Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

The Meet Your Match Update has arrived!
  • Added Casual and Competitive Matchmaking modes
    • Additional information available on the website (http://www.teamfortress.com/meetyourmatch/)
    • Casual mode replaces Quickplay
  • Added the Heavy vs. Pyro war
    • Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
  • 3 new community maps
    • Sunshine
    • Metalworks
    • Swiftwater
  • Added 3 new community taunts
    • The Balloonibouncer (Pyro only)
    • Disco Fever (Spy only)
    • The Fubar Fanfare (Soldier only)
  • Added 1 new official taunt
    • The Carlton (Scout only)
  • Added the Perfect Stranger crate
General
  • Reworked the main menu
    • All play-related buttons are now accessible by clicking the "Find a game" button
    • Moved the Workshop and Replay buttons down the bottom group of mini-buttons
  • Enemies killed by energy weapons now play a special sound as their body dissolves
  • Improved stopwatch UI to help better communicate game state
  • Added new sound vo files for Competitive Mode
  • Added sounds to all attacks where the target player resisted a part of the damage
  • Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
  • Added AsiaFortress Cup Mercenaries Cup Season 7 medals
  • Added TF2Maps 72hr TF2Jam Summer Participant medal
  • Added Random Acts of TF2 medals
  • Added check to prevent players with P-REC loaded from participating in matchmaking

    • Prevents P-REC crashing which results in players receiving abandon penalties
  • Updated the Demo Support feature
    • Added an option to only record matches that are played using Tournament mode (mp_tournament)
    • Added an option to auto-delete matches that don't have any events recorded
    • Fixed a bug where tickcount values were being noted incorrectly
    • Options can be set using the Adv. Options menu
  • Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
  • Updated the localization files
  • PASS Time update
    • No longer in Beta!
    • New Items Available
      • An Early Participation Pin will be awarded to everyone who played PASS Time during beta
      • Two new achievements with item rewards
        • Tune Merasmus's Multi-Dimensional Television
        • Jackpot!
    • Map Changes
      • All maps are tweaked, polished, and out of beta
      • Renamed pass_pinewood to pass_timberlodge
      • Renamed pass_warehouse to pass_brickyard
      • Added a new city-themed map, pass_district
      • An updated pass_template for level designers will be released on http://www.escalation.com/news
    • Game Mode Changes
      • Changed the score limit from 3 to 5
      • Tweaked various JACK throwing parameters
      • Pack Running
        • The JACK no longer heals the player carrying it
        • A player carrying the JACK with no nearby teammates is marked for death
        • Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
      • JACK Power
        • Passing the JACK increases a power meter
        • The power meter will decay over time
        • Filling the power meter unlocks a special goal worth extra points
    • Art Changes
      • New view model animations
      • The HUD provides more information about goal type and status
      • Player pips for Spies will reflect cloak and disguise status
    • Misc Details
      • Added cvar tf_passtime_scores_per_round
      • Added tf_glow entity that can be used to enable the glow effect on any entity
      • Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
      • Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
Bug fixes
  • Fixed being able to repeatedly activate taunts before the current one had ended while underwater
  • Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
  • Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
  • Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
  • Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
  • Updated several hats to fix the Sniper not removing them while taunting
  • Fixed hiding the Pyro's head when using the second style of the Fear Monger
  • Fixed using the wrong ozfortress medals for divisions other than Premier
  • Fixed a few UGC tournament medals using the wrong names
  • Fixed the Engineer's missing pelvis hitbox
  • Thanks to Justin G., aka sigsegv, for these reports
    • Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
    • Fixed demo record/read stringtables not writing/reading past 512kb
    • Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
    • Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
    • Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
    • Fixed Medics sometimes instantly reviving players in Mann vs. Machine
Performance
  • Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
  • Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
  • VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
  • Improved rendering performance of zombies
  • Improved VGUI font performance
Custom HUD Versioning
  • In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible.
  • Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded.
  • Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible.
  • The current TF UI version is 1.
  • Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files.
Mann Co. Store
  • Added the Competitive Matchmaking Pass
  • Added new class starter packs
  • Added new key-less cosmetic crates
  • Revamped main store pages
  • Added a spotlight item
  • Added ability to mouse over and preview items in a bundle/crate/collection
  • Adjusted some weapon prices for consistency
Maps
  • cp_granary
    • Added new ammo pack locations in final and yard areas
    • Clips and blockbullets added to stairs
  • cp_badlands
    • Final cap point capture time increased to 2 seconds (from 1 second)
    • Clips and blockbullets added to stairs
  • cp_foundry
    • Reduced ammo kit in final cap entry room (attackers' side) to medium
    • Slightly reduced attacking team's spawn time when working on final
  • pl_upward
    • Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
  • pl_thundermountain
    • Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
  • Mannpower
    • All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
Game Balance
  • Scout
    • Crit-A-Cola
      • Added Marked-for-Death debuff for 2 seconds after the buff effect expires
    • The Soda Popper
      • Added "On hit: build Hype"
      • Removed "build hype by running around"
    • Shortstop
      • Added an Alt-fire attack -- reach out and shove someone!
      • Removed +healing bonus
      • Reduced pushback vuln to +20% (from +40%)
    • Sun on a stick
      • Take 25% less damage from fire while deployed
  • Soldier
    • The Righteous Bison
      • Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
      • Per-shot damage has been increased to compensate, resulting in slightly more damage on average
        • Point-blank deals 54 damage (previously 20-80)
        • Maximum range deals 24 damage (previously 14-56)
      • Slowed projectile by 30%
      • Projectile damage reduced by 25% for each enemy penetrated
      • Updated projectile impact sound
    • The Disciplinary Action
      • Reduced duration of speed bonus on teammates to 2 seconds (from 3)
    • The Rocket Jumper
      • Updated model/materials and sound
  • Sniper
    • Cozy Camper
      • Now requires a full charge to gain flinch resistance
    • The Sydney Sleeper
      • When fully charged, or when making a headshot, now applies Jarate in a radius
      • Scoped shots now extinguish teammates
    • The Cleaner's Carbine
      • Removed hidden +10% damage taken multiplier while under the effects
  • Heavy
    • Natascha and Brass Beast
      • 20% damage resistance now only applies when spun up and below 50% max health
    • Huo-Long Heater
      • Added -10% damage
      • Added +25% increased damage vs. burning players
      • Reduced ammo drain to -4/sec (from -6)
      • Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
    • Buffalo Steak Sandvich
      • Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
  • Spy

