods applied when you start a new game this table with mods should appear telling you which mods are you playing with.
Yes! The way it works is that the person who creates the server has to choose the mods (as shown above) and then anyone who joins him/her will automatically download those mods without having to do anything.
Which mods are from the dev team?
As mentioned in the guide, the mods that have Captain as the author, are from us. We call those the "official mods" which just means that they should do what's stated in their description, shouldn't break anything in your game, and that we will continue updating them. Check out all the official mods
Why don't you just add this to the vanilla game?
The reason is that with the workshop in place, we have this fast prototyping ground where no idea is too crazy to be done. Anything can be quickly put together and checked out in the game without having to worry about how it will affect the gameplay for everyone. Things are not super polished, and bugs can appear here and there.
This is a huge shortcut in development and a powerful tool that can give us a better idea of what you guys like and want in the game. If a specific mod becomes super popular, you bet we will consider adding it in the vanilla game! We look at it as an opportunity to create a new form of communication between you and us.
Why adding the workshop now, is the development coming to an end?
Not even close haha. The reason why we're adding workshop now is similar to why we added multiplayer so soon as well. Because it's real pain to add it later on in the development when there might be some stuff implemented that didn't take workshop into account etc.
Wrap up and bonus leak
Hope everything is clear! If not drop a question below, harass me on Discord, whatever works for you and I'll try my best to help!
Have a blast with the mods, don't break them too much, and keep an eye out on our socials. I'll be leaking some more stuff and got some giveaways planned too!
Cheers everyone,
- Rich and the team
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This is a small patch fixing a few bugs that have been reported in DashBored. Changes are as follows:
Fixed problem where Nash's introductory cutscene would repeat if the player left the room and returned
Fixed problem causing game to crash during meeting with Madame Lochhart
Fixed Tileset problems in Roke
Fixed late game sprite problems
Fixed Midori's "Load" move not functioning
Thank you to everyone who has pointed out bugs, it really helps me to improve this game! As always, if you have any bugs that you have run into, or simply have some feedback you'd like to give, don't hesitate to reach out!
Don't miss out: the launch week discount is ENDING SOON for Cooking Companions. Gift a copy to a friend or family member and spread the horror this month!
We had a fantastic launch and reception to the game: THANK YOU for your support and kind Steam reviews. Absolutely blown away by the Steam community for all your theories and artwork!
We just released the first patch for the full version of Succubus. Here is what we changed:
Patch 1.1
1. Adjusted collisions on The Great Kali boss arena; 2. Removed immortality from martyr in Mountain of Pleasure; 3. Fixed issue where an enemy might not be appropriately cut after the finisher; 4. Adjusted the World Map in regards to some localization issues; 5. Fixed some AI navigation issues on Derelict City; 6. 'Perfectionist' achievement is now possible to unlock (unlocks automatically when you have all quests done)! 7. 'NEW' text in-store now shouldn't refresh on basic weapons. 8. Adjustments to many sounds and music in the game (too loud, colliding, etc.). 9. Fixed stiff tails in cutscenes. 10. Adjusted gamepad sensitivity curve; 11. Ice Onoskelis now doesn't lose colors on death. 12. Fixed player spawn position after interacting with certain monsters. 13. Dying to UG doesn't remove the post process anymore; 14. Fixed localization in Weapon Store and Comics; 15. Fixed Statues HP bars covering players HP bar; 16. Fixed issue when you could use selfie mode while using goblets;
We listen to your feedback, and now: Ranked arenas DO NOT HAVE premade equipment. Infected City and Mountain of Meat both have green markers showing egg dispensers. Bow deals more dmg when you hold it longer.
We’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arrange the sound and fix the balance in the game.
We just released the first patch for the full version of Succubus. Here is what we changed:
Patch 1.1
1. Adjusted collisions on The Great Kali boss arena; 2. Removed immortality from martyr in Mountain of Pleasure; 3. Fixed issue where an enemy might not be appropriately cut after the finisher; 4. Adjusted the World Map in regards to some localization issues; 5. Fixed some AI navigation issues on Derelict City; 6. 'Perfectionist' achievement is now possible to unlock (unlocks automatically when you have all quests done)! 7. 'NEW' text in-store now shouldn't refresh on basic weapons. 8. Adjustments to many sounds and music in the game (too loud, colliding, etc.). 9. Fixed stiff tails in cutscenes. 10. Adjusted gamepad sensitivity curve; 11. Ice Onoskelis now doesn't lose colors on death. 12. Fixed player spawn position after interacting with certain monsters. 13. Dying to UG doesn't remove the post process anymore; 14. Fixed localization in Weapon Store and Comics; 15. Fixed Statues HP bars covering players HP bar; 16. Fixed issue when you could use selfie mode while using goblets;
We listen to your feedback, and now: Ranked arenas DO NOT HAVE premade equipment. Infected City and Mountain of Meat both have green markers showing egg dispensers. Bow deals more dmg when you hold it longer.
