Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.9 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Left 4 Dead Content Pack DLC with models recompiled to work in the SFM
  • implemented infected shader to allow common infected to use L4D tinting (see new infected* attributes on the model in Element Viewer)
  • misc crash fixes
Product Update - Valve
  • Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
  • Fixed bug with clouds showing up in mini-map images
  • Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
  • Fixed crash when item socket info was missing
  • Fixed occasional crash clicking the compendium 'Learn More' button
  • Fixed a crash when bots were playing heroes with modified abilities
  • Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
  • Fixed a crash bug with data-driven items with auras
  • Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
  • Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
  • Added "npc_kill" as a cheat console command
  • Base strength, agility and intellect can now be set to zero on custom units
  • Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
  • Exposed the ParticleManager:DestroyParticle call
  • Think functions now get the entity as a parameter
  • Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
  • ScriptedSpawner now spawns units on the same team as the spawner itself
  • Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Linux and Mac clients not being able to launch the game
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs
Product Update - Valve
  • Fixed crash when starting tools on CPUs using the FMA3 instruction set
  • Fixed bug where map compiles could fail on specific Steam install paths
  • Fixed crash when too many sounds were loaded in game at one time
  • Fixed command line options not being reapplied to the main menu when returning from a custom game
  • Fixed error models in the mines tileset
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.8 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Import Faceposer Phonemes/Expressions to animationset editor for importing .txt faceposer files
  • fixed detection of newer Intel GPUs as being DX9 capable
  • fixed jiggle bones state to be valid when first added to scene
  • misc crash fixes
  • added Black Mesa Content Pack DLC
Product Update - Valve
  • Added additional entities to improve custom game creation

    • New entity "dota_custom_game_events" added

    • New entity "filter_dota" added

    • New entity "point_simple_obstruction" added

    • New mesh entity "trigger_dota" added

    • When placing an "npc_dota_base" entity in Hammer the unit type can now be selected and previewed

    • Creeps and neutrals have been grouped into prefabs for easy drag and drop placement

    • Added a new template addon "adventure_example" to demonstrate usage of the new entities

  • With the most recent Steam update, the Steam Beta Participation requirement has been removed

  • Fixed a number of connection issues when playing and connecting to custom games

  • Fixed crash when loading a map while viewing a showcased hero

  • Entity "point_worldtext" now respects the color field

  • Fixed issue where models placed in Hammer would sometimes appear in the wrong pose

  • Fixed bug with modelscale not working properly with custom units

  • Fixed crash when a script called FindEntityByName with a nil entity name

  • Fixed crash when opening the hero loadout

  • Fixed an occasional crash when leveling up abilities in custom games

  • Video settings are now saved (except texture quality)

  • Fixed a crash that could occur when changing video resolution

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