Product Update - Valve
Jul 11, 2011
Fixed:
  • Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.
  • Deleting a savegame deleted the wrong entry in the list.
  • Opening the options menu twice at the same time from the escape menu would crash the game.
  • Attractors did not function.
  • Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun.
  • You couldn't access a mod's effects in the particle editor.
  • Loading a game for multiplayer would allow clients to join the empire the host was controlling.
  • Effector data mismatch error could occur when loading saves with accented characters in blueprint names.
  • Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back.
  • AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait.
Changed:
  • AIs in the tutorial will no longer declare war on the player themselves.
  • Updated French community translation. Thanks Mikey5887!
  • Planet conditions are now tinted green or red according to whether they are beneficial or harmful.
  • System rings are now off by default (replaced by the new information on the system plane).
  • The system plane is now colorized to the color of the dominant empire in that system.
  • The total available slots on a planet can now be seen after a system is explored, even if you no longer have vision.
  • Using the right click menu to build ships now builds those ships on all selected planets or dry docks.
  • Explicitly ordering tools to fire now works when the ship is on 'Hold Fire' stance.
  • Boarding Parties can be explicitly fired from the right click menu, letting you set 'Hold Fire' and board without destroying the other ship.
  • The Directed Spatial Manipulator no longer fires independently, but must be ordered from the right click menu to prevent wasting shots on insignificant targets.
  • Updated Polish community translation. Thanks maxi!
Balance:
  • Halve all planetary damage reduction.
  • Halve population reproduction rates.
  • Halve population reproduction rates again when the planet is under attack.
  • Decreased hull absorption rates to 30%/50%/70% for Light/Medium/Heavy hull respectively.
  • Buff boarding defense.
Added:
  • Players can now toggle planets to allow or disallow importing or exporting resources.
  • Detonating the quasar now creates a chain reaction that causes most of the stars in the galaxy to be destroyed over time.
  • Added option to keep the mouse cursor in the window.
  • Added compatibility option for Intel Integrated GPUs.
  • The system planes now display bars/pips around the edge representing the military strength of empires in that system.
  • When hovering over a system or star you no longer have vision over, the time since you last had intel is displayed.
  • Research automation checkbox: when turned on, automatically research the lowest level tech when you're not researching something else.
  • Right-clicking a star or system now also shows a "Build Ships on All..." option.

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