Choplifter HD - Valve
Choplifter HD has just released an update to fix a few problems and add an easier difficulty mode! Here's what's included:

1. Fixed startup crash trying to launch ChopLaunch.exe.
2. Fixed problem with save data not being saved properly if your username contained invalid characters or if you changed your username.
3. Added easier "Training" mode difficulty.
4. Fixed bug with laser aim sometimes staying on.

Thanks for being patient as we fixed these issues! Happy flying!
Saints Row: The Third - Valve
Updates to Saints Row The Third have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Additions:
- Added in Genkibowl VII DLC Pack
- Added in CheapyD Homie.
- Added in Team Fortress 2 over-sized masks.

For all new DLC, you need to have made it past the assault on the armory ("We’re Going to Need Guns") and have unlocked "Shaundi’s ex-boyfriend's apartment" crib.
General Fixes
- Performance improvement for the "High" ambient occlusion display option.
- Fixed an issue where some of the quick-time event keys could cover up some subtitles.
- Fixed an issue where the player vehicle could become "grainy" when at high speeds.
- Applied a fix for the “Love/Hate Relationship” achievement which may have not unlocked after performing 50 taunts/compliments of gang members.
Co-Op Specific
- Fixed an issue where Notoriety would fail to drop in a store owned by the host when both players entered the store in co-op.
- Fixed an issue where the host player could lose the ability to call in vehicle deliveries if the player connecting did not have the specific homie.
- Fixed an issue where some cutscenes could not be skipped properly in co-op.
- LAN games are now able to be played without an internet connection.
Memoir '44 Online - Valve
Create, Share and Play your own Battles in Memoir '44 Online

Dear Memoir '44 Online Officer:

Now comes the time to show and share your warfare expertise at Memoir '44 Online!

We have just released a new version of the Memoir '44 Scenario Editor. This is a stand-alone software that you can download and install on your Mac or PC to design new Memoir '44 scenarios directly playable in the Online version of the game. Once you have finished creating your own scenario inside the Editor, you can upload it to Memoir '44 Online, test it in Solo mode and play it privately with your friends. Once you think it is ready for publication and play, you can simply make it public to share it with the rest of the Memoir '44 Online community of players. Who knows - it might delight the players and you might become famous for the quality of your designs!

Long in development, this new version of the Scenario Editor lets you design scenarios as sophisticated as the official ones. Prepare Air Drops, lay mines, create special Victory Conditions, tweak Terrains effects, etc.

Where can I find the Scenario Editor?

First of all, make sure to purchase the Expert mode, by acquiring one of our "Captain" or "Major" Packs, if you haven't already done so. This will automatically unlock the Scenario Editor for download directly from your Days of Wonder Online account.
Once this is done, download the editor from this page:
http://www.daysofwonder.com/download

I want to become an Expert too!

Keep in mind that designing good Memoir '44 Battles using the Scenario Editor is not a trivial undertaking. The Scenario Editor lets you do lots of things; as a side-effect, you might find some of the commands of this tool we are using ourselves a bit arcane. But the rewards are there! Here are a few tips to get started:

- Download and make sure you read the manual that comes with it.
- Also pay particular attention to pages # 21 and 22 of the Memoir '44 Online manual, which you can download here: http://www.memoir44-online.com/download/manual
- The Memoir '44 Online forum is also a fantastic source of help from the community. Don't hesitate to ask for advice. Some of the very best Memoir '44 Scenario designers frequently visit and intervene on our forums: http://www.daysofwonder.com/en/thread/?frm_id=71
- Last not least: the community is also starting a Wiki to build a knowledge base about the Scenario Editor. This exciting project is just starting, but make sure to check it out (and contribute, if you have something of value!): http://m44sed.wikispaces.com/

New Officer Rank and Achievements
Coinciding with this new release of the Scenario Editor, we are also introducing a new Officer rank - Brigadier General - and 3 new Achievements into the game. These new achievements are:
* Iron Man: an Infantry unit must survive 10 dice rolled against it without losing a single figure.
* Iron Tank: an Armored unit must survive 10 dice rolled against it without losing a single figure.
* Iron Gun: an Artillery unit it must survive 10 dice rolled against it without losing a single figure.


Four New Scenarios

Even if you are not interested in designing (or playing) Expert scenarios, we have something new for you. We have just released four new official scenarios:
• Gold Beach: can you make it through the uninterrupted line of barbed wires without eating too much sand?
• Utah Beach: follow the footprints of Brigadier General Theodore Roosevelt Jr., starting the war "where you are".
• Operation Goodwood: Seems like a walk in the park for the Allies? Wait until the Tigers show up...
• Carentan Causeway: A deadly fight between Special Forces in the Normandy Hedgerows around Fortin Farm.


