Magicka - Valve
Version 1.4.6.5
- New robe available, Reddit Robe

Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed Mac version erroring on startup
- Fixed Linux server segfault on startup
Product Update - Valve
Change Log:
• Added a new game mode called Bounty Hunter.
• Added a new map called East End.
• Added mute/unmute functoinality in the matchmaking lobby.
• Added the ability to select specific localized voice to be played from player.
• Added that costume coins do not reset when promoting.
• Added that the BO Sniffer now detects Toxic Gas.
• Fixed players getting stuck in their own matchmaking lobby.
• Fixed issue with showing “Load failed” multiple times when content download fails.
• Fixed issue with Double XP consumable not showing consistently.
• Fixed crashed with vote skipping while in a party.
• Fixed problem with using Toxic Gas after spring boots
• Fixed missing WBID awards after having stats restored.
• Fixed weapon skins unlocks showing incorrect skin.
• Fixed Costume Coins incorrectly labeled as Funny Money.
• Fixed problems with mascots not animating.
• Fixed problems with player save information getting lost, causing progression to start all over.
• Fixed problem with lobby host leaving a dedicated server game causing join in progress players getting blocked.
• Fixed party clients getting stalled when joining in progress.
• Fixed various psych profile not awarded proper bonus points.
• Fixed crash associated with Live services going down.
• Fixed purchasing a Black Market item incorrectly automatically equipping the item.
• Fixed Costume items that cost over 2000 not displaying correctly.
• Fixed some text overruns in localized languages.
• Fixed some issues with displaying icons on muted players.
• Fixed issues with timer not showing sometimes when joining in progress.
• Fixed issue with timer counting down by two in matchmaking.
• Fixed long loading screen if party members idle and are removed.
• Fixed incorrect messages played when an enemy attacked a neutral fumigation point.
• Fixed issues with joining a game in progress during the last minute.
• Fixed problems with team names at beginning of 2nd and subsequent rounds.
• Improved matchmaking to cycle to new lobbies if below a certain number of players and favor fuller lobbies.

Foreign Legion: Buckets of Blood - Valve
Updates to Foreign Legion: Buckets of Blood have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Enabled Steam Cloud support
Ys: The Oath in Felghana - Valve






-Added true widescreen support.
The old method is available in the configuration.
-Improved controller support.
-Updated movies for compatibility.
-Changed some unlock methods.
All difficulties except Inferno are now unlocked by default.
Inferno and Time Attack unlock when any difficulty is cleared.
-Slightly adjusted some system graphics.
-Fixed a texture display issue on some systems.
-Fixed an issue with cheats and an achievement.
-Fixed an exploit with Istersiva.
-Fixed some enemy collision bugs.
-Fixed some minor leaderboard bugs.
-Fixed a rare issue with clear data.
-Fixed a text display issue.
Ys: The Oath in Felghana - Valve






- Fixed movie corruption some users were experiencing after the previous update.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed rare(ish) crashes
- Made startup errors more helpful
Sins of a Solar Empire®: Rebellion - Valve

Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today.  Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.


Change Log:


[ Graphics ]


  • Added correct icon for Mine Control ability.

  • Updated some UI textures.

  • Removed name from texture on TEC Corsev battlecruiser.

  • Increased zoom-in distances for all ships/structures.

  • Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.

  • Fixed various mesh point errors on Advent Discord battleship.

[ Gameplay ]


  • Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.

  • Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.

  • Autocast conditions added to most ultimate abilities; allowing the AI to use them.

  • Replaced Advent refinery drone mesh/texture with trade drone mesh/texture.

  • Updated game Victory/Loss strings.

  • Fixed typo in Advent racial description.

  • Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.

  • Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.

  • Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.

  • Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.

  • Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that!

  • Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.

  • Reduced Pirate research upgrade costs for all subjects.

  • Reduced number of research upgrades per raid from 2 to 1.

  • Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.

  • Increased roll rate of all Titans from 0.65 to 1.65. 

  • TEC Loyalists:

    • Inspire and Impair (Ankylon Titan ability) updated to include AlliedOrEnemy and NoOwner planet types.

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.

    • Loyalist Corvette balance adjustment:

      • Cost increased from 100/10/5 to 190/20/10.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 30 to 33.

