Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • updated Blade Symphony Content Pack DLC with new maps, models, music and sound effects
  • added new Dino D-Day Content Pack DLC
Super Game Jam - Valve
Super Game Jam Episode 4 is Now Available on Steam and the entire series is 25% off!*

Super Game Jam is an engaging new documentary series following some of the world’s most talented indie game developers doing what they do best. Filmed in five cities over a six month time period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level.

Episode 4 | Gothenburg, Sweden
Jonatan S derstr m (Hotline Miami) + Martin Jonasson (Rymdkapsel)

*Offer ends September 11 at 10AM Pacific Time
Product Update - Valve
  • Screen-space particles now render properly
  • Fixed a crash in sound playback while playing custom games
  • Fixed crash on some Spirit Bear abilities
  • Fixed crash with data-driven modifiers when script doesn't provide a valid name
  • Fixed Hammer crash when right clicking on an empty tile set slot
  • Changed a configuration file fatal error to a warning
  • Fixed a crash when updating inventory slots
  • Disabled currently unsupported save/restore commands
  • Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
  • SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
  • SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
  • Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
  • Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
  • Added a console command lua_report_memory to report the memory usage of scripts.
  • HasInventory key now applies to more types of npc.
  • SetThink will now use the function name as a default context name if the think context name isn't specified.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Rolled back the previous changes to rd_asteroid
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.9 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Left 4 Dead Content Pack DLC with models recompiled to work in the SFM
  • implemented infected shader to allow common infected to use L4D tinting (see new infected* attributes on the model in Element Viewer)
  • misc crash fixes
Product Update - Valve
  • Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
  • Fixed bug with clouds showing up in mini-map images
  • Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
  • Fixed crash when item socket info was missing
  • Fixed occasional crash clicking the compendium 'Learn More' button
  • Fixed a crash when bots were playing heroes with modified abilities
  • Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
  • Fixed a crash bug with data-driven items with auras
  • Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
  • Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
  • Added "npc_kill" as a cheat console command
  • Base strength, agility and intellect can now be set to zero on custom units
  • Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
  • Exposed the ParticleManager:DestroyParticle call
  • Think functions now get the entity as a parameter
  • Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
  • ScriptedSpawner now spawns units on the same team as the spawner itself
  • Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
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