Victoria II - Valve
Victoria II: A Heart of Darkness, all new content for Victoria II is Now Available on Steam!

Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio.

In celebration of the launch of this new expansion, take 75% off the rest of the Victoria franchise on Steam*!

*Offer ends April 23rd at 10AM Pacific time

Starseed Pilgrim - Valve
Starseed Pilgrim is Now Available on Steam


Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
– Jonathan Blow


Impire - Valve
Save 50% on Impire during this week's Midweek Madness*!

Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

*Offer ends Thursday at 4PM Pacific time

AudioSurf - Valve
Today's Deal: Save 75% on AudioSurf!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
The Walking Dead™: Survival Instinct – Walker Herd Survival Pack, all new content for The Walking Dead™: Survival Instinct is Now Available on Steam!

You can’t afford to rest! The Walking Dead: Survival Instinct players will have access to the Herd Mode, see how long you can survive against endless waves of walkers. In addition, fight off walkers in the story mode with a new arsenal of melee weapons including a survival knife, sawtoothed machete, kukri, reinforced hatchet, and advanced machete. How many frenzied flesh-eaters can you survive against before joining their ranks? Note: A New Game must be started to access the extra weapons.

Antichamber - Valve
Save 50% on Antichamber during this week's Midweek Madness*!

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

- A deeply psychological experience that will make you question everything you know about how a game works.
- Mind-bending challenges that will subvert your expectations at every twist and turn.
- An enormous, seamless non-Euclidean world to explore.
- Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
- A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

*Offer ends Thursday at 4PM Pacific Time

Rocksmith™ - Valve
Three new songs are Now Available for Rocksmith

Play "Float On" by Modest Mouse, "The Good Left Undone" by Rise Against and "Get Free" by The Vines.

Serious Sam 3: BFE - Valve
Build 180520 for Serious Sam 3 is released.
If you have previously opted into public beta, you already have this.

Here are the changes:

- Fixed a crash after initial dialog on Silent Riddler that happened on some machines.
- Fixed problem with black screen when aiming with assault rifle weapon and post-processing effect allows very high exposure range.
- Fixed crash when entering Extras menu in Bulgarian locale.
- Added safety checks to prevent faulty drivers from crashing when they try to load GLSL shaders cached by older versions of driver.
- Multiplayer: Fixed speed hack cheat detection sometimes erroneously marking players as hacked.
- OSX: Split screen is now supported on OSX.

Dishonored - Valve
Dishonored - The Knife of Dunwall, all new content for Dishonored is Now Available on Steam.

Description: In Dishonored: The Knife of Dunwall take on the role of Daud, the legendary assassin who killed the Empress. This second add-on pack for the award-winning first person action game from Arkane Studios gives you a new perspective on Daud, and access to his weapons, gadgets, allies and supernatural abilities.

Story: After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. The Outsider reveals the key to your atonement, but who—or what—is Delilah? Accompanied by the Whalers, your loyal band of mercenary assassins, your search will take you through never-before-seen districts of Dunwall as you face off against new and terrible foes. Employ a unique arsenal that enhances Dishonored’s dynamic combat, mobility and stealth systems. In the struggle to hang onto the last shred of your humanity, the choices you make will ultimately determine your fate.

Arma 3 - Valve
DATA
  • Added: improved public debug console
  • New light rendering added for bushes
  • More detailed middle distance terrain texture added
  • Adjustable stances for sidearms added
  • Sprint speed decreased
  • Tweaked transitions from ragdoll
  • Fixed transition from free fall into swimming and onto land
  • New animations for swimming with rifles
  • Rifle kneel sprinting fix
  • Rifle raised idling for AI fix
  • Pistol prone movement improvements
  • Rifle & pistol evasive move fixes (disabled optics)
  • Removed sway in prone adjust low
  • Pistol self healing
  • Improved pistol kneel sprint animation
  • Improved connection prone to sprint
  • Player could shoot a sidearm during the healing animation
  • Transition from prone to upright sprint while unarmed caused visual sliding
  • Priority of actions in action menu adjusted
  • Stratis terrain and object placement tweaks
  • New post-process effects for injuries added
  • Fixed fuel gauges for MH-9 helicopter family
  • MH-9 can now carry more soldiers
  • Duplicate target icon in Ka60 Helmet-Mounted Display removed
  • Ifrit cargo pose added
  • Compass visualization changed
  • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
  • Camouflage selection tweaks
  • Fixed: Sites are no longer placing patrol waypoints on water
  • Civilian Sites were disabled
  • Logo and tagline splash screens merged
  • Main menu game and version indicator could overlap
  • Added: Any mission with description.ext has now loading mission box with "Unknown" text
  • Added: Unknown author is now displayed also for maps
  • Fixed: Mission restart now resets reload counter
  • Added: Loading "continue" save will no longer raise the reload counter
  • Fixed: Mission failed had two debriefing screens
  • Fixed: "Lose" ending no longer shows "Mission Completed" title
  • Fixed: Error icon is no longer shown for logics
  • Fixed incorrect topic selection after closing and reopening Field Manual
  • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
  • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
  • Geometry fixing (AI collisions with buildings tweaked)
  • Config classes for weapons cleaned
  • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
  • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
  • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
  • Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
  • Fixed: http://feedback.arma3.com/view.php?id=1903
  • Fixed: http://feedback.arma3.com/view.php?id=3837
  • Fixed: http://feedback.arma3.com/view.php?id=5511
  • Fixed: http://feedback.arma3.com/view.php?id=5709
  • Fixed: http://feedback.arma3.com/view.php?id=5619
  • Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
  • New fog technology implemented
  • Picture-in-Picture optimization implemented
  • Terrain shadows tweaked
  • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
  • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
  • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
  • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
  • MP pose synchronization fixed
  • Improved performance related to object instancing
  • Fixed - AI disembarking when moving to another vehicle position incorrectly
  • Game loading with "addAction" crash fixed
  • PhysX collisions related crashes fixed
  • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
  • Fixed: Crash while taking RPG Alamut from ground
  • Larger string buffer for the 'format' script command
  • Fixed: Reloading different magazine type could do nothing but remove the magazine
  • Destruction of vehicle while manipulating with objects in its inventory fixed
  • Ambient creatures' position after game load fixed
  • Fixed: remote destroyed wheels have now the right distance detection to the ground
  • Fixed: healing sound effects were endlessly looped
  • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
  • Free fall inventory access fixed
  • Magazine manipulation while discarding weapons tweaked
  • Items' behavior while moving from dead body to container tweaked
  • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
  • AI running up and down hill tweaked
  • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
  • Fixed: RMB to equip did not work for binoculars
  • Fixed: Vehicle commander stepped optics zoom did not function correctly
  • Fixed: artifacts on water near shore when looking from high distance
  • Solved issues related to flickering optics

...