Product Release - Valve
Trainz Simulator - Aerotrain , Trainz Simulator - BR Class 14, Trainz Simulator - Coronation Scot all new content for Trainz Simulator 12 are Now Available on Steam and is 25% off!*

In addition Trainz Simulator 12 is 50% off!*

Trainz Simulator - Aerotrain
A locomotive design based on the existing SW1200 switcher was encased in a futuristic streamlined shroud. An usual Bo-1 wheel arrangement was employed and the drivetrain geared for passenger operation. The turret cabbed locomotive would be known as the LWT12. A finned tail car with a small observation gallery completed the stylised trainset exterior, and in 1955 the GM Aerotrain was born.

Trainz Simulator - BR Class 14
British Rail devised the Class 14 locomotives to replace the seemingly indispensable ex-GWR Pannier Tanks which busily performed shunting duties, yard transfers and short haul freight services on Western Region tracks.

Trainz Simulator - Coronation Scot
The Coronation Scot is a powerful steam passenger locomotive built for British railways in the 1930’s. The Coronation Scot celebrates the halcyon days of LMS passenger service by recreating the sights and sounds of this historic train, and is now available as part of your Trainz collection.

*Offer ends May 13th at 10AM Pacific Time.

Product Update - Valve
What's New in 3DMark Windows Edition v1.1.0

This update adds the Ice Storm Extreme test and fixes issues when testing systems with multiple GPUs. 3DMark scores will increase slightly on systems with two GPUs and significantly on systems with three or four GPUs.

The Ice Storm Extreme benchmark test has been added to 3DMark Advanced Edition. Ice Storm Extreme is a Direct3D feature level 9 benchmark test for Windows tablets, ultrabooks and notebooks. Ice Storm Extreme raises the rendering resolution from 720p to 1080p and uses higher quality textures and post-processing effects in the graphics tests to create a more demanding load for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices.

- 3DMark now works correctly on systems with up to four GPUs.
- Fixed the issue caused by Windows update KB2670838, which added partial DX11.1 support to Windows 7.
- Fixed a problem with the bloom post-processing effect when using very high rendering resolutions in custom settings.

Announcement - Valve
Today's Deal: Save 75% on Spec Ops: The Line!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 66% on Of Orcs And Men!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
- Made team schedule text entry boxes 32 characters rather than 16.
- Fixed crash on Alt-Tab.
- Fixed crash on map load.
- Increased the size of the team selection dropdown.
- Corrected a sorting issue in the heroes played profile popup
- Changed memory allocation strategy to address a crash when the game has been running for a long time.
Product Update - Valve
Fallen Enchantress: Legendary Heroes has been updated.

Stardock Entertainment is happy to announce the release of the 0.87 BETA for Fallen Enchantress: Legendary Heroes today on Steam. This week's update includes new epic weapons, new abilities, balance changes, bug fixes and more!


Added the Calloused Hide trait (+1 defense per level)

Added Equinox (longsword granted from killing Morian, +20 hit points, enables the Autumnal Equinox ability, enables the Vernal Equinox ability)

Added the Autumnal Equinox ability (heal all allies half of the units current hit points)

Added the Vernal Equinox ability (poison damage to all enemies for half of the units current damage)

Added Sunderer (great axe granted from killing Abeix, each strike reduces the targets defense by half for 5 turns)

Added Tectonic Bulwark (tower shield granted by killing Torax, unit is immune to swarm, enables the Tectonic Shift ability)

Added the Tectonic Shift ability (teleport to any location on the battlefield, surrounding enemies take damage equal to half the units defense, and stinking mud surrounds the unit)

Added Delin's Ember (accessory granted from killing Delin, +12 fire attack, +50% fire spell damage, +100 fire resistance)


Fixed an issue keeping some traits form being displayed in the unit ui

Fixed an issue keeping the Double Strike skill from applying its accuracy modifier

Toggleable actions like auto-explore and guard now correctly show their current state by highlighting the action button if the action is enabled

Fixed bug where auto-explore was not cancelled if you explicitly set a new destination on the main map

Fixed bug where enabling auto-explore or guard didn't disable the other action

Fixed the bug that if given a unit for completing a quest, it would not be displayed on the Quest Complete Wnd if he couldn't fit in your army (ie. your army slots were full)

Fixed bug where dead rat would show up on Quest Complete Wnd when finishing the Rats in the Ruin quest, even though you no longer have the rat upon completion of the quest

Fixed issue where treasures from some specific quests, (such as Ghost Helm), did not show up on the Quest Complete Wnd. These quests were giving their treasures in a way unlike most other quests

Fixed an issue keeping the guardian statues from showing up in props and improvements

Fixed an issue keeping pedestrians from showing up in goodie huts and resources (most notable with being unable to see horses and wargs on their resource tiles)

Fixed an issue where page back/forward buttons were not updated correctly when autoselecting the last selected spell in the spellbook.

