The Screening tasks you with testing, training and selecting the very best subjects that will help further the cause. And, as we all know that the cause is the cause, you too have to understand that the cause will be with you, as long as you are with the cause. Even if each and every mission your agents will tackle will be a suicidal one.
Space Engineers. I haven’t been back since I accidentally broke Craig’s space shark and sent a gigantic Han Solo hurtling into the distant reaches of space but there are now exploration-based plans afoot.
The plans talk a lot about ships and stations in the game. Marek Rosa of developers Keen Software House said in a blog post earlier in December, “The exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer.”
The Sims 4 team have announced an outdoorsy-themed game pack called Outdoor Retreat. From the image, it looks like a camping holiday where young men sing soulful songs about red shoes. Maybe he’s doing an acoustic guitar version of David Bowie’s Let’s Dance.
I’ve now drawn a picture of a campfire and am listening to acoustic versions of Let’s Dance to recreate the presumed experience. They’re all horrible. I’m never going camping again. Instead, to drive that experience from my brain, let’s investigate what a game pack is.
2015 is almost here and I’m sure you have a plan. You do have a plan, don’t you? You’re not planning leave the year to chance, skipping gaily across the pages of the calendar like a child through a meadow, are you? Because the meadow/calendar is filled with vipers. I’m… look, sorry, we’ve caught a case of the day-before-last-day-of-term sillies.
What I mean to say is that Divinity: Original Sin devs Larian have revealed their plans for 2015, 2016, and into the hazy future: keep polishing the RPG (which already won our Bestest Best Kickstarter award, doncha know?), and get stuck into another two RPGs on the same engine.
Each week Marsh Davies voyages into the uncharted territories of Early Access and comes back with any stories he finds and/or hypothermia. This week he packs his pickaxe and pith helmet, and sets out for Frontiers, an ambitious firstperson survival-RPG.>
How much can I bench? I can bench an actual bench. I m benching it right now, and maybe forever, not only because I can, but because I must: because I cannot put down this bench. I only wanted to see if I could balance it on the head of an NPC who was rudely ignoring me. I couldn t. Nor could I put it anywhere ever again. This is how I live now – with a bench hovering just in front of me, occasionally spasming as I pass through doorways that are substantially smaller than it, clipping into the faces of people as I try to buy sausages from them. I really regret picking up this bench.
There’s a press preview build of A Good Snowman Is Hard To Build by Alan Hazelden and Ben Davis which I’ve been playing this weekend. I was streaming it because it felt festive and I was trying to cheer myself up after I managed to smash nearly all of my glass baubles in a decorating incident. The puzzle game’s not actually due out until the “end of winter” but this should give you an idea of what to expect!
In Dragon Age: Inquisition, you are the most important person in the entire world. People will follow you into battle, go along with your decisions and occasionally kiss you on the lips. There’s an enormous world to discover and it’s all there for you. Go and have an adventure. You deserve it.>
Adam: Inquisition is like comfort food. A month-long banquet of comfort food, with all the trimmings.
The King of Fighters ’98 Ultimate Match Final Edition may have launched on PC last week, but this week it might actually be worth your time, which is why I’m writing this here post about it. The revamp of the revamp of SNK’s vintage fighting game was in a bit of a sorry state at launch, see, suffering problems including fiddly controls and shoddy netcode. Pretty important when punching men in the face, those two things are. After a little public testing, porting wizards Code Mystics have now dropped a patch which makes KoF ’98 UMFE sounds like a reasonable way to punch faces.
Insurgency is a lot of fun. Following Rich s great exploratory feature on the highly tactical game last year, I took a look at it for the first time this week and tried to find out more about it, where it s going and how a year s further development has shaped it.
At it s core, Insurgency is a tactical shooter, one that sits between the hardcore realistic works of Arma; the competitive, smart strategies borne of Counter-Strike; and the large-scale war efforts of Red Orchestra. It kind of feels a bit like Battlefield in parts, too.
I guess it’s sad that the Outcast HD Kickstarter didn’t work out, but ‘New Game From The People Who Made X’ tends to excite me more than ‘Hey Here’s X Again.’ Hopefully we’ll hear of a new project from devs Fresh3D before too long, but in the meantime there’s been a surprise gift: Outcast 1.1, overhauled from the source code to support higher resolutions and multi-threaded rendering. The much-loved, if adorably shonky, openish world action-adventure gets another day in the sun after all. … [visit site to read more]