Worms Revolution - Valve
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

• A.I. team customisation! You can now create your own custom A.I. teams to play against! Simply select ‘A.I. Teams’ from the Customisation menu. Here you can create a new A.I. type, after you’ve given them a name choose ‘Select A.I. Team’ to bring up the customisation options where you can alter their formation and uniform!
• Text chat improvements. Players are now able to communicate within the lobby as well as in-game. We’ve improved the font used. To bring up the text chat press the tilde key and to close press the home key.
• Stats tracking. Track your statistics as a player, either for your formations or for your individual worms. Track your kills, damage dealt, worms lost, damage received etc. To view your stats select ‘My Formations’ from the Customisation menu, here you’ll be able to see Overall Statistics and Formation Statistics. Want to find out which worms are pulling their weight? Select a formation and then choose ‘Manage’, from here when you highlight a worm, you’ll see their individual stats.
• Czech language support. Please note that Worms Revolution will display in the language your Steam account is set to (where supported).
• Other bug fixes and improvements to game performance

This will update your game to show the version number as #124 in the Main Menu. This patch is 49.1 MB.

Natural Selection 2 - Valve
In the battle that is the shipping of a big patch, we do our best to achieve total victory. The bane of our development lives is the ‘hotfix.’ Hotfixes are horrible. They suck up disproportionate amounts of development time, they are inefficient uses of development resources, and just generally suck.

But try as we might to avoid them, sometimes they are needed. Gorgeous needed one, and here it is! 241 is small and won’t make big differences to the way you play. It will fix some hidden nasties that snuck out it the Server process, and some bugs causing consternation to people using babblers, wall jump, and fullscreen windowed mode.

At their release, Babblers were a little bit useless. This uselessness boiled down to the fact that they were too slow to keep up with their host Gorge, catch friendly players hit by the baitball, and close distance with marines. Now, they are much faster, and much more useful.

Winrates in Gorgeous have been exceptionally good. After 25,798 games (on Sunday), the probability of a marine win in a randomly sampled game was 0.507, our best result yet, and a big improvement on build 239′s ~0.41. However, some of this improvement came from a bug causing Skulk’s to lose momentum when they hit the ground. That is fixed in 241, so we expect the probability of marine wins to decrease back below 0.5 for now.

Servers will update over the next hour or so, so if you can’t find games at the moment, sit tight. Here is the full changelog:

Improvement

Added super-sampling when generating reflection cube maps to improve quality.

Balance

Increased Babbler run speed from 5 to 7.

Fix

Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
Fixed exploit which allowed Gorge tunnels to be build outside of the map.
Fixed bug which caused Skulks to lose all their momentum instantly when touching the ground.
Fixed bug where mines were ignoring damage falloff.
Fixed bug where Alien attacks got blocked by attached Babblers.
Fixed bug where fullscreen windowed mode forced vsync on.
Changed the maxfps console command to only allow values above 30 FPS to prevent exploitation

Optimization

Reduced overhead of isa method.
Improved server performance.
Reduced the cost of updating entities in the query manager.
Counter-Strike: Condition Zero - Valve
Counter-Strike: Condition Zero (CS:CZ) is now available for Linux players via Steam. CS:CZ is the fifth Valve title to be released for Linux and, with its release, pushes the total number of Linux games available on Steam to 80.

Launched just three weeks ago, the Steam for Linux client is available for free from the Ubuntu Software Center. More Valve titles are heading to Linux in the coming weeks and months.

For more information, please visit http://steamcommunity.com/linux

RaceRoom Racing Experience - Valve
Open Beta 0.1.1.971 is available

Next time you restart your Steam client, you will download this update.

