The Binding of Isaac - Valve
The Binding of Isaac Wrath of the Lamb DLC is Now Available on Steam!

The Binding of Isaac: Wrath of the Lamb is the expansion to The Binding of Isaac, a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Conflict Desert Storm™ - Valve
Conflict: Desert Storm is now available on Steam and is 25% off until June 4th at 10AM Pacific Time!

Take charge of the most feared special operations forces in the world: the elite British SAS or the US Delta Force squads. You're the best trained, best equipped and best organised. The area that has been assigned to you is yours for the taking. Seek, locate and destroy enemy targets and personnel. Create havoc and confusion throughout the enemy's lines of communication and supply. What lies before you is the opportunity of a soldier's lifetime. Take your equipment, take your training and use it well.

Alice: Madness Returns - Valve
Today's Deal: Save 80% off Alice: Madness Returns!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Crusader Kings II - Valve
v1.05g
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- Fixed a freeze issue with the copying of laws into usurped titles

Mount & Blade: Warband - Napoleonic Wars - Valve
Changelog 1.004

Bug Fixes
- Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.

General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.

Nancy Drew®: The Haunting of Castle Malloy - Valve
Today's Deal: Save 50% off Nancy Drew: Haunting of Castle Malloy!

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SkyDrift - Valve
Today's Deal: Save 50% off Skydrift!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r21440b
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Critical fixes:
+ Patched a ship repair divide-by-zero crash.
+ Fixed a drone-related crash.
+ Fixed a very rare locking-beam related crash.


Other fixes:
+ Corrected display of drone designs in the design screen.
+ Construction and retrofit costs now include initial drone and
assault shuttle costs.
+ It is now possible to select systems in province creation mode once again.
+ No more cube for phaser weapons on drones in the design screen.
+ Queued station modules no longer disappear.
+ Fixed system info demand.
+ Enemy ship construction ETA is no longer visible in system icons.
+ Corrected the direction of trade-related government shifts.
+ Admiral traits no longer cause negative endurance.


Other changes and additions:
+ Beam weapons will now fire for their entire duration and re-target on-the-fly.
+ Empire fleet summary no longer displays empty reserve fleets.

ORION: Prelude - Valve
SUBJECT; Version 1.1d HotFix LIVE!
As always we have been hard at work and are happy to say that Version 1.1d is now live on Steam. Your client should be updated automatically.
This is a rather large hotfix which not only fixes a few things but also adds a few new features early including, Weapon Dropping (‘L’ Key), Credit Dropping (‘K’ Key), Xbox 360 Controller Support, Dedicated Server File Support (via Steam Tools) and plenty more!


DEDICATED SERVER FILES (VERSION 1.1d)
These files are now available via Steam Tools. These will automatically update every time just as your Player Client does.