And as always:

Make sure you stay tuned on the Memoir '44 Online forum:
http://www.daysofwonder.com/en/thread/?frm_id=71

And above all, have fun!

The Memoir '44 High Command at Days of Wonder Headquarters
X3: Albion Prelude - Valve
X3: Albion Prelude Update Released

This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

New Features and Improvements:

- Added various performance optimisations
- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Improved target rectangle scaling at high screen resolutions
- Steam achievements can now be obtained while in offline mode

Fixes:

- Fixed slowdown over time caused by missions (existing savegames should speed up too)
- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets "losing" weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not working
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA
X3: Terran Conflict - Valve
X3: Terran Conflict Update Released

This update, to version 3.2, brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.

New Features and Improvements:

- CIG push effect now uses falloff
- Improved missile friendly fire behaviour
- Player missiles now immune to bullet damage for 2 seconds after launch
- Added new windowed mode resolutions and support for res.dat file
- Improved target rectangle scaling at high screen resolutions
- Several performance optimisations

Fixes:

- Fixed ships never docking at docking clamps unless SETA is engaged
- Fixed hitting Boost sending you back through the gate you have just come through
- Fixed some dialogue choice lines in the Buy Sector Information service
- Fixed rare broken handling of right mini-monitor
- Fixed rare crash when Game Over is shown
- Fixed rare Alt-Tab problem during startup
Terraria - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Terraria has been translated to German, Italian, French, and Spanish.
- When first run, Terraria will ask which language to use. This can be changed in the options menu.
- Terraria now has support for accented letters and multiple keyboard layouts.
- Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
- Fixed a bug that would allow you to create items using the crafting guide.
- Fixed several multiplayer security issues.
- Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Fixed paint preview not working for Mann Co. Store items
  • Fixed the Lucky Shot not hiding the base Soldier helmet
  • Did not update the localization files
Sword of the Stars II: Enhanced Edition - Valve
Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Features
- Added better battlerider behaviours
- Added drone healing and autolaunching
- Added patrol positions in combat
- Added a fleet widget tooltip to show ship information from any fleet listing.
- Added gravity mines and tar pit functionality

Major Bugs
- Fixed a crash involcing salvage projects that occured after combat with a zuul player
- Fixed a hang with the zuul intercept missions
- Fixed a number of incorrect ship section and module stats
- Added ship options to a number of ships
- Fixed a crash caused by the Von Neumanns in combat
- Fixed a crash caused by critical hit repairs
- Fixed a crash caused by dead AI admirals trying to repurpose fleets.
- Fixed an issue with reserve fleets causing false combat for a turn.

Minor Bugs
- Fixed the critical hit for shield generator to function correctly.
- Changed the default ship construction on planets back to zero
- Fixed a framerate issue with overlapping ships in combat
- Fixed a framerate issue with gate ships in intercept combat
- Fixed the weapon panel to no longer show destroyed weapons
- Added a primary weapon to ships to determine closing distance for pursuit
- Fixed planet missiles from attacking themselves when spectres are attacking the planet
- Fixed the battle rider button to only enable if the carrier is able to launch
- Fixed being able to select things other then the design ship in the design screen
- Moved station spawns closer to planets
- Fixed a bug in the tech tree that allowed the camera to focus on nothing
- Removed unneeded sliders and ship designs related to trade when FTL economics are not researched
- Fixed a bug that caused the incorrect tech state for feasible techs
- Fixed gate ships getting incorrect spawn positions in combat
- Fixed mesh particles from always spawning at their effect position
- Fixed a label in the fleet widget from overlapping it's list
- Fixed the starmap so that it focused on your home system if a certain option was checked
- Fixed disabled states on sliders so that they are more obviously disabled.
- Made the combat preview focus on the system the combat is taking place in
- Added art for admiral promotion events
- Fixed VN disintigrator beam range
- Fixed the defaults shields from not showing up in the design screen
- Fixed mining station costs
- Fixed a missing icon for adaptive buttresses
- Fixed some turret arcs on the torpedo mission sections
- Removed an extra quote from a localized string
- Fixed the cost of human large habitation modules
- Increased supply and track speed of guass PD
- Increased track speed of Phaser PD
- Increased track speed an muzzle speed of laser PD
- Added disabled state to controls of a colony when it is not owned by a player, but still visible to them
- Fixed a number of incorrect turret arcs
Costume Quest - Valve
The latest patch for Costume Quest contains two significant changes:

- This fixes an occasional but serious crash bug, which was causing the game to write off the end of a mis-sized vertex buffer
- You can now disable vsync through the command line option -novsync. To set this through Steam, right-click on Costume Quest, select Properties, click Set Launch Options…, and enter –novsync. We’ll be adding this to the display settings UI in the near future.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fix for Windows Dedicated Servers operating in LAN mode only.
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