Announcement - Valve
Play Left 4 Dead 2 for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Left 4 Dead 2 at 75% off the regular price!*

If you already have Steam installed, click here to install or play Left 4 Dead 2. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Announcement - Valve
Today's Deal: Save 33% on Anno 2070™!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends July 5th at 10AM Pacific Time
Announcement - Valve
Play Sonic & All-Stars Racing Transformed for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Sonic & All-Stars Racing Transformed at 75% off the regular price!*

Sonic and the All-Stars cast line up on the starting grid once again to battle for supremacy in the ultimate race. Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race. It’s Not Just Racing. It’s Racing Transformed!

If you already have Steam installed, click here to install or play Sonic & All-Stars Racing Transformed. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Product Release - Valve
TrackMania² Valley and Steam Workshop for all the ManiaPlanet games (TrackMania² Canyon, TrackMania² Stadium, TrackMania² Valley, and ShootMania Storm) is Now Available and to celebrate the game is on sale for 10% off!*

TrackMania² Valley is the most realistic TrackMania game to date and supports a huge variety in the content that can be created and shared. You can create and share almost anything from cars and tracks, to a full-fledged title pack.

*Offer ends July 7th at 11:59 PM Pacific Time.
Product Update - Valve
2013-07-04: v1.103

- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constantinople
- Wikipedia links should now work on linux

- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving before unpausing

- Fixed a bug where patrician AI would go braindead for a long time after resign/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance

Product Release - Valve
The RPG classic Final Fantasy VII is Now Available on Steam!

In Midgar, a city controlled by the mega-conglomerate Shinra Inc., the No. 1 Mako Reactor has been blown up by a rebel group, AVALANCHE. AVALANCHE was secretly formed to wage a rebellion against Shinra Inc., an organisation which is absorbing Mako energy, destroying the natural resources of the planet. Cloud, a former member of Shinra's elite combat force, SOLDIER, was involved with the bombing of the Mako Reactor.

Can Cloud and AVALANCHE protect the planet from the huge, formidable enemy, Shinra Inc.?

Product Update - Valve
[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
- Added radar names
Bug fixes
- Improved visibility
- Improved visibility
- Bug fixes
- Improved visibility
- Improved visibility
Product Update - Valve
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Fixed a regression in the client prediction code
Jul 3, 2013
Product Release - Valve
DARK is Now Available on Steam

DARK is a unique stealth-action game with RPG elements in which you take on the role of the ultimate hunter: a vampire. Ambush your enemies from the shadows, roam the darkness and use powerful vampire skills to dispatch your opponents.

The intricate story of DARK will take you into the midst of a world of blood and darkness, where the hunter can easily become prey. Strike down other vampires, improve your character and develop formidable skills such as instantly disappearing from view to take your enemies by surprise.

Product Update - Valve
July 3rd, 2013 -- Ugly Baby Update -- /es4H81Qj

Michael here! This update is filled with things that you guys have been asking for, so I hope you’re happy! (When I read that line to myself, the voice is a guilt-tripping grandmother. I really don’t mean it like that, though.)

FILEBROWSER: ID3 support. Song duration. Scrollbars. Mouse wheel support. CAN YOU CONTAIN YOURSELF?

NEW MENU: I’ve done a quick overhaul of the main menu. It’s still a long way from complete, but this should alleviate some of the resolution issues users were having with smaller resolutions. This will be evolving in look and feel over time, but it’s the start on my thoughts of how Azumi will interact with data before and after her jumps.

BUG FIXES: We’ve hopefully fixed some issues with Beatbox and PCG that was breaking level loading for some of you. Try the game out again and let us know if you’re back in the action. I also snuck a little optimization in there when Dave and Ichiro weren’t looking.

With this update, there are no immediate changes to gameplay or level creation. We’re planning on hunkering down for the next few weeks to try some different gameplay ideas that we’ve been cooking up. Many of them are inspired by the amazing conversation that’s been going on, so keep on talking to us!

As always, tell us what you love, what you hate, and what third question I should have finished this post with.