Product Release - Valve
3 New Starer Packs for Battle for Graxia are Now Available on Steam!

These new packs include immortals, a new Steam skin, Steam badge, soundtrack, coins and more!'
Starter Pack
Big Boost Pack
Super Boost Pack

Might & Magic: Heroes VI - Shades of Darkness - Valve
Might & Magic® Heroes® VI Shades of Darkness is Now Available on Steam!

A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.

Tomb Raider - Valve
Save 50% on Tomb Raider as part of this week's Weekend Deal*!

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure.

*Offer ends Monday at 10AM Pacific Time

Might & Magic: Heroes VI - Valve
Today's Deal: Save 60% on Might & Magic® Heroes® VI!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Arma 3 - Valve
DATA
  • Added: Functions are now compiled using newly introduced compileFinal
  • Added: Functions meta data are now secured against rewriting
  • Removed use of vulnerable script commands in DynO functions
  • Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
  • Fixed: BIS_fnc_sideColor can now load non-number values
  • Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
  • Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
  • Added: BIS_fnc_spawn
  • Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
  • Fixed: BIS_fnc_error was not working correctly
  • Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
ENGINE
  • Fog is now really enabled for this branch
  • getFuelCargo, getAmmoCargo, getRepairCargo commands added
  • Fixes to serialization of particle emitters
  • Fixed: shoreline was not covered by fog properly
  • Correct vonCodecQuality is set now
  • Fixed: Animation source gear for PhysX vehicles
  • Fixed: Ships are now using the correct Arma 3 gearbox
  • Merge from OA: attack helicopter was unable to engage with rockets (PhysX-compatible)
  • Fixed: canMove on a vehicle with dead driver would return false in some cases
  • Improved synchronization of structure destruction in MP
  • Hotfixed: http://feedback.arma3.com/view.php?id=5928 (MP crash)
  • Fixed: AI now uses optics better to detect enemies
  • Fixed: Switching HDR settings could cause graphical corruption
  • Added: Removing destroyed buildings from PhysX simulation
  • Fixed: Crash opportunity related to PhysX
  • Added: new events for inventory event handlers: "Take" and "Put"
  • Fixed: improved path planning related to roads
  • Tweaked darkness detection and use of NVG by AI
  • Minor optimizations to dynamic lights
  • Added: difficulty command to return high-level selected difficulty mode
  • Added: getArtilleryETA script command
  • Input Array: [unit, targetX, targetY, targetZ, magazineType]
  • Returns: ETA of the first available mode (the mode the AI will probably use)
  • Fixed: Glitch in blending of 2 animations masks
  • Added: compileFinal command
  • Removed fully script commands: setVehicleInit, clearVehicleInit, processInitCommands
  • Made all script commands final (no longer possible to reassign in most circumstances)
  • Fixed: healing sound could play in an endless loop
  • Attenuation of dynamic lights can now be influenced by a new parameter in asset configuration - maximum distance of light
  • On steep surfaces, players now crouch instead of fully standing up
  • -showScriptErrors enabled by default
  • To allow better debugging (may or may not be changed for final release)
Mars: War Logs - Valve
Patch v1705
[Graphics] Fixed an issue with the positioning of the cook/vet with specific graphic cards (Camp 19)

Counter-Strike 2 - Valve

Operation Payback is LIVE



Operation Payback


Since we launched the CS:GO Maps Workshop back in February, over 1,400 maps have been uploaded. The CS team has been consistently blown away by how complex, well thought out, and just plain fun so many of these maps have been.

We really wanted these maps to reach a wider audience, and also get the people making these amazing new gameplay experiences rewarded for their efforts. But how? Luckily, in the time it takes a CT to hold up a flashbang and announce that it’s a flashbang, we hit upon the answer.

Operation Payback” marks the first of an ongoing series of limited-time updates aimed at giving a well-earned financial reward to some of CS:GO’s most popular and prolific mapmakers. For a limited time, you can buy a pass half-priced for $2.99. That’ll get you unlimited access to a Classic Casual map group featuring seven of the highest-voted Workshop Maps. Invite your friends (even if they don’t have a pass) and enjoy uninterrupted low-ping play on official servers—all while rewarding CS:GO’s top-voted virtual mapmakers with real money. Buying a pass also gets you a one-of-a-kind challenge coin, upgradable by playing and viewable wherever your avatar is shown. “Operation Payback” will be live from now until July 31st, and it’s currently half-priced, so get in there!

And remember: “Payback” is just the beginning. Future Operations will highlight all-new collections of popular maps. So stay tuned, keep mapmaking, and keep upvoting!
Counter-Strike 2 - Valve
Release Notes for 5/1/2013

[ GAMEPLAY ]
-Tweaked weapons
   DEAGLE: Reduced inaccuracy.
   Mag-7: Increased cycletime. Increased cost.
   XM-1014: Increased ArmorRatio. Increased cycletime.
   UMP-45: Reduced price. Reduced recoil angle variance.
   Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.

[ MAPS ]
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.


[ MISC ]
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.
Ragnarok Online 2 - Valve
Ragnarok Online 2 is Now Available on Steam.

Return to the beautiful and dangerous world of Midgard! Inspired by Norse mythology, the much-anticipated sequel to the groundbreaking Ragnarok Online has arrived! Immerse yourself in the new, but recognizable world of Ragnarok 2.

Visit the large, capitol city of Prontera, form a party and explore the underwater Sea Temple dungeon, or set up a shop and earn a living for your character by accepting a job as an Alchemist, Artisan, Blacksmith, or Chef. Adventurers who have explored the world of RO1 will instantly recognize many of the famous monsters and landmarks as their journeys continue. The fun social experiences of character customization, guild creation and PVP play have also returned!

Ragnarok 2 is a free-to-play, fantasy MMORPG that takes elements from the original Ragnarok Online and re-imagines them as a three-dimensional, modern MMO experience.

Source Filmmaker - Valve
Source Filmmaker version 0.9.7.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • Added latest Team Fortress content
  • Added copy/paste of bookmarks and keys between the Motion Editor and Graph Editor
  • Now allowing published workshop models to reference models, animations, materials and textures from the shipped hl2/tf/etc directories
  • Updated Python to 2.7
  • Added write depth pfm option to movie layoff for compositing in other packages
  • Added dmxfind commandline utility
  • Maya vstUtils plug-in added vstBlendShape utils
  • Maya vsblendeditor plugin added limited Boolean functionality to blendeditor
  • Various bug fixes
...