VERSION 1.1d FULL CHANGELOG
01 - Fixed bug that resulted in players getting stuck on a mysterious ‘Wave 21’.
02 - Fixed scope staying visible through death.
03 - Fixed hacking audio not stopping.
04 - Added Ability - Weapon Drops (Manual = keybound / Auto = on death).
05 - Added Ability - Credit Drops.
06 - Added Xbox 360 Controller Pad Support.
07 - Added ‘Game Options’.
08 - Added Arrow / Enter and 360 Controller Support to In-Game Menus (not Main Menu yet).
09 - Fixed bug where damage indicators were not displaying.
10 - Hoverbike no longer can push heavier vehicles (vehicle weight hierarchy).
11 - Fixed bug where the ‘Hummer’ Ability Upgrade wasn’t working.
12 - Fixed bug where the Rham would twitch while flying.
13 - Fixed texture issue with Character Class Models and 3rd Person Weapon Models swapping upon switch.
14 - Added a delay between radio commands (fire in the hole!).
15 - Reduced Raptor bite damage and made it more consistent.
16 - Reduced amount of air control while jumping to reduce speed.
17 - Reduced Gladiator Buggy muzzle flash.
18 - Added teammate indicators for Mechs and VTOLs.
19 - Tweaked player exiting Gladiator Buggy locations.
20 - Fixed bug with ‘Tight Pennies’ Achievement not working properly.
21 - Fixed bug with ‘The Wanderer’ Achievement not being given correctly.
22 - HUD Icons and HUD Awareness now available to Spectators.
23 - Added ‘Ammo Remaining’ number to HUD.
24 - Added ‘Connect to IP feature to Server Browser.
25 - Tweaked Rham & T-Rex Collision values.
26 - Fixed issue with the Raptor trying to run through mountains to get to the generators.
27 - Fixed bug with some animations not being replicated to clients.
28 - Fixed bug that resulted players in creating games with port 0 and having no one able to join.
29 - Changed ‘Exit and Save’ and ‘Exit and Continue’ functionality to avoid a crash when changing windows.
30 - Fixed bug with the health number showing an incorrect value when getting into a vehicle.
31 - Fixed Mech Stomp kills not being counted towards the Achievement.
32 - Fixed bug where the Server Browser was displaying the incorrect number of in-game players.
33 - Fixed issue with the audio not being set to the right levels on game start-up.
34 - Made all UI single-click (instead of double-click).
35 - Tweaked Raptor Swarm.
E.Y.E: Divine Cybermancy - Valve
Changelog v1.3:

