Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
User reviews:
Recent:
Very Positive (478 reviews) - 83% of the 478 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,825 reviews) - 87% of the 2,825 user reviews for this game are positive.
Release Date: Oct 20, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Rebel Galaxy

SUMMER SALE! Offer ends July 4

-50%
$19.99
$9.99
 

Recent updates View all (19)

June 15

1.08b Hotfix Patch

*Fixed an issue in non-english builds where components wouldn't properly appear on other ships as loot (i.e. Pirate Lords). Note that any existing ships in your universe will be unchanged, but new ships will properly get loot drops if appropriate (they're still quite rare). To 'clear out' ships, you can use a jump drive to jump to another solar system and back, which will repopulate the regions.

*Fixed some minor German translation issues.

20 comments Read more

May 25

Rebel Galaxy Version 1.08 Released with multi-language support

Rebel Galaxy version 1.08 is now live for both Windows and Mac.

New Features:

*Multi-language support! You can now select your language from the launcher. Supported languages are-

English
Spanish
French
German
Russian
Japanese
Chinese

Bug Fixes:

*A rare threaded sound related crash has been fixed.
*Various minor text fixes

Changes:

*For all you achievement hunters, Pirate Lord events now occur more frequently past the first solar system.

66 comments Read more

Reviews

“Rebel Galaxy is one of the best space games released in some time, both in terms of its vast content and that its low price that won't break your wallet.”
88 – Gaming Nexus

“Rebel Galaxy might just be the successor to Freelancer that many gamers have been craving for, a space-based video game that gives gamers the freedom to pursue their space dreams and use their ship to try and get that big score that will make them wealthy or famous or both. Read more: http://www.softpedia.com/reviews/games/pc/rebel-galaxy-review-494858.shtml#ixzz49bV9tRKD”
90 – Softpedia

“Rebel Galaxy is what happens when you combine the exploration and freeform nature of Sid Meier's Pirates! with the broadside-oriented ship combat of Assassin's Creed 4: Black Flag, and the "cowboys in space" setting of Firefly and Cowboy Bebop.”
80 – The Escapist

About This Game

Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.

As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.

The edge of the universe is a pretty dangerous place, so watch your back.rières.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP,Windows Vista,Windows 7,Windows 8, Windows 10
    • Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0, 512MB VRam
    • DirectX: Version 9.0b
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7,Windows 8, Windows 10
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0, 2GB VRam
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: Yosemite or higher
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Yosemite or higher
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (478 reviews)
Overall:
Very Positive (2,825 reviews)
Recently Posted
Wilbrick
( 1.1 hrs on record )
Posted: July 1
Gameplay gets old pretty fast.

Comparable to day-old bread.






I'm here all night.
Helpful? Yes No Funny
HarleyK11
( 14.4 hrs on record )
Posted: July 1
Fun game but gets repetitive.
Helpful? Yes No Funny
Mr Zurkon
( 6.7 hrs on record )
Posted: July 1
Fun game, awesome concept thats been executed very well.

Only issue I have with this game is the random difficulty jumps. I am still in the starting area moving between super easy quests in my little ship that im proud of. All of a sudden I get dropped out of light speed next to 3 MASSIVE ships with 10 fighters each. I die in about 30secs. I cant run away because you cant go into lightspeed with enemies around so you just get shot to pieces. The game goes back to main menu and you load in your last save which will be the last space station you visited. That could be 5mins prior or like the 5th time for me 30mins prior.

There is no way to avoid these random encounters they have been happening all over the place for me. I dont mind too much its just really time consuming doing the same section over and over again.
Helpful? Yes No Funny
Plunderphonics
( 36.5 hrs on record )
Posted: July 1
Rebel Galaxy is a fun game, that get's repetitive in the later parts.

I really enjoyed most of my time with the game, it doesn't have much variety though. There are not many different quest types and it feels like the music loops through the same few songs over and over.

These things are no problems in the beginning. I had a blast just trucking through space, retrieving and delivering cargo to different stations, outrunning or shooting bandits, earn money and upgrade you ship. Once I was ready to leave the first system I realized it doesn't really change.

It doesn't help that you have to do the "grinding", side missions between the main story to earn money, to buy better parts for you ship or a different ship altogether so you can survive against higher level enemies.

I have an alright tolerance for this but got fed up after about 30h and just wanted to finish the game. It's possible I spend to much time in the first system(s) and maybe could have been more efficient to go to different systems earlier for more lucrative quests. Your mileage may vary.