    • Base
      • Max speed increased to 320 (from 300)
    • Enforcer
      • Attacks pierce resist and absorb effects from all sources
  • Pyro
    • All Flamethrowers
      • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
        • Medics hear a "healing interrupted" sound when this is happening to their heal target
    • The Manmelter
      • Removed (hidden) 20% fire rate penalty
  • Medic
    • Base
      • All Mediguns allow the Medic to match the speed of their heal target
        • Previously only available on The Quick Fix
    • Quick Fix
      • berCharge rate reduced to +15% (from +25%)
    • Overdose
      • Increased movement speed bonus to +20% (from +10%)
      • Increased damage penalty to -15% (from -10%)
    • Dropped Mediguns
      • Stored berCharge begins to decay over time after coming to rest
  • Demoman
    • Base
      • All boots now require a shield to activate any move speed bonus listed on the item
    • The Iron Bomber
      • Decreased the fuse time to 1.4 seconds (from 2.0)
    • The Quickiebomb Launcher
      • Increased charge time reduction to -70% (from -50%)
      • Increased damage bonus for (max) charged shots to +35% (from +25%)
      • Increased clip size penalty to -50% (from -25%)
      • Removed "Stickybombs fizzle 4 seconds after landing"
    • The Sticky Jumper
      • Updated model/materials and sound
  • Engineer
    • Base
      • Level 1 teleporters now cost 50 metal (previously 125)
    • Widowmaker
      • Damage increased +10% when attacking the same target as your sentry
    • Eureka Effect
      • Reduced "50% less metal from Dispensers and Pickups" to 20%
      • Added "Teleporters cost 50% less metal"
    • The Short Circuit
      • Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
    • The Pomson
      • Fixed an exploit with shooting through your own buildings
      • Increased close-range damage to 72 (from 62)
      • Reduced long-range damage to 32 (from 42)
      • Updated projectile impact sound
Fruit Ninja VR - Valve
Fruit Ninja VR is Now Available on Steam Early Access and is 20% off!*

Step inside the Fruit Ninja universe and experience a slice of virtual reality like never before. Play Fruit Ninja VR now!

