3DMark 11 - Valve
3DMark 11 v1.0.5

This version fixes a few minor issues. Benchmark scores are not affected by this update.

Compatibility
- SystemInfo updated to version 4.17 to improve compatibility with latest hardware.

Bug fixes
- Fixed display mode identification for systems with a very large number of supported display modes.

Assassin’s Creed® III - Valve
SINGLE-PLAYER
•Added support for DLC “The Tyranny of King Washington: The Redemption.”
•Guards will no longer be equipped with Washington’s sword.
•”Tyranny of King Washington” intro videos now pause if controller is unplugged.
•Fixed incorrectly displayed stealth icon sometimes appearing when leaving Wolf Cloak.
•Increased Wolf Pack effectiveness versus firing lines.
•Wolf Pack no longer interrupts counter-kills.
•Eagle Flight will no longer generate reactions when taking-off/landing in “The Betrayal.”
•Fixed remaining known issues (lockpicking, Memory Fragments, locked items) in “The Betrayal.”

MULTIPLAYER
ABILITIES

•Boost Cooldown now works as intended.


MODE SPECIFIC

•The Artifact is no longer reset to its base while carried by a player under certain circumstances.


PC SPECIFIC

•Anti-cheating measures against specific techniques have been put into place.
•Issues that could lead the Abstergo Store to become unavailable have been fixed.
Apr 17, 2013
Towns - Valve
Version v12b

Add: New monster, the evil turtle
Add: New option to pause the game when a caravan comes
Change: Werepig graphics now are isometric
Change: Pathfinding now adds a bit more importance to the Z level
Change: Removing an item with the contextual menu now reveals the cell under
Change: Now the game doesn't crash if for some reason a saved game file is not found
Fix: Following livings glitches and starts to wander off screen
Fix: Mod loader issue when a mod adds new terrain types
Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore
Tomb Raider - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.01.743.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This is primarily an update to fix a problem introduced in the previous patch, but it brings some other improvements as well.

New fixes in 743.0:

- Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
- Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
- GPU performance improvements, specifically at higher quality levels.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build742.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Product Update - Valve
The update will be applied automatically when you start A.V.A.

NEW MAPS AVAILABLE:
• [Escort] White Out (Advance)
• [Annihilation] Stadium


NEW GUNS NOW AVAILABLE IN THE CAPSULE SHOP (EURO AND AP):
• EURO Capsule: Rx4 Raffin (For Rifleman Class)
• Pre-Release Capsule: ARX160 (For Rifleman Class)


NEW ITEMS NOW AVAILABLE IN THE IN-GAME SHOP (EURO AND AP):
• Character Vasily Zaytsev (For Sniper Class)
• Vasily Zaytsev Package
- Package Includes: Vasily Zaytsev (30d) + Mosin Nagant (Perm) + Desert Eagle (Perm) + Eva Doll Grenade (30d) + Magazine Upgrade A and B (30d) + full Iyan Armor Set (30d)
• MSG90A1 MOD0 (For Sniper Class)
• Extra Ammo (Add Item)


NEW FEATURES:
• Added Clan Championship System
- Introducing the feature with a one month Test Season.
• Added selectable Field of View options:
- The FOV can now be configured in the Option Menu for 90 and 85 degree
• Added In-game Network Status


GAMEPLAY CHANGES:
• Added female NPCs for AI Missions
- You can now fight with and against Lei and Ginny
• Improved gameplay for AI Missions
- Balanced the NPC boss' weapons for each side
- Removed the female NPC in Mercenary Mode
• Improved Mercenary AI Annihilation
- Increased HP of basic mercenaries from 90 to 1000
- Improved ability of Pointman and Rifleman mercenaries to +1 in all parts
- Character skinned Sniper mercenaries are nerfed (Shooting rate 0.4 sec -> 0.6 sec / ammo 20 -> 10)
- Nerfed Eva's Barrett ability
- Fixed M249 death icon
• Revised class acceleration time
- Changed acceleration for Sniper class from 1.6 to 1.45
- Changed acceleration for Rifleman class from 1.8 to 1.6
- No change in acceleration for Pointman class 2.0
- The acceleration times will be adjusted with further patches until the best balance is confirmed by the developer.
• Improved Co-op Gameplay
• Changed grenade and bullet traces to time based system
• Optimized bloodstain effects