If that isn't a problem for you, this is the perfect game for you!
Helpful? Yes No Funny
fork
( 4.1 hrs on record )
Posted: July 1
this game is not very the difficulty spike in the relquary mission is stupidly unfair i hav put alot of time into this game and still havent completed it
Helpful? Yes No Funny
Chrono
( 1.0 hrs on record )
Posted: June 30
I find that the tutorial isnt up to part. seems like the lerning curve is trial and error and thats just saps the pleasure of playing. Great trailer. Subpart game imo.
Helpful? Yes No Funny
Dragola901
( 11.9 hrs on record )
Posted: June 30
Rebel Galexy is a great free roam sandbox game that combines good combat and character personality.

The game at times is fun, but can also be boring. The story may not be A+ material but it does give you purpose. The game runs great on both a gtx 750ti and 970 at high.

Overall I find it's great for exploration and combat but lacks in story.

System:
Fx-8350 (4.0GHz)
Gtx 970
8GB DDR3
250GB SSD + 1TB HDD
Helpful? Yes No Funny
pennuang
( 21.8 hrs on record )
Posted: June 30
A rather small game with huge potential for sequel.
- Assassin's Creed ship broadside combat style. Movement in game is 2D (no up or down), feel like battleship rather than spacecraft.
- Variable play style. Trader, miner, smuggler, mercenary, assassin, transporter, saboteur or just an a$$hole who blows stuff up for fun.
- Factions and Guilds are interesting enough.
- Space feels lively and vivid. Soundtrack is sublime.
- No in-game purchases bullsh_t.
- Dynamic economy&logical system.
*Various events such as famine, tech boom, celebration, invasion etc.
*Intercepting diaplomat ship might result in interplanetary war which you can make profit by selling war supplies or accepting mercenary contracts.
*When famine hits a planet you can sabotage the relief efforts by intercepting supply ships then sell the loots at the planet for greater prices than usual.
*Slave smuggling, drug trafficking, f_uck a planet economy up by hoarding gold.
:( I'm a bad person.

Bad stuff:
- Some features are shortcoming. Usual for a small company dev.
- Story and dialogues are rather bland. The game could be A LOT more creative.
- Controls can be confusing once in a while.
- Not enough weapon choices.
Helpful? Yes No Funny
Viper123_SWE
( 31.4 hrs on record )
Posted: June 30
Did you ever watch Firefly and think "Hey, it would be really cool with a game where I can be a space cowboy"?
If no, that means you're either in the wrong place or you haven't watched Firefly. Go do that now.
If yes, then look no further!

Rebel Galaxy is a singleplayer open-world spaceship RPG set in distant future.
As the player, you receive a message from your old aunt Juno asking you to travel to the frontier. Riddled with piracy, military conflicts, intrigues and other mysteries your arrival marks the beginning of a long journey.

Aside from the story you can choose to undertake thousands (if not more) of different sidejobs, it can be anything from an escort mission to the elimination of a key pirate leader hiding in a asteroid field.
Freedom is key and the player has many choices available to them, each granting you different perks but also changing the way the rest of the galaxy sees you.

A player who help traders and merchants during distress calls or who actively pursue pirate fleets will be seen as friendly by the Confederate militia while a player who smuggles contraband, ambush militia patrols and disrupt authorities will be seen as a friend by the pirates.

In Rebel Galaxy the systems you fly in feel very much alive, stopping at a station just to view the newsboard inside the bar is a good idea as it will provide you with all kinds of information regarding politics, bounties or good trading opportunities.
Planets can go to war with eachother, raising the demand for military equipment which in turn allows you to profit from it. If you want the conflict to escalate you can destroy any treaty vessels which attempt to broke peace.

Newsboard

Or maybe you're more of a honest businessman? If so tech booms and market gluts will be your best friends, lowering the value of goods at certain stations so you can buy them en masse only to sell them off at a fringe world for a hefty sum of credits.

Market

If that doesn't sound like your type of gig you can always become a freelancing bountyhunter or mercenary, tracking down pirate lords or escorting merchants through rough space.

The choice is yours.

Gameplay
Gameplay-wise Rebel Galaxy is pretty straightforward, with easy-to-understand mechanics, helpful tutorial prompts and simple controls.

Combat
In Rebel Galaxy the combat relies on three things: turrets, broadside ports and secondary ports.
When not controlled by the player, turrets will act independently and target any hostile craft within the range or specific craft (you can choose).
Broadsides are your main weapons and are used to obliterate enemy capital ships, broadsides can be anything from lasers to cannons.
Finally, secondary ports are used for equipping fixed weapons and launchers such as flak guns, dumbfire missile launchers or mine catapults.

Overall it's a very straightforward system even though it does get a bit repetitive after a certain point.

