Gundemonium Recollection - Valve
Gundemonium Collection
-Added new holiday achievements.
-Added new holiday outfit color sets.
-Plus a couple other surprises!

GundeadliGne
-Made some small networking improvements.
Space Pirates and Zombies - Valve
patch notes:

Version 1.012
Added Medium, Huge Double Turrets
Added Fixed Mount turret mods (increases weapon size by 1 level)
Added Deployable Focal Turret (surplus)
Added Deployable Disruptor Turret
Added Deployable Stealth Ion Turret
Added Deployable Stealth Leech Turret
Added Deployable Torpedo Rack
Added Deployable Battle Station
Added Damage numbers visible for deployed turrets from player ship
Added Oversized boosters get a 1.5x bonus (Fixed mount turret modes make this possible)
Added 5 new star system backgrounds (requires game restart to populate galaxy)
Added New AI ship designs to use deployable turrets
Added Radar indicator for blackboxes
Changed Undersized boosters are 66% effective vs. 50% per number of levels undersized
Changed AI ship designs tweaked to make use of new fixed mount and double turrets
Changed Made large ship resources stay in memory. Takes more ram, but minimizes hitching.

Added Winter Mod:
Added Santa flying around in the background dropping presents
Added Milk and Cookie drops from ships (these also attract Santa)
Added Santa dumps a load of presents when picking up Milk and Cookies
Added Chance for Santa to drop a godlike specialist ("Little Helper")
Added Themed Radio chatter
Changed Asteroids are snowballs
Changed Zombie asteroids are yellow snow
Changed Disruptor Cannon -> Blizzard Blaster 2000
Changed Deployable disruptor Turret -> Snowball Howitzer
Changed Mining Station Rock -> Unhappy Snowman
Changed Crates -> Presents!
Changed Rez -> Candy Canes
Changed Santa hats for Carl, Don, and Elsa
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the Frontier Justice getting infinite crits
  • Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
  • Fixed Manmelter getting crits from Mmmph
  • Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
  • Fixed the Brown Bomber not showing up on the Demoman
  • Fixed client HUD crash
  • Fixed colors on Christmas lights for the Blue team Scout weapons
  • Fixed a bug that would cause minicrits when switching weapons rapidly
  • Steam Workshop zip file size limit has been increased from 4 MB to 10 MB
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed Tank Spawning issue in Finales
- Fixed issue in Boat House finale where winning survivors would die on the boat
- Added new achievement, Valve Gift Grab 2011 – L4D2
- Added I Hate Mountains 2 as the featured community campaign
- Added blocklist functionality to Left 4 Dead 2
Product Update - Valve
CrimeCraft GangWars Update Released

Snow Brawl game mode added for a limited time during the holidays! Trade in your guns for a new weapon, a snowball packed tightly around a core of high explosives! Snowballs explode on contact, killing all enemies! For all Snow Brawl matches, weapons, abilities, boosts and knives are disabled and players will only have 60 hit points. Snow Brawl kicks off Dec. 19 and the map and mode will change each day of the event.

