Eufloria - Valve
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Gundemonium Recollection - Valve
Gundemonium Collection
-Improved gamepad support.
-Added an INI setting for Steam overlay pop-up position.
-Fixed INI settings related to refresh rate.
-Fixed a minor bug with the Friends display mode in leaderboards.

Gundemonium Recollection
-Fixed a small display error in the Ain Soph Aur leaderboards.
-Fixed a small display issue with certain weapons in Holiday colors.

GundeadliGne
-Majorly overhauled Online Duet, eliminating a large amount of past issues.
-Added ability to create invite-only lobbies in Online Duet.
-Added ability to use Holiday colors in Online Duet.
-Added distinction between overheat sounds when both players use Eryth.
-Added an overheat cooldown display when Eryth is overheated.
-Changed Steam overlay pop-up to appear in the bottom-left by default.
-Fixed some issues with the non-Friends lobby list.
-Fixed some bugs related to Eternal Babel mode line count.
-Fixed a small bug when restarting from the pause menu.
-Fixed a bug that could cause replays desyncs. Only new replays are fixed.
-Fixed a bug allowing invalid input settings, causing issues in some menus.
-Fixed a bug in Duet Play Chapter 4 when one player runs out of lives.

Hitogata Happa
-Added subtitles to voices that previously lacked text.
-Added an INI setting for toggling subtitle display.
-Changed Steam overlay pop-up to appear in the top-left by default.
And Yet It Moves - Valve
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Product Update - Valve
Gameplay:
- Made Kevlar and helmet purchasable separately.
- Made defuse kits buyable.
- Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.
Maps:
- Fixed many instances reported in forums of players being able to access areas that should be inaccessible.
- Fixed several issues with transparent walls / other elements.
- Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).
- Fixed some problems with the bomb being able to float in mid-air after being planted.

AI:
- Made bots less prone to getting stuck in certain areas.
- Tuned bot difficulty. They should be initially less deadly now.

UI:
- Made international characters display correctly in the UI.
- Redesigned win panel and made it team-specific.
- Fixed bug that caused player ID chevrons to remain over dead players sometimes.
- Fixed bug that caused player ID chevrons to linger when the pause menu was up.
- Addressed many UI issues that could occur when playing the game in standard definition
- Fixed the screen resize options screen.
- Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.
- Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.

Audio:
- Added new music for the front end.
- Added new music for many in-game events.
- Fixed deathcam music playing twice in competitive mode.
- Addressed issue with front end music not stopping when playing via a CONNECT command
- Made some more adjustments to volume level of footsteps on various surfaces.
- Tuned ambience levels for all maps.

- Changed quickmatch to de_train
Sword of the Stars II: Enhanced Edition - Valve
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Critical Fixes:
+ Fixed plague-related crash.
+ Fixed a crash with the asteroid encounter.
+ Fixed a rare crash bug with interdict missions.
+ Fixed a crash related to building stations that could be caused by
loading older save games.

Other Fixes:
+ Fixed graphical bug where SDB's would not sit in correct slot.
+ Added missing cancel button to treaty request dialog.
+ Fixed an issue where armor display would not update correctly when
switching designs in the design screen.
+ Fixed a couple of lingering missing localized text.
+ Fixed Hiver and Liir Deep Scan bonuses not being applied.
+ Fixed planet scale in the battle manager.
+ Having a population hovering at 50% no longer saps resources from planets.
+ Fixed an issue with slavers no removing their fleets in some cases.
+ Naval stations now include Command Modules in CP calculation.
+ Players may no longer request gates of non-Hiver players.
+ Fleet positions set in the battle manager no longer carry over to
other star systems.
+ Fixed a potential issue where the AI could go bankrupt early in the game.

Other Changes:
+ Stations are now labelled in the battle manager.
+ Added confirmation for leaving build screen without committing a
pending order.
+ Abandoned colonies no longer remove science and naval stations.
+ Hooked up sounds to cancel mission events.
+ Added Pathfinder and Livingstone admiral traits.

Known Issues:
- Deep Scan designs from older saves may not work correctly when loaded into newer versions of the game.
- Drone variants have been added, but thier behaviour has not.

X3: Albion Prelude - Valve
The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export

Fixes:
- Fixed Major Miner achievement
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
Dear Esther - Valve
Updates to Dear Esther has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

Fixed
- Updated default video settings to reduce likelihood of getting blank screen/incorrect resolution/refresh rate on start-up
- Updated UI to include support for more languages
- Updated UI to support Bulgarian Cyrillic
- Fixed graphics settings breaking visuals for some
- Fixed crash when switching between high>low shader detail settings in-game
- Fixed Controller Options Menu crash
- Fixed Mat_Wireframe Crash
- Fixed collision issue on goat shed next to bothy

Known Issues
- Some Non Xbox360 controllers have unusual configuration
The Baconing - Valve
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Really Big Sky - Valve
Really Big Sky is Now Available on Steam and 10% off until Friday March 2nd at 10AM PST.

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!

Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there themselves. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, big laser planets, blackholes, wormholes, giant lasers, planets and asteroids across 11 game modes!

Nuclear Dawn - Valve
Nuclear Dawn Update 6.01:
Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

Fixes
* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.

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