Game:
- Prepared the game for the upcoming content launches
- Added a reverse layout to Lakeview hillclimb
- Added support for more resolution ratios (21/9; 48/9; 48/10)
- Improved physics of the BMW 635csi (Touring Classics class)
- Data display now works in replays as well
- Fixed a backend error that occured for some users when participating in competitions.
- Fixed an issue where some machines would fail to play the intro videos correctly
- Fixed a rare case where the game would fail to recognize the user's account
- Fixed the bug where final gearbox ratio was incorrect when using Amateur driving model
- Updated EGFIS localization
- Fix for a backend error "4294967295"

Portal:
- Added a subscribe feature to the leaderboards that adds a custom widget to the user's dashboard with the selected filters
- It is now possible to share on social feeds after editing screenshots using Pixlr™
- Fixed a geolocation issue that would show the wrong currency for some users
- Improved compatibility with Internet Explorer
- Fixed some issue when adding / removing videos from a user's profile
- Increased overall performance when browsing and scrolling
- Various other bug fixing and improvements
Product Update - Valve
On Wednesday March 6th our Servers will be shut down for about an hour from 9am ET to 10am ET for a full update. We will also be upgrading the Steam client, during this time. You will not be able to see the new servers with the old client, so please update.

The patch fixes our level reset bug that has plagued the game since launch. We have attempted to fix this issue in the past, but were unsuccessful. We have now verified fixes for all known ways of reproducing the issue. We are terribly sorry our users had to experience this, and we really appreciate all your support, and thank you all so much for helping us track it down.

Along with the bug fixes, this patch also includes all our recent enhancement that include:
- Changed pre-round wait time to 15 seconds each.
- Changed TDM score to 60 for faster games
- Filtering error in the server browser
- Added ping display on server browser
- Equipped items are now in a logical order so they're easy to find in your loadout
Mar 5, 2013
Product Update - Valve
PvE
* Now AI takes Explosion Dampening Field into account, tosses less explosives inside of it and less likely use explosive weapon if a target is inside a field.
* Added new ability for Champion Aggressors - they can use Explosion Dampening Field now.

LOTTERY
* Removed Warden, Slayer and Specialist Lottery Tickets from Black Market. Added different Lottery Tickets for each epic weapon, armor set and combat AUG.
* Added 12 new fully attached guns in the lottery.
* Added 5 new epic cloth sets in the lottery.


BALANCE
* All Assault Rifles have been rebalanced.
* Hargan Bulldog, Oslo Ares, Exeter Noyau, Silver&Smith A2M5 and Oslo Odin SR stats improved.
* R-Sys Leopard Sigma rate of fire decreased.
* Chimera and Strand boosts have been rebalanced.
* Fixed the issue when the Regenerative Auto-Injector cooldown wasn't activated correctly.
* Fixed the issue that some Valley Forge assault rifles had wrong parameters.
* Fixed the issue when Death Dealer class resistances were too low when in a match.


OTHER
* Now player can use "use all" feature for a stack of containers or lottery tickets and open them all in one click.
* Added an option to check ammo, boosts and ability AUGs before signing into a match. Players can find the option in the Options -> Game menu.
* There is no locked ATM tabs anymore. All locked ATM tabs become unlocked. Significantly increased the number of ATM tabs a player can purchase for gold bars. Players can't purchase ATM tabs for in-game cash anymore.
* Fixed the issue when players lost a shootout match when they score a draw.
* Fixed the issue when one sees that it's possible to purchase an unavailable boost from item shop.
* Fixed some issues with icons and text colors in the class shop and in the item shop.


See the full list of new features, improvements and bug fixes on the
http://forums.mayngames.com/showthread.php?92848-Patch-Notes-4-March-2013-1.26.syn
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added crafting recipes for the Sticky Jumper and the Rocket Jumper
  • Fixed r_depthoverlay ConVar not using the correct material
  • Improved performance and stability for the Linux version
Men of War: Vietnam - Valve
Men of War: Vietnam: Five Additional Languages and Steam Cloud Support

