Star Ruler - Valve
Fixed:
  • Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.
  • Deleting a savegame deleted the wrong entry in the list.
  • Opening the options menu twice at the same time from the escape menu would crash the game.
  • Attractors did not function.
  • Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun.
  • You couldn't access a mod's effects in the particle editor.
  • Loading a game for multiplayer would allow clients to join the empire the host was controlling.
  • Effector data mismatch error could occur when loading saves with accented characters in blueprint names.
  • Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back.
  • AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait.
Changed:
  • AIs in the tutorial will no longer declare war on the player themselves.
  • Updated French community translation. Thanks Mikey5887!
  • Planet conditions are now tinted green or red according to whether they are beneficial or harmful.
  • System rings are now off by default (replaced by the new information on the system plane).
  • The system plane is now colorized to the color of the dominant empire in that system.
  • The total available slots on a planet can now be seen after a system is explored, even if you no longer have vision.
  • Using the right click menu to build ships now builds those ships on all selected planets or dry docks.
  • Explicitly ordering tools to fire now works when the ship is on 'Hold Fire' stance.
  • Boarding Parties can be explicitly fired from the right click menu, letting you set 'Hold Fire' and board without destroying the other ship.
  • The Directed Spatial Manipulator no longer fires independently, but must be ordered from the right click menu to prevent wasting shots on insignificant targets.
  • Updated Polish community translation. Thanks maxi!
Balance:
  • Halve all planetary damage reduction.
  • Halve population reproduction rates.
  • Halve population reproduction rates again when the planet is under attack.
  • Decreased hull absorption rates to 30%/50%/70% for Light/Medium/Heavy hull respectively.
  • Buff boarding defense.
Added:
  • Players can now toggle planets to allow or disallow importing or exporting resources.
  • Detonating the quasar now creates a chain reaction that causes most of the stars in the galaxy to be destroyed over time.
  • Added option to keep the mouse cursor in the window.
  • Added compatibility option for Intel Integrated GPUs.
  • The system planes now display bars/pips around the edge representing the military strength of empires in that system.
  • When hovering over a system or star you no longer have vision over, the time since you last had intel is displayed.
  • Research automation checkbox: when turned on, automatically research the lowest level tech when you're not researching something else.
  • Right-clicking a star or system now also shows a "Build Ships on All..." option.
Announcement - Valve
Dear Everybody,

Dash's mom showed up to give us a ride home. Cyl had a bag. I had a bag. Tappet had a seven foot pile of crates and trunks like some sort of Duchess boarding the Titanic. Nobody's sure where it all came from, but Lady Tappet won't leave it. Dash's mom gave up and left us to figure it out. We decided to temporarily stow the big stuff at camp and go rent a truck. The good news is Marty was still around to drive us into town in his lightning car. The bad news is this must be Amish country or something, because nobody in town seems to know what a truck is. Or a phone. Or twenty-seven of the fifty states. Back on the good news side, though, stamps are only a penny!

Your Pal,

Sir Roderick

Announcement - Valve
Dear Everybody,

We survived Steam Summer Camp for one more year! Even though Tappet almost died from an arrow through the head and Cyl might actually be dead, I’m sad to see it end. On the other hand, thanks to the great deals in the canteen plus Cyl’s gambling problem, all three of us are broke, so it’s probably just as well. I told the wolf-fighting swim instructor that I’d see her next summer. She winked and said maybe she’d see me this winter. They don’t have camp in the winter, so guess who probably has a girlfriend!

Your pal,

Sir Roderick

Announcement - Valve
Dear Everybody,

Remember the totally silent kid from last year whose parents let him come to camp in a spacesuit? Well, something must have happened over the winter, because he's a real chatterbox now. Right off the bat, he tells us he's a minor. Cyl says it's summer camp and we're all minors, so, you know, big deal. Then the kid asks us if we want to hear a very scary story. Cyl says psh, very scary for your mom maybe. But then when the kid actually tells the story it turns out to be very scary for Cyl too, and we have to go wake up one of the counselors so Cyl can call his mom at 2am. Then Tappet decides to call his mom. And I figure, as long as we're scared and near a phone, maybe I should too. Needless to say, there were a bunch of moms pretty annoyed with this kid.

Your Pal,

Sir Roderick


Dungeon Siege III - Valve
Updates to Dungeon Siege III have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dungeon Siege III
  • Keybinding has now been implemented into Dungeon Siege III
  • Added two new controls that will allow the players to move left or right. This is included on the keybinding screen.
  • Fixes an issue where the gamepad would default to on, even if you have no gamepad plugged in.
  • Fixed an issue in Multiplayer where if either the host or the client is using a gamepad and are playing with someone who is using the mouse/keyboard, the host hangs when switching to the ending cutscene.
  • Fixed an issue with certain graphic cards where it would occasionally display large black pixels in the middle of the screen.
  • Fixed a potential crash when players try to reconnect after disconnecting during a conversation.
  • We've implemented a fix that will revert the A/D reversed issue for people that are still reporting this issue.
  • Fixed a potential crash when players would join a Multiplayer game in a certain order.
Steel Storm: Burning Retribution - Valve

