Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Features - Added better battlerider behaviours - Added drone healing and autolaunching - Added patrol positions in combat - Added a fleet widget tooltip to show ship information from any fleet listing. - Added gravity mines and tar pit functionality
Major Bugs - Fixed a crash involcing salvage projects that occured after combat with a zuul player - Fixed a hang with the zuul intercept missions - Fixed a number of incorrect ship section and module stats - Added ship options to a number of ships - Fixed a crash caused by the Von Neumanns in combat - Fixed a crash caused by critical hit repairs - Fixed a crash caused by dead AI admirals trying to repurpose fleets. - Fixed an issue with reserve fleets causing false combat for a turn.
Minor Bugs - Fixed the critical hit for shield generator to function correctly. - Changed the default ship construction on planets back to zero - Fixed a framerate issue with overlapping ships in combat - Fixed a framerate issue with gate ships in intercept combat - Fixed the weapon panel to no longer show destroyed weapons - Added a primary weapon to ships to determine closing distance for pursuit - Fixed planet missiles from attacking themselves when spectres are attacking the planet - Fixed the battle rider button to only enable if the carrier is able to launch - Fixed being able to select things other then the design ship in the design screen - Moved station spawns closer to planets - Fixed a bug in the tech tree that allowed the camera to focus on nothing - Removed unneeded sliders and ship designs related to trade when FTL economics are not researched - Fixed a bug that caused the incorrect tech state for feasible techs - Fixed gate ships getting incorrect spawn positions in combat - Fixed mesh particles from always spawning at their effect position - Fixed a label in the fleet widget from overlapping it's list - Fixed the starmap so that it focused on your home system if a certain option was checked - Fixed disabled states on sliders so that they are more obviously disabled. - Made the combat preview focus on the system the combat is taking place in - Added art for admiral promotion events - Fixed VN disintigrator beam range - Fixed the defaults shields from not showing up in the design screen - Fixed mining station costs - Fixed a missing icon for adaptive buttresses - Fixed some turret arcs on the torpedo mission sections - Removed an extra quote from a localized string - Fixed the cost of human large habitation modules - Increased supply and track speed of guass PD - Increased track speed of Phaser PD - Increased track speed an muzzle speed of laser PD - Added disabled state to controls of a colony when it is not owned by a player, but still visible to them - Fixed a number of incorrect turret arcs