Fallout: New Vegas - Valve
Updates to Fallout: New Vegas have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
  • Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
  • Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
  • New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added to keep certain NPCs who were marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they don’t get stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior to Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight to improve performance over long soaks.
  • Searchlight Troopers don’t bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC is uninstalled.
  • Fixed instances where it was possible to fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths. They will still turn hostile if you shoot them too much though.
  • Two vending machines in Hoover Dam were facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
  • Removed Brotherhood objectives when ED-E is given to the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told to support player.
  • Fix for Lily’s weapon being displayed oddly on her back..
  • Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (was 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if you attack Hsu.
  • Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case of black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after he’s killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
  • Fixed crash related to Arcade leaving the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
  • Arcade will no longer attempt to initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks once per gameday and not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements to The Strip and North Sewers.
  • Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
  • Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandon’s quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that was under the terrain.
  • Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also
  • revised to make their appearance more consistent and less memory-intensive.
  • Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8
  • seconds, doing 18 points of damage per second. It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
  • Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
  • Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
  • Cazadores are now properly flagged as fliers, so they won’t set off mines.
  • Increased radii for plasma and pulse grenades.
  • Fixed bug where rescued Powder Gangers would return to the legion camp.
  • Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR "good" ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
  • Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
  • Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
  • Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
  • Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
  • Player can now re-hire Arcade if ED-E is in the party.
  • Ultra-Luxe now properly pays out in Legion and NCR money.
  • Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer get teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know to better reflect branching paths.
  • “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses are already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting to properly affect companions.
  • Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
  • Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
  • Fixed instance where fast travel was disabled when creating new game post-credits.
  • Inventory will now show cumulative weight of item stacks instead of weight of a single item.
  • Missile projectiles will no longer show in player’s target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed to proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair to 100% condition.
  • Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon should function properly.
  • Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick of dynamite could crash game if thrown.
  • NPCs will now play face cards on player’s stack in Caravan.
  • Various tweaks to audio system to improve memory performance.
  • Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
  • Fixed clock/calendar so that it doesn’t reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM and DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
  • Fixed crash when attempting to enter DLC1 with equipped quest items.
Announcement - Valve
Dear Everybody,

Last night, Cyl mounted his annual raid on the camp next door. He left me and Tappet behind and brought along some new kids instead. We didn't mind because all three of these kids really seem to have a very serious problem with the other camp, though I think the big one just hates everything in general. Apparently one of the other campers was a biter, because Cyl came back with a mouth-sized piece of his shoulder missing. He threw up a few times, passed out for a while, and then woke up super mad and really hungry, so I guess he's back to normal.

Your pal,

Sir Roderick

Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a Linux dedicated server crash in vphysics.so
Sanctum - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Sanctum
  • Added support for 4 players in co-op!
  • Added Endless Singleplayer mode!
  • Added Limited amount of waves in multiplayer!
  • Added Turbo Mode!
  • Added more Achievements!
  • Added co-op build and upgrade towers!
  • Added Ping in Server Browser
  • Added option for server to kick players
  • Added option to see full games in Server Browser
  • New and improved HUD arrows!
  • Improved GamePad support!
  • You can now "Ping" by right clicking in the overview!

On top of this, a huge amount of general bug fixes, performance optimization and balance changes has been made.
Ultra Street Fighter® IV - Valve
Super Street Fighter® IV: Arcade Edition is now available in Brazil, Canada, Chile, Colombia, Mexico, and the United States. Other countries can start pre-loading now and be ready for the July 8th launch. (see availability below for details)

The definitive version of Street Fighter® is here! The follow-up to the critically acclaimed Super Street Fighter® IV will further redefine the fighting game genre with classic 2D Street Fighter fighting action, a host of new and returning characters, beefed up online modes, and more.

Super Street Fighter® IV: Arcade Edition features a roster of 39 characters. This includes characters from the original Street Fighter IV such as Ryu, Chun-li, El Fuerte, and Rufus, while adding the 10 characters from Super Street Fighter® IV and 4 new characters, including classic combatants Yun, Yang, and Evil Ryu as well as the all-new Oni.

Beyond characters, Arcade Edition adds all-new balancing, better online functionality, and the fully-featured Replay Channel, on the PC for the first time.


Super Street Fighter® IV: Arcade Edition will be available on July 8th in Australia, Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Singapore, South Africa, Spain, Sweden, Switzerland, Taiwan, and United Kingdom.
Announcement - Valve
Dear Everybody,

Yesterday's inter-camp Water Balloon Olympics was not our finest moment. We were up against a team from camp "Emencee", which I think is Navajo for "semi-professional water balloon fighter" because those kids were ridiculously organized and scary good. I'll spare you the gory details, except that Cyl started crying. He said it was just a water balloon that exploded on his eye, to which I said, "Cyl, this is the police. We traced that salty liquid AND IT'S COMING FROM INSIDE YOUR HEAD!" Which made him not cry even harder. We couldn't find Cyl this morning and the crazy kid's bow is gone. Anyway Tappet and I are still pretty damp. Don't know if we'll ever be dry. We're going to stand under the hand driers in the counselors' cabin.

Your pal,
Sir Roderick


Announcement - Valve
Dear Everybody,

There's this one intense kid who completely refuses to follow the smallest Steam Camp rule. He won't even participate in the morning self-criticism sessions they started having this year. When he takes a break from glaring silently at the counselors long enough to say something to us, it's always about a plan to "bust out of this camp". Long story short: they made his parents come pick him up about four seconds after today's picture was taken, so I guess the plan worked. Anyway, even though archery's permanently cancelled, there's a ton of other excellent activities and prizes left, so I gotta go.

Wolverines!

Sir Roderick

The Polynomial - Space of the music - Valve
Improved animator compatibility with old graphics cards (GeForce 7 series).
Jul 4, 2011
Beat Hazard - Valve
  • Added ‘Escape’ to Keyboard config & Gamepad config screens
  • Added more debug info for %appdata% issue
  • Fixed hit box size on gold ship
  • Fixed multiplier cap for online head to head play
Announcement - Valve
Dear Everybody,

At last night's talent show, I went on after the spooky Italian kid. You never know what that guy's thinking, so I was worried he'd do something amazing. Luckily, all he did was slice a watermelon in two and walk off the stage. I went out to start my act, but then - kind of unluckily - it turned out the kid had only left the stage to get a running start. He came booking back in, sprinted a hundred feet straight up the curtain, dived off a ceiling beam, and landed head first in a half a watermelon. They ended the contest right there, but the counselors still let me juggle quietly for a few minutes while they gave this lunatic his prize. Speaking of which, there's a ton of prizes and new activities for non-spooky, non-lunatics at Steam Camp today!

Your pal,

Sir Roderick

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