  • the Message of The Day notification system
  • scores now send to clients at a 1 at a time basis instead of updating all scores at once even if most of them are unchanged
  • added ping to the scoreboard
  • added damage dealt and accuracy to the scoreboard (damage dealt exists in old scoreboard files)
  • fixed a bug that was drawing Storm Shield hits wrong against objects with shields
  • fixed a bug that was not saving player profile/config after the game updates their profile
  • fixed a bug that was setting revision wrong for new profiles
  • floored some values in the scoreboard to avoid decimals
  • decreased font size on the scoreboard to fit more stats in
  • increased size of the scoreboard
  • rewrote major portions of the scoreboard code to easily allow more stats and more game modes to be added
  • scoreboard columns now adjust to the scoreboard stat titles to avoid translated text overlapping each other
  • fixed a bug that was setting the end game flag always true on showing end mission scores
  • fixed a bug that was checking the wrong variable when preparing scoreboard stats
  • fixed a bug that was checking the wrong variable for mission end when drawing mission score options
  • fixed a bug that was displaying time left below 0 when viewing end mission scores and the server is slow
Announcement - Valve
Dear Everybody,

Well, other than the name, Steam Camplympics went off without a hitch. More or less. The two kids who run the camp book - which means they take bets - had an outlaw line - which is basically early odds - that Cyl managed to get into so he could straight bet a dime on the three worm - which in this case just means three actual worms. You're probably thinking, wow, those must be some fast worms! They're not. Cyl just has a gambling problem. The biggest part of the problem is that none of us owns a gambling dictionary, because it turns out "dime" actually means "one thousand dollars". The sports book kids say they're going to "break" Cyl's "legs", which we're pretty sure is Gamble-ese for "have a good laugh about this misunderstanding", because Cyl doesn't have legs.

Your pal,

Sir Roderick

Hearts of Iron III: For the Motherland - Valve
Full Changelog from 3.03:

- fixed issue with auto peacing out when using default fallback goal
- fixed issue with GiE effect taking temporary control of friends
provinces which could make them surrender
- fixed issue with mixed scripted goals not firing in correct order
- fixed crash in theatre view when theatre lackshq unit (like luxemburg)
- Moved some VPs in FIN around.
- LIT no longet gets Polish land from Molotov–Ribbentrop pact.
- added text for population_crisis
- better check on when SOV can demand eastern Poland
- set some missing Molotov–Ribbentrop flags in SOV's history file
- End of winter war event should fire only once
- Added missing provinces to western france region
- Fixed nuclear effect to be positive (heavy water and uranium tooltip).
- Fixed exploit - it is now impossible to manually cancel rebasing order when the unit is already on it's way.
- fixed possible crash in wargoal listing on diplomacy view
- we surrender message now pauses by default
- fixed issue with much too aggressive starting laws
- GiE will now peace out properly from event spawning war goals
- SCW victory event now has correct text and sets Madrid as capital
- Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic.
- Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows.
- Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons.
- add wargoal effect tooltip now always display correct involved countries
- fixed random crash with deleted expeditionary forces in invasions
- province tooltip in political mode also shows terrain type
- coups now replace ruling party also
- coup is much harder vs someone in a faction
- if in faction when suffering a coup you drop out of any faction and
ideology alignment change towards the coup's mastermind.
- threat mission a bit stronger
- Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing.
- Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever.
- Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty".
- Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units.
- fixed issue where supply would be drawn from capital instead of
acting capital when capital is under enemy control
- End of winter war event should fire only once, I mean it this time
- Choosing to continue the WW adds the annex goal
- add wargoal cooldown reduced to 1 month
- the_continuation war2 has title/desc (same as the_continuation war)
- coups no longer end wars
- Align towards faction modifiers now have text

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
  • Fixed a bug with playback of SourceTV demos

Team Fortress 2
  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
  • Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
  • Improved matchmaking logic
    • Fixed a case where players were being matched to full servers
  • Updated the localization files
  • Updated Pl_Barnblitz
    • Reduced Blue respawn time at cap 1
    • Fixed cart not allowing overtime when it has to stop at the turn table
    • Fixed players getting stuck in spawn doors when blue captures a point
    • Fixed spawn doors staying open when points are captured
    • Various clipping and exploit fixes
Announcement - Valve
Dear Everybody,

The camp's new swim instructors are really good at lifeguarding because Tappet took one look at them and immediately almost drowned seventeen times until two of them finally banned him from the lake while the third one FOUGHT A WOLF! Later, Highpockets showed some teeth when one of them tried to get floaties on her.

Meanwhile, the canoe is still missing, but we have new kayaks that the counselors brought in. The kayaks come equipped with minnow nets and beaver bats. The counselors seem a little freaked, they keep to themselves a lot and have taken to staying upriver. Intro to kayak class had one of them run off shouting “STAY ON THE BOAT, MAN! STAY ON THE BOAT!” Wow! The horror, the horror…

Your pal,

Sir Roderick

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