The game can now be paused in local game sessions when the pause menu or inventory are opened
Connectivity Status
Added a Connectivity Status section to the in-game pause menu to show if the game is connected to the internet and game services. A status icon is also now present in the lower right corner of the HUD
Cosmetics
Made some nice layout changes to the Cosmetics tab in the Inventory
Fixes:
Gameplay
Fixed players taking fall damage when rolling through doors (MCD-45)
Collecting only Mystery Banners will now still reward players with a ‘Raid Captain Bounty’ chest (MCD-6550)
Fixed the Gone Fishin' achievement so that Elder Guardians and Drowned Necromancers no longer have to reeled in with the Fishing Rod to unlock the achievement (MCD-6366)
Fixed the Dress for Success achievement not unlocking when wearing one of the unique Emerald Armors (MCD-6444)
Fixed Torment Quiver dealing absurd amounts of damage when stacked with Dynamo (MCD-4649)
The Hero Cape’s design once again appears correctly (MCD-1813)
Fixed players being unable to equip the Anniversary Cape during local co-op (MCD-6022, MCD-6084)
All local co-op players now share the first player's cosmetics while logged in on the same device
Increased Twisting Vine Bow spore radius from 100 to 200, fixing Poison Trail not affecting some mobs
Fixed online players falling into the water and not getting stuck in an ice block as intended on Frozen Fjord
Mobs & Bosses
Fixed Key Golems sometimes spawning underground or falling through the ground (MCD-1729, MCD-6321)
Fixed Frozen Zombie's melee attack animation being desynced from the time it deals damage (MCD-6085)
Fixed the Tempest Golem's attacks having no effect on the player (MCD-6166)
Fixed flickering issues with large Magma Cubes (MCD-6576)
Fixed Ancient Mobs dropping non-gilded unique items when using Luck of the Sea enchantment (MCD-6330)
Reduced Shulker levitation stun duration to prevent players getting stuck on top of mobs (MCD-6337)
Hoglins no longer ignore combat pets and Wild Rage enchantment (MCD-5772)
Mobs with Stunning can no longer permanently stun players (MCD-6228)
Fixed pets summoned from artifacts not properly following players into sub-dungeons (MCD-6489)
Increased the target dummy's health to accommodate weapons dealing more damage than their health (MCD-6431)
The final boss of Echoing Void now has a chance for void projects to split into three upon detonation
Fixed auras still appearing after enchanted mobs are defeated
The boss on the final mission of Echoing Void no longer spawns Endermites and mines outside of the arena
Levitation is no longer applied to Leapleaf, Squall Golem, Rampart Captain, and Ravager, to correct pathfinding issues
Fixed some of the Daily Trials modifiers having no effect on melee mobs
Poison Cloud enchantment no longer causes mobs to be thrown with excessive force
Trial rules for mob enchanting no longer affect pets summoned by artifacts
Missions
Fixed players in local co-op getting stuck in a doorway in the Endersent area of Cacti Canyon
Fixed a missing supply chest on Pumpkin Pastures
Fixed an invisible collision that was blocking arrows in the Endersent area of Soggy Swamp
Fixed several issues with the puzzle in the Endersent area of Soggy Swamp when playing online multiplayer
Fixed a couple of areas that blocked the player's view on Broken Citadel
Fixed some doors in Stronghold being open for players without the Eyes of Ender
Graphics & Audio
Fixed music stuttering on the mission select screen when pressing the cursor on the edge of the map (MCD-5807)
Fixed graphical corruption that occurred on Desert Temple when playing on Xbox Series S (MCD-6254)
Fixed flickering textures on some of the coral in Coral Rise
Added missing voiceovers in Traditional Chinese for intro and outro cinematics of several DLC missions
Increased the volume of the Dingy Jungle intro cinematic for Simplified Chinese
Accessibility
Fixed the screen reader not reading the correct mission modifiers
Fixed an issue that caused the screen reader not reading inventory items in local sessions
Fixed the screen reader not properly reading options in Advanced Graphics settings
Fixed the screen reader referring to the wrong button for gifting items to other players
User Interface
The Endermite now has a proper description in the Cosmetics tab, though its previous and amazing description will be missed! (MCD-6343)
Pressing "View Next" on the mission select screen now lists Flames of the Nether and Echoing Void missions in the proper order (MCD-6393)
Fixed the boss health bar missing for players that join mid-game on Broken Citadel
Fixed players not able to navigate through the mission select screens after pressing 'Backspace'
The "Hero Settings" button on the main menu is now properly aligned in all languages when playing local co-op
Dungeon Deathball is a turn-based, tactical death-sport where you desperately try to score touchdowns, outsmart savage beasts and survive a randomly-generated gauntlet of blood, guts and goals.
🏆 Lead your team of captives to freedom!
They've been imprisoned for as long as they can remember. Now their only chance of freedom is to survive a series of barbaric trials for the entertainment of bloodthirsty hordes. Win the game and your team will be released, but be warned: the penalty for failure is death.
Dungeon Deathball is a turn-based, tactical death-sport where you desperately try to score touchdowns, outsmart savage beasts and survive a randomly-generated gauntlet of blood, guts and goals.
🏆 Lead your team of captives to freedom!
They've been imprisoned for as long as they can remember. Now their only chance of freedom is to survive a series of barbaric trials for the entertainment of bloodthirsty hordes. Win the game and your team will be released, but be warned: the penalty for failure is death.
Dungeon Deathball is a turn-based, tactical death-sport where you desperately try to score touchdowns, outsmart savage beasts and survive a randomly-generated gauntlet of blood, guts and goals.
🏆 Lead your team of captives to freedom!
They've been imprisoned for as long as they can remember. Now their only chance of freedom is to survive a series of barbaric trials for the entertainment of bloodthirsty hordes. Win the game and your team will be released, but be warned: the penalty for failure is death.