Fixed an issue where IntroBookWnd would not use the custom backstory written when the custom sov was created

In the tactical wnd, with a spell selected and mousing over a target unit, it now correctly shows modified hit chances from the spell, and the effects of multiple damage modifiers in the spell, and the troop multiplier

Fixed bug where if an outpost adjacent to a city built upgrade modules, those modules would be absorbed into the city and allow double building of a module

Fixed a crash if you happened to press Shift+W while in a popup window like the unit design wnd

Fixed an issue messing up graphics on the research screen

Free level bonuses from some perks in the unit design wnd are now reflected in the stats in the unit design screen

Fixed an issue keeping the Adventurers Boon trait from being selectable

Fixed a bug causing the Treasury Vault to give to much gold (fix by ParrotMath)

Fixed an issue keeping Mages from being buildable

Fixed an issue causing headless slaves

Fixed an issue causing invisible goodie huts

Fixed an issue making Guard unavailable if their were enemies int he area of effect

Fixed an issue allowing non-grouping units (juggernauts and iron golems) to be grouped on the upgrade screen


Reduced Bread to 8 healing

Reduced Healing Nectar to 20 healing

Reduced Mushrooms to 8 healing

Reduced Healing Potion to 30 healing

Reduced Iru Elixir to 40 healing

Reduced Salted Pork to 12 healing

Reduced Restoration Potion to 60 healing

Reduced Tilda Herbs to 12 healing

Increased the Aid spell to 8+2 healing instead of 4+2

Reduced the accuracy penalty on Double Strike from -30 to -20

Increased the Heal spell from 8+2 to 16+2 healing

Fixed an issue with the Leech Dagger and the Butcher’s Axe not stealing life

Increased Thunderstrike mana cost from 28 to 38

Thunderstrike damage increased form 5+2 to 10+2

Wellspring increased healing from 12+4 to 24+4

Removed the casting time from the Wither spell

Increased the damage on the bleed ability form 1/2/3 to 3/6/9

Increase Vital Strike critical hit chance form 1/2/3 to 5/10/15

Spectral Chain Shirt made uncommon instead of rare

Ophidian Scale Shirt made rare instead of ultrarare

Mirror Shield made uncommon instead of rare

Obsidian Shield made rare instead of unltrarare

Shrill Shield made rare instead of ultrarare

Champions Cuirass doesnt randomly drop anymore

Impenetrable Plate Cuirass made rare instead of ultrarare

Obsidian Helm made rare instead of ultrarare

Impenetrable Tower Shield made rare instead of ultrarare

Obsidian Tower Shield made rare instead of ultrarare

Shield of the Sentinel made uncommon instead of rare

Defeating Sarog rewards Sarog’s Axe

Defeating a War Boar grants a war boar mount

War board mounts give +3 to attack and init for the first action of combat

Ophidian from the Alchemists Offer quest starts at 3rd level

Fixed an issue raising burning hands for 8+2 per fire shard instead of 4+2

Regeneration heals all damage each season instead of fixed amount

Tweaked tactical unit battle placement

Increased the Lethal traits from +2/+3/+4 attack to +3/+4/+5

Added the Revenge trait to the Warrior tree

Removed the level prereqs from armor

Treasure chests always give uncommon items now (instead of having a chance to give uncommon or common)

Tax Office now gives +20% gildar when producing wealth instead of +25% gildar when the queue is empty

Increased the reward from the Ghost Helm quest to an Ivory Helm

Added the Calloused Hide trait to Tuatha

Generally increased the attack on champion only weapons

Generally decreased the level requirements on champion weapons

Commanders can learn Chain Mail proficiency

Shard Altars require Shard Harvesting (Shrines moved to Immortal Codex and Temples to Ereog's Journals)

Stables reduced from 1 horses per 2 seasons to 1 horse per 5 seasons (same with wargs)