Other Updates:
• Fixed the bug where territory bonuses didn’t work after travelling between lobbies.
• Improved the groups processing logic in the matchmaking.
• Minimum number of players increased from 2 to 4 for Snatch and Grab and Capture the Zone (3 points) game modes in Maxym Alley and Belly Street.
• Fixed the bug when the stack size wasn’t shown correctly on Black Market.
• Fixed the issue when players were able to equip premium signatures they didn’t buy.
• Fixed the “Hammer of Thor” Granade Launcher stats. Now it stays in line with other R-Sys Sabretooth GLs.
• Fixed the Tank, Thunder and Quake Gear Packs - now they correctly decrease the taken melee damage.
• Fixed the bug with the wrong amount of gained experience in chat after completing job or mission.
• Fixed the bug with the Terminator class – the ability AUG now have correct description and effect.
• Fixed the bug with the Pyrotech class – now it has correct level of Betadyne Amplifex boost levels for highest ranks of the class.
• Changed the ability AUG for the Death Dealer class – how he has Enhanced Endurance ability AUG instead of Liquid Armor ability AUG.
• Fixed the Shock Grenade description for the Kamikaze class.
Grotesque Tactics 2 – Dungeons and Donuts - Valve
Updates to Grotesque Tactics 2 – Dungeons and Donuts have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed major memory fragmentation and leak issues
- Fixed potential crashes with already deleted entities
- Loading improvement
- Fixed shutdown crash
- Fixed a level change crash
- Fixed balancing problem with changing party members (Deacon Strength bug)
- Fixed a problem with some entities being on ground cells as they would not be height corrected
- Fixed a game blocker where the game would freeze if an npc occasionally left the cell after turn
- Felja can attack the chocochicks now
- Fixed default language
Post Apocalyptic Mayhem - Valve
Updates to Post Apocalyptic Mayhem have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- New holiday themed Wasteland track
- 7 new holiday achievements
- And a few other surprises!
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixes crash on startup
Sword of the Stars II: Enhanced Edition - Valve
r18645b
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Critical Fixes:
+ ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. **
+ Fixed crash due to module instance count not matching actual module count.
+ Fixed the crash caused by selecting fleets while in the province edit mode.
+ Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system.
+ Fixed the reported colony update crash.
+ Fixed the reported System Killer crash.
+ Fixed a crash caused by bad data in certain turn events.
+ Fixed a crash that could be caused by transferring a battle rider to reserves.
+ Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog.
+ Fixed a potential crash that could be caused by removal of collision from dying objects.
+ Fixed a crash that could be caused by not having enough admirals for starting fleets.
+ Fixed planetary missiles not firing.
+ Fixed numerous known issues with fleet pathing.
+ Fixed a bug where a different station would be upgraded than the one selected.

Other Fixes:
+ Fixed known issues with Battle Cruisers.
+ Fixed an issue where detonating weapons were not selecting the correct targets.
+ Fixed known issues with lagging PD target tracking and PD target selection.
+ Improved general target leading in combat.
+ Increased turret tracking speeds in general.
+ Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly.
+ Fixed an issue where drones were not firing their targets.
+ Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat.
+ Fixed an issue where battle riders were launching in the design screen.
+ Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections.
+ Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode.
+ Immigration slider is now hidden until until the correct technology is available.
+ Fixed an issue where disruptors were not disabling turrets.
+ Fixed a few smaller issues with Protean placement.
+ Fixed the issue where battle riders were not being provided with default ships.
+ Fixed the missing Siege Driver impact effect.
+ Fixed many localization typos.
+ Fixed known turret arc issues.
+ Fixed some material issues on various Human faction models.
+ Fixed an issue where stance changes were being erroneously applied to battle riders and stations.
+ Fixed bug where player was being charged for civilian built mining station.
+ Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended.
+ Rewrote turn transition interface flow to more accurately represent turn processing time.
+ Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever.
+ Fixed bug where tooltips would be one line no matter how long they where.
+ Fixed known issues with variable weapons in the weapon test screen.
+ Fixed known issues where Drone carriers were not attaching drones.
+ Fixed known issue where meteors could not be destroyed.
+ Fixed an issue where weapon recharge times were double the intended value.
+ Fixed bug with Zuul where all civilians where being considered as slaves
+ Updated colony UI to properly represent slave vs civilian population.
+ Fixed a bug where a player's own colonies could be misinterpreted as being out of sensor range.

Other Changes:
+ Added new Double Helix star map.
+ Introduced combat AI surround and flank behaviors.
+ Adjusted some tech costs.
+ Made improvements to the research screen.
+ Tutorial pop-ups for Research and Starmap updated to reflect changes.
+ Added border and background to star map fleet and planet lists.
+ Planet orbital position changes have been disabled.
+ Asteroid Monitor special projects have been added.
+ Colonies will now launch heavy missiles if the population is high enough.
+ Introduced corrosive ship damage from weapons.
+ Added a better visual effect for ships being disrupted by EMP.
+ Improved strategic AI capabilities.

Key Known Issues:
*** This update breaks old save games. ***
- Tempest Array weapons are not firing.
- Some star systems have anomalous moon orbits.
- System Killer auto resolve is not producing results.
- Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.

Steel Storm: Burning Retribution - Valve
Summary:
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+ Level Editor (Windows version) for Steel Storm: Burning Retribution

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