Super Meat Boy - Valve
Super Meat Boy is one year old on Steam and to celebrate we've created a bundle featuring the cast for 75% off until November 21st 10AM PST.

Super Meat Boy has also been updated to include Tim from Braid and all the individual titles and soundtracks in the bundle are 50% off until Monday.

- Aquaria
- Bit.Trip Beat
- Bit.Trip Runner
- Braid
- Gish
- Machinarium
- VVVVVV
- World of Goo


Bejeweled® 3 - Valve
This weekend save 50% offBejeweled 3!

Discover all-new ways to play, including Classic Bejeweled for cascades of fun, journey through 40 challenging Quest puzzles, charge into the electrifying Lightning for non-stop action, and tailor your experience in Zen for a revolutionary new way to relax. Plus, Bejeweled 3 now features Steam Achievements!

Offer ends Monday at 10AM Pacific Time.

Nov 17, 2011
inMomentum - Valve
InMomentum Changelog 1.03

- Added Video option in the menu for VSync
- Added Video option in the menu for ToggleSky
- Added Video option in the menu for Ambient Occlusion
- Added Video option in the menu for Bloom
- Added Video option in the menu for Light Shafts
- Added Video option in the menu for Motion Blur and Speed Effects
- Added Video option in the menu for Detail Mode
- Added Video option in the menu for
- Created new options submenu "User Interface"
- Moved "Use 3D Interface" and "Crosshair Style" to "User Interface" submenu
- Added key binding in controlls options for Toggle Third Person
- Added key binding in controlls options for Land Fast
- Moved Restart Level button to F3 (cannot be changed)
- Moved Previous Music button to F5 (cannot be changed)
- Moved Next Music button to F6 (cannot be changed)
- Moved Random Music button to F7 (cannot be changed)
- Removed Auto Kick if a match is in progress, and replaced with Force into Spectators
- Removed a sensitive command which made the game kick people randomly on match start
- Fixed a crash error, which made the game crash when updating the server list in the Server Browser

Anno 2070™ - Valve
Anno 2070™ is Now Available on Steam!

2070. Our world has changed. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable.



Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.



Magicka - Valve
Changelist 1.4.3.2
Adjusted fairy dialog timing.
Fixed collision geometry in Chapter 8 final scene.
Fixed a bug in the Epic staff.
Fixed incorrect positioning of steam store highlight.
Fixed a bug in arcane/life beam damage calculation.
Fixed a bug where Fafnir would stop acting if a player was revived by the faerie.
Fixed a bug where Death would stop acting if a player was revived by the faerie.
Updated recent localization.

Magicka - Valve
Kick off the weekend by playing Magicka for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Magicka or the Magicka Collection this weekend only at 75% off the regular price! Sale ends Monday, November 21st at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

SimCity™ 4 Deluxe Edition - Valve
Today's Deal: Save 66% off SimCity™ 4 Deluxe Edition

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r17948b

*** This update hasn't been tested extensively on old save games. ***

Critical fixes:
- Fixed a bug that prevented income from being generated when doing a feasibility study.
- Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider.
- Fixed a crash with support missions trying to open a dialog twice in a turn.
- Fixed a crash that would occur if closing the game while it was booting up.
- Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet.
- Fixed an issue with crashing gem/forge world events from trying to apply moral bonus.
- Drones can now be designed and assigned to ships.
- Battle Riders may now be launched and recovered via their weapon icons in combat.
- Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out.
- Fixed a bug that stopped biome colonizers from improving terraforming values.

Other fixes:
- Fixed a recent issue where only the default player profile would be used.
- Fixed tech requirements on a few freighter ship sections.
- Removed "freighter" designation from ship sections to which it was incorrectly applied.
- Tarka freighter savings cost has been reduced from 1.5-million to 150,000.
- Leviathan stats have been improved.
- Tweaked turret arcs on a number of ship and station sections.
- Stations whose crew die off stop rotating in combat.
- Patrol battle riders now follow their tenders better.
- Fixed an issue where battle riders were not swarming around stations effectively.
- Fixed feasibility speech cues from using wrong speech library.
- Fixed admiral driven speech to use proper case.
- Fixed researching sound.
- Fixed research completed early sound cue.
- Fixed the battle draw and winning battle speech cues.
- Fixed under-the-hood sliders to automatically reset themselves to zero.
- Fixed an issue with swarmers trying to assign themselves to systems with no planets.
- Fixed an issue with the flock bonus not being used as a percentage.
- Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried.
- Fixed an issue that caused the gem and forge world events to spam.
- Fixed battle manager bug when entering system with no Naval base.
- Made visual culling much more subtle on star map to avoid labels popping in and out.
- Cleaned up view filter modes, populated list through code instead of through xml.
- Fixed issue in battle manager where station slots where being displayed even if no CP was available.
- Properly hooked up Mission/Engine section name display to riders in rider manager.
- Combat ready animations no longer loop incorrectly on ships.
- Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes.
- Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen.
- The trade view filter on the star map now shows different icons for star systems.
- Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues.
- Fixed a bug where Liir Naval Stations were displaying Hiver station assets.
- Fixed visual jitter for battle riders returning to tender.
- Fixed an issue where turn events were not displaying for some.
- Fixed various sizing bugs in GUI lists.
- Protean pods will return attacks.
- Fixed incorrect terrain names in Clouds and Ring star maps.

Other changes:
- New entries have been added to the encyclopedia's Galactic Atlas.
- Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile
- Added new Rift star map.
- Added the ability to skip camera transitions with the escape key.
- Added a tutorial help screen for trade.
- Added Zuul freighters.
- Added missing Von Neumann PD weapons.
- Adjusted station visibility distances for combat.
- Added default ship names for command ships, bore ships, and gate ships.
- Implementation of initial, new post combat dialog.
- Added trade Modifier for trade distances.
- Added a table to keep track of trade results to stop clients from not being able to see trade.
- Stopped the ability to trade with someone you are at war with.
- Increased the max planet range for provinces by 1 ly.
- Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in

'%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value.
- Added launch effects for planet-to-orbit weapons.
- Added "Reserve Slot" label to reserve rider slots.
- Added events for post combat.
- Added realtime feedback to trade slider adjustment in trade view.
- Added filter to battle rider manager to display only carriers in widget.
- Added color coding to riders in rider manager.
- Added max flock bonus to strat mods and hooked it up to morrigi drive tech.
- Added a function for adding orbits with orbit numbers.

Key known issues:
- There is no post-combat popup.
- Screen transition time still slow for some.
- Game not running in 64-bit for some (running 32-bit works).
- Looking for people unable to connect to GameSpy for MP.

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a crash that was introduced in the last patch on some hardware configurations
- Fixed another cause of the double iron sights bug
The Haunted: Hells Reach - Valve
Updates to The Haunted: Hells Reach have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added two new difficulty levels: Beginner and Nightmare
- Added in-game hints
- Minor re-balancing of difficulty levels
- Added per level achievements
- Performance improvements on level content
- VOIP is no longer muted by default
- Fixed connection problems
- Dedicated server is now using HLDS
- Added controller button tool-tips
...