The Ball - Valve
Today's Deal: Save 66% off The Ball

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Client Update - Valve
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Fixed downloading issue with "Vampire: The Masquerade"
- Fixed Steam UI hitching while downloading content
- Faster game conversion to new content system
- Made improvements to resetting account password
Alien Breed: Impact - Valve
Today's Deal: Save 75% off all Alien Breed titles!

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Dungeon Defenders - Valve
Dungeon Defenders Development Kit and CTF Pre-Alpha Pass Released
Two major Dungeon Defenders releases today have opened up the game up to the community! The first part of this was the release of the pre-Alpha pass for the new, 16-player Dungeon Defenders Capture The Flag mode. Here players can join teams of 8 and fight online with their existing characters. Players can check out this mode in its early state, and provide feedback to Trendy via the forums so they can continue to develop and refine the experience.

Additionally,the Dungeon Defenders Development Kit has been released. This is one of the most robust modding toolsets ever, allowing players to create their own mods and total conversions, as well as seamlessly matchmaking and transfering through Dungeon Defenders' built-in online matchmaking. This kit contains full access to all of Dungeon Defenders' source code and art assets, including source for the new "First Person Defenders" mod which allows players to experience the entire game as a FPS and the new, 16-player Capture The Flag Pre-Alpha, which will allow modders to get a head-start on creating exciting large-scale multiplayer modes for Dungeon Defenders!
Announcement - Valve
Beginning now until November 18th at 10AM Pacific Time, get the complete FINAL FANTASY XI collection for 50% off! All the expansion packs! All the add-on content!

Announcement - Valve
Yesterday, on November 10, 2011, the following message was sent to all users via a Steam message.

Dear Steam Users and Steam Forum Users:

Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.

We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.

We don't have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.

While we only know of a few forum accounts that have been compromised, all forum users will be required to change their passwords the next time they login. If you have used your Steam forum password on other accounts you should change those passwords as well.

We do not know of any compromised Steam accounts, so we are not planning to force a change of Steam account passwords (which are separate from forum passwords). However, it wouldn't be a bad idea to change that as well, especially if it is the same as your Steam forum account password.

We will reopen the forums as soon as we can.

I am truly sorry this happened, and I apologize for the inconvenience.

Gabe.
Jamestown - Valve
Updates to Jamestown have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a bug where the game was crashing at the beginning of levels for players with certain audio configurations
- Fixed a bug where some users weren’t hearing any music at all
- Fixed a bug where trying to play the game caused some users to hear dark whispers from beyond space and time never meant for mortal ears
- Fixed a crash bug that cropped up sometimes when defeating the Lady of the Lake
- Treason and Ghost DLC ships can now properly target and kill Jack-In-A-Box enemies in New Madrid
- Added a ‘Try Again’ button to Gauntlet Mode for quickly getting back into the action.
- Fixed bug where gauntlet moon extends were not being given
- Blocks in Croatoa are now much less likely to crush you erroneously
- Fixed small timing issues on some sounds
- XBOX 360 triggers now correctly bind again
- Keyboard bindings now persist between rounds again
- Attempted fix for users needing to set CPU affinity to 1
- Restored OpenGL 1.5 provisional support
- Fixed audio skip in one of the tracks on the soundtrack
Sword of the Stars II: Enhanced Edition - Valve
Known Issues
- Drones cannot be designed.

Fixes
- Many additions to the Defense Manager, which has now been renamed to Battle Manager.
- Fixed a crash with weapons doing half a population damage.
- Fixed a crash with the locust updating its turn.
- Fixed crash in Starmap that could occur when changing between maps in game setup quickly.
- Fixed a crash during saving if using unique extended characters as part of your profile name.
- Fixed a crash associated with the admiral trait True Grit.
- Interaction with COL weapons temporarily disabled while fixing crash in Design Screen.
- Added stance control for ships in formation in combat.
- Re-implemented trade layer.
- Bankruptcy system now in effect.
- Biome-colonizers now active.
- Increased sensor ranges.
- Improved Leviathan class death sequences.

- Fixed a bug where station upkeep was not being deducted from savings.
- Fixed a bug where prototype costs were not being applied to savings.
- Fixed some issues with misnamed event images.
- Fixed an issue where dragging and dropping fleets could in some cases duplicate them.
- The game will now only keep the most recent set of log files. Old copies will be automatically deleted.
- Improvements and a handful of fixes made to the meteor shower random encounter.
- Fixed an issue that allowed trade points to be reused in a trade round.
- Made some optimizations to the gathering of planet/system data for the budget.
- Made some optimizations to the gathering of data for players with combat assets.
- Fixed an issue where weapons and modules could display with incorrect materials.
- Swapped battlerider reserve and wing/squad slots to make use clearer.
- Added tooltips to rider squad/wing/reserve buttons.
- Added trade view overlay elements to star map drawing, first pass.
- Combat entrance transition now active.
- Added improved visual cues when dropping into and out of accelerated time in combat.
- Fixed a variety of issues with battle rider behavior in combat.
- Fixed incorrect asteroid monitor locations in combat.
- Fixed broken images in the encyclopedia.
- Tweaked stats of engine sections.
- Removed items in the Starmap Lobby will no longer remain selected.
- Fixed an issue where double the number of riders were being loaded into combat.
- Fixed an issue where riders would detonate instead of returning to tender.
- Fixed an issue where mounted riders could prevent ships from rotating.
- Tweaks to many ship sections, stations, weapons and related art.

Additions
- New politics section added to encyclopedia.
- Added new star maps: Wave (3) and Big Disc (8)
- Added player details to the server browser.
- Added trade view filter to the star map.

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed a problem with precaching pumpkin_bomb entities
Stronghold 3 Gold - Valve
Updates to Stronghold 3 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added a possible fix for the ‘failed to initialise’ bug.
- Fixed issue with units starting in a T-Pose when a map loads.
- Fixed issues with troops walking through walls.
- Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall.
- Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight.
- Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them.
- Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range.
- Fixed various issues with walls (placing towers at tight angles).
- Added "snap" wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall.
- Fixed issue with not being able to turn off all Chandler Workshops.
- Fixed issue with engineers starting in a T-Pose when their equipment is first placed.
- Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops.
- Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack.
- Fixed issue with team colors where some appeared to be on the neutral team (white) after load.
- Fixed issue with shadows showing open buildings rather than solid closed buildings.
- Villagers will now visit the Inn from time to time.
- Camera should no longer go below sea level.
- The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet.
- Fixed Map Editor crash on exit.
- Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor.
- Fixed the hotkey shortcuts to select the player’s Lord (L) and to cycle the camera to enemy lords (SHIFT + L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys).
- Fixed Russian, Polish, and Czech text being cut off on some buttons.
- The Windows setting for left-handed mice (left & right mouse buttons swapped) is now used in-game.

Please be aware save games made before patch 1.3.24532 that contain fire will crash when loaded.
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