Magic 2014 — Duels of the Planeswalkers - Valve
Pre-Purchase Magic 2014: Duels of the Planeswalkers (regular or Special Edition) now and receive access to the Chandra’s “Firewave” Deck.

With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.

Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents. Prove yourself in combat against Chandra Nalaar—a fiercely independent Planeswalker with an affinity for fire and quick temper—then battle your way through the planes to face the mysterious villain trying to pull Chandra’s strings.

*Offer ends June 26th at 10AM Pacific Time.

Recettear: An Item Shop's Tale - Valve
Today's Deal: Save 75% on Carpe Fulgur Collection!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Space Empires V - Valve
Save up to 75% on new Week Long Deals on Steam, available now until June 17th at 10AM Pacific time!













Guns of Icarus Online - Valve
Features
- New map: Paritan Rumble, 2v2 deathmatch - Advanced map with low visibility and lots of obstacles
- additional achievements for all classes
- level cap raised to 13
- new elite costumes, hats, and goggles for achievement unlocks
- “Skyrider” costume for Adventure Mode kickstarter backers

Balance
- Incendiary Rounds modifiers changed to +25% chance of fire (up from 10%) and -35% projectile speed (down from -50%)
- Dragon Tongue Light Flamethrower: increased chance to add fire charge to 20% per particle (up from 15%)
- Banshee Rocket Carousel: increased fire charge chances to 35% chance of 1 charge on direct hit, 22% chance of 2 charges in explosion area (from 12% for 2 and 30% for 1)

Fixes and Optimization
- Fixed a shader bug that could cause pixelated artifacts in rainy levels on some cards
- Maintain correct gun rotation when first getting on a gun

Server stability fixes (includes hotfixes made to 1.2):
- Changes to match list distribution to support a larger number of users and matches effectively
- Fixed several memory leaks
- Fixed a rare case where object destruction messages would not be sent
- Improved performance of networking subsystem
- Improved ability of networking and chat to use multiple cores
- Fixed a bug that could cause time in a match to run faster than intended
Trine 2: Complete Story - Valve
Today's Deal: Save 80% on Trine 2: Complete Story!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Towns - Valve
Today's Deal: Save 50% on Towns!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
The Incredible Adventures of Van Helsing - Valve
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

The Incredible Adventures of Van Helsing v1.1.05

Known issues:
The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.


Balance changes:
- Will-o-Wisps and Ornithopters are slightly nerfed.
- Monsters on the roof maps are slightly stronger.
- The Marquis of Soot is stronger and got some new friends.
- Igor’s range of the mine laying ability reduced.
- Some new chests added to the Industrial Port.
- Damage of Traps is scaled to Difficulty, the number of players and also as the story progresses.
- Losing Generator Capacity after a failed Siege may result in traps being destroyed randomly.
- Levels of Quests give appropriate Item rewards.
- "Point of no return" is removed from the game. You can go back to the first chapter after getting to Borgova.
- You can no longer farm for Ability Points through special conversation rewards like the Gluttoner Idol or Saffi's magic potion if you play in the Multiplayer game of someone else. You will receive such rewards only once.
- The inherent Magic Item Find bonus in Hardcore reduced.

Fixed bugs:
Multiplayer:
- Fixed a bug with the bossfight when the master died and respawned in town.
- Fixed some bugs with the game list window.
- Fixed bugs with the effects
- Made some improvements with the scripts.
- Made some optimizations in the network code.
- The amount of the XP received by killing a monster is individually calculated for each player. (I.e. killing a lower level monster with a higher level character can give XP for a lower level character on the same map.)
- The XP range has been removed. You receive the XP from the monster even if you are far away as long as you are on the same map.
- Made some countermeasures against the "file too old" bug. Backup creating checks if the previous save was correct and if it wasn't, it does not overwrite the proper game save with a broken one.
- Fixed a bug with the "Werewolf on the run" quest.
- When synchronizing with the Steam Cloud, if no appropriate save has found on the Cloud, the local version is moved to the Backup\Cloud folder.
- Synchronizing with the Steam Cloud is much safer.
- Fixed a random bug with the Multiplayer game list not showing any games even though there are available games.