Controls & UI
The controls for Rebel Galaxy are simple and easy to understand, the player has access to full control mapping.
As for the UI, it's very clean and elegant. It shows exactly what you need without cluttering up the screen.

UI

All in all Rebel Galaxy is a fun game. While it might suffer from being repetitive at a certain point it's stilla solid game which I highly recommend.
Also, the soundtrack is amazing. Look it up.

Fly safe.
Helpful? Yes No Funny
R3dtail
( 15.1 hrs on record )
Posted: June 30
The best way to describe this game, I think, is to imagine a simplified Freelancer that doesn't take itself nearly as seriously. It has this sort of disjointed western-slash-Caribbean pirate theme to it that works brilliantly in its favor, lending a much needed injection of comic-book stylization to the genre of space trade & combat sim.
The voice acting is good enough not to be grating or distracting, which is great.

What's a little less great (but maybe not by a lot) is the two-dimensional flight. Again, simplified. A 6DOF shooter, this is not. If you can do naval combat, you will probably do fine here. To me, this makes the game feel a little strange, not being able to fly up or down in space. But not a deal breaker.

The soundtrack is very fun and unique, but some of the tracks end up sounding a little same-y after a few hours.
Gameplay pacing moves about the same as Freelancer, so if you enjoyed that title, you will probably feel justified in spending full price on this one. If you're expecting a fast-paced space shooter, maybe wait until it goes on sale.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
35 of 43 people (81%) found this review helpful
2 people found this review funny
Recommended
61.3 hrs on record
Posted: June 1
I have always been leery of space sims, hearing of the \'horror\' stories of EVE online and the sorts. That is, until my friend introduced me to this.

It literally took me five minutes of listening to the soundtrack and watching him play the game for me to get hooked. It was one of the few games on Steam I purchased at full price, and I was not disappointed.

Despite its Indie tag, it doesn\'t feel like an indie game. The visuals are spectacular, the campaign is entirely voice-acted (even the alien species), and the combat is great.

I don\'t think I need to explain the plot or setting in detail. You\'re in space. You\'re finding ancient ♥♥♥♥. Uhh... Untrustworthy aliens/Australians. That\'s all you need to know.

This game does the RPG-style building-up of your equipment very well. You start with a dinky little ship with a laser. After you\'ve completed a few missions and/or saved/looted some traders, you can buy better lasers. But wait! Your ship\'s too small for any more lasers, and you\'re finding it difficult to deal with pirates/police! Well, now you\'ve got to get a bigger ship that can withstand more damage and wield more lasers. You complete a few missions and save/loot some more traders...

The game gets progressively difficult in a way that takes you out of your comfort zone. You can continue to do missions in your current system where enemies aren\'t hard to beat, but the reward is significantly smaller than that in more difficult systems. Additionally, you can only get better upgrades to your ship in harder systems. Frequently, you\'ll find yourself battling against a superior opponent, only to either destroy them or escape at the skin of your teeth.

The difficulty does peak at some point though. Enemies don\'t seem to get much harder or meatier just as you\'re able to get MK6 weaponry (last tier), while you can still acquire better ships and better equipment. Once you\'ve got the money to afford a Blackgate ship, the game is practically over.

The trading system is not as powerful as simply completing missions, but I overheard that the trading system used to be busted, allowing players to make millions within an hour by only trading. Either way, you can still make a hefty sum from researching how each \'event\' changes commodity prices (such as when a planet/station\'s at \'War\', the price of Ammunition goes up).

If you\'re looking for a great singleplayer game that\'ll most likely last your 10-20 hours, this is the perfect game, ESPECIALLY for an Indie game. It\'s not confusing, combat\'s satisfying, the soundtrack is rockin\', and... just, everything is there.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
Recommended
16.7 hrs on record
Posted: June 2
Rebel Galaxy, a game developed by two guys in an apartment somewhere. It has you, the protagonist/antagonist, piloting a myriad of ships on a 2D plane while searing holes through smaller ships buzzing around you. It's a simple game with beautiful visuals and a non-complex playstyle. It takes a few minutes to get the controls down, but once that's done, it becomes second nature.

It's the choose your own adventure book of the space World. Want to be a militia-supporting pilot that tries to do the right thing? Ok. Prefer to be a pirate that melts the armor of miners and traders? Ok. Want to be a miner or trader? Ok. Bounty hunter? Done.

It has capital ships to fight/pilot, an array of modules/weapons to upgrade and many missions to accept and complete. There is a propensity for the missions to get shallow, but the combat is fun enough to continue. The desire for me to have the biggest, baddest ship in the Galaxy continues to drive me. If I find myself getting a little weary from the missions, I go mine, or trade. I find myself thinking about how I want to build my next ship. Do I want an array of beam lasers? Or do I want to build a missile boat?