Additions/Modifications:
• Updated: Improved AI and squad tactics.
• Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
• Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
• Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
• Updated: NPC spawn frequencies on cm_forgotten.
• Added: 43 new achievements.
• Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
• Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
• Removed: Christmas gifts and reindeers.
• Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
• Updated: Change of the font used in game.
• Updated: Cubemap optimization on cc_falling.
• Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
• Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
• Updated: Synicle and Manduco NPC animations compiled outside of the main model.
• Updated: AI settings during the siege on cc_forgotten.
• Added: Music track on cm_dreams.
• Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
• Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
• Updated: Limitation of the velocity due to received damages.
• Added: Maximum number of active grenades at a same time.
• Updated: Improvement of the player respawn routine.
• Updated: Improvement of the spawning routine at the beginning of a level.
• Updated: The resurector does not kill nearby NPC and players anymore.
• Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
• Added: The Deus Ex pushes away foes attacking it in close-range.
• Updated: Change of the electric box sound on cc_tuto.
Bug fixes:
• Fixed: Characters could be reset, deleted or lost in some cases.
• Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
• Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
• Fixed: Possible crash with the Substitution Door.
• Fixed: Crash occurring when a player killed an unarmed player.
• Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
• Fixed: Melee attacks that couldn’t hit in some cases.
• Fixed: Prototype Xium displayed instead of Prositium in researches.
• Fixed: Skills being able to increase to 120 when they reached 0.
• Fixed: Some cases in which grenades couldn’t be thrown.
• Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
• Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
• Fixed: Damages due to PSI drains could propel players far away.
• Fixed: Exploit with the snipers that gave the player an XP surplus.
• Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
• Fixed: Areas where players could get stuck on forgotten center.
• Fixed: Bug of the invisible double agent on cc_forgotten.
• Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
• Fixed: Some current objectives weren’t saved on cc_forgotten.
• Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
• Fixed: Issues with some displacement surfaces on noctis.
• Fixed: Player respawn issues on the stairs on electric sheep.
• Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
• Fixed: Possible spawn kill from the NPC on cm_purge.
• Fixed: Brushes that could prevent the player from falling in some chasms on temple.
• Fixed: The elevator didn’t hurt players on cc_tuto.
• Fixed: Issue on a physical box of a door on cc_tuto.
• Fixed: Vermin NPC could spawn underwater on cc_tuto.
• Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
• Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
• Fixed: Nodraw overlap with the main gate on cm_monolith.
• Fixed: Nodraw overlap with a door on cc_ancient.
• Fixed: TRK weapon appearing during its zoom deployment.
• Fixed: Elevator physics on cc_tuto.
• Fixed: Nocull property missing on the texture of the bottle gibs.
• Fixed: Hands texture incorrect for the player in first person view with the grenade.
• Fixed: Bad LOD setup and holes on the research briefcase.
• Fixed: Incorrect light projector texture.
• Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
• Fixed: Nocull property missing on some clothes textures for the punks.
• Fixed: Physics issues on the federal cops when their heads are cut off.
• Fixed: Chair model not compiled on cc_shadows.
• Fixed: Missing description for the Streumonic Complementarity.
• Fixed: Non-localization of the name of a door on cc_ancient in the french version.
• Fixed: Missing description for the Bioregeneration researches.
• Fixed: Visible tiling of some rock textures displayed on Noctis.
• Fixed: Definebones missing on the Carnophage models.
• Fixed: Missing icon for the Bosco in the armory.
• Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
• Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
• Fixed: Weapons not usable anymore after a death from a Triangular Gate.
• Fixed: Wrong icon displayed when a player was killed by a physical object.
• Fixed: Player animation missing when jumping and switching weapons.
• Fixed: Culter Heavy’s mission texture not being animated.
• Fixed: The Bosco model stayed on the ground after having been picked up.
• Fixed: FOV and fire continuity when the hack interface is displayed.
• Fixed: PSI powers could be activated during a weapon reload or a maintenance.
• Fixed: Glitches allowing to reach some undesired locations on several maps.
• Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
• Fixed: Collision problem with Mitch when the script stops on cc_ancient.
• Fixed: Nodraw overlap and model overlaps on temple.
• Fixed: Non-hostile NPC in some cases.
• Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
• Fixed: Blur of the TRK still displayed when Attack1 key was held.
• Fixed: Rate of fire exploit by switching weapons or fire modes.
• Fixed: Moving continuity during dialogue with a NPC.
• Fixed: Ability to use PSI powers and to reload while on a ladder.
• Fixed: Exploit allowing to shoot while running.
• Fixed: No limitation of the cybernetic implants depending on the researches done.
• Fixed: The “I’m feeling better...” text appearing on player’s death.
• Fixed: Holograms showing available levels were solid.
• Fixed: Nodraw face visible in Rimanah’s office on temple.
• Fixed: Missing soundscape on cc_falling.
• Fixed: NPC navigation issue in some areas on monolith.
• Fixed: Players spawn points were not the same as those of the master of fate.
• Fixed: The desks were destructible but the objects on it were static on temple.
• Fixed: Players could be stuck in mid-air while using an interface.
• Fixed: The door to minos stayed closed in coop.
• Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
• Fixed: The Deus Ex couldn’t always hit its target in close combat.
• Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
• Fixed: Explosive charges in missions could get players stuck while planting them.
• Fixed: Various typo errors in texts.
• Fixed: The camera could go through players’ arms with the Betty Boom.
• Fixed: Incomplete message on cc_temple4.
• Fixed: Mission exploit on cm_noctis.
• Fixed: Blurred weapon icons in the armory.
• Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
• Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
• Fixed: Power Conversion worked only when the player had Dermal Sheath.
• Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
• Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
• Fixed: Coop campaign progression blocked if the master of fate left the game.
• Fixed: Some ammunition had no weight.
• Fixed: Reno could be killed on Divine_Cybermancy.
• Fixed: Bug with the pacifist mission on cc_falling.
• Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
• Fixed: Patrol bug on cm_dreams.
• Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
• Fixed: Collision issue with the skybox on the warp level.
• Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
• Fixed: Localization of some texts in French concerning hacking.
• Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
• Fixed: Missing entity to limit the dropped weapons on forgotten center.
• Fixed: Error message when launching a dedicated server.
• Fixed: Reset of the options setup of the create server panel.
...