Men of War: Vietnam, a game in award-winning Men of War action/tactics series, can be played on Steam in German, Russian, Spanish, Italian and Polish languages in addition to English since today. Moreover, its save games and profile data are now synchronized with Steam Cloud allowing for convenient playing on different PCs or saving your game progress for later.
Natural Selection 2 - Valve
Added
•Railgun Exosuit now available at Prototype Lab. Explodes things.
•Gorges may now spawn Babbler eggs, which hatch into Babblers!
•Gorges may now create Gorge Tunnels
•Bait Balls – Direct babblers by flinging it at enemies of friendlies
•New map: Descent
•New contextual help system, ‘TipVids.’
•Insight Spectator System Mk 2 – Redesign and interface overhaul.
•First Person Spectating
•Damage decals
•Reflections
•Refraction effects
•New alien cloaking effects
•New main menu background scene

Change
•Disabled wall walking on Command Stations.
•Added one second cool-down between Gorge structure drops
•Claw damage increased to 75.
•Claw range increased by 10%
•Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)
•Removed foresight from Alien Commander.
•Increased frequency of alert message when a base power node is under attack.
•Whips no longer hit multiple targets with their melee attack.
•Doors are no longer usable.
•Removed exo backwards speed scalar.
•Updated personal resource icon in Alien buy menu.
•Reduced phase gate rate from 0.5 to 0.2 seconds.
•Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)
•Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.
•Skulk movement adjustments – Movement code now makes them slightly less erratic when dancing in your sights.
•Cloaking system is now analog rather than binary – Allows for more nuanced use of cloaking trait
•Decreased the amount of time it takes for the game to start once both teams have a Commander.
•Doubled the rate that the “Game will not start until both teams have a Commander” banner message appears on the screen.
•Enemy players are now damaged while near the enemy Command Structure before the game starts.
•Bile bomb can now destroy dropped weapons.
•Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)

Editor
•Added the ability for death triggers to do damage over time instead of instantly killing the entity.
•Max distance that initial Cyst spawn points can be from the Hive increased by 50%
•Changed the texture list in the Editor to “and” all of the search terms together by default (old “or” behavior can be reproduced by using ? in front of a search term)
•Changed the texture list box to allow selection of materials in any directory (not just the materials directory)

Feature
•Added ‘-logdir ’ command line option to let server admins override the location of log.txt.
•Added pagination to the mod browser in the dedicated server web admin.
•Added search capability to the mod page of the dedicated server web admin.
•Added resource graph in Insight (Press Q)
•Added commander research bars in Insight, replaces monolithic research block
•Added player energy/ammunition indicators in Insight

Fix
•Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).
•Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)
•Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update
•Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.
•Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.
•Fixed holo Marine model being visible for a few frames for the already respawned Marine.
•The unban button now works in the server web interface.
•Fixed health bars showing up in ready room.
•Fixed bug where caps lock couldn’t be bound in the input settings.
•Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.
•Fixed clogs appearing for one frame at world origin.
•Fixed bug where Marine Commander could select cloaked Alien units.
•Fixed bug where the “retry” console command would not attempt to reconnect to the last server joined using the “connect” console command.
•Fixed health/armor not being properly predicted for growing Alien structures.
•Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.
•Fixed camera hitch when crouch jumping as Onos.
•Fixed sentry battery destruction effects.
•Fixed unsocketed power nodes not considering LOS properly.
•Fixed bug where units recloak when Marine who touched them is still in close proximity.
•Text chat now displays above the “Fade to black” death screen.
•Fixed Alien structures playing metallic sound when attacked by Skulks.
•Ghost structures disappear now immediately when killed.
•Commander no longer triggers a ping during entering a chat message.
•Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.
•Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.
•Players can now damage each other after the round ends.
•Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.
•Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.
•Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.
•Fixed infestation decal not showing up for Hydras.
•Fixed bilebomb effect not showing up on MAC model.
•When a team surrenders, everyone will be notified.
•Fixed prediction error when jumping in rapid succession.
•Fixed clogs blocking phase gates.
•Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.
•Fixed welder ignoring the deploy animation.
•Fixed bug where Commanders could drop structures when help mode is enabled.
•Fixed Marine structures showing Alien blood when hit by flame throwers.
•Fixed adrenaline / camouflage banner not being displayed.
•All team members will be notified when someone votes to concede or to eject the Commander.
•Robotics Factory can’t cancel research.
•Fixed bug which gave Aliens abilities which are not researched.
•Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.
•Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.
•Fixed hitch when first encountering Infestation after the shaders have been updated.
•Fixed issue where dynamic props wouldn’t be animated on the dedicated server due to missing animation graphs.
•Spectator Mouse Hover no longer misses.
•Recycled/Refunded structures are no longer added to total team resource gathered.
•Fixed exploit in server web admin (Thanks confused!)
•Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.
•Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.
•Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)
•Fixed bug where Aliens were able to evolve both upgrades from one Hive type.
•Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.