The game does have a storyline arc, but I'm not fully through it yet, so it's difficult for me to comment on it. I am intrigued though, because I want to see where it goes. Since that's the case, it has sufficiently pulled me in enough for me to continue.

The music is terrific, and the game offers the ability to point toward your own local set of music based on triggers. Want your collection of dubstep to play during a battle, but have a desire to have your atmospheric collection to drone on when you're just flying around? Totally doable.

For the price, even at full cost, it's my opinion that the game is worth it. It's a fun time sink that allows me to drop the "why so serious?" facade and just play a fun game involving lasers and explosions while making my own choices.
Was this review helpful? Yes No Funny
46 of 73 people (63%) found this review helpful
4 people found this review funny
Not Recommended
43.5 hrs on record
Posted: June 1
My first playthrough of the game was pretty fun, but combat got repetitive near the end. (sit in enemy blind spot and spam broadsides). Spent about twice as long on a second playthrough trying to play as a pirate, but nothing really felt different.
Was looking forward to seeing how modding would go, but apparently not well at all since they didn\'t make any modding tools.
The game just had me thinking \"I wish ___\" every minute for things that would never be.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
1 person found this review funny
Recommended
22.2 hrs on record
Posted: June 3
Elite/jumpdrive mixed with Sid Meyers pirates: easy learning curve, superb looking, easy to pick up and play, fun, not too serious, and definitely not a hardcore "realism" space-sim . It's just how they describe it on the store page, a swashbuckling space adventure.

Works well with keyboard/mouse, or a controller.

There are so many other positive reviews for this that you ought read the negative reviews first because that is where you will nail the things that you will or won't like about this game.
Was this review helpful? Yes No Funny
37 of 60 people (62%) found this review helpful
Not Recommended
22.5 hrs on record
Posted: June 1
A very fun game for a few hours...
Then it becomes totally boring, the story is dull, missions repetitive, fighting... shallow.
This game had a lot of potential, sadly, ruined by a lack of content.

I bought it on some very high discount, it was worth it, but for full price or even 50% discount (10 eu) - unfortunately not.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: June 28
Everything about this game makes me want to like it. But... I just can't.

Pro's:
Combat is good
Best soundtrack I've ever heard in a game. It's PERFECT for the game. Seriously, props.
Has a Firefly vibe to it.

Con's:
Hard to gauge tough an enemy is until it's too late
Little too "grindy" for my tastes

I don't like putting a no recommendation on this game. It's a great game, just not a great game for me. And the music is really fantastic.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
Recommended
31.5 hrs on record
Posted: June 26
Basically AssCreed Black flag in Space, including the grindy and repetative nature that BF had.

It has a great charm and flare and perfectly nails the space western vibe that it wants to set up. All the ships are dinged up and rusty buckets, your warp drive sounds like it needs a crank start half the time, everyone including the aliens sound like rednecks while vibrant nebulas full of warm yellows and purples makes the dreary backwater system you're in look cozy despite the absolute zero conditions.

Combat is fine if pretty shallow, it emulates Black flag almost completely. Combat is mainly through the use of broadside cannons of which there are three main types for your preffered engagement range as well as a slew of secondary weapons that can either be AI or manually controlled. The main unique spin in all ships have shields as their main defesne and these are set up in quadrents with their own independant health pools giving a bit more importance to positioning than Ubisoft's pirate game.

Ultimately that is the crux of the entire game, what is has works well but there is very little variety. You'll find one or two setups that are effective and then proceed to grind away doing randomly generated missions or trades to generate the cash needed to buy the next tier of upgrades to survive the later systems and missions, progression is purely numerical. The story itself while not offensively bad won't offer any suprises but gives a good enough incentive to have you roam around the game world.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Not Recommended
32.8 hrs on record
Posted: June 5
After reading reviews about this game being successor to the freelancer classic, I bought the game. The first few hours of game was quite disappointing as the 2D flight mode and the lukeworm story can hardly convince me that this game is even comparable to freelancer. After 5 hours, however, the game became a little more interesting as weapons and ships are unlocked and some of the missions are quite interesting. I have to admit the graphics are good, not superb, but comparable to the freelance --- a shame on its own as the freelancer was a game almost two decades old. The combat system was not inspiring but acceptable and admittedly quite fun to play. Just as I thought the game is getting better, it quickly revealed to me that this is no more than a freelancer game in its core repacked with better graphics and a toned down 2D flight mode. The game soon degenerates into a struggling effort to complete repetitive missions to gain enough money to upgrade ships and components that are ridiculously expensive and are so for no other apparent reasons than to compel the player to complete those stupid missions. So far I think it is unrealistic to make enough money to buy any of those higher level weapons and ships with trade alone. The difficulty associated with some of these missions are also questionable as some missions would see you quickly swarmed by a horde of overpowered enemies ships while other missions give ridiculously high reward for the simpler tasks.