SYSTEM CHANGES AND BUGFIXES:
• Optimized the CPU usage of the game to reduce frame lag
- Revised usage of multi core CPUs
• Changed count system for remaining Capsules
- Capsule amount will not be reset to default count after server maintenance
• Revised sounds for player upon death
- Improved sound volume when player is dead
- Heartbeat cannot be heard after player's death anymore
• Improved Weapon Swap System
• Improved Auto-Team Balancing
• Removed Valentine's Items
• Revised In-game Scripts

Serious Sam 3: BFE - Valve
Build 180520 for Serious Sam 3 is released.
If you have previously opted into public beta, you already have this.

Here are the changes:

- Fixed a crash after initial dialog on Silent Riddler that happened on some machines.
- Fixed problem with black screen when aiming with assault rifle weapon and post-processing effect allows very high exposure range.
- Fixed crash when entering Extras menu in Bulgarian locale.
- Added safety checks to prevent faulty drivers from crashing when they try to load GLSL shaders cached by older versions of driver.
- Multiplayer: Fixed speed hack cheat detection sometimes erroneously marking players as hacked.
- OSX: Split screen is now supported on OSX.

Arma 3 - Valve
DATA
  • Added: improved public debug console
  • New light rendering added for bushes
  • More detailed middle distance terrain texture added
  • Adjustable stances for sidearms added
  • Sprint speed decreased
  • Tweaked transitions from ragdoll
  • Fixed transition from free fall into swimming and onto land
  • New animations for swimming with rifles
  • Rifle kneel sprinting fix
  • Rifle raised idling for AI fix
  • Pistol prone movement improvements
  • Rifle & pistol evasive move fixes (disabled optics)
  • Removed sway in prone adjust low
  • Pistol self healing
  • Improved pistol kneel sprint animation
  • Improved connection prone to sprint
  • Player could shoot a sidearm during the healing animation
  • Transition from prone to upright sprint while unarmed caused visual sliding
  • Priority of actions in action menu adjusted
  • Stratis terrain and object placement tweaks
  • New post-process effects for injuries added
  • Fixed fuel gauges for MH-9 helicopter family
  • MH-9 can now carry more soldiers
  • Duplicate target icon in Ka60 Helmet-Mounted Display removed
  • Ifrit cargo pose added
  • Compass visualization changed
  • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
  • Camouflage selection tweaks
  • Fixed: Sites are no longer placing patrol waypoints on water
  • Civilian Sites were disabled
  • Logo and tagline splash screens merged
  • Main menu game and version indicator could overlap
  • Added: Any mission with description.ext has now loading mission box with "Unknown" text
  • Added: Unknown author is now displayed also for maps
  • Fixed: Mission restart now resets reload counter
  • Added: Loading "continue" save will no longer raise the reload counter
  • Fixed: Mission failed had two debriefing screens
  • Fixed: "Lose" ending no longer shows "Mission Completed" title
  • Fixed: Error icon is no longer shown for logics
  • Fixed incorrect topic selection after closing and reopening Field Manual
  • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
  • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
  • Geometry fixing (AI collisions with buildings tweaked)
  • Config classes for weapons cleaned
  • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
  • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
  • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
  • Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
  • Fixed: http://feedback.arma3.com/view.php?id=1903
  • Fixed: http://feedback.arma3.com/view.php?id=3837
  • Fixed: http://feedback.arma3.com/view.php?id=5511
  • Fixed: http://feedback.arma3.com/view.php?id=5709
  • Fixed: http://feedback.arma3.com/view.php?id=5619
  • Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
  • New fog technology implemented
  • Picture-in-Picture optimization implemented
  • Terrain shadows tweaked
  • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
  • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
  • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
  • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
  • MP pose synchronization fixed
  • Improved performance related to object instancing
  • Fixed - AI disembarking when moving to another vehicle position incorrectly
  • Game loading with "addAction" crash fixed
  • PhysX collisions related crashes fixed
  • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
  • Fixed: Crash while taking RPG Alamut from ground
  • Larger string buffer for the 'format' script command
  • Fixed: Reloading different magazine type could do nothing but remove the magazine
  • Destruction of vehicle while manipulating with objects in its inventory fixed
  • Ambient creatures' position after game load fixed
  • Fixed: remote destroyed wheels have now the right distance detection to the ground
  • Fixed: healing sound effects were endlessly looped
  • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
  • Free fall inventory access fixed
  • Magazine manipulation while discarding weapons tweaked
  • Items' behavior while moving from dead body to container tweaked
  • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
  • AI running up and down hill tweaked
  • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
  • Fixed: RMB to equip did not work for binoculars
  • Fixed: Vehicle commander stepped optics zoom did not function correctly
  • Fixed: artifacts on water near shore when looking from high distance
  • Solved issues related to flickering optics