Removed the Bonus Dodge and Bonus Dodge vs Ranged from Mounts

Reduced the amount of Warg and Horses resources in the world slightly

Decreased Pike to 14 attack

Decreased Boar Spear to 9 attack

Added the Incineration Staff and the Ice Staff to sovereign customization


Curses are now displayed on the city details screen

The player is now notified when someone casts a curse on his cities

Started adding back some light props (you will need your amount of groundcover set above 'None' to see them)

Fixed an issue where resources could show redundant information in the info pane

Added a crest, faction name, and tint area to the conversation popup wnd for when a nation speaks to you

Announcement - Valve
Today's Deal: Save 66% off the Fallout Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Omerta - City of Gangsters - The Arms Industry DLC, all new content for Omerta - City of Gangsters is Now Available on Steam!

Deadeye Hastings is a notorious marksman killer and a crafty thief. He has served a decade in jail in England and the royal authorities were relieved to find out that he departed the islands to become a problem for the US government.

Most people look in the face of Johnny Hastings and think he is a monster but little do they know what kind of monster he is. Deadeye Hastings has always had problems with self-esteem and with keeping calm under pressure. He is constantly trying to compensate this with reckless demeanor dragging his comrades into unpredictable situations. Anyone who wants to have dealings with him should mind that he is far from reliable but Hastings himself cares little about what people think about him - he just wants to have fun!

Product Update - Valve
- Added Elder Titan!

- Fixed Dark Pact removing Last Word.
- Fixed Dark Pact not removing Poison Attack.
- Fixed Dark Pact not removing Poison Touch.
- Fixed Dark Pact not removing Telekinesis.
- Enabled Bristleback Skywrath Mage and Slark to Captain's Mode (Tournament Version)

- Fixed a bug that was allowing extra report submissions on Sundays

- Revised the Community page.
- Added an icon for league games to the Live, Recent and Downloaded game lists.
- Changed Heroes Played and Game History to be popups in the Profile.
- Numerous improvements to the Tournament Scheduling interface.
- Fixed Buy Back availability in spectator dropdown being inaccurate sometimes.
- Improved web browser performance.
- Fixed hitches when spectating games and switching between heroes.

- New lines added to Skywrath Mage, Timbersaw, and Bristleback.

- Added an Animation Overlay dropdown to the Workshop Model Preview.
- Added Lycanthrope's wolves to the Ability Model import list.
Product Update - Valve
2.1 Bug Fixes

Fix for the Nvidia crash when entering Town Screen.

  • Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects.
  • The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more then once per combat.
  • The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description.
  • The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale.
  • The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus.
  • The Imperial Griffin creature can use its special ability while frozen.
  • When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability.
  • Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability.
  • The "Martyr" skill will create an invalid entry in the extended event log.
  • Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect.
  • The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log.
  • The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability.
  • The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage.
  • The Lilim's "Enthrall" ability will not cause an entry in the combat log when used.
  • The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.
  • The Breath of Vermin ability's tooltip does not contain the full description.
  • The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
  • The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them.
  • The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect.
  • The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip.
  • The damage of the "Goblin Traps" skill is much higher then stated in the description.
  • Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
  • The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
  • Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
  • The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
  • The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
  • Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
  • The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.
  • The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.
  • Status shifting pointer during the last fight on the map, between Azkaal and Xana
  • The gates near Castlecross are opening even if the hero is defeated by Cordelia
  • The Librarian's banner is placed too low
  • When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window
  • For one of the secondary heroes, Airini, the movement on the map is not visible
  • Misleading information about the rewards for the two secondary quests ("Time for New Ways" and "Might Makes Right") when a reputation upgrade has been made before completing the quest "Tera Firma"
  • After quit to desktop and loading the first autosave on the map, the quests tab is greyed out
  • The "Sword of the Wolf " dynasty weapon can be equipped in Offline mode
  • In the The King of the Savage Sea cinematic, Crag Hack is moving in frames
  • A corrupted texture appears on the main menu's background image after changing resolutions.
  • The user can load a save game made on a deleted custom map
  • A menu with no functionality will be displayed to the host in the lobby.
  • The user can delete his last hero after he accepts an invite into a Multiplayer lobby
  • The user can quit to Desktop after he accepts an invite into a Multiplayer session
  • The map description can be modified when entering the game for the first time.
  • "Respecialize" will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.
  • Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.
  • Host cannot send game invites to clients that disconnected in the lobby.
  • Improperly HUD in combat after a defeated player end his game.
  • The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium
  • Host cannot send game invites to clients that disconnected in the lobby.
  • Hosts cannot ban clients from joining their games.
  • The multiplayer session can't be continued if the host loses his connection during a battle between two clients
  • The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls
  • After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.
  • The "Crematorium" building doesn't work properly.
  • After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map
  • If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards
  • The game skips AI's turn if the Client exists the game on his turn on the first day
  • Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode
  • [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying
  • The user receives two achievements when he enters for the first time in a multiplayer duel session.
  • Host is unable to start the session if the client experiences a short internet connection loss while joining the game.
  • In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.
  • [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle
  • In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.
  • Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.
  • A saved game is key sensitive although the account name isn't
  • ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows
  • The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session
  • Numerous instances of random crashes have been fixed.
  • The game crashes if the Shaman ambush army spawns while the user is in another encounter window.
  • The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.
  • The game crashed in a hotseat session with four human players after a long period of gameplay.
  • The game crashes on the AI's turn after loading a previously saved session and pass the turn
  • The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn
  • All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players
  • The bag slots do not auto-arrange when an artifact is placed inside the inventory.
  • Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.
  • The user will remain stuck on the townscreen interface if he quickly enters and exits the town.
  • The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.
  • Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.
  • Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene
  • The gold income tooltip does not include the bonus from the Tears of Asha building
  • The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game
  • The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.
  • On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower
  • An area on the map can be accessed without defeating the stack defending it
  • The "Doom" skill takes too long before it kills the enemy stack
  • Inconsistency between the tooltip for the ability "Rush!" and the effect
  • The "Pathfinding" ability does not reduce penalty on rough terrain.
  • The "Terror" spell can't be used on stacks that have the buff " Burning Determination " or " Burning Determination,Mass "
  • The user can't see his Passive or other spells in the turn in which he used a spell.
  • A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
  • The "Abyss Gate" ability does not function properly.
  • If the Kappa gains one extra attack, Leap ability is not grayed out.
  • If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.
  • The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.
  • [Wasting Grounds does not award the bonus stated in its description
  • The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion
  • Incorrect appearance of the Chat widget when closing a channel window.
  • The Arachne's abilities do not appear in the Spell Book after performing a save/load action.
  • The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.
  • There is no option to display Multiplayer statistics in the Leader Boards feature.
  • When using "Compare Achievements" option from the Leader Boards, the comparison is made between the last viewed player and the selected player.
  • When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.
  • Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.
  • The "Statue of Revelation" found on the map does not reveal any area if used on minimap
  • The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city
  • A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
  • The Elemental Conflux found on the map is not textured.
  • After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen
  • The secret entrance leading to the small bonus island at the right side of the map is not working.
  • The secret entrance leading to the small bonus island near the bottom left side of the map is not working.
  • The Abyssal Worm appears outside the combat area after the combat ends.
  • The bonus HP for Kenshis is not working.
  • Misleading information in the tooltips for the "Frozen Ground" ability.
  • The Victory Screen is not accurate to the actual time spent in the game.
  • [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed
  • The "Default video settings" option is not functional.
  • The rates don't change according to the marketplace's tooltip
  • After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played
  • The stacks placed in the Central Tower don't receive defense bonuses.
  • Directional keys remains stuck if are used when it is another's players turn
  • Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.
  • After performing the Charge ability the Ravager makes a circular slide
  • A too small Chinese font is used in the "??"(defeat) tab
  • [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.
  • Highlight remains on the spot the stack was, after sending it into the Siege Tower.
  • Stacks that have the teleport ability cannot teleport into the siege tower.
  • Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.
  • Creature stack cannot be attacked if overlapped with another stack
  • The dynasty bonuses are displayed in the hero tab in sessions that have "Dynasty Bonuses" disabled.
  • Favorite achievements tab persist in the last unlocked achievements tab
  • The " Cleansing " ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.
  • Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault
  • A quest item can be found on the map
  • The sound FX is distorted when modifying the movement of the AI, units and Hero.
  • Missing texture of terrain in the right side of the Weaponsmith.
  • A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.
  • [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen
  • There is no delimitation for the area of control on Archipelago of the Ancients map
  • Duel rank is not the same from end of the match with actual leaderboard.
  • The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.
  • [French opening cinematic]No synchronization between voives and subtitles
  • [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues
  • [SPA] Inconsistency between the name of the "Death and Starvation" achievements on different localizations.