(Build 154002) - Support for Mac OSX added. Cross-platform play between Windows and Mac builds is supported. - Support for multiple keyboards and mouses in split-screen on Windows. (The split screen configuration dialog is much more complex now.) - Serious Editor can now import and export files (meshes, skeletons and animations) in Autodesk FBX format. - Updated Chinese translations. - Update auto-detection script file with nVidia GeForce GTX 680 GPU. - Fixed muzzle flash in firing animation on blue Biomech. - Optimisations in occlusion culling system. - Optimized synchronization in multithreaded rendering. - Optimized vertex buffer locking on OpenGL. - Fixed problem with occasional wrong (dark) rendering under OpenGL. - Fixed memory leaks when re-importing the same mesh over an over in editor.