General:
- Fixed a bug where the "Find the Engineer" quest got stuck.
- Fixed an issue with the experimental gate in the Abandoned Research Station.
- Spells reapply correctly when changing maps.
- Fixed a bug with the "Kill Fulmigati's General" quest.
- Fixed the spiders in the Worm's cave in the Orichalcum Mines scenario.
- Fixed a display inconsistency with Skill resets.
- Fixed an issue that caused monsters to attack during a cutscene.
- Fixed another issue where items could be dropped inside terrain objects.
- Fixed a recent bug with the one liners of the final boss.
- Fixed an issue with the Merchant in Croakwood.
- Fixed some localization issues with the Scenario mode.
- Fixed the Obsessed Alchemist hidden achievement.
- Fixed an issue with the Forge: you can no longer forge Trophies with more than 5 enchants.
- Fixed some consistency issues with the different Scenarios.
- Improved the AI of the Dreadknechts and the rats with rifles.
- Behemoths can no longer be knocked down.
- The chests give loot based on their own level.
- Fixed the 3% Life Steal for the 50 Mastery bonuses on the Occult Hunter tree.
- Fixed a missing localization string for the poodle of goo in the Rookery.
- Fixed an issue with the calculation of Mana Steal on the Character Sheet.
- Fixed a crash in the Forge window.
- Fixed the missing icon in the Achievement window for the Treasure Hunter DLC bonus.
- Fixed an issue with skill respec.
- Fixed an issue with the Ray of Destruction and switching skill sets.
- Fixed the additional levels of the Elemental Damage Skill.
- Fixed the progress window when you are invited to a bossfight in different resolutions.
- Fixed an item duplication bug with the Laboratory.
- Fixed an issue with the activation of the Mentor Perk.
- The Explosive Rounds powerup of Shoot no longer causes friendly fire.
- Some skill descriptions have been changed for better reflecting their actual effects.
- Rats in the Lair for the Clear the Tunnels quest fixed.
- The lag when changing to the Excalibur fixed.
- Fixed certain minor bonuses you could receive through conversations.
- When you leave the Secret Laboratory with the help of the Inventor the nighttime version of the Industrial Port becomes unavailable. At this point you will automatically fail "The orichalcum shipment" quest, if you haven't finished it yet.
- Fixed some issues with equipment models.

New features:
- Some new resolutions supported: 2048x1152, 2880x1620, 3200x1800 and 3840x2160.
Gunpoint - Valve
Gunpoint update released

New features:
  • Added a more visible and obvious way to abort a mission and change your screen settings if they turn out to look weird.
  • The first time you play after this patch, you'll be asked to choose your resolution. This is a one-time thing for the benefit of anyone who's stuck in one that doesn't work.
  • Added a 'Safe mode' resolution that should work for everyone, and which you can get to using only the keyboard if necessary (in case the current setting is so bad you can't even click on the right buttons).
  • Added a 'Native mode' resolution option that'll detect and match your screen's native res. Be aware, though, that anything over 1920x1200 is always going to look odd, because Gunpoint's levels don't actually *have* that many pixels. Something around 1280x720 usually looks better and runs smoother.

Bug fixes:
  • Fixed a thing the resolution menu was doing when switching between two non-native resolutions that I thought was clever but then turned out not to be clever and, in fact, confusing and annoying for all.
  • Tweaked the way manual savegames work to prevent a) loading savegames from older versions and causing a crash (my fault), and b) accidentally loading a savegame from several missions ago and regretting it (your fault, but I wasn't helping).
  • An achievement misconfiguration caused the game to believe all players had found all laptops and defeated the final enemy in all possible ways. Understandably impressed, the game unlocked these achievements for almost everyone. Since it no longer knows your real laptop/takedown counts, I think we'll just call this part of Conway's backstory and remove those achievements. Each way of dealing with the final enemy still has its own achievement.

Jun 7, 2013
Remember Me - Valve
Version 1.0.1
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BUG FIXES
- Fixed the D3D9 issue

General stability improvements
7 Grand Steps: What Ancients Begat - Valve
7 Grand Steps is Now Available on Steam and is 10% off


Family. Generations. The rise of western civilization. Survival means victory. The journey crafts your story.

7 Grand Steps is an abstract telling of the lives of our ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, allowing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.


*Offer ends June 14th at 10AM Pacific Time
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