ORION: Prelude - Valve
ORION: Dino Beatdown has just been updated to the new ORION: Dino Horde!

This update includes:

New Steamworks Features:
• Big Picture Mode Support
• Steamworks Lobbies & Matchmaking
• 100 Steam Achievements

Key Features:
• 50+ Weapons & Gear (20+ new)
• 5 New Game Modes
• 6 Vehicles
• 9 Dinosaurs
• 7 Levels
• Lobbies, Matchmaking, Server Browser
• 100 Steam Achievements
• Spiral Store (Premium Content - Hats, Taunts, Char Packs)
• 30+ Augmentations (Mutators)

Fundamental Changes:
• New Artificial Intelligence
• New Lighting & Particles
• New Animations
• New Dedicated Servers & Updated Tools
• New Netcode
• Updated Game Engine & Graphics
• New Audio System
• New Weapon Mechanics
• New Player Movement
• New Game Mechanics:
• New User Interface

Tomb Raider - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.01.742.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

While most fixes found in the latest console patches have already been released as part of earlier PC patches, this patch includes all fixes made on the consoles by Patch 3.

New fixes in 742.0:

- Resolved situation in which combat would not spawn the next encounter on Chasm Bridge, halting player progress.
- Fixed an issue where the block and tackle itself was inaccessible while on the galleon.
- Improved QTE timing (left/right movement, button mashing) to be more consistent independent of frame-rate.
- Parachute controls are now more responsive on low frame-rate.
- Improvements to the 3DVision support, and support for the 3DVision IR device.
- Support for Eyefinity setups with multiple display-sets. (for example 3x1 + 1 setups).
- Some small multiplayer improvements.
- Various improvements to the handling of the last-campsite save.
- We have decided to remove the Optional Movie download and instead provide links to our YouTube pages containing those same videos.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build732.1, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Apr 12, 2013
Towns - Valve
Version v12a

Add: An option to tune the CPU level used on pathfinding
Add: Wolfy, queen of werewolves monster
Add: New graphic for the shorn sheeps
Add: Job group name on the townies tooltips and when right click on them
Add: New icon for the special decorative items
Change: Removed the butchering of reindeers from the production panel
Change: Removed the message spam when the taunting trunk casts effects
Typo: "Hobgoblin Khopesh" changed to "Hobgoblin khopesh"
Typo: "Raw reindeer steak" changed to "Raw snoat steak"
Typo: Spanish name for the Nature aid skill
Typo: Spanish description for the candle items
Typo: "Shorn sheep" instead of "Skinned sheep"
Fix: Buried harps, buried purple thrones and buried graves are not sold by the merchants anymore
Fix: Cloth and leather armors have been included to the stock panel
Fix: Shadows over stockpiles and zones on the camera level
Fix: Crash when you scroll down levels past the bottom layer
Fix: Issue rendering cells when you load a non-v12 saved game that contains vertical ladders
Fix: Glitch on the red long flags that face south-west
Fix: Heroes avoiding the level restriction when they don't have new cells to explore
...