*Offer ends July 14 at 10AM Pacific Time
Dota 2 - Valve
- DirectX 11 is now the default on 64-bit Windows systems.
- Fixed a visual bug with Earth Spirit's Stone Remnants failing to move during Boulder Smash.
MXGP2 - The Official Motocross Videogame - Valve
Today's Deal: Save 30% on MXGP2 - The Official Motocross Videogame!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Broforce - Valve
Save 60% on Broforce as part of this week's Weekend Deal*!

When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run ‘n’ gun as dozens of different bros and eliminate the opposing terrorist forces that threaten our way of life. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm, and limbs in the name of freedom.

*Offer ends Monday at 10AM Pacific Time
Client Update - Valve
UPDATED 2016-08-02: This update was re-released for Windows users with a change to improve compatibility with Windows 10.

UPDATED 2016-07-07: A minor patch was released to fix a crash in some Virtual Reality applications

General
  • Fixed rare client hang when downloading additional game content
  • Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage
  • Fixed an issue where video series could appear improperly in the Recently Played jump list
  • Fixed compatibility issues with some upcoming Vulkan games

Library
  • Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.

In-Home Streaming
  • Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9

In-Game Overlay
  • DirectX 12 titles in multi-GPU configurations are now supported by the overlay
  • Fixed a rare issue that could prevent the overlay from drawing in certain games

Steam Controller
  • Added support for Controller Activators
  • Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality
  • Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.
  • Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.
  • There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.
  • Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.
  • Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds
  • All existing configurations are converted into the new format and carry over the appropriate settings and bindings
  • Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.
  • Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.
  • Gyro optimizations which in certain cases reduce latency.
  • Fixed footer showing toggle game actions button when using action sets on legacy configurations.
  • Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.
  • Fixed Gyro Mode Button being visible and selectable while editing other modes.
  • Fixed Footer not appearing in the desktop configurator.
  • Fixed Controller Beep potentially browning out in low battery situations.
  • Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.
  • Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.
  • Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.
  • Added Curve Visualization for Joystick and Trigger response Curves.
  • Fixed activators not showing up properly within mode shifts.
  • Fix for haptic settings not being inherited properly when converting previous format to new format.
  • Changed default Regular Press haptic setting to off by default.
  • Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.
  • Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.
  • Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations
  • Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.
  • Fixed Mode-Shifts not being set properly in extended action sets.
  • Fixed Activator settings not sticking when no other settings were altered.
  • Fixed showing the "Show Activators" button while already inside an activator binding.
  • Fix for Euro Truck Simulator 2 not allowing action sets.
  • Added Start and Select to the available Mode-Shift buttons.
  • Fixed changes to sliders in activators not applying if no other settings were changed.
  • Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.
  • Fixed a crash that could sometimes happen when closing the configurator in desktop mode.
  • Fix for certain mode shift buttons not always being converted over from the old format correctly.
  • Fix for haptics settings not being correctly converted from modes to activators in all cases.
  • Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.
  • Fix for crash when Big Picture would try to reinitialize twice in rapid succession.

Virtual Reality
  • Fixed crash when launching VR titles via desktop shortcuts
  • Added notification for when a screenshot is taken while in VR.
  • Fix for selecting the proper graphics adapter in multi-gpu setups.
  • Added support for overriding the application that launches to host Desktop Game Theater.

Linux
  • Improved compatibility with newer Linux distributions
Product Release - Valve
SoundStage is Now Available on Steam!

SoundStage is a virtual reality music sandbox built specifically for room-scale VR. Whether you’re a professional DJ creating a new sound, or a hobbyist who wants to rock out on virtual drums, SoundStage gives you a diverse toolset to express yourself.
Furi - Valve
Furi is Now Available on Steam!

The jailer is the key, kill him and you’ll be free.
Dota 2 - Valve
Fixed a bug with the auto-select summoned units option, when resummoning Lone Druid's Spirit Bear and Arc Warden's Tempest Double.
Fixed a bug with Rubick's Spell Steal and stealing abilities with multiple states (for example, Timbersaw's Chakram).
Fixed a bug with channeled abilities not ending correctly when Rubick's Spell Steal duration expires and when Arc Warden's Tempest Double is resummoned.
The Ship: Remasted - Valve
Today's Deal: Save 66% on The Ship: Remasted!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
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