Grotesque Tactics 2 – Dungeons and Donuts - Valve
Grotesque Tactics 2 – Dungeons and Donuts is now available on Steam with a 20% off launch week special.

Grotesque Tactics 2: Dungeons & Donuts is the successor to the celebrated RPG-parody Grotesque Tactics. Experience an ironic story-driven RPG with humorous dialogue-puzzles as well as a strategic combat system.

Nov 21, 2011
Hard Reset Extended Edition - Valve
Hard Reset 1.21
- Mouse cursor will now disappear when using joypad/controller.
- When a joypad/controller is connected, the currently selected option will become highlighted.
- Joypad/Controller left analog stick is now used for navigating the menus.
- Improved Nvidia 3dVision compatibility with FSAA x2 and FSAA x4.
- ATI Eyefinity support.

Hard Reset 1.2
- New Survival Mode. Two new maps are available: 'Arrival Hall' and 'Landing Pad'.
+ To launch Survival Mode, select 'New Game' and then 'Survival Mode'
+ Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign.
+ Added Leaderboards for the Survival Mode.
- Full Nvidia 3dVision support.
- Full Nvidia Surround support.
- Support for multiple displays - recommended 3 display adapters for best effects, and several non-standard resolution modes.
+ To select the triple display mode in the game, change the Aspect Ratio to 'Other' in the Video Options menu, then select a resolution you wish to use.
+ Note that the 'Other' mode will be available only if you have 3 displays connected to your PC.
- Added a 'Details' tab in the Profile screen - now you are able to check the score you achieved on each of the game's levels.
- During bullettime, falling down won't cause additional damage to players.
- Changed the way how the Mortar Cyborgs react to player in vicinity.
- Crawling gorillas will explode when trying to jump off a higher place.
- Changed the way how Melee Cyborgs behave - now you are able to avoid their attacks while sprinting - their aoe frontal cone was lowered.
- All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision.
- Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision.
- Changed the way how dynamic lightning is rendered on decals.
- Changed the way how weapons are displayed on screen.
- Changed the way how the HUD is displayed both in 3d and on multiple displays.
- Improved support for dual SLI users.
Nov 21, 2011
Waves - Valve






Achievements:
Fixed progress towards Hard Boiled and Thug achievements not being saved correctly.
Nov 21, 2011
SkyDrift - Valve
SkyDrift is now available on Steam!

Get closer than ever before to the world of adrenaline pumping sky-racing where flyboys can test and master their flying and combat skills against the deadliest opponents! The goal is simple: If you can’t overtake them, shoot them down!

Purchase before November 28th at 10AM Pacific Time and receive the Gladiator Multiplayer Pack, including 6 Deathmatch Arenas, for Free!

Cold Fear™ - Valve
Today's Deal: Save 50% off Cold Fear™

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Map Balance
- Reduced Elite Riflemen and Assault roles on all maps.
- Fixed various spawn camping issues on all maps.
- Apartments - Added additional allied spawn after capturing the first set of objectives
- Barracks - Fixed an exploit that allowed you to get into a wall
- Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
- Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
- Spartanovka - Fixed a issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version.
Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability
- Reduced the fps hitch during first spawn
- Improved the frame rate smoothing video setting to give more stable FPS
- Fixed memory spike when changing teams in the role selection menu
- Improved physics performance (removing another cause of hitching)
- Fixed a crash when device was lost

Other
- Fixed a wall exploit while leaning
- Satchel objectives can now be 'captured' by destroying the target
- Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
- Fixed momentary green scope texture when taking over a bot with a sniper scope.
- Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
- Tank geometry should no longer disappear after being killed as a tank crewman
- Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements,
etc...)
- Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips).
Looking for feedback and later on we may add it as a menu option.
Product Update - Valve
Fixed problems:

Network:
- Decrease character controller latency
- Connection message box added when client is trying to join host
- Client: ragdoll death fix
- Client: better breakguard handling
- Client: altworld fix in cutscenes

Gameplay:
- Better sound positioning
- Demon: fix combat issues
- Fix crucifix already burned
- Sound: fix some voice overlaps

Nov 21, 2011
Waves - Valve
Audio:
Can now disable the slowmo effect on music.

Challenge:
Potential fix for challenges not completing. If this still happens please post in the forums.

UI:
Fixed Tutorial Messages not clipping correctly at resolutions other than 1280x720
Page Up and Page Down on the Leaderboards screen works correctly when filtered by Player Score
Aim Line doesn't appear until Player is allowed to move
Aim Line no longer appears when not shooting and using a control pad
Added option to choose a Random announcer voice at the start of each game
Fixed a typo in the Challenge description
Fixed Friend Leaderboard result sorting sometimes clipping the results incorrectly
Added HUD Settings
Added HUD Opacity Setting
Added HUD Aim LIne Toggle
Added HUD Player Ring Opacity Setting
Added extra resolutions to Video settings

Music:
Will no longer play two music tracks if you abandon a game immediately after starting it

Rush:
Fixed restarting in Rush bringing up a game over screen

Achievements:
Fixed a bug that sometimes prevented a player getting the Kill 1000 achievement - This should correct itself after you finish a game and reward the achievement if you should have it already

Controls:
Added ability for direcitonal Firing with keys

Nov 21, 2011
Beat Hazard - Valve
Changes:
- Radio stations now use direct IP address for faster start-up
- Fixed URL for Germany Number 1 Radio Station
- Radio stations now hardcoded in the game, so please now use Radio2.txt to add custom stations
- Fixed game forgetting home music folder
Anomaly: Warzone Earth - Valve
Today's Deal: Save 66% off Anomaly: Warzone Earth

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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