Improvement
•Exos display now the thruster duration / cooldown in their HUD.
•Added smoke effect for Spike attacks.
•Added missing minimap icons for shift, shell, spur, veil.
•Insight text now much more legible

Optimization
•Reduced the number of bits used for network fields.
•Optimized determination of whether or not Orders should be relevant to a client (improves server performance)
•Optimized querying the world for entities.
•Infestation blob coordinates are now saved after being generated once (Thanks Mats!)
•Sped up the compiling shaders process.
•Reduced memory usage by compressing animations – also reduces load times.
•Tweaked texture streaming – reduces load times.

Docking
•Cafe is now now a random marine spawn again
•Lockers is now a random spawn for both aliens and marines
•Redesigned how Cafe connects to Bar
•Redesigned Central Access so it now connects to cafe
•Redesigned Back Alley
•Moved Bar further west to prevent sieging of Lockers
•Moved Cafe RT to the lower level to prevent LOS issues
•Some changes to courtyard to fit the Central Access changes
•Some cosmetic changes to Ball Court
•Some cosmetic changes to Bar
•Reflection Probes added

Refinery
•Made Smelting a marine spawn.
•Removed route from Smelting to Conduit.
•Added new route from Smelting to Routing.
•Bug fixes including building placement and power grid issues.

Summit
•Improved Atrium RT location (less claustrophobic)
•Added more cover and flanking options for aliens in Flight Control
•Added missing lights in Crevice vent

SDK
•Moved all processing of input into script.
•Fixed visualization of the emissive map in the Viewer.
•Added the ability to make an external cinematic loop in the Cinematic Editor.
•Improved error reporting when a material as assigned in a model with an absolute path.
•Increased the timeout for HTTP requests.
•Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs.
•Added the ability to materials layered on models to inherit parameter values from the underlying material.
•Fixed bug where the Ok/Cancel buttons in “Create Mod” window of Launch Pad would not be visible if the Window’s font size was set to large.
•Added animatable shader parameters for objects in the Cinematic Editor.
•Added support for vertex colors in .model files.
•Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value.
•Added the ability specify float2, float3 and float4 parameters in a .material file.
•Added support for optional commas in SJSON files.
•Added “LocalPlayerChanged” engine event when the local player on the Client changes.
•Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods.
•Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.

Magicka - Valve
Patch 1.4.14.0 – We have some new fixes for you today, mostly related to network.
Fixes:
• Fixed an issue that would sometimes allow Alucart and Necromancers to be used where they weren’t supposed to
• Improved the way in which players get revived during network play which previously had a high risk of making games desynch
• Reduced the risk of crashing in scene transitions during network play
• Fixed an issue where players using a 4:3 resolution ratio would get stuck in one of the scenes in The Stars are Left Chapter 3
• Fixed a crash when players spawn too many entities using staff summoning abilities (guess)
• Fixed a crash that would occur if players skipped the credits in Other Side of the Coin
• Fixed an issue where players would get stuck in a cutscene in Chapter 12 as a result of freezing one of the bosses
• Loading screens have been improved; many players report that they get stuck in loading screens, especially during online play. What actually happens many times is that the game loads a lot of things and it looks like the bar is stuck. This should now be better visualized.
• Reduced risk of game freezing during different parts of the game
• The Were-Zompire claws special effect no longer works on bosses
• Fixed a localization issue with the Rogue Robe
• Fixed an issue with Leaderboards for the "Invasion of Elwenhüs" challenge level
• Fixed an issue where Vlad sometimes would disappear during his fights.
• The Quick Join have been optimized to prioritize LAN games

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