Jul 12, 2012
Alien Swarm - Valve
- Added latest localization files.
- Fixed a crash when viewing the Achievements screen in a non-English language.
Product Update - Valve
July 12, 2012 UPDATE
Adjusted the amount of time you are invulnerable when spawning based on map size. Small maps will have a much smaller duration of invulnerability on spawn.
UAV is easier to control now.
Practice games have been removed.
Sabotage is now in the Create Game menu.
Misc bug fixes.
Nuclear Dawn - Valve
Nuclear Dawn Update 6.5

New Content
- Added new map, Gate, one of the community mapping contest winners

Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the “no gizmo” option first.
- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What’s New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.
- Fixed rank name for rank 58, “Lieutenant General First Class”.
- Fixed sound not playing for “Destroy” radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.
- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the build grid.
- Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.
- Fixed resource counter showing incorrect amount to spectators.
- Fixed “no commander” message always displaying to spectators even when spectated team had commander.
- Fixed issues with NX300 flame sometimes persisting too long in spectated view.
- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.
- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard is also up.
- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.
- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen.
- Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.
- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base.

Dino D-Day - Valve
- Added bot support for all classes and game modes.
- Added a new “Create a Game” page on the menu to easily create your own offline game or LAN server.
- Overhauled the Dedicated Server browser.
- Overhauled the Allied spawn area on dm_gela_trex (the T-Rex map). Allied spawn area is now significantly bigger with better cover at the exits. MG42s also added to this map to discourage spawn camping the Allies.
- Made changes to Hilltop to strengthen the Allied spawn and add some additional exits. In Deathmatch mode there are now two alternate spawns (one for each team) at the top of the hill. This changes the configuration dramatically and should discourage people from spawn camping at the top of the hill.
- Made a few minor adjustments to Canyon. Added an extra route past the train near the tunnel into the mountain.
- Added an extra route out of Axis spawn on Depot which gives them covered access to the tunnel beneath the map. Took away access to the windows through which snipers could camp from spawn.
- All 4 of these maps (Gela, Hilltop, Canyon, Depot) had a pass for player clips and other problem spots where you could get hung up on a wall or doorway.
- Added 9 new achievements most of which were suggested on the forums. See if yours made the list!
- Fixed a crash related to jack rabbits when a round changes.
- Fixed an MG42 camera bug.
- Fixed a bug where players could be knocked down by T-Rex roar while manning an MG42.
- Fixed a bug where players could be knocked down while already pounced by a raptor.
- Added stomp damage for the T-Rex to prevent people from blocking his path. You can now be crushed underfoot of the T-Rex!
- Added death icons for stomp damage and MG42 deaths.
- Fixed a bug where some classes had difficulty being healed by the medic’s area heal effect.

ENDLESS™ Space - Definitive Edition - Valve
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.8
CHANGES AND ADDITIONS
- The duration of random events is now displayed in the game event panel.
- Removed the "% of colonized systems" constraint from the expansion victory requirements.
- Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round.
- Improved AI reaction with Difficulty.
- The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise.
- Memory optimization.
- Added a new portrait for the Sheredyn (Emperor Edition).

FIXES
IMPORTANT FIXES
- Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits.
- Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI.
- Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending.
- Fixed an issue where simultaneous game joining crashed the turn ending.

OTHER FIXES
- Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative.
- Fixed an issue where the number of players in a session did not take into account locked slots.
- Fixed an issue where all battle cards were played even if the battle ended before the final phase.
- Fixed an issue where battle cards were not effective in a specific case.
- Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust.
- Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tooltip.
- Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen.
- Fixed several text issues.
- Fixed several localized text issues.
Might & Magic: Heroes VI - Valve
Hello Heroes,

Tonight many updates are going to be released.

First of all, Might & Magic Heroes 6 Pirates of the Savage Sea is going to be released tonight by 7 pm CET.
This Adventure Pack will introduce original heroes, mythical places and artifacts, familiars with over 10 hours of gameplay! You can find more information about the content here (www.mmh6.com).
Might & Magic Heroes 6 Pirates of the Savage Sea will be available on Steam, Uplay and other local sites.

That's not all as the patch 1.5 will be released tonight by 7pm CET as well. As we have already announced and showed, the patch 1.5 will bring brand new town screens to Heroes VI (…): they are now full 2D screens and fully animated. We really suggest you to check them out ingame!
This time we also focused on the balancing: to accomplish such a tremendous task, we gathered a lot of your feedback (thank you for sharing with us your thoughts and analysis!) and worked closely with the VIP fans. Today you can test the first results. As Limbic confirms (http://www.youtube.com/watch?v=pWj1XVFo9Bw), it is not the last balance update. We will monitor closely how it works and bring changes if needed in the next patches. You can still share your ideas and thoughts with us on the official or community forums as your help is very appreciated by the dev team!

