Dota 2 - Valve
- Added Drag & Drop of items in your inventory in the pre-game strategy panel.
- Fixed a bug where in Chinese lines after newlines were sometimes not being drawn.
- Desaturated the default items in the hero loadout screens.

[ Dota Custom Game Animations ]
- Added ability for Dota custom games to register custom animation lua scripts to run when a model loads.
Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script:
RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )
Sniper Elite 4 - Valve
Sniper Elite 4 is now available on Steam!

Discover unrivaled sniping freedom in the largest and most advanced World War 2 shooter ever built. Experience tactical third-person combat, gameplay choice and epic longshots across gigantic levels as you liberate wartime Italy from the grip of Fascism.

Clustertruck - Valve
Today's Deal: Save 50% on Clustertruck!*

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*Offer ends Wednesday at 10AM Pacific Time
Obduction - Valve
Today's Deal: Save 25% on Obduction!*

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*Offer ends Tuesday at 10AM Pacific Time
Rebel Galaxy - Valve
Today's Deal: Save 66% on Rebel Galaxy!*

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*Offer ends Monday at 10AM Pacific Time
Heavy Gear Assault - Valve
Heavy Gear Assault is Now Available on Steam!

The world of Heavy Gear Assault is unforgiving but so is your lust for glory. As a pilot on the distant planet Terra Nova, you play the high-stakes game of competitive Gear Dueling. Earn fame and fortune by making a name for yourself on the arena floor.
Feb 10, 2017
Steam News - Alden
When we consider any new features or changes for Steam, our primary goal is to make customers happy. We measure that happiness by how well we are able to connect customers with great content. We’ve come to realize that in order to serve this goal we needed to move away from a small group of people here at Valve trying to predict which games would appeal to vastly different groups of customers.

Thus, over Steam’s 13-year history, we have gradually moved from a tightly curated store to a more direct distribution model. In the coming months, we are planning to take the next step in this process by removing the largest remaining obstacle to having a direct path, Greenlight. Our goal is to provide developers and publishers with a more direct publishing path and ultimately connect gamers with even more great content.


What we learned from Greenlight
After the launch of Steam Greenlight, we realized that it was a useful stepping stone for moving to a more direct distribution system, but it still left us short of that goal. Along the way, it helped us lower the barrier to publishing for many developers while delivering many great new games to Steam. There are now over 100 Greenlight titles that have made at least $1 Million each, and many of those would likely not have been published in the old, heavily curated Steam store.

These unforeseen successes made it abundantly clear that there are many different audiences on Steam, each looking for a different experience. For example, we see some people that sink thousands of hours into one or two games, while others purchase dozens of titles each year and play portions of each. Some customers are really excited about 4X strategy games, while others just buy visual novels.

Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.

To solve these problems a lot of work was done behind the scenes, where we overhauled the developer publishing tools in Steamworks to help developers get closer to their customers. Other work has been much more visible, such as the Discovery Updates and the introduction of features like user reviews, discovery queues, user tags, streamlined refunds, and Steam Curators.

These improvements have allowed more developers to publish their games and connect with relevant gamers on Steam. One of the clearest metrics is that the average time customers spend playing games on Steam has steadily increased since the first Discovery Update. Over the same time period, the average number of titles purchased on Steam by individual customers has doubled. Both of these data points suggest that we’re achieving our goal of helping users find more games that they enjoy playing. (You can read a more detailed analysis of our recent updates here.)


A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.


Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
The Technomancer - Valve
Today's Deal: Save 70% on The Technomancer!*

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*Offer ends Sunday at 10AM Pacific Time
John Wick Chronicles - Valve
John Wick Chronicles is Now Available on Steam!

John Wick Chronicles is an immersive first-person-shooter game built from the ground up for virtual reality. Players have the chance to explore the iconic Continental Hotel and are tasked with assassinating seemingly impossible targets that only John Wick himself could handle.
Alone With You - Valve
Alone With You is Now Available on Steam and is 15% off!*

Alone With You is a bittersweet sci-fi adventure game that goes right for the heart. Escape a doomed space colony with the help of your troubled AI companion and four attractive holograms in this unique blend of adventure & visual novel storytelling.

*Offer ends February 16 at 10AM Pacific Time
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