      • AutoCannon damage per bank increased from 15.5 to 20.

      • Missile damage per bank decreased from 25.5 to 25.

  • TEC Rebels:

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.

    • Rebel Corvette balance adjustment:

      • Cost increased from 100/10/5 to 190/20/10.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 30 to 33.

      • AutoCannon damage per bank increased from 15.5 to 20.

      • Missile damage per bank decreased from 25.5 to 25.


    • Pirate Mercenaries balance adjustments:

      • Fleet Supply summoned range changed from 45-60 to 75-100.

      • Weights now favor Pirate Cutthroat, Pirate Corsair, Pirate Rogue, Pirate Reaper, Pirate Pillager.

      • Cost per use changed from 2500/150/500 to 6000 credits.


  • Advent Loyalists:

    • Subjugating Assault (Coronata Titan ability): Increased Cooldown from 2 to 20 seconds; reduced Weapon Damage modifier penalty from 40%/35%/30%/25% to 25%/20%/15%/10%; Antimatter cost per shot reduced from 6/5/4/3 to 5/4/3/2; removed PointDefenseLaser from ability; autocast defaulted to off while we create a better aiUseTime.

    • Unity Mass (Coronata Titan ability) target constraint added to prevent it from being used against invulnerable targets.

    • Assimilated Populace buff increased from 1200 to 5000.

    • Fixed bug with Global Unity that caused players to gain culture at gravity wells they didn't own.

    • Adjusted autocast on Repossession ability (Coronata titan) to cast only during planetary bombardment (when no other threats are present).

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.

    • Domina Subjugator Perseverance ability no longer needs to face its target.

    • Domina Subjugator Suppression ability no longer needs to face its target.

    • Loyalist Corvette balance adjustment:

      • Cost increased from 100/10/5 to 175/15/15.

      • Fleet Supply increased from 2 to 3.

      • XP increased from 4 to 8.

      • Laser damage per bank increased from 25 to 30.

      • PDL damage per bank increased from 23 to 25.

  • Advent Rebels:

    • AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.

 



[ Sound ]


  • Fixed incorrect sound effect for planet bomb muzzle on Advent Loyalist Titan.



[ Misc. ]


  • Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us at rebellionbeta@stardock.com.

  • Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.

  • Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.

  • Optimized pathfinding within the same orbit body for improved performance.

  • Optimized threat detection system for performance.

  • Optimized order system cleanup for performance.

  • Fixed bug with Logitech G-series keyboard display that allowed players to see unexplored planet information.

MacGuffin's Curse - Valve
* Fixed bug where you could walk through the main gate in the City Hub, before Judy is there
* Fixed bug where you could walk through a section of the hedge in the second room of Breakin
* Fixed exploit in safe where you could push and interact at the same time to walk onto the same space as the safe
* Fixed the issue where the wolf's hands would 'pop' sometimes after pushing a box
* Force game to 1024x768 window if not appearing at a recognised resolution (fixes issues with video capture at 720p)
* Updated loading screens to have black background instead of blue, no big deal, but if anyone should happen to see past the background it will be fine
* Fixed fade screen in/out for screens that may not be a true size
* Fixed boss conversations to properly lock off sidebar buttons during the battle
* Added info sign to Restricted Section
* Fixed empty string bug when looking at objects in the first room of the City Hall as the wolf

Serious Sam 3: BFE - Valve
(Build 154002)
- Support for Mac OSX added. Cross-platform play between Windows and Mac builds is supported.
- Support for multiple keyboards and mouses in split-screen on Windows. (The split screen configuration dialog is much more complex now.)
- Serious Editor can now import and export files (meshes, skeletons and animations) in Autodesk FBX format.
- Updated Chinese translations.
- Update auto-detection script file with nVidia GeForce GTX 680 GPU.
- Fixed muzzle flash in firing animation on blue Biomech.
- Optimisations in occlusion culling system.
- Optimized synchronization in multithreaded rendering.
- Optimized vertex buffer locking on OpenGL.
- Fixed problem with occasional wrong (dark) rendering under OpenGL.
- Fixed memory leaks when re-importing the same mesh over an over in editor.

...