Before that, we want to say a big, big thank you to everyone who took part in the playtest recently.
Between the BETA and the last Playtest, you've all given us a ton of feedback which we massively appreciate.
Since we turned off the playtest (sorry about that!) we've been hard at work implementing some of the feedback (and bugs!) you've all reported, ready for our next steps over the coming weeks.
The good news is that Die After Sunset will come out to play again very, very soon - as early as next week in fact, as we gear up for Next Fest which is looming over the horizon! And by 'horizon' we mean October the 1st.
One of the bonuses of not being in BETA or Playtest, is that we get to pour some of that Hot Dev Energy back into making more content for the upcoming Early Access release. Specifically the Third Stage that will be included in the initial Early Access Release.
Check it out!
1849 - MOCK TOWN - CHRISTMAS DAY
Jingle Bells? Jingle Hell, more like. It seems the Murkors have found a most diabolical way to destabilise humanity - stealing children's toys.
A little while back we showed you a few early images of this stage and we're pleased to say it's all starting to come together really nicely.
The citizens of little Mock Town were definitely not prepared for the arrival of the Murkrampus (more on that later on!) and the consequences of stealing the dreams of an entire childhood.
A dash of Western here, a little festive cheer there. This place is going to be absolute chaos. It's nice to finally get some enemies into this place now and to start getting a feel for how it flows on each run.
Suffice to say, we won't be going easy on you in this one!
Hope you like what you see! Expect to see many more updates over the coming weeks. We're getting tantalisingly close to Early Access Release now, and we can't wait for you all to dive in!
All the best, you beautiful Murkor-slaughtering time travellers, you! The Playstark and PQube team.
We bring you 2 amazing news! It's friday and we have a new update with some surprise for you!
New Card Design
We redesigned the card to avoid overlapping problem and be more readable, we hope you like this changes.
New Building Navigation
A big quality of life change is the introduction of buttons in the build view that let you jump directly to another building without passing by the main board view!
Vineyard production pause setting
And now a late gameplay changer! You can pause a vineyard production! If you disable a vineyard you will no longer receive cards from that vineyards as long you don't reactivate the vineyard.
Here is the full Change-log:
ADDED vineyard pause (you will no longer receive cards from a vineyard if you pause it)
ADDED buttons to navigate between structures
CHANGED improved card design
BALANCE no discount on single bottle orders
FIX improved Special Orders in “King of red wines” and “King of white wines”
FIX added icon the wine trend event is active in wine orders
FIX wine name length in wine orders
FIX Japanese and Italian localization
FIX tree shaking animation
FIX now Steam will register the game closing on quitting
FIX calendar icon in Wine list
Minor bug and performance fixes
That's All for this week update, remember if you like wine talks i suggest you to join our Discord Server:
+ New tougher enemy + New turret: Zap Tracker. With 5 modules + 3 new Ion Cannon modules + 1 new Proton Sniper module + 1 new Mine Prepper module + Reworked focus select system: Focus selection is no longer a module and is preinstalled in all appropriate turrets. New focus modes include:
Closest
Furthest
First
Last
Most Health
Least Health
Most Modifiers
+ Added numbers to tooltips for turrets and modules (damage numbers etc.) + You can now press shift to quick select the last purchased turret (if you got the gold) + Added a button to open/close the arsenal menu + You can now click the ability icon to activate it
OTHER
~ Rewrote the enemy targeting code for noticeably better performance ~ Balancing changes: income adjustment, made the later waves harder ~ Various tweaks ~ Bug fixes
It was amazing to be at PAX West and have people actually play the game. It reminded me of why I am doing this. I still have a lot of work ahead of me, but I am enjoying every part.
If you haven't already, feel free to join our Discord or follow Elements on Twitter for updates.
I appreciate every one of you who has wishlisted and supported me and Elements!
Summer will be over soon. A large part of our team uses the last opportunity to rest. All in all, don't be surprised - the team worked very hard until the official launch of Chernobylite. They deserved a good rest. But that doesn't mean we're slowing down. The following months will bring a lot of new content. We think you will all be satisfied.
Of course, the most important of these is the promised DLC. We are preparing a whole lot of new stuff for you that we are going to put into the game. You have to be patient a little more, but trust us, it will be worth the wait. Of course, this is not the moment when we can tell you in detail what exactly you will find in the DLC (we want to avoid huge spoilers), but we can show you this and that from time to time without revealing too much. Here is an example:
This is clearly a crafting table. But what can you create on it? Write your suggestions in the comments, and maybe you can guess.