The last and the very awaited change we promised you to bring to Heroes 6 in the patch 1.5 is compatibility of online and offline saves. Unfortunately, this change will not be a part of the patch 1.5 and will be released later on. This last minute change is due to unexpected technical constrains that force us to go back a bit to the drawing board regarding our approach. The plan is to develop this feature as intended but will require a few more weeks of fine tuning before getting a proper release. We are really sorry about that. We are aware that you are eagerly waiting for this update and how important it is for you and we’ll do our best to release it shortly.
Regarding the latest Uplay update and related issues with users' saves: saves may have temporarily disappeared from your folder "\Documents\Might & Magic Heroes VI". The issue is currently under investigation on our side and we are closely monitoring the situation with the Uplay team in order to sort this out as soon as possible. In the meantime and while waiting for the patch 1.5 and the Adventure Pack to be released tonight by 7 pm, let’s have a look at the release notes:

Game Interface:
  • Added the Townscreens for all factions
  • Added a "Close Townscreens button" replacing the "Next Turn" button in the Townscreen Menu.
  • Added a Hide GUI button in the Townscreen Menu

Game Content:
  • Added the Adventure Pack compatibility

Bug Fixes:
  • The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
  • Incorrect percentage given by the Arachne's level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
  • The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.

Major Balancing effort:
  • Abilities modifications:
    • Direct Damage Spells power increase
    • Healing Spells mana cost increase
    • Creature Abilities:
      • Heal Core Units abilities only available for the upgraded version
      • Light decrease on several Creature Abilities

    • Hero Passive and Active Abilities
      • Passive Characteristics bonuses increase

    • Reputation Abilities
  • Light characteristics modifications on all Faction units
  • Abilities/Creatures Description and Background modifications:
    • Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
    • Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
    • Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
    • "Acid Cloud" Hero Ability display name now replaced “Poison Cloud” Hero Ability.
    • Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
    • Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
    • Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
    • Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the "Dazed" effect.

  • Complete balancing list can be found in the readme file of 1.5 patch (http://static2.cdn.ubi.com/emea/gamesites/mmh6/07.12.2012_Readme.rtf)
Jul 12, 2012
Krater - Valve
Version 1.0.9
- Added option to sell soldiers at the bar.
- Compass added to world map.
- Quick selection using q,w,e now handles multiple selection.
- When pressing ALT you can now see what's in the loot piles on ground, and right click to pick it up.
- When pressing ALT in world mini-map the names of all locations are shown.
- When too far away from loot you will now walk up to it.
- Inventory now remembers item placements.
- The list of blueprints at the crafting table is now sorted and have a new font.
- Gadgets are now removable.
- Camera now remembers rotation when switching team.
- Tweaked soldier prices at the bar.
- Added a friendly level at deep cave level 45.
- Added mini-map icon for boot camp's.
- Fixed respawn at last friendly location bug
- Fixed so that mouse over locations in world mini map works correctly.
- Fixed annoying bug where shift-looting miss click on ground would start queue up move commands.
- Fixed bug where camera could sometimes get locked to your soldiers when swapping team members.
- Fixed bug where camera sometimes would fly away when pressing space.
- Fixed annoying bug where hud clicks sometimes didn't register.
- Fixed a bug when rearranging abilities did not work properly in some resolutions.
- Revive icon no longer shown when whole team dies.
- Shift loot now shows correct text, and is shown a bit longer.
- Fixed mouse over on buffs and stats.
- Fixed random crash when using mutant regulator tag ability on freak bombers.
- New deployment system for builds and patches (smaller and faster patching).
Jul 12, 2012
X3: Terran Conflict - Valve
Updates to X3: Terran Conflict (3.2b) and X3: Albion Prelude (2.1) have been released.

The following new language versions are now available (text only):
• Czech (X3:TC)
• Spanish (X3:TC and X3:AP)

The update 2.1 for X3: Albion Prelude includes the following changes:
• Fixed briefing issue with Albion Prelude plot
• Fixed case where HQ plot would not start
• Fixed issues with RRF spawning
• Fixed custom script hotkey handling

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Pyromania cosmetic items to the Mann Co. store
  • All ash-related items have been faded away to dust
  • Fixed Strange Escape Plans not counting kills
  • Fixed missing strings for the ESL medals
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.8 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • added missing view model for sniper’s machete
  • loosened resolution restriction to allow rendering in 1080p at any game window size

...