In conclusions, I believe this is a game suitable, in fact I would use the word ideal, for killing your excessive pastime at a moderate price. However, to comment that this game may even aspire to be of the equal to freelancer is a severe overstatement.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
31.4 hrs on record
Posted: June 30
Did you ever watch Firefly and think "Hey, it would be really cool with a game where I can be a space cowboy"?
If no, that means you're either in the wrong place or you haven't watched Firefly. Go do that now.
If yes, then look no further!

Rebel Galaxy is a singleplayer open-world spaceship RPG set in distant future.
As the player, you receive a message from your old aunt Juno asking you to travel to the frontier. Riddled with piracy, military conflicts, intrigues and other mysteries your arrival marks the beginning of a long journey.

Aside from the story you can choose to undertake thousands (if not more) of different sidejobs, it can be anything from an escort mission to the elimination of a key pirate leader hiding in a asteroid field.
Freedom is key and the player has many choices available to them, each granting you different perks but also changing the way the rest of the galaxy sees you.

A player who help traders and merchants during distress calls or who actively pursue pirate fleets will be seen as friendly by the Confederate militia while a player who smuggles contraband, ambush militia patrols and disrupt authorities will be seen as a friend by the pirates.

In Rebel Galaxy the systems you fly in feel very much alive, stopping at a station just to view the newsboard inside the bar is a good idea as it will provide you with all kinds of information regarding politics, bounties or good trading opportunities.
Planets can go to war with eachother, raising the demand for military equipment which in turn allows you to profit from it. If you want the conflict to escalate you can destroy any treaty vessels which attempt to broke peace.

Newsboard

Or maybe you're more of a honest businessman? If so tech booms and market gluts will be your best friends, lowering the value of goods at certain stations so you can buy them en masse only to sell them off at a fringe world for a hefty sum of credits.

Market

If that doesn't sound like your type of gig you can always become a freelancing bountyhunter or mercenary, tracking down pirate lords or escorting merchants through rough space.

The choice is yours.

Gameplay
Gameplay-wise Rebel Galaxy is pretty straightforward, with easy-to-understand mechanics, helpful tutorial prompts and simple controls.

Combat
In Rebel Galaxy the combat relies on three things: turrets, broadside ports and secondary ports.
When not controlled by the player, turrets will act independently and target any hostile craft within the range or specific craft (you can choose).
Broadsides are your main weapons and are used to obliterate enemy capital ships, broadsides can be anything from lasers to cannons.
Finally, secondary ports are used for equipping fixed weapons and launchers such as flak guns, dumbfire missile launchers or mine catapults.

Overall it's a very straightforward system even though it does get a bit repetitive after a certain point.

Controls & UI
The controls for Rebel Galaxy are simple and easy to understand, the player has access to full control mapping.
As for the UI, it's very clean and elegant. It shows exactly what you need without cluttering up the screen.

UI

All in all Rebel Galaxy is a fun game. While it might suffer from being repetitive at a certain point it's stilla solid game which I highly recommend.
Also, the soundtrack is amazing. Look it up.

Fly safe.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
Recommended
34.5 hrs on record
Posted: June 4
Neutral review but steam doesn't allow that option.

Pros:
- Optimized well, runs at a constant 60fps+ no matter how many ships and effects are on the screen.
- Has nice sound effects and music.
- Looks good visually.
- Fun basic space game with killing and trading.
- Ships are varied well and don't look the same as others.

Cons:
- Lack of ship customization, can't choose turret placement or even colour palette/pattern.
- No option to auto repair/refill at stations have to do it manually.
- No real tactics other then spin in circles while your turrets shoot and you fire broadsides.
- No post-launch updates other then a few bug fixes, no DLC/Expansion to expand on gameplay.
- Few mission types, gets repetitive essentially just shoot bad guys, protect good guys, move some cargo around.
- Trading is random, consists of buy it when it's low and hope it eventually goes up which can take forever, so need to stop at every single station to try to sell.
- Story is shallow, missions are the same as the ones you pick up from stations.
- Can't go to the last sector again once you leave it, no warning about it.
Was this review helpful? Yes No Funny