In addition, we are preparing a new roadmap, and with it - a new website. Again, we can't show too much, except for a small fragment. Let me put it this way: the site clearly needed some solid changes and it’s going to be great!
The holidays are still going on, we charge the batteries as much as possible. Until then, expect a lot of behind-the-scenes footage of our work so far on what we want to bring you into the not-so-distant future.
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
This is the first update in a series of updates we are currently working on to improve the game, get rid of the problems the community reports and also add more languages to the game.
It is important to us that you believe in what we do the same way we do ourselves. We know there are issues with the game right now and we are committed to provide fixes and improvements before we proceed to adding more content to the game. The way we see it, the vast majority of the players like our game a lot. It's just mostly technical issues we need to tackle and these usually "only" take time and commitment - things we feel we certainly have.
Stability
- Fixed a crash related to customers generating waypoints. We believe this was the cause of a lot of the random crashes players experienced.
Employees
- Fixed an issue where in some cases there would be no employees avaliable to hire even though the quest required you to do so. - Increased the efficiency of employees who are cleaning. They should now be about 50% faster at cleaning trash.
Balancing
- Reduced the amount of footsteps and trash items the customers leave behind by roughly 33%.
Controller
- Disable Controller option added to the Options menu. This is intended as a temporary fix for the problem where we are detecting some non-controller things (keypads, wheels, bluetooth devices, as controllers).
Graphics
- Texture Streaming Pool increased on lower settings, which should lead to textures loading faster on lower settings and not staying blurry.
Languages
- Thai language has been added to the game. - Fixed an issue where people who played the prologue would sometimes get the wrong language set as their primary language when starting the game. This change will reset language to English for everyone on the first run after the patch.
Other
- Car Workshop doors should now be paintable and lose durability less quickly. - You should no longer be able to close Warehouse doors while a truck is entering or leaving the warehouse. - Added confirmation to deleting Saves & Overwriting existing saves. - Removed the piece of terrain that was sticking through the ground in the main station. - Fixed trash being stuck and not be interact-able after loading the game. Also fixes trash on bought decorations being untouchable. - Removed Giacomo the Snake until we can add the Ophidiophobia mode. - Autosave should no longer give you extra money on quests where you get money from the Uncle. - You can now bring up the tool window after throwing items immediately. - Removed erronerous default binding on Left Arrow Key & Right Arrow Key which turned the character Left/Right
Known Issue
As you're most likely aware, there is an issue where delivery trucks, vehicles/traffic in general and sometimes even customers can get stuck. There is a simple solution to resolve these issues: the Big Red Button. Located at the Dust Bowl sign it resets these things and restores order at the gas station. Here a short video where to find it:
Each prison have its own unique inmates. Your prison also can have a cool looking prisoners! Today we will like to talk about some features we have in our prisoner creation tool!
You can select a face or body type from menus!
You can change prisoner's voice and name! Maybe use some names from literature and movies like "Michael Scofield" or "Jean Valjean"?
Most important stuff- a face! You can fully modify it in our tool. Just click a "plus" symbol and "Use generator"
Here you can modify every aspect of the prisoners head.
Hmm... he doesn't looks much amused.
You can also share yours creations! And download other people work!
But if you dont wanna edit every prisoner try hit "Randomize" button. The game will create something for you!
Let’s make a trip to the bad side of the ports! Shaky planks, winding roads, hogs, cannons, and a criminal amount of gunpowder - there is no better place to get stabbed! Nerves of steel, golden hands, and a good five iron, and you are set!
This Zen’s Pick feature is available in the Tortuga Course Browser after selecting Solo Play.
Thank you andreas969969 and Dutch Dharma - among others - for creating these awesome courses!
Each prison have its own unique inmates. Your prison also can have a cool looking prisoners! Today we will like to talk about some features we have in our prisoner creation tool!
You can select a face or body type from menus!
You can change prisoner's voice and name! Maybe use some names from literature and movies like "Michael Scofield" or "Jean Valjean"?
Most important stuff- a face! You can fully modify it in our tool. Just click a "plus" symbol and "Use generator"
Here you can modify every aspect of the prisoners head.
Hmm... he doesn't looks much amused.
You can also share yours creations! And download other people work!
But if you dont wanna edit every prisoner try hit "Randomize" button. The game will create something for you!