Plane Mechanic Simulator - havelyon
Orbital Racer - havelyon
HYPERCHARGE: Unboxed - [DCC] Joe
Hello Small Soldiers!
We’ve spent the last few weeks carefully listening to your feedback and are proud to present you with what we have fixed/added to the game so far. Thank you for your support.

What's next?
We have a lot of great plans for the future of Hypercharge. This includes: Female characters, gamemodes, improvements, and much more! Keep your eyes peeled for development previews.

BALANCE
  • Added a method to defuse exploding Spinners and Meanbots; they will no longer explode when killed by fire damage.
  • The power consumption of most turrets has been reduced; heavy power-consumers now eat up far less power.
  • Vine traps apply a damage over time effect to enemies, rather than dealing damage instantly.
  • Health and ammo pickups are now instantly collected in PvP.
  • Adjusted the item pickup delay time for most player actions in the game.
  • Hypercores take slightly less damage in Singleplayer.
NETWORKING
  • Huge overhaul of entire networking system to improve performance, flow and priority of all actors in the world.
  • Huge improvements to performance for both player hosted and dedicated servers.
  • Game now uses up to 60% less bandwidth in some scenarios.
FIXES
  • Fixed Build Spots incorrectly networking and not allowing some players to build.
  • Fixed issues with Batteries/Battery power de-sync.
  • Fixed issues with Core Health/Shield not updating fast enough to all clients.
  • Fixed issues with de-synced Buildables (invisible on some players’ machines)
  • Fixed map placed buildables state being de-synced for late-joining players.
  • Fixed some pickup-spawners/collectibles being broken on some servers.
  • Fixed issues with buildable health values being out of sync on server and client.
  • Fixed chat box appearing when no message was output.
  • Server browser fix to not allow joining full servers.
  • Fixed batteries sometimes having an energy bar while plugged into power node.
  • Fixed thrown batteries sometimes de-syncing position for some players.
  • Fixed battery charger networking and charging system.
  • Fixed battery charger not giving the "Batteries Charged" stat to players.
  • Fix for plague servers not starting until enough players are in (on official servers)
  • Fixed stat medals not counting towards lower medals (Platinum now counts towards gold for example)
  • Fix for some score counting issues on dedicated servers (visual UI ordering issues)
  • Fixed VSync not applying when pressing Apply in the Options > Video menu.
  • Fixed the incorrect state of View Distance Quality in the options menu.
  • Fixed Camera Shake not applying to some shake instances in the engine.
  • Fixed Weapon Sway/Camera Shake not applying to the player leaning.
  • Fixed sometimes not being able to repair a buildable on a client machine.
  • Fixed map stat showing unlockables for locked difficulties.
  • Fixed NPC soliders and choppers not firing at players when running on a dedicated server.
  • Fixed players getting locked out of being able to jump when a networking collision bug occurs with jump pads.
  • Fixed AOE turrets not cleaning up their particles on death.
  • Fixed input rebinding system to allow overriding of default keys.
  • Fixed invalid steam detection crashing for some users when steam failed to initialize.
  • Fixed coins not showing up in the realtime reflection mirror.
  • Fixed map selection unlocks only showing if there is something to unlock.
  • Fixed many stuck-spots in Attic, Garage, Garden, KidsBedroom and ToyPalace.
  • Fixed DLC characters, LOD issues and missing damage flash FX.
ADDED
  • Added the ability to pause the game for Singleplayer or local-Splitscreen games.
  • Added damage flash to all buildables, traps and turrets.
  • Added a highlight notifier to dropped weapons and attachments to make them much easier to find in the world.
  • Adjusted the minimum framerate system to help reduce stuttering and dynamically lowering of graphics during intense scenes.
  • Adjusted targeting so NPCs no longer always aim for players heads.
  • Adjusted turret enemy priority to be based on core/node distance instead of distance to the turret itself.
  • Adjusted the Machine Gun turrets targeting to avoid the turrets attempting to shoot at enemies behind walls.
  • Lowered brightness of the spotlight turrets.
  • Added additional FPS limit options to Performance menu.
Thanks for your support and take care.

-Digital Cybercherries
Lust for Darkness - havelyon
Tempest: Pirate Action RPG - Kotan
Ahoy, pirates!

Our team has received messages about a game crash that occurs during the “All Aboard” mission, as well as sails disappearing for some players’ ships. Thanks to your prompt response, we were able to quickly identify and correct these issues.

However, we’d like to thoroughly test the upcoming patch before releasing it into your hands. If untested, the hotfixes may actually add to the aforementioned problems, rather than solve them.

The patch is expected to drop mid next week, which should give us enough time for QA.

Our team apologizes for the inconvenience and will be grateful if new and existing players give Tempest one more shot next week. To make the wait more bearable, we’ve lowering the price on the game’s OST and DLC.

Thank you for understanding.

Cheers!
HeroCraft PC.
How Buddy’s parents met - a jigsaw puzzle tale - su.menssana


Lucky, the dog, shares good moments with his parents. From the morning until the night, Lucky joyfully participates in the family routine, either in house duties, working activities, or leisure time. Life can be simple and fulfilling at the same time. Lucky is a more than appropriate name for him!

In this jigsaw puzzle game, find six of those daily moments, with six new exclusive illustrations from @Katia.Numakura.
Play this if you love dogs, love jigsaw puzzles, or just love life!

Play it now!

https://store.steampowered.com/app/1309130/Lucky_and_a_life_worth_living__jigsaw_puzzle/








The Beast Inside - havelyon
Borderlands 3 - 2kschug
Catch the reveal of Borderlands 3's third campaign add-on and more during The Borderlands Show on May 21!

Borderlands 3's third campaign add-on is coming this summer, with shooting and looting in a brand new setting quite unlike those in the previous Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock add-ons. You'll get an in-depth look at this new adventure during The Borderlands Show Episode 7, premiering Thursday, May 21 at 8:00 AM PT. It'll be hosted from home by Greg Miller and Fran Mirabella from Kinda Funny, joined by Stream Team member MitsuShow, Creative Director on the third campaign add-on Matt Cox, and Borderlands 3 Live Creative Director Graeme Timmins as they talk about the mountain of stuff coming to Borderlands 3 in the next few months, including the upcoming campaign content, the next challenging Takedown, and more.



The Borderlands Show Episode 7 starts: May 21 — 8:00 AM PDT / 11:00 AM EDT / 4:00 PM GMT, May 22 — 12:00 AM CST, 3:00 AM AEDT

This episode is packed with big Borderlands news, including the full reveal of the third campaign add-on as Matt breaks down new characters, gameplay details, and more. There's also gameplay footage of the Guardian-themed Takedown endgame content, and even a concept art tease for the fourth campaign add-on. Mitsu will be discussing the community response to the changes in Mayhem 2.0, the overhaul to Mayhem Mode that's still being fine-tuned as detailed in a recent Dev Update. And as always, you can snag a time-limited SHiFT code for some sweet, sweet Golden Keys.

Make sure you don't miss The Borderlands Show Episode 7 at 8:00 AM PT on May 21 at http://twitch.tv/borderlands! If you can't make it, you can catch up on all the announcements when the post-show VOD is added to the official Borderlands YouTube channel.
Control Craft 2 - Cristian - game dev
Dear Control Craft 2 community,
We're happy to let you know that Control Craft 2 game have a new owner/publisher on Steam Platform, that's Atomic Fabrik https://store.steampowered.com/publisher/atomicfabrik !

Our studio came in game industry in 2016 and we have games for everyone(racing, action, for kids, horror, casual).

What does this mean?
When we go to different international conferences, if you are a fan of the game or want to talk with us about the game/our games we will let you know and you can meet with us :) Last years we were at 9 game conferences in Sweden, Austria, Russia, Belarus, Poland, Finland and more are coming but until then #stayhome !!!

Here are some photos from the conferences:





Also we're open to different kind of collaborations, if you're from press/youtuber/developer and have some proposals, let us know here: business@atomicfabrik.com


To familiarize you, we already included Control Craft 2 in some of our game bundles
https://store.steampowered.com/bundle/2554/ATOMIC_FABRIK_BUNDLE/
https://store.steampowered.com/bundle/4629/

More interesting updates & news are coming soon! :)

Join our steam group cummunity to be up to date with latest news, that's other 24.000 players!!!
https://steamcommunity.com/groups/Atomic_Fabrik

Let us know if you have more questions. Have a good day!


May 15, 2020
Make Your Kingdom: Prologue - yo_serjio
- Added customization of control keys
- Added ""To arms!"" button (calls for all people to take the weapons to defend settlement)
- Added a menu for the distribution of workforce (opens from the main building)
- New camera system

- Optimized winter
- Fixed settings saving
- Improved the system for localization (If you want to help with localization, please send a message in the ""Feedback"" section within the game)
- Fixed some issues with the save files
- Fixed how the guards work
- Fixed some crashes
- Fixed a few minor bugs

Thank you everyone for all the feedback and kind words! You've left more than 300 feedback messages and reviews, it will greatly help to make the game better